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{{game|KH2|FM2}}
'''Limits''' are special attacks in ''[[Kingdom Hearts II]]''. Available only when a certain character is in the party and the appropriate ability is equipped, Limits enable the player and that party member to initiate devastating combo attacks at the cost of all Sora's MP. Limits can be performed from the command menu, or through the Reaction Command if the party member with the Limit ability has the Auto-Limit ability equipped also. Limits cannot be used while Sora is in [[Drive Form]].
{{Youmay|1=the ability from ''Kingdom Hearts II''|2=[[Limit Break|the ability from ''Kingdom Hearts 358/2 Days]]''}}
'''Limits''' are special attacks introduced in ''[[Kingdom Hearts II]]''. Available only when an active party member has the appropriate action ability equipped, Limits enable [[Sora]] and that party member to initiate devastating combo attacks at the cost of all Sora's MP. The MP recharge gauge stays frozen until the Limit ends. Limits can be performed from the command menu. Limits cannot be used while Sora is in a [[Drive Form]].  


Upon activating a Limit, the other character in the party besides Sora and the party member performing the Limit vanishes, and the two remaining unleash a powerful attack. For a short time after activating the Limit, the player and the other character performing the Limit are invincible, and a [[Limit Gauge]] appears in the upper-right; until the gauge is depleted, the characters involved can initiate a series of powerful attacks, which are either slotted over the [[Attack]] command or activated as [[Reaction Command]]s. This leads up to a powerful final attack, available once the previous attacks have been used enough times.
Upon activating a Limit, the other character in the party besides Sora and the party member performing the Limit vanishes, and the two remaining unleash a powerful attack. For a short time after activating the Limit, the player and the other character performing the Limit are invincible, and a Limit Meter appears in the upper-right; until the Meter is depleted, the player can initiate a series of powerful attacks using Sora and the other party member, leading up to a final attack that is even more powerful after the other attacks have been used enough times.


Limits are generally more effective against general enemies than bosses, as they tend to use area of effect damage and crowd control effects, which most bosses are resistant against.  Limits also count as finishers, enabling them to defeat bosses. Some limits allow Sora to move freely, while most others restrict movement. Also, most Limits feature a "Stop" command in the fourth slot of the Command Menu, allowing the limit to end prematurely.
Limits are generally more effective against monsters than boss characters, as the Limit pulls the monsters towards the player and therefore damages them more. Some limits (e.g. Eternal Session, Trinity Limit) allow Sora to move freely, while most others (Treasure Isle, Complete Compilement) restrict movement. Limits also count as finishers, allowing them to defeat bosses.


[[Jiminy's Journal]] records information detailing the attack flow and general pattern of each limit in addition to the highest amount of hits the player has achieved for each limit.
==List of Limits==
 
===Main Party Members===
 
The main three party members can equip these Limit skills and use them in any world.
 
 
====[[Sora]]====
:'''Trinity''' - Activated by equipping the "Trinity Limit" ability, it is perhaps the most powerful Limit technique alongside "Eternal Session". After being activated, Sora, Donald and Goofy can each execute a special move. Sora slashes enemies rapidly using the Keyblade, Donald uses ''Ultima'' to heavily damage all enemies nearby, and Goofy uses ''Major Drive'' to shoot Drive Orbs at enemies. Each of these special techniques can only be performed once during the Limit. The finishing move is ''Combo'', in which the three put their weapons together and create a field of magical energy that heavily damages all enemies while sweeping them into the air (if you're fighting a boss, he/she will stay grounded).<br><br>''Ultima'', ''Major Drive'' and ''Combo'' can only be activated if both Goofy and Donald are in the party. If only one or neither of them is with Sora, the Limit will be executed but no special abilities will be gained - Sora will perform an extremely rapid combo attack with the Keyblade by using the [[Reaction Command]] Break, although he is still invincible while the Limit bar is active. He can do this roughly three times before the limit ends. Despite its dampened power this way, this Limit is the only one that can be activated by Sora alone, making it useful for solo battles.
 
====[[Donald Duck]]====
While using Limit attacks with Donald, Sora is able to attack the enemies.
 
:'''Duck Flare''' - Activated by equipping the "Flare Force" ability. Donald calls forth a series of rockets that seek out targets. The finishing move is ''Megaduck Flare'', and Donald calls forth a barrage of rockets to attack many enemies. While the Limit attack is active, Sora carries Donald with him.
:'''Comet''' - Activated by equipping the "Fantasia" ability. Donald attacks an enemy with blasts of magical energy, knocking them into the air. The finishing move is ''Comet Rain'', where Donald slams his staff downwards and calls forth a ring of energy around him, damaging many enemies. While the Limit attack is active, Donald follows Sora around in a bubble of magical energy.
 
====[[Goofy]]====
While performing Limit attacks with Goofy, Sora is not able to move and must attack as fast as possible, otherwise the attacks will be cancelled.
 
:'''Whirli-Goof''' - Activated by equipping the "Tornado Fusion" ability. Goofy and Sora spin around to damage enemies. The damage escalates to ''Whirli-Goofra'', then the finisher, ''Whirli-Goofga'', which allows them to roll around like a wheel.
:'''Knocksmash''' - Activated by equipping the "Teamwork" ability. Goofy and Sora hit enemies nearby with their weapons several times. Eventually, ''Duo Raid'' allows them to throw their weapons towards enemies, similar to the ''[[Strike Raid]]'' ability. The finisher ''Cosmo Boost'' launches Goofy like a rocket, damaging all enemies he hits.
 
===World-Exclusive Party Members===
 
Each world-sepecific character has a special Limit that s/he can perform. In each of them, Sora and the other party member can typically perform one of two abilities, depending on if Sora uses the Attack command, or the Reaction command.
 
 
====[[Mulan]]====
:'''Red Rocket''' - Activated by equipping the "Dragonblaze" ability. The Limit begins by having [[Mushu]] appear and fire a barrage of fireballs. Afterwards, ''Flametongue'' causes Sora to leap towards enemies surrounding himself in flame, and ''Heat Lance'' causes Mulan to fire a series of fireballs from her hand. The finishing move is ''Red Meteor'', where Mushu spits a volley of fireballs into the air, and the three land on the ground as the fireballs impact around them, damaging enemies.
 
====[[Beast]]====
:'''Twin Howl''' - Activated by equipping the "Howling Moon" ability. The Limit begins by having Sora and Beast roar, damaging enemies nearby. Afterwards, ''Outcry'' causes Sora to dash towards enemies in a flurry of slashes, and ''Stalwart Fang'' causes Beast to slam the ground and damage nearby enemies. The finishing move is ''Last Howl'', in which Sora and Beast stand back to back and let out another howl, damaging nearby enemies.
 
====[[Auron]]====
:'''Bushido''' - Activated by equipping the "Overdrive" ability. The Limit begins by having Sora and Auron stand back to back and slash around them. Afterwards, the commands allowed alternate between ''Shooting Star'', in which Auron/Sora spin around to attack enemies, and ''Banishing Blade'', where they leaps towards enemies and slice downwards with their weapons - Sora and Auron can both excute these commands, depending on if one uses the Attack or Reaction command. The finishing move is ''Spiral'', where Sora and Auron slam their weapons into each other and spin them rapidly, causing a large tornado that draws enemies towards it and does heavy damage.


{{c|Auto Limit|support ability}} is a support ability that can be equipped on any party member, except Sora. This ability will make the equipped limits accessible by Reaction Command, though if the party member has more than one limit equipped, or there are more than one party members equipped with limits, the Reaction Command will be completely random.
====[[Jack Sparrow]]====
:'''Bluff''' - Activated by equipping the "Treasure Isle" ability. The Limit begins by having Jack produce a treasure chest which Sora opens, creating a vortex that draws enemies towards it. Afterwards, Jack leaps into the air, and ''Jackknife'' causes him to slash the trapped enemies, and ''Slasher'' causes Sora to attack them while on the ground. The finishing move is ''Final Trap'', in which the enemies remain hovering in the air as Jack drops a bomb inside the chest and Sora closes the lid. Jack lands next to Sora, and the two look at each other before fleeing to either side as the chest explodes, damaging nearby enemies.


==List of Limits==
====[[Jack Skellington]]====
===Party members===
:'''Dance Call''' - Activated by equipping the "Applause, Applause" ability. The Limit begins by having Jack spin Sora around, damaging enemies. Afterwards, Jack spins in the air above Sora, and ''Synchronization'' causes Sora and Jack to conjure a glowing pumpkin that releases ghosts to damage enemies, and the ''Downbeat'' command functions identically save for a different animation for Sora and Jack. The finishing move is ''Finale'', in which Jack flings Sora into the air as a flurry of ghosts and bats fly around them to damage enemies, and Sora lands in front of Jack and the two pose as explosions light up from the ground in a shower of confetti.
{|border="1" cellspacing="0" cellpadding="2" style="width:70%"
 
|-style="{{style|kh2|a}}"
====[[Aladdin]]====
!style="width:25%"|Ability
:'''Speedster''' - Activated by equipping the "Trick Fantasy" ability. The Limit begins by having Aladdin draw his sword, the screen goes black as a series of slash marks and exclamation points go off, and when the scene reappears Aladdin leans on Sora's shoulder as enemies are damaged. Afterwards, ''Quickplay'' causes either Sora or Aladdin (depend on if the Attack or Reaction command is used) to leap towards enemies slashing quickly. The finishing move is ''Trickster'', in which Sora and Aladdin leap up and touch their feet, then leap off each other. The screen goes black again, and more slash marks and exclamation points are seen. The scene reappears as Sora and Aladdin land crouching next to each other, and jump up to slap hands as enemies around them are damaged.
!style="width:5%"|AP
 
!style="width:45%"|Attack flow
====[[Simba]]====
!style="width:25%"|Obtained
:'''Wildcat''' - Activated by equipping the "King's Pride" ability. The Limit begins by having Sora and Simba leap up and slam their paws into the ground, causing rocks to erupt around them and damaging enemies. Afterwards, ''X-Claw'' causes Sora and Simba to dash towards enemies slashing furiously, and ''High Fang'' causes them to spin in the air towards enemies very quickly. The finishing move is ''Proud Roar'', in which Sora and Simba stand beside each other and roar loudly, creating an energy field around them that damages enemies.
|-
 
|{{nihongo|'''[[Fantasia]]'''|ファンタジア|<br>Fantajia}}
====[[Tron]]====
|3
:'''Setup''' - Activated by equipping the "Complete Compilement" ability. The Limit begins by having Tron call forth several streams of data code around his hands, after which Sora flings the Keyblade upwards, damaging enemies. Afterwards, ''Burst Pulse'' causes Sora and Tron to call a field of rotating geometric shapes around them, and ''Cluster Code'' causes them to send out a wave of shapes at enemies. The finishing move is ''Reprogram'', in which Tron calls forth a circle of data  in front of Sora, and Sora slams his hand into it, creating several spinning shapes which fly around the air rapidly, causing heavy damage to enemies that touch them.
|Comet → Comet Rain
 
|'''[[Donald]]:''' Free the [[Cornerstone of Light]]
====[[Riku]]====
|-
:'''Session''' - Activated by equipping the "Eternal Session" ability, it is perhaps the most powerful Limit technique alongside Trinity. The Limit begins by having Sora and Riku initiate a series of combos, then execute a series of quick jabbing attacks together. Afterwards, ''Last Saber'' launches a series of jabs again, and ''Dark Cannon'' launches a series of fireballs. After either of these abilities is used enough times, ''Master Hearts'' is used, and Sora and Riku swing their Keyblades to unleash a series of long-range slashes. Then, ''XIII Blades'' can be used to summon a series of energy swords to swing around them, and ''Master Hearts'' can also be used again. Finally, ''All's End'' is used, in which Sora and Riku throw their Keyblades into the air. The two weapons fire beams of light and dark energy at each other, drawing all enemies towards them and doing heavy damage in a flash of light. The Limit ends with Sora and Riku catching their Keyblades and knocking fists together.
|{{nihongo|'''[[Flare Force]]'''|フレアフォース|<br>Furea Fōsu}}
 
|3
===[[Summon]]s===
|Duck Flare → Rocket Flare → Megaduck Flare
Sora can use Limit attacks with his Summoning allies in ''Kingdom Hearts II''. Each of them has a different attack, depending on their abilities.
|'''Donald:''' Defeat the [[Grim Reaper]] at the [[Harbor]]
 
|-
====[[Chicken Little]]====
|{{nihongo|'''[[Tornado Fusion]]'''|トルネドフュージョン|<br>Torunedo Fyūjon}}
|3
|Whirli-Goof → Whirli-Goofra → Whirli-Goofga
|'''[[Goofy]]:''' Defeat the [[Storm Rider]]
|-
|{{nihongo|'''[[Teamwork]]'''|ユニゾンアスリート|<br>Yunizon Asurīto|lit. "Unison Athlete"}}
|3
|Knocksmash → Duo Raid → Cosmo Boost
|'''Goofy:''' Defeat [[Barbossa]]
|-
||{{nihongo|'''[[Howling Moon]]'''|ハウリングムーン|<br>Hauringu Mūn}}
|3
|Twin Howl → Stalwart Fang / Outcry → Last Howl
|'''[[Beast]]:''' Default
|-
|{{nihongo|'''{{c|Overdrive|Limit}}'''|オーバードライブ|<br>Ōbādoraibu}}
|3
|Bushido → Shooting Star / Banishing Blade → Spiral
|'''[[Auron]]:''' Default
|-
|{{nihongo|'''[[Dragonblaze]]'''|ドラゴンブレイズ|<br>Doragonbureizu}}
|3
|Red Rocket → Heat Lance / Flametongue → Red Meteor
|'''[[Mulan]]:''' Mulan loses her disguise
|-
|{{nihongo|'''[[Trick Fantasy]]'''|トリックファスター|<br>Torikku Fastā|lit. "Trick Faster"}}
|3
|Speedster → Quickplay → Trickster
|'''[[Aladdin]]:''' Default
|-
|{{nihongo|'''[[Applause, Applause]]'''|アプローズプリーズ|<br>Apurōzu Purīzu|lit. "Applause, Please"}}
|3
|Dance Call → Downbeat / Synchronization → Finale
|'''[[Jack Skellington]]:''' Default
|-
|{{nihongo|'''[[Treasure Isle]]'''|トレジャーアイランド|<br>Torejā Airando|lit. "Treasure Island"}}
|3
|Bluff → Jackknife / Slasher → Final Trap
|'''[[Jack Sparrow]]:''' Default
|-
|{{nihongo|'''[[King's Pride]]'''|キングスプライド|<br>Kingusu Puraido}}
|3
|Wildcat → High Fang / X-Claw → Proud Roar
|'''[[Simba]]:''' Default
|-
||{{nihongo|'''[[Complete Compilement]]'''|フルコンパイル|<br>Furu Conpairu|lit. "Full Compilation"}}
|3
|Setup → Cluster Code / Burst Pulse → Reprogram
|'''[[Tron]]:''' Access the [[DTD]]
|-
|{{nihongo|'''[[Eternal Session]]'''|エターナルセッション|<br>Etānaru Sesshon}}
|3
|Session → Dark Cannon / Last Saber → Master Hearts / XIII Blades → All's End
|'''[[Riku]]:''' Default
|-
|{{nihongo|'''[[Trinity Limit]]'''|トリニティリミット|<br>Toriniti Rimitto}}
|3
|Trinity → Break / Ultima / Major Drive → Begin Combo<ref>If Donald and Goofy are in the active party.</ref><br>Trinity → Break<ref>If Donald and/or Goofy are not in the active party.</ref>
|'''Sora:''' Defeat [[Pete]] at [[The Lock]]
|}


===Summons===
====[[Genie]]====
Sora can also perform a unique limit with each of his [[Summon]]s without needing to equip a certain action ability. Instead of MP, these cost part of the Summon Gauge to use. With the exception of Genie's Limits, Summon Limits do not count as finishers.
Genie's forms and Limits change according to which the Drive Forms Sora obtained and commands him to change into.


{|border="1" cellspacing="0" cellpadding="2" style="width:70%"
=====Valor=====
|-style="{{style|kh2|a}}"
=====Wisdom=====
!style="width:25%"|Ability
=====Master=====
!style="width:50%"|Attack flow
=====Final=====
!style="width:25%"|Summon
|-
|{{nihongo|'''{{c|Never Land|ability}}'''|ネバーランド|<br>Nebārando}}
|Tiny Fairy / The Flying Boy → Journey's End<ref>Journey's End is not listed in Jiminy's Journal.</ref><!--Also has a "Journey's End" finisher but for some reason, it is not listed as part of the attack flow in the journal-->
|[[Peter Pan]]
|-
|{{nihongo|'''[[FPS Mode]]'''|FPS|<br>FPS|lit. "FPS"}}
|Balls / Firecrackers
|[[Chicken Little]]
|-
|{{nihongo|'''[[Ohana!]]'''|オハナ!|<br>Ohana!}}
|Shoot / Ukulele → Blast
|[[Stitch]]
|-
|{{nihongo|'''[[Sonic Rave]]'''|ソニックレイヴ|<br>Sonikku Reivu}}
|Sonic → Rave
|[["Valor" Genie]]
|-
|{{nihongo|'''[[Strike Raid]]'''|ストライクレイド|<br>Sutoraiku Reido}} <!-- lit. "Strike Raid"?-->
|Strike → Judgement
|[["Wisdom" Genie]]
|-
|{{nihongo|'''{{c|Final Arcana|Limit}}'''|ラストアルカナム|<br>Rasuto Arukanamu|lit. "Last Arcanum"}}
|Arcana → Bash
|[["Master" Genie]]
|-
|{{nihongo|'''{{c|Infinity|Limit}}'''|ラグナロク|<br>Ragunaroku|lit. "Ragnarok"}}
|Infinity → Impact
|[["Final" Genie]]
|}


===Limit Form===
====[[Stitch]]====
In ''[[Kingdom Hearts II Final Mix]]'', the new [[Limit Form]] features limits that mimic attacks from the original ''{{c|Kingdom Hearts}}''. They are pre-equipped as action abilities and are automatically assigned to particular shortcut buttons. They can be used solo and each Limit costs a finite amount of MP, not the entire gauge. Despite being classed as Limits, they are not listed in Jiminy's Journal.


{|border="1" cellspacing="0" cellpadding="2" style="width:70%"
====[[Peter Pan]]====
|-style="{{style|kh2|a}}"
!style="width:25%"|Ability
!style="width:5%"|MP
!style="width:5%"|Shortcut
!style="width:65%"|Description
|-
|{{nihongo|'''[[Sonic Rave]]'''{{FMII}}|ソニックレイヴ|<br>Sonikku Reivu}}
|60
|{{button|c}}
|A Limit Command that unleashes an attack on an enemy as you pass by. Press {{button|t}} at the right tempo for a combo.
|-
|{{nihongo|'''[[Last Arcanum]]'''{{FMII}}|ラストアルカナム|<br>Rasuto Arukanamu}}
|75
|{{button|t}}
|A Limit Command that unleashes a powerful combo attack. Press {{button|t}} for a consecutive combo.
|-
|{{nihongo|'''[[Strike Raid]]'''{{FMII}}|ストライクレイド|<br>Sutoraiku Reido}}
|65
|{{button|s}}
|A Limit Command that allows you to throw the Keyblade at the target. Press {{button|t}} for a combo.
|-
|{{nihongo|'''{{c|Infinity|Limit}}'''{{FMII}}|ラグナロク|<br>Ragunaroku|lit. "Ragnarok"}}
|80
|{{button|x}}
|A Limit Command that can be unleashed by pressing {{button|t}} after an aerial combo.
|}


==Videos==
==Trivia==
{| class="video"
! Video
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| {{#widget:YouTube|id=dESMONHqO94|center}}
|}


==Notes and references==
*The Limit command is named for the [[finalfantasy:Limit Break|Limit Break]] technique in the ''Final Fantasy'' series. The exact system varies for each game, but in general Limit Breaks allow a party member to execute an extremely powerful attack, or series of attacks, based on the amount of damage they have taken in some fashion.
{{reflist}}
*As the Limit command takes its name from ''Final Fantasy'', so do several of the commands used. Donald's Limit techniques Flare, Comet and Ultima, are all named for spells in the ''Final Fantasy'' series, Mulan's ''Flametongue'' is a sword, and Jack Sparrow's Jackknife and Slasher are a dagger and an axe, respectively. Auron's Limit ''Bushido'' is his Limit Break in ''Final Fantasy X'', the game he originated from, and ''Shooting Star'' and ''Banishing Blade'' are two of Auron's Bushido techniques in that game. Limit Breaks in ''Final Fantasy X'' were called "Overdrives", which is the name of the ability that activates Auron's Limit technique in ''Kingdom Hearts II''.


{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]
[[Category:Abilities]]
[[Category:Magic]]

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