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| {{game|KH2|FM2|KHX|UCX|MOM}} | | {{game|KH2|FM2|KHX|MOM}} |
| {{suite|Living Bone}}
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| {{Character | | {{Character |
| |name=Living Bone | | |name=Living Bone |
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| |KH2num43=1 | | |KH2num43=1 |
| |CFM2tab=* | | |CFM2tab=* |
| |MOMattack=Strong
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| |MOMground1=Multi-Attack
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| |MOMstage={{ns|Game|Adventures in the Savannah}}, {{ns|Game|Savannah Pride}}, {{ns|Game|Circle Of Life (track)|Circle Of Life}}
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| }} | | }} |
| The '''Living Bone''' is an [[Emblem Heartless]] that was introduced in ''[[Kingdom Hearts II]]''. | | The '''Living Bone''' is an [[Emblem Heartless]] that was introduced in ''[[Kingdom Hearts II]]''. |
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| In ''[[Kingdom Hearts II Final Mix]]'', the Living Bone's body is predominantly tan, its legs are blue, its anklets are gold, and its claws are grey. Its tail bones are brown, and the weight on its tip is navy blue with a red "lower jaw". The Heartless's skull is now brown with an orange lower jaw, and its collar now has red edges and yellow bumps lining it. The small weight at the end of the chain is also yellow. | | In ''[[Kingdom Hearts II Final Mix]]'', the Living Bone's body is predominantly tan, its legs are blue, its anklets are gold, and its claws are grey. Its tail bones are brown, and the weight on its tip is navy blue with a red "lower jaw". The Heartless's skull is now brown with an orange lower jaw, and its collar now has red edges and yellow bumps lining it. The small weight at the end of the chain is also yellow. |
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| The Living Bone's name reflects its undead appearance. | | The Living Bone's name reflects how it is still "living" despite its skeletal appearance. |
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| ==Strategy== | | ==Strategy== |
| Living Bones are powerful enemies that deal significant damage, so Sora should attempt to fight them while staying in the air; such as by using [[Magnet]], [[Thunder]], and aerial combos. [[Reflect]] can also be exploited to use their strength against them. Outside of the Underdrome, Sora, in his [[Lion Form]], can also use the '''Rodeo''' and '''Grand Cross''' [[Reaction Command]]s to decapitate them, weakening them significantly.
| | ;Attacks |
| | *'''Jumping Shockwave''': Leaps and causes a shockwave upon landing. |
| | *'''Spinning Tail''': Spins and strikes with tail. |
| | *'''Blaze''': Blue fire appears at target's feet. |
| | *'''Will-O-Wisp''': Six will-o-wisps circle Sora. |
| | *'''Shake Off''': Shakes Sora off and tail-lash. |
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| The Living Bone behaves differently depending on its status. In its default state, it normally uses its '''Bite''' and '''Jumping Shockwave''' attacks, as well as countering with '''Tail Turn''' when knocked back. If a Shaman is riding it, it normally uses its '''Blaze''' and '''Cursed Fire''' attacks, as well as countering with a series of attacks in the order of Bite → Tail Turn → Jumping Shockwave. If it is headless, it normally uses Tail Turn and counters with Jumping Shockwave.
| | Living Bones are powerful enemies that deal significant damage, so Sora should attempt to fight them while staying in the air; such as by using [[Magnet]], [[Thunder]], and aerial combos. [[Reflect]] can also be exploited to use their strength against them. Outside of the Underdrome, Sora, in [[Lion Form|his Lion form]], can also use the "[[Rodeo]]" and "[[Grand Cross]]" reaction commands to decapitate them, weakening them significantly. |
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| If the Living Bone has a Shaman mounting it, wait until it summons its wisps, then use the '''Dispel''' Reaction Command to take control of the wisps and continuously ram the Living Bone until it is defeated. Without a Shaman, avoid its continuous bites and wait for the Rodeo Reaction Command to become available in order to remove its head. When headless, the Living Bone will stagger for a long duration and can easily be finished off.
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| If a Living Bone with a head and Shaman spawn separately, then the Shaman will teleport itself onto the Living Bone and ride it if given the chance. | | If a Living Bone with a head and Shaman spawn separately, then the Shaman will teleport itself onto the Living Bone and ride it if given the chance. |
| {{Atk-o|KH2}}
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| {{Atk|col=3|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|x1.0{{note|x1.25 when mounted by a Shaman}}|△|Bites while jumping around.}}
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| {{Atk|col=3|{{nihongo|'''Jumping Shockwave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha}}|Physical|x1.0{{note|x1.25 when mounted by a Shaman}}|X|Jumps and generates a shock wave on the ground.}}
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| {{Atk|col=3|{{nihongo|'''Tail Turn'''|回転尻尾|<br>Kaiten Shippo}}|Physical|x0.25{{note|x0.5 when mounted by a Shaman}}|△| Strikes hard with tail while turning violently.}}
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| {{Atk|col=3|{{nihongo|'''Blaze'''|火炎|<br>Kaen}}|Fire|x0.25|X|Raises blue flames underneath an opponent's feet.}}
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| {{Atk|col=3|{{nihongo|'''Will-O-Wisp'''|呪い火|<br>Noroi Hi|lit. "Cursed Fire"}}|Fire|x0.25|X|Six wisps surround Sora and hit him.}}
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| {{Atk|col=3|{{nihongo|'''Throw-Off'''|振り落とし|<br>Furiotoshi}}|Physical|x2.5|△|Throws Sora off its back and strikes him with its tail.}}
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| {{Atk-c}}
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| {{rc|o}}
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| {{rc|{{nihongo|'''Rodeo'''|ロデオ|<br>Rodeo}}|Neutral|x1.0|Can be used when approaching the neck of a Living Bone that is standing still.<br>Jump on the Living Bone's back, seizing control from the Shaman if it is atop the Living Bone. While astride the Living Bone, you can move it around with {{button|lana}} and trample enemies. If Grand Cross isn't used, Sora is struck by Throw-Off. Unavailable outside of the Pride Lands.}}
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| {{rc|{{nihongo|'''Grand Cross'''|グランドクロス|<br>Gurando Kurosu}}|Neutral|x1.0|Can be used after using Rodeo.<br>Smash the Living Bone's head into the ground.}}
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| {{rc|{{nihongo|'''Dispel'''|デスペル|<br>Desuperu}}|Neutral|x1.0|Can be used just before the wisps released by Will-O-Wisp hit Sora.<br>Six wisps rotate for one second and attack the surrounding area. This can be used up to five times consecutively, with the fifth attack causing the wisps to rotate for three seconds before collapsing.}}
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| {{rc|c}}
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| {{HeartlessDirectory}} | | {{HeartlessDirectory}} |
| [[Category:Pride Lands]] | | [[Category:Pride Lands]] |