Editing Light Cycle

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[[File:Light Cycle Gameplay KH3D.png|thumb|200px|The Light Cycle mini-game in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
[[File:Light Cycle Gameplay KH3D.png|thumb|200px|The Light Cycle mini-game in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
After getting captured by a Recognizer and meeting [[Sam Flynn]], [[Riku]] is forced by [[CLU]] to play a round of Light Cycle. After derezzing numerous Guards, the [[Commantis]] appears, which Riku battles. The Dream Eater flees after its defeat, while a fed-up Riku blasts a heart-shaped hole in the stadium wall and escapes, eventually reuniting with Sam.
After getting captured by a Recognizer and meeting [[Sam Flynn]], [[Riku]] is forced by [[CLU]] to play a round of Light Cycle. After derezzing numerous Guards, the [[Commantis]] appears, which Riku battles. The Dream Eater flees after its defeat, while a fed-up Riku blasts a heart-shaped hole in the stadium wall and escapes, eventually reuniting with Sam.
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==Other appearances==
==Other appearances==
===''{{c|Kingdom Hearts II|manga}}'' manga===
===[[Kingdom Hearts II (manga)|''Kingdom Hearts II'' manga]]===
A Light Cycle makes a cameo appearance while Sora and his friends look for a required piece of data that is necessary to turn on the power and escape, with Donald playing on it.
A Light Cycle makes a cameo appearance while Sora and his friends look for a required piece of data that is necessary to turn on the power and escape, with Donald playing on it.
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==Design==
==Design==
Sora's Space Paranoids Light Cycle is based on (and very similar to) the redesigned Light Cycles from the PC game ''{{w|Tron 2.0}}''. While the Light Cycles in the original film were shorter in length and had a canopy covering the rider, Sora's is longer, with a "floating" front wheel and a design somewhat more reminiscent of real-world motorbikes. It also lacks the canopy of the original Light Cycles, leaving Sora exposed but able to attack enemies. Additionally, Sora's Light Cycle is blue, matching his circuitry; in the original film, Flynn, Tron, and Ram respectively ride yellow, orange, and red Light Cycles while the ones ridden by the enemy team are blue.
The Light Cycles in Space Paranoids are based on (and very similar to) the redesigned Light Cycles from the PC game, ''Tron 2.0''. While the Light Cycles in the original film were shorter in length and had a canopy covering the rider, the one Sora rides is longer, with a "floating" front wheel and a design somewhat more reminiscent of real-world motorbikes. It also lacks the canopy of the original Light Cycles, leaving Sora exposed but able to attack enemies. Additionally, the ones ridden by the enemy team in the original film are blue; Tron, Flynn, and Ram ride yellow, orange, and red Light Cycles, respectively.


The Light Cycles in The Grid are nearly identical to the ones in ''Tron: Legacy'', being black vehicles that more closely resemble real-world motorbikes than their Space Paranoids counterparts. The interior of the wheels and the decals on their sides and driving seat are covered in circuitry that matches the driver's; the Black Guards' Light Cycles are covered in orange circuitry, while Riku's is covered in light blue circuitry. Like their film counterparts, these Light Cycles generate a ribbon of light matching the cycle's circuitry color that can derez opponents behind the user. Riku's Light Cycle is also equipped with two turrets that resemble Identity Disks. These turrets, when on standby, rest on the back wheels; when active, they float near the front wheels.
The Light Cycles in The Grid, on the other hand, are nearly identical to the ones in ''Tron: Legacy''. Riku's Light Cycle is equipped with two turrets that resemble Identity Disks. These turrets, when on standby, rest on the back wheels; when active, they float near the front wheels.


[[Kevin Flynn]] owns a personal Light Cycle that bears a stronger resemblance to the Light Cycles from the original ''Tron'', complete with a canopy. It is predominantly white with black highlights. The number 786 is printed in red in front of the back wheel. Flynn's Light Cycle is only visible inside his personal hideout, and it has never been seen in action.
[[Kevin Flynn]] owns a personal Light Cycle that bears a stronger resemblance to the Light Cycles from the original ''Tron'', complete with a canopy. It is predominantly white with black highlights.


==Controls==
==Controls==
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*{{Button|s}} {{nihongo|'''Charge'''|チャージ|Chāji}}: The bike charges up and then smashes the nearest target. It breaks through Guard, but is vulnerable to Attack.
*{{Button|s}} {{nihongo|'''Charge'''|チャージ|Chāji}}: The bike charges up and then smashes the nearest target. It breaks through Guard, but is vulnerable to Attack.
*{{Button|x}} {{nihongo|'''Attack'''|アタック|Atakku}}: Sora attacks Heartless with the [[Keyblade]]. It can be used against Charge, but is weak against Guard.
*{{Button|x}} {{nihongo|'''Attack'''|アタック|Atakku}}: Sora attacks Heartless with the [[Keyblade]]. It can be used against Charge, but is weak against Guard.
*{{button|lana}}: Move left or right.
*{{Button|l1}} / {{Button|l2}}: Turns the bike left.
*{{Button|l1}} / {{Button|l2}}: Turns the bike left. Only usable when LEFT appears on screen.
*{{Button|r1}} / {{Button|r2}}: Turns the bike right.
*{{Button|r1}} / {{Button|r2}}: Turns the bike right. Only usable when RIGHT appears on screen.


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
The Light Cycle controls are much simpler here than in ''Kingdom Hearts II'', and consist of:
The Light Cycle controls are much simpler here than in ''Kingdom Hearts II'', and consist of:
*{{button|dsy}} {{nihongo|'''Change Mode'''|モードチェンジ|Mōdo Chenji|lit. "Mode Change"}}: Riku switches weapons between the ribbon and turrets. Switching to the ribbon grants a brief speed boost.
*{{button|dsy}} {{nihongo|'''Change Mode'''|モードチェンジ|Mōdo Chenji|lit. "Mode Change"}}: Riku switches between Light Wall and turrets. Switching to Light Wall grants Riku a brief speed boost.
*{{button|dsb}} {{nihongo|'''Jump'''|ジャンプ|Janpu}}: Jumps with the Light Cycle, dodging enemy attacks.
*{{button|dsb}} {{nihongo|'''Jump'''|ジャンプ|Janpu}}: Jumps with the Light Cycle, allowing Riku to avoid ribbons from [[Black Guard]]s.
*{{button|dsa}} {{nihongo|'''Assault Shot'''|アサルトショット|Asaruto Shotto}}: Fires projectiles at enemies in front. Only usable when the turrets are active.
*{{button|dsa}} {{nihongo|'''Assault Shot'''|アサルトショット|Asaruto Shotto}}: Riku fires at his enemies. Available only while using the turrets.


{{sec-stub}}<!--rewrite as prose, maybe? What did we do for Keyblade Glider?-->
{{sec-stub}}<!--rewrite as prose, maybe? What did we do for Keyblade Glider?-->
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;Obstacles
;Obstacles
*'''Guards''' ride Light Cycles and try to damage Riku with their light ribbons. They can be destroyed with Riku's ribbon or turrets.
*'''Guards''' ride Light Cycles and try to damage Riku with their Light Wall. They can be destroyed with Riku's Light Wall or turrets.
*'''Flying Guards''' fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets.
*'''Flying Guards''' fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets.
*'''Recognizers''' are indestructible, and shoot a single laser down the track before flying away.
*'''Recognizers''' are indestructible, and shoot a single laser down the track before flying away.

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