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|kana=透きとおる
|kana=透きとおる
|romaji=Sukitōru
|romaji=Sukitōru
|jpname=Transparent
|KHname=Lucid
|KHname=Lucid
|KHitem1=Shard
|KHitem1=Shard
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|KH2name=Lucid
|KH2name=Lucid
|KH2icon=Material Icon Lucid KHII.png
|KH2icon=Material Icon Lucid KHII.png
|KH2type=Clear Ingredient
|KH2item1=Shard
|KH2item1=Shard
|KH2image1=Lucid Shard KHII.png
|KH2image1=Lucid Shard KHII.png
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|MOMdesc2=A fine jewel that can barely contain the radiance within it.
|MOMdesc2=A fine jewel that can barely contain the radiance within it.
}}
}}
'''Lucid''' is a material type introduced in ''{{c|Kingdom Hearts|game}}''. Lucid materials contain the essence of emptiness and radiance.
'''Lucid''' is a material type introduced in ''{{c|Kingdom Hearts|game}}''. Lucid materials contain the essence of emptiness and are associated with [[Gravity]] and [[Aero]] magic.


==Design==
==Design==
Lucid materials are transparent. A Lucid Shard is a blocky, crescent-shaped jewel. A Lucid Stone consists of three jewels, one shaped like an uneven cube and two with an oblong, pointy shape. A Lucid Gem consists of four jewels, a large facet cut jewel, with two smaller facet cut jewels at the sides, and a small, diamond-shaped jewel at the bottom. A Lucid Crystal consists of a large star-shaped jewel, with a smaller facet cut jewel at the bottom, and a diamond-shaped jewel on either side.
Lucid materials have an [[List of Synthesis Materials|Elemental material]] structure and are clear<!--Lucid materials are clear. They appear black because of the background-->.  


The material's name refers to its transparency, and the essence of emptiness it contains. "Lucid" can also mean "bright" or "luminous", which reflects the association with light and radiance.
The word "lucid" means "clear" or "transparent", hence their transparency. This is also reflective of the "essence of emptiness" that the materials contain.  


==Obtainment==
==Obtaining Lucid materials==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
====Drops====
====Drops====
;Japanese version
*'''Lucid Shard''': [[Shadow]] (8%)<ref name="shadow">Excluding Shadows encountered in the Dive to the Heart, Destiny Islands, or during the World of Chaos battle.</ref>, [[White Mushroom]] (100%)<ref name="White1">The White Mushroom drops a Lucid Shard if a Gravity spell is the last of three different spells cast on it.</ref>, [[Bambi]] (40%/60%)<ref name="Bambi1">In Monstro, Bambi drops a Lucid Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
*'''Lucid Shard''': [[Shadow]] (8%)<ref name="shadow">Excluding Shadows encountered in the Dive to the Heart, Destiny Islands, or during the World of Chaos battle.</ref>, [[White Mushroom]] (100%)<ref name="White1">The White Mushroom drops a Lucid Shard if a Gravity spell is the last of three different spells cast on it.</ref>, [[Bambi]] (40%/60%)<ref name="Bambi1">In Monstro, Bambi drops a Lucid Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
*'''Lucid Gem''': [[Gargoyle]] (6%), [[Wight Knight]] (6%), [[White Mushroom]] (20%/60%)<ref name="White2">The White Mushroom drops a Lucid Gem 20% of the time if a Gravity spell is the last of three different spells cast on it, and 60% of the time if all three are a Gravity spell.</ref>, [[Bambi]] (30%/40%/60%)<ref name="Bambi2">In Monstro, Bambi drops a Lucid Gem 30% of the time the third time his gauge is filled. In Hollow Bastion, Bambi drops a Lucid Gem 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
*'''Lucid Gem''': [[Gargoyle]] (6%), [[Wight Knight]] (6%), [[White Mushroom]] (20%/60%)<ref name="White2">The White Mushroom drops a Lucid Gem 20% of the time if a Gravity spell is the last of three different spells cast on it, and 60% of the time if all three are a Gravity spell.</ref>, [[Bambi]] (30%/40%/60%)<ref name="Bambi2">In Monstro, Bambi drops a Lucid Gem 30% of the time the third time his gauge is filled. In Hollow Bastion, Bambi drops a Lucid Gem 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
*'''Lucid Crystal''': [[Darkball]] (2%)<ref name="darkball">Excluding Darkballs encountered during the World of Chaos battle.</ref>, [[Shadow Sora]] (20%), [[Bambi]] (30%)<ref name="Bambi3">In Hollow Bastion, Bambi drops a Lucid Crystal 30% of the time the third time his gauge is filled.</ref>
*'''Lucid Crystal''': [[Darkball]] (2%)<ref name="darkball">Excluding Darkballs encountered during the World of Chaos battle.</ref>, [[Shadow Sora]] (20%), [[Bambi]] (30%)<ref name="Bambi3">In Hollow Bastion, Bambi drops a Lucid Crystal 30% of the time the third time his gauge is filled.</ref>
;International version
*'''Lucid Shard''': [[Shadow]] (6%)<ref name="shadow"/>, [[White Mushroom]] (100%)<ref name="White1"/>, [[Bambi]] (40%/60%)<ref name="Bambi1"/>
*'''Lucid Gem''': [[Gargoyle]] (4%), [[Wight Knight]] (4%), [[White Mushroom]] (10%/40%)<ref>The White Mushroom drops a Lucid Gem 10% of the time if a Gravity spell is the last of three different spells cast on it, and 40% of the time if all three are a Gravity spell.</ref>, [[Bambi]] (30%/40%/60%)<ref name="Bambi2"/>
*'''Lucid Crystal''': [[Darkball]] (1%)<ref name="darkball"/>, [[Bambi]] (30%)<ref name="Bambi3"/>


===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
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===''Kingdom Hearts Melody of Memory''===
===''Kingdom Hearts Melody of Memory''===
====Drops====
====Drops====
*'''Lucid Shard''': {{ns|Game|Hand in Hand|Hand in Hand (KH)}} (75%/74.6%)<ref name="MOM2">Once Moogle Level 2 has been reached, Lucid materials drop less often in favor of Soothing Crystals.</ref>, {{ns|Game|Night of Fate}} (75%/74.6%)<ref name="MOM2" />, {{ns|Game|Bustin' Up on the Beach}} (66.7%/32.9%)<ref name="MOM4">Once Moogle Level 4 has been reached, Lucid materials drop less often in favor of Wellspring Crystals.</ref>, {{ns|Game|Traverse Town (track)|Traverse Town}} (66.7%/32.6%)<ref name="MOM2" />
*'''Lucid Shard''': {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Hand in Hand}}, {{ns|Game|Night of Fate}}.
*'''Lucid Gem''': {{ns|Game|Destiny Islands (track)|Destiny Islands}} (40%), {{ns|Game|Destiny's Force}} (40%), {{ns|Game|Shrouding Dark Cloud}} (40%), {{ns|Game|Hand in Hand|Hand in Hand (KH)}} (25%/24.9%)<ref name="MOM2" />, {{ns|Game|Night of Fate}} (25%/24.9%)<ref name="MOM2" />
*'''Lucid Gem''': {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Hand in Hand}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}.


====Rewards====
====Rewards====
*'''Lucid Shard''': Clear [[Neverland]] (KH) in [[World Tour]] (x10); clear [[Olympus Coliseum]] (KHII) in World Tour (x10); obtain 2600 [[Rhythm Point]]s (x7).
*'''Lucid Shard''': Clear [[Neverland]] (KH) in [[World Tour]] (x10); clear [[Olympus Coliseum]] (KH2) in World Tour (x10).
*'''Lucid Gem''': Clear [[End of the World]] in World Tour (x5); clear [[Space Paranoids]] in World Tour (x5); obtain 5000 Rhythm Points (x27).
*'''Lucid Gem''': Clear [[End of the World]] in World Tour (x5); clear [[Space Paranoids]] in World Tour (x5).


====Synthesis====
====Synthesis====
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|mat1=Pulsing Shard
|mat1=Pulsing Shard
|qty1=3
|qty1=3
|EXP=723
|EXP1=1085
}}
}}
{{SynthKHMOM
{{SynthKHMOM
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|mat1=Lucid Shard
|mat1=Lucid Shard
|qty1=4
|qty1=4
|EXP=1249
|EXP1=1874
}}
}}


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*{{MSynth|"A Whole New World" Field Battle MS|KHMOM||Music Stage Key}} (56 Lucid Shards)
*{{MSynth|"A Whole New World" Field Battle MS|KHMOM||Music Stage Key}} (56 Lucid Shards)
*{{MSynth|"Beauty and the Beast" Field Battle MS|KHMOM||Music Stage Key}} (56 Lucid Shards)
*{{MSynth|"Beauty and the Beast" Field Battle MS|KHMOM||Music Stage Key}} (56 Lucid Shards)
*{{MSynth|"Characters" ProfiCard Icons|KHMOM||ProfiCard Icons}} (25 Lucid Shards)
*{{MSynth|"Characters" ProfiCard Icons|KHMOM|ProfiCard Icons (Characters)}} (25 Lucid Shards)
*{{MSynth|"Station of Awakening" Collector's Cards|KHMOM||Collector's Cards (Station of Awakening)}} (7 Lucid Shards)
*{{MSynth|"Station of Awakening" Collector's Cards|KHMOM|Collector's Cards (Station of Awakening)}} (7 Lucid Shards)
*{{MSynth|"Character D" Collector's Cards|KHMOM||Collector's Cards (Character)}} (7 Lucid Shards)
*{{MSynth|"Character D" Collector's Cards|KHMOM|Collector's Cards (Character)}} (7 Lucid Shards)
*{{MSynth|"Key Art No. 1 - 20" Collector's Cards|KHMOM||Collector's Cards (Key Art)}} (3 Lucid Gems)
*{{MSynth|"Key Art No. 1 - 20" Collector's Cards|KHMOM|Collector's Cards (Key Art)}} (3 Lucid Gems)
*{{MSynth|"Key Art No. 21 - 40" Collector's Cards|KHMOM||Collector's Cards (Key Art)}} (3 Lucid Gems)
*{{MSynth|"Key Art No. 21 - 40" Collector's Cards|KHMOM|Collector's Cards (Key Art)}} (3 Lucid Gems)
*{{MSynth|"Key Art No. 41 - 61" Collector's Cards|KHMOM||Collector's Cards (Key Art)}} (3 Lucid Gems)
*{{MSynth|"Key Art No. 41 - 61" Collector's Cards|KHMOM|Collector's Cards (Key Art)}} (3 Lucid Gems)
*{{MSynth|"Station of Awakening No. 1 - 23" Collector's Cards|KHMOM||Collector's Cards (Station of Awakening)}} (3 Lucid Gems)
*{{MSynth|"Station of Awakening No. 1 - 23" Collector's Cards|KHMOM|Collector's Cards (Station of Awakening)}} (3 Lucid Gems)
*{{MSynth|Soothing Crystal|KHIII}} (7 Lucid Gems)
*{{MSynth|Soothing Crystal|KHIII}} (7 Lucid Gems)
*{{MSynth|Mythril Shard|KHIII}} (2 Lucid Shards)
*{{MSynth|Mythril Shard|KHIII}} (2 Lucid Shards)
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==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{synthesis}}
{{synthesis}}
[[fr:Hyalin]]
[[fr:Hyalin]]
[[de:Luzid]]
[[de:Luzid]]
[[Category:Synthesis items]]
[[Category:Synthesis items]]

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