Editing Loudmouth

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{{game|COM|REC|KH2|FM2|358|KHX|UCX|MOM}}
{{game|COM|REC|KH2|FM2|358}}
{{youmay|the Heartless|[[Crescendo (Sitar)|one of Demyx's sitars]]}}
{{suite}}
{{suite}}
{{youmay|the Heartless|[[Fermata|one of Demyx's Sitars]]}}
{{Enemy
{{Character
  |name=Crescendo
  |name=Loudmouth
  |katakana=ラウドネス
  |katakana=ラウドネス
  |romaji=Raudonesu
  |romaji=Raudonesu
  |jpname=Loudness
  |japname=Loudness
|alias=Crescendo
  |fr=Crescendo
  |fr=Crescendo
  |de=Crescendo
  |de=Crescendo
  |image=[[File:Crescendo KHII.png|200px]]
  |image=[[File:Crescendo KHII.png|200px]]
  |FMimage=[[File:Crescendo KHIIFM.png|200px]]
  |FMimage=[[File:Crescendo KHIIFM.png|200px]]
  |tab2=KHCOM
  |tab2=KHD
  |image2=[[File:Crescendo KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
  |image2=[[File:Loudmouth KHD.png|The Crescendo in ''358/2 Days'']]
  |tab3=KHD
  |sprite1=[[File:Crescendo KHCOM.png|Field sprite in Kingdom Hearts: Chain of Memories]]
|image3=[[File:Loudmouth KHD.png|200px]]
  |game1=Kingdom Hearts: Chain of Memories
|tab4=KHX
|image4=[[File:Loudmouth KHX.png|200px]]
  |game1=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
  |game3=Kingdom Hearts 358/2 Days
  |game3=Kingdom Hearts 358/2 Days
|game4=Kingdom Hearts χ
|game5=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
  |s1=Flare Note
  |s1=Flare Note
  |s2=Bubble Beat
  |s2=Bubble Beat
|s3=Rainy Loudmouth
  |journalSS=A hopping, horn-like Heartless.<br><br>It's a bothersome foe that can honk and call other Heartless.
  |journalSS='''Crescendo'''<br>A hopping, horn-like Heartless.<br><br>It's a bothersome foe that can honk and call other Heartless.
  |journalKH2=It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.<br><br>When attacked, it may call for help, so be sure to defeat it immediately.
  |journalKH2='''Crescendo'''<br>It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.<br><br>When attacked, it may call for help, so be sure to defeat it immediately.
  |journal358=These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.<br><br>TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit.
  |journal358='''Loudmouth'''<br>These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.<br><br>TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit.
  |COMHP2=77
|journalUX='''Loudmouth'''<br>Inflicts sleep on its enemies. Defeat it quickly before it makes a sitting duck out of you!
  |COMHP2=76
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=20
  |COMEXP2=20
  |COMHP3=83
  |COMHP3=84
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=32
  |COMEXP3=32
  |COMHP4=90
  |COMHP4=91
  |COMAP4=6
  |COMAP4=7
  |COMEXP4=41
  |COMEXP4=44
  |COMHP5=97
  |COMHP5=98
  |COMAP5=7
  |COMAP5=8
  |COMEXP5=50
  |COMEXP5=56
  |COMHP6=104
  |COMHP6=105
  |COMAP6=8
  |COMAP6=9
  |COMEXP6=66
  |COMEXP6=68
  |COMHP7=111
  |COMHP7=112
  |COMAP7=10
  |COMAP7=10
  |COMEXP7=80
  |COMEXP7=80
  |COMHP8=117
  |COMHP8=119
  |COMAP8=11
  |COMAP8=11
  |COMEXP8=91
  |COMEXP8=115
  |COMHP9=124
  |COMHP9=126
  |COMAP9=12
  |COMAP9=13
  |COMEXP9=100
  |COMEXP9=130
  |COMHP10=131
  |COMHP10=133
  |COMAP10=13
  |COMAP10=14
  |COMEXP10=100
  |COMEXP10=145
  |COM12=s
  |COMHP11=210
  |COMHP12=223
  |COMAP11=12
|COMAP12=12
  |COMEXP11=260
  |COMEXP12=219
  |COMHP12=224
  |ReCOMHP2=56
  |COMAP12=13
  |ReCOMAP2=5
  |COMEXP12=285
|ReCOMEXP2=20
|ReCOMHP3=63
|ReCOMAP3=6
|ReCOMEXP3=32
|ReCOMHP4=70
|ReCOMAP4=7
|ReCOMEXP4=41
|ReCOMHP5=77
|ReCOMAP5=8
|ReCOMEXP5=50
|ReCOMHP6=84
|ReCOMAP6=9
|ReCOMEXP6=66
|ReCOMHP7=91
|ReCOMAP7=11
|ReCOMEXP7=80
|ReCOMHP8=97
|ReCOMAP8=12
|ReCOMEXP8=91
|ReCOMHP9=104
|ReCOMAP9=13
  |ReCOMEXP9=100
|ReCOMHP10=111
|ReCOMAP10=14
|ReCOMEXP10=100
|ReCOM12=s
|ReCOMHP12=203
|ReCOMAP12=14
|ReCOMEXP12=119
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
Line 99: Line 62:
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=
  |COMgrav=x1.0
  |COMstun=
  |COMstun=x1.0
  |COMstop=
  |COMstop=x1.0
  |COMwarp=
  |COMwarp=x1.0
  |COMbind=
  |COMbind=x1.0
  |COMconf=
  |COMconf=x1.0
  |COMterr=
  |COMterr=x1.0
  |ReCOMmagn=
  |COMmagn=x1.0
  |ReCOMfree=
  |COMfree=x1.0
  |ability=Summon Boost
  |ability=Summon Boost
|abilitylink=Summon Boost (KHCOM)
|cardname=Crescendo
  |desc=Forfeit Magic Card use to power up Summon Cards.
  |desc=Forfeit Magic Card use to power up Summon Cards.
  |duration=1 reload
  |duration=1 reload
  |CP=20
  |CP=20
  |COMMP=8
  |value=2, 4, 6
|ReCOMMP=20
|COMrate=3%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Wonderland, Neverland, Destiny Islands
  |COMworld=Wonderland, Neverland, Destiny Islands
|KH2HP=0.7
|KH2EXP=0.5
  |KH2loc1=Olympus Coliseum
  |KH2loc1=Olympus Coliseum
  |KH2enc1=Episode 2
  |KH2LVL1=39
  |KH2LV1=39
|KH2HP1=57
  |KH2phys=×1.0
|KH2EXP1=110
  |KH2fire=×1.0
|KH2STR1=37
  |KH2bliz=×1.0
  |KH2DEF1=21
  |KH2thun=×1.0
  |KH2weapon=x1.0
  |KH2dark=×1.0
  |KH2fire=x1.0
  |KH2neut=×1.0
  |KH2bliz=x1.0
  |KH2reward=MP prize (3) ×1, Munny (1) ×2<br>Blazing Crystal (6%), Bright Crystal (3%)<br><br>'''If Heal Stomp is used'''<br>HP prize (5) ×5
  |KH2thun=x1.0
  |KH2dark=x1.0
  |KH2other=x1.0
  |KH2reward=(3) MP Ball x 1<br>(1) Munny x 2<br>Blazing Crystal (6%), Bright Crystal (3%)<ref>The Crescendo drops (5) HP Ball x 5 when Heal Stomp is performed.</ref>
  |KH2world=Olympus Coliseum
  |KH2world=Olympus Coliseum
|CKH2HP=0.7
|CKH2LV1=99
|CFM2LV1=99FM
  |KH2cup1=Hades Paradox Cup
  |KH2cup1=Hades Paradox Cup
  |KH2match11=47
  |KH2match11=47
  |KH2num11=5
  |KH2num11=5
  |CFM2tab=*
  |CKH2LVL3=99
  |358heart=12
  |CKH2HP3=127
  |358munny=15
|CKH2EXP3=—
  |358HPs=3
|CKH2STR3=87
  |358HP=1.81
|CKH2DEF3=51
  |heart=12
  |munny=15
  |358HP=1.45
  |358EXP=1.00
  |358EXP=1.00
  |358flinch=
  |358DEF=1.20
  |358bloom=
  |358STUN=O
  |358M1=15
  |358M1=15
  |358LVL1=4
  |358LVL1=4
  |358M2=18
  |358M2=18
|358M2nomm=*
  |358LVL2=8
  |358LVL2=8
  |358M3=21
  |358M3=21
  |358LVL3=8
  |358LVL3=8
  |358M4=24
  |358M4=24
|358M4nomm=*
  |358LVL4=8
  |358LVL4=8
  |358M5=26
  |358M5=26
|358M5nomm=*
  |358LVL5=8
  |358LVL5=8
  |358M6=30
  |358M6=30
Line 165: Line 122:
  |358LVL7=8
  |358LVL7=8
  |358M8=34
  |358M8=34
|358M8nomm=*
  |358LVL8=8
  |358LVL8=8
  |358M9=46
  |358M9=46
  |358LVL9=17
  |358LVL9=17
  |358M10=48
  |358M10=48
|358M10nomm=*
  |358LVL10=17
  |358LVL10=17
  |358M11=68
  |358M11=68
|358M11nomm=*
  |358LVL11=20
  |358LVL11=20
  |358M12=82
  |358M12=82
  |358LVL12=30
  |358LVL12=30
  |358M13=90
  |358M13=90
|358M13nomm=*
  |358LVL13=20
  |358LVL13=20
|358partdef1=1.20
  |358fire=x4.50
  |358fire=x4.50
  |358bliz=x4.80
  |358bliz=x4.80
Line 194: Line 146:
  |358reward6=Gear Component D (20%)
  |358reward6=Gear Component D (20%)
  |358world=Agrabah, Olympus Coliseum
  |358world=Agrabah, Olympus Coliseum
|MOMattack=Weak
|MOMground1=Jumping
|MOMair1=Jumping
|MOMstage={{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Captain&nbsp;Hook's&nbsp;Pirate&nbsp;Ship}}, {{ns|Game|Pirate's&nbsp;Gigue}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Castle&nbsp;Oblivion}}, {{ns|Game|Forgotten&nbsp;Challenge}}, {{ns|Game|The&nbsp;Force&nbsp;in&nbsp;You}}, {{ns|Game|Lord&nbsp;of&nbsp;the&nbsp;Castle}}, {{ns|Game|Sanctuary&nbsp;~opening&nbsp;version~}}, {{ns|Game|The Underworld (track)|The&nbsp;Underworld}}, {{ns|Game|What&nbsp;Lies&nbsp;Beneath}}, {{ns|Game|Secret&nbsp;of&nbsp;Neverland}}, {{ns|Game|Crossing&nbsp;to&nbsp;Neverland}}, {{ns|Game|Fight&nbsp;and&nbsp;Away}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Medley&nbsp;of&nbsp;Conflict}}, {{ns|Game|Destati}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Loudmouth''', also called '''Crescendo''', is an [[Emblem Heartless]] introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is one of only three Heartless that debut in ''Kingdom Hearts Chain of Memories'', along with the [[Creeper Plant]] and [[Tornado Step]].
The '''Crescendo''', also translated as "'''Loudmouth'''" in ''Kingdom Hearts 358/2 Days'', is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]''. It is one of only three Heartless that debut in ''Kingdom Hearts: Chain of Memories'', along with the [[Creeper Plant]] and [[Tornado Step]].


==Design==
==Design==
Based on the design of an old-fashioned {{w|vehicle horn}}, the round, black body of the Loudmouth resembles a squeeze bulb, while its golden mouth resembles the bell of an {{w|French horn|instrumental horn}}. The Heartless's black head and antenna resembles a musical note, notably a {{w|Eighth note|quaver or an eighth note}}. A red collar separates the head and body. Two yellow eyes can be seen on its face, and it seems to be wearing earmuffs on its head, which are light and dark blue in color. The Heartless emblem can be seen clearly on the front of its body.
Based on the design of an old-fashioned [[wikipedia:Vehicle horn|vehicle horn]], the round, black body of the Crescendo resembles a squeeze bulb, while its golden mouth resembles the bell of an [[wikipedia:Horn (instrument)|instrumental horn]]. The Heartless's black head and antenna resembles a musical note, notably a [[wikipedia:Eighth note|quaver or an eighth note]]. A red collar separates the head and body. Two yellow eyes can be seen on its face, and it seems to be wearing earmuffs on its head, which are light and dark blue in color. The Heartless emblem can be seen clearly on the front of its body.


The colors of the Loudmouth become brighter in ''Kingdom Hearts II Final Mix''. Its body and head are now blue, the mouth-bell is now red, the collar is now a light blue, and the earmuffs are yellow and orange in color.
The colors of the Crescendo become brighter in ''Kingdom Hearts II Final Mix''. Its body and head are now blue, the mouth-bell is now red, the collar is now a light blue, and the earmuffs are yellow and orange in color.


The Loudmouth resembles a creature featured in the 1951 film, ''{{w|Alice in Wonderland (1951 film)|Alice in Wonderland}}''. This creature resembled a duck, with a golden horn bell for a bill, and a purple squeeze bulb for a body.
The Crescendo resembles a creature featured in the 1951 film, ''[[wikipedia:Alice in Wonderland (1951 film)|Alice in Wonderland]]''. This creature resembled a duck, with a golden horn bell for a bill, and a purple squeeze bulb for a body.


Musically, a {{w|Dynamics (music)#Gradual changes|crescendo}} is a gradual increase in volume.
Musically, a [[wikipedia:crescendo|crescendo]] is a gradual increase in volume.


==Strategy==
==Strategy==
===''Kingdom Hearts Chain of Memories''===
*'''Healing Trumpet''': Heal Heartless' HP
;Deck
*'''Trumpet Strike''': Pounce and trumpet swing
{{CoMDeck
*'''Trumpet Summon''': Summon Heartless
|card1=Crescendo
These Heartless can be both a pain and a gain. They have little strength, but their sounds can call in reinforcements. Their sounds can also heal nearby Heartless, but by using the [[Reaction Command]], Heal Stomp, the Crescendo's healing sounds are directed towards [[Sora]] and friends instead.
|v12=O
|v14=O
|v16=O
|enemy=*
}}
;Attacks
{{Atk-o|com}}
{{Atk|{{nihongo|'''Trumpet Blow'''|ラッパなぐり|<br>Rappa Naguri}}|Physical|—|x1.0{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Crescendo|com=*}}{{sleight|Crescendo}}|Jumps forward and quickly raises its trumpet-shaped mouth.}}
{{Atk|{{nihongo|'''Dispatch Trumpet'''|出動のラッパ|<br>Shutsudō no Rappa}}|—|—|—|{{sleight|Crescendo|com=*}}{{sleight|Crescendo}}|Repeatedly sounds its trumpet to summon a Heartless.|The summoned Heartless will be a Soldier in ''Kingdom Hearts Chain of Memories'', and any Heartless that appears in the current battle (excluding another Crescendo) in ''Kingdom Hearts Re:Chain of Memories''.<br>This attack will result in a miss if the summoning would cause the amount of Heartless to exceed its maximum, or after successfully summoning three times.}}
{{Atk|{{nihongo|'''Healing Trumpet'''|いやしのラッパ/癒しのラッパ|<br>Iyashi no Rappa}}|—|—|Recovers 20 HP{{KHCoM}}<br>Fully recovers HP{{ReCoM}}|{{sleight|Crescendo|com=*}}{{sleight|Crescendo}}|Sounds the trumpet to restore HP to itself or to one nearby Heartless.}}
{{Atk-c|com}}
 
===''Kingdom Hearts II''===
These Heartless can be both a pain and a gain. They have low strength, but they can call in reinforcements. They can also heal nearby Heartless, but by using the '''Heal Stomp''' [[Reaction Command]], the Crescendo's healing sounds are directed towards [[Sora]]'s party instead.
 
The Crescendo retaliates with its '''Trumpet Strike''' or '''Trumpet Summon''' techniques when damaged.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Healing Trumpet'''|いやしのラッパ|<br>Iyashi no Rappa}}|—|Amount recovered: Crescendo's Strength ×10|—|Sounds its trumpet, restoring HP to itself and allies.}}
{{Atk|col=3|{{nihongo|'''Trumpet Strike'''|ラッパなぐり|<br>Rappa Naguri}}|Physical|x1.0|O|Swings trumpet upward while leaping.}}
{{Atk|col=3|{{nihongo|'''Trumpet Summon'''|召喚ラッパ|<br>Shōkan Rappa}}|—|—|—|Summons new enemies. Only includes any enemy that normally appears in the area, excluding Crescendos.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Heal Stomp'''|スタンプヒール|<br>Sutanpu Hīru|lit. "Stamp Heal"}}|Physical|x1.0|Can be used when a Crescendo is about to use Healing Trumpet.<br>Perform a small jump and trample the Crescendo, after which it drops HP prizes and its trumpet notes heal Sora's party for (Sora's Magic x 30) HP.}}
{{rc|c}}
 
===''Kingdom Hearts 358/2 Days''===
Loudmouths should generally be targeted first, as their healing of other Heartless will prove a major annoyance. If they begin their healing attack, quickly dispatch them before they can finish with Fire or Blizzard magic, which they are weak to. They have little in the way of offensive capabilities save for a projectile attack which can easily be blocked, but will always inflict the Air-toss status effect if the attack lands.
{{Atk-o|358}}
{{Atk|{{nihongo|'''Wind Bullet'''|風弾|Fūtan}}
|{{AT|att}} Wind
|Air-toss (100%)
|0.73
|◯
|Fires a wind projectile at the target.
}}
{{Atk|{{nihongo|'''Trumpet Recovery'''|ラッパ回復|Rappa Kaifuku}}
|{{AT|att}} —
|—
|—
|—
|After a delay, heals nearby Heartless, including itself, by 50% of their maximum HP.
}}
{{Atk-c}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Horn-Duck - Alice in Wonderland (1951).png|A horn-duck appears in the original ''Alice in Wonderland'' film, and bears many similarities to the Loudmouth Heartless.
File:Horn-Duck - Alice in Wonderland (1951).png|A horn-duck appears in the original ''Alice in Wonderland'' film, and bears many similarities to the Crescendo Heartless.
</gallery>
</gallery>
==Notes and References==
{{reflist|1}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

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