Editing Light Form

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|romaji=Raito Fōmu
|romaji=Raito Fōmu
|keyblades=[[Oathkeeper]]
|keyblades=[[Oathkeeper]]
|style=kh3
}}
}}
'''Light Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It allows the user to harness the power of [[light]]. It is triggered by [[Oathkeeper]].
'''Light Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It allows the user to harness the power of [[light]]. It is triggered by [[Oathkeeper]].
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Light Form turns Sora's clothes white and grey. The kanji for "light" (光) is visible on his pants and hood.
Light Form turns Sora's clothes white and grey. The kanji for "light" (光) is visible on his pants and hood.


The name refers to Sora using the power of light and the kanji symbolizing light on the design.
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Monstropolis Light Form has Sora turn gray with white stripes, with his hair a cream color. The kanji for light remains on the back of his hood.
Monstropolis Light Form has Sora turn gray with white stripes, with his hair a cream color. The kanji for light remains on the back of his hood.


The Caribbean Light Form turns Sora's coat gray. His jacket has two Wayfinders on it, and the inside of his coat is white with the kanji for light on it.          
The Caribbean Light Form turns Sora's coat gray. His jacket has two Wayfinders on it, and the inside of his coat is white with the kanji for light on it.
-->
-->


==Mechanics==
==Mechanics==
[[File:FC Sprite Light Form KHIII.png|left|200px]]
[[File:FC Sprite Light Form KHIII.png|left|200px]]
In ''Kingdom Hearts III'', Light Form is the first Formchange of the Oathkeeper Keyblade. Its fighting style allows Sora to harness the power of light. With the exceptions of Black Hole in place of Dark Break and the lack of Dark Syphon, Light Form's mechanics are identical to [[Dark Form]]. Light Form's attacks utilize cross-shaped {{w|Halo_(optical_phenomenon)|halos}} as well as gold, white, and pale green particle effects to symbolize the light element, in addition to summoning angelic feathers to evoke Oathkeeper. Filling the situation gauge while in Light Form allows Sora to Formchange into [[Double Form OKP]].
In ''Kingdom Hearts III'', Light Form is the first Formchange of the Oathkeeper Keyblade. Its fighting style allows Sora to harness the power of light. With the exceptions of Black Hole in place of Dark Break and the lack of Dark Syphon, Light Form's mechanics are identical to [[Dark Form]]. Light Form's attacks utilize cross-shaped {{w|Halo_(optical_phenomenon)|halos}} as well as gold, white, and pale green particle effects to symbolize the light element, in addition to summoning angelic feathers to evoke Oathkeeper. Light Form can further Formchange into [[Double Form]] OKP after inflicting enough damage with the Oathkeeper.


===Abilities===
===Abilities===
{{frm-abi-o|o=*}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px
{{frm-abi|Quick Slash|Strike a nearby target with a quick upward slash.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Actions
{{frm-abi|Flash Step|Change a faraway target while blocking.}}
|-
{{frm-abi|Radial Blaster|Launch blade projectiles at nearby enemies.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
{{frm-abi|Aerial Sweep|Launch a horizontal spinning attack toward a target high above.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-abi|Aerial Dive|Launch a vertical spinning attack toward a target down below.}}
|-
{{frm-abi|Falling Slash|While airborne, slash downward to attack targets on the ground.}}
|colspan="2"|'''[[Quick Slash]]'''||Strike a nearby target with a quick upward slash.
{{frm-abi|Rising Spiral|While performing a combo, press {{Button|c}} to launch enemies into the air.}}
|-
{{frm-abi|Groundbreaker|While performing a combo, press {{Button|c}} to slam enemies toward the ground.}}
|colspan="2"|'''[[Flash Step]]'''||Change a faraway target while blocking.
{{frm-abi|Combo Master|Continue combos even if your swings miss the enemy.}}
|-
{{frm-abi|Hidden Potential|Gain additional Strength and Magic when battling powerful foes.}}
|colspan="2"|'''[[Radial Blaster]]'''||Launch blade projectiles at nearby enemies.
{{frm-atk-o}}
|-
{{frm-abi|Zantetsuken|Hold your Keyblade in reverse grip and launch a charging strike. (Combo finisher)}}
|colspan="2"|'''[[Aerial Sweep]]'''||Launch a horizontal spinning attack toward a target high above.
{{frm-abi|Finishing Leap|Plant your Keyblade and create a shockwave to blow away nearby enemies. Your magic stat determines damage. (Combo finisher)}}
|-
{{frm-abi|Black Hole|Summon a pillar of light that sends foes flying. Your magic stat determines damage. (Combo finisher)}}
|colspan="2"|'''[[Aerial Dive]]'''||Launch a vertical spinning attack toward a target down below.
{{frm-abi|Triple Edge|Issue a flurry of attacks that sends enemies reeling. (Combo finisher: while airborne)}}
|-
{{frm-abi|Spinning Rush|Issue a flurry of attacks that sends enemies hurtling. (Combo finisher: while airborne)}}
|colspan="2"|'''[[Falling Slash]]'''||While airborne, slash downward to attack targets on the ground.
{{frm-abi|Spiral Charge|Spin your Keyblade while furiously charging the enemy. (Combo finisher)}}
|-
{{frm-abi|Light Guard|Press {{Button|s}} to guard against attacks from all directions.}}
|colspan="2"|'''[[Rising Spiral]]'''||While performing a combo, press {{Button|c}} to launch enemies into the air.
{{frm-abi|Light Burst|Press {{Button|x}} after a successful block to send surrounding foes flying. (Reprisal ability)}}
|-
{{frm-abi|Sonic Dodge|While grounded, tilt {{Button|stickl}} and press {{Button|s}} to roll in that direction and evade attacks.}}
|colspan="2"|'''[[Groundbreaker]]'''||While performing a combo, press {{Button|c}} to slam enemies toward the ground.
{{frm-c}}
|-
|colspan="2"|'''[[Combo Master]]'''||Continue combos even if your swings miss the enemy.
|-
|colspan="2"|'''[[Hidden Potential]]'''||Gain additional Strength and Magic when battling powerful foes.
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Form Actions
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''[[Zantetsuken]]'''||Hold your Keyblade in reverse grip and launch a charging strike. (Combo finisher)
|-
|colspan="2"|'''[[Finishing Leap]]'''||Plant your Keyblade and create a shockwave to blow away nearby enemies. Your magic stat determines damage. (Combo finisher)
|-
|colspan="2"|'''[[Black Hole]]'''||Summon a pillar of light that sends foes flying. Your magic stat determines damage. (Combo finisher)
|-
|colspan="2"|'''[[Triple Edge]]'''||Issue a flurry of attacks that sends enemies reeling. (Combo finisher: while airborne)
|-
|colspan="2"|'''[[Spinning Rush]]'''||Issue a flurry of attacks that sends enemies hurtling. (Combo finisher: while airborne)
|-
|colspan="2"|'''[[Spiral Charge]]'''||Spin your Keyblade while furiously charging the enemy. (Combo finisher)
|-
|colspan="2"|'''[[Light Guard]]'''||Press {{Button|s}} to guard against attacks from all directions.
|-
|colspan="2"|'''[[Light Burst]]'''||Press {{Button|x}} after a successful block to send surrounding foes flying. (Reprisal ability)
|-
|colspan="2"|'''[[Sonic Dodge]]'''||While grounded, tilt {{Button|stickl}} and press {{Button|s}} to roll in that direction and evade attacks.
|}
{{section-stub}}


==Strategy==
==Strategy==
{{sec-stub}}
{{section-stub}}
Light Form excels in single target encounters and boasts fast paced attacks that can build up Situation Commands faster than the Formchange's gauge can deplete. Unlike other barrier guards, [[Light Guard]] allows Sora to follow up [[Light Burst]] with [[Final Blow]] should the enemy be knocked back. Unlike [[Dark Form]], Light Form benefits the most from a high magic stat with its final ground combo finisher [[Black Hole]] since the Oathkeeper itself has a balance between strength and magic whereas [[Oblivion]] favors strength.
 
{{Form}}
{{Form}}
Light Form along with it's counterpart {{Dark Form}} excels in single target encounters and boasts fast paced attacks that can build up situation commands faster than the formchange's gauge can deplete. Unlike other barrier guards, Light Form's barrier allows Sora to follow up Counter Blast with {{Final Blow}} should the enemy be knocked back.

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