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{{cleanup|Add rules and Journal requirements as per other mini-game articles}}
{{cleanup|Add rules and Journal requirements as per other mini-game articles}}
[[File:Light Cycle Gameplay KHII.png|thumb|300px|The Light Cycle mini-game in ''Kingdom Hearts II''.]]
[[File:Light Cycle Gameplay KHII.png|thumb|300px|The Light Cycle mini-game in ''Kingdom Hearts II''.]]
The {{nihongo|'''Light Cycle'''|ライトサイクル|Raito Saikuru}} is a mini-game in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is based on the {{w|Light Cycle}} game from the Disney films ''{{w|Tron (film)|Tron}}'' and ''{{w|Tron: Legacy}}''.
The {{nihongo|'''Light Cycle'''|ライトサイクル|Raito Saikuru}} is a mini-game in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' that is based on a game which appears in the 1982 movie ''{{w|Tron (film)|Tron}}''.
<!--Only cover the stuff to do with KH
<!--Only cover the stuff to do with KH
In the game, the competitors were forced into a life or death game where the Light Cycle bikes would create lines wherever they went. If a bike crashed into a line, the rider would be derezzed. The game is played in a Light Cycle arena, a large empty space with a gridded floor and walls all around--><!--Kingdom Hearts II--><!--The arena in The Grid resembles a racing track rather than a game grid-->
In the game, the competitors were forced into a life or death game where the Light Cycle bikes would create lines wherever they went. If a bike crashed into a line, the rider would be derezzed. The game is played in a Light Cycle arena, a large empty space with a gridded floor and walls all around--><!--Kingdom Hearts II--><!--The arena in The Grid resembles a racing track rather than a game grid-->
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[[File:Light Cycle Gameplay KH3D.png|thumb|200px|The Light Cycle mini-game in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
[[File:Light Cycle Gameplay KH3D.png|thumb|200px|The Light Cycle mini-game in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
After getting captured by a Recognizer and meeting [[Sam Flynn]], [[Riku]] is forced by [[CLU]] to play a round of Light Cycle. After derezzing numerous Guards, the [[Commantis]] appears, which Riku battles. The Dream Eater flees after its defeat, while a fed-up Riku blasts a heart-shaped hole in the stadium wall and escapes, eventually reuniting with Sam.
After getting captured by a Recognizer and meeting [[Sam Flynn]], [[Riku]] is forced by [[CLU]] to play a round of Light Cycle. After derezzing numerous Guards, the [[Commantis]] appears, which Riku battles. The Dream Eater flees after its defeat, while a fed-up Riku blasts a heart-shaped hole in the stadium wall and escapes, eventually reuniting with Sam.
{{-}}


==Other appearances==
==Other appearances==
===''{{c|Kingdom Hearts II|manga}}'' manga===
===[[Kingdom Hearts II (manga)|''Kingdom Hearts II'' manga]]===
A Light Cycle makes a cameo appearance while Sora and his friends look for a required piece of data that is necessary to turn on the power and escape, with Donald playing on it.
A Light Cycle makes a cameo appearance while Sora and his friends look for a required piece of data that is necessary to turn on the power and escape, with Donald playing on it.
{{-}}
{{-}}


==Design==
==Design==
Sora's Space Paranoids Light Cycle is based on (and very similar to) the redesigned Light Cycles from the PC game ''{{w|Tron 2.0}}''. While the Light Cycles in the original film were shorter in length and had a canopy covering the rider, Sora's is longer, with a "floating" front wheel and a design somewhat more reminiscent of real-world motorbikes. It also lacks the canopy of the original Light Cycles, leaving Sora exposed but able to attack enemies. Additionally, Sora's Light Cycle is blue, matching his circuitry; in the original film, Flynn, Tron, and Ram respectively ride yellow, orange, and red Light Cycles while the ones ridden by the enemy team are blue.
The Light Cycles in Space Paranoids are based on (and very similar to) the redesigned Light Cycles from the PC game, ''Tron 2.0''. While the Light Cycles in the original film were shorter in length and had a canopy covering the rider, the one Sora rides is longer, with a "floating" front wheel and a design somewhat more reminiscent of real-world motorbikes. It also lacks the canopy of the original Light Cycles, leaving Sora exposed but able to attack enemies. Additionally, the ones ridden by the enemy team in the original film are blue; Tron, Flynn, and Ram ride yellow, orange, and red Light Cycles, respectively.


The Light Cycles in The Grid are nearly identical to the ones in ''Tron: Legacy'', being black vehicles that more closely resemble real-world motorbikes than their Space Paranoids counterparts. The interior of the wheels and the decals on their sides and driving seat are covered in circuitry that matches the driver's; the Black Guards' Light Cycles are covered in orange circuitry, while Riku's is covered in light blue circuitry. Like their film counterparts, these Light Cycles generate a ribbon of light matching the cycle's circuitry color that can derez opponents behind the user. Riku's Light Cycle is also equipped with two turrets that resemble Identity Disks. These turrets, when on standby, rest on the back wheels; when active, they float near the front wheels.
The Light Cycles in The Grid, on the other hand, are nearly identical to the ones in ''Tron: Legacy''. Riku's Light Cycle is equipped with two turrets that resemble Identity Disks. These turrets, when on standby, rest on the back wheels; when active, they float near the front wheels.
 
[[Kevin Flynn]] owns a personal Light Cycle that bears a stronger resemblance to the Light Cycles from the original ''Tron'', complete with a canopy. It is predominantly white with black highlights. The number 786 is printed in red in front of the back wheel. Flynn's Light Cycle is only visible inside his personal hideout, and it has never been seen in action.


==Controls==
==Controls==
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The Light Cycle mini-game operates under a rock-paper-scissors-esque attack system. Normal attacks are deflected with Guard, but can intercept Charges, which can break through Guards. If Sora drives into a wall, he will take damage.
The Light Cycle mini-game operates under a rock-paper-scissors-esque attack system. Normal attacks are deflected with Guard, but can intercept Charges, which can break through Guards. If Sora drives into a wall, he will take damage.


*{{Button|c}} {{Nihongo|'''Guard'''|ガード|Gādo}}: A shield surrounds the bike and protects against Heartless attacks. It protects from Attack, but is ineffective against Charge.
*{{Button|c}} Guard: A shield surrounds the bike and protects against Heartless attacks. It protects from Attack, but is ineffective against Charge.
*{{Button|s}} {{nihongo|'''Charge'''|チャージ|Chāji}}: The bike charges up and then smashes the nearest target. It breaks through Guard, but is vulnerable to Attack.
*{{Button|s}} Charge: The bike charges up and then smashes the nearest target. It breaks through Guard, but is vulnerable to Attack.
*{{Button|x}} {{nihongo|'''Attack'''|アタック|Atakku}}: Sora attacks Heartless with the [[Keyblade]]. It can be used against Charge, but is weak against Guard.
*{{Button|x}} Attack: Sora attacks Heartless with the [[Keyblade]]. It can be used against Charge, but is weak against Guard.
*{{button|lana}}: Move left or right.
*{{Button|l1}} / {{Button|l2}}: Turns the bike left.
*{{Button|l1}} / {{Button|l2}}: Turns the bike left. Only usable when LEFT appears on screen.
*{{Button|r1}} / {{Button|r2}}: Turns the bike right.
*{{Button|r1}} / {{Button|r2}}: Turns the bike right. Only usable when RIGHT appears on screen.


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
The Light Cycle controls are much simpler here than in ''Kingdom Hearts II'', and consist of:
The Light Cycle controls are much simpler here than in ''Kingdom Hearts II'', and consist of:
*{{button|dsy}} {{nihongo|'''Change Mode'''|モードチェンジ|Mōdo Chenji|lit. "Mode Change"}}: Riku switches weapons between the ribbon and turrets. Switching to the ribbon grants a brief speed boost.
*{{button|dsy}} '''Change Mode''': Riku switches between Light Wall and turrets.
*{{button|dsb}} {{nihongo|'''Jump'''|ジャンプ|Janpu}}: Jumps with the Light Cycle, dodging enemy attacks.
*{{button|dsb}} '''Jump''': Jumps with the Light Cycle, allowing Riku to avoid ribbons from [[Black Guard]]s.
*{{button|dsa}} {{nihongo|'''Assault Shot'''|アサルトショット|Asaruto Shotto}}: Fires projectiles at enemies in front. Only usable when the turrets are active.
*{{button|dsa}} '''Assault Shot''': Riku fires at his enemies. Available only while using the turrets.


{{sec-stub}}<!--rewrite as prose, maybe? What did we do for Keyblade Glider?-->
{{sec-stub}}<!--rewrite as prose, maybe? What did we do for Keyblade Glider?-->
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;Obstacles
;Obstacles
*Magnum Loader: Magnum Loaders come in four different varieties. The color scheme corresponds to the Magnum Loader's actions:
*Magnum Loader
**Blue Magnum Loaders use Attack. Sora can defend their attacks with Guard.
**Blue: The blue Magnum Loaders attack Sora normally. He can press {{button|c}} to guard against their attacks.
**Yellow Magnum Loaders can use Charge. Sora can intercept their charges with Attack.
**Yellow: The yellow Magnum Loaders can charge at Sora. He can attack them with {{button|X}} before they hit him.
**Green Magnum Loaders can use Guard. Sora can use Charge to break their guards.
**Green: The green Magnum Loaders can guard themselves, Sora can break their defenses by charging at them with {{button|s}}.
**White Magnum Loaders can use Charge, Attack, and Guard. Sora must observe their actions and counter with the appropriate command.
**White: The white Magnum Loaders can attack, guard, and charge. Sora must observe the white Magnum Loaders' actions and counter with the appropriate command.
*Devastator: Found only in the exit of the mini-game and will shoot at Sora. If Sora guards at the right moment, their projectiles will bounce off and hit themselves instead, protecting Sora while defeating them at the same time.
*Devastator
**These are found only in the exit of the mini-game and will shoot at Sora. If Sora guards at the right moment, their projectiles will bounce off and hit themselves instead, protecting Sora while defeating them at the same time.


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
{{See also|Commantis}}
{{main|Commantis}}
The first time Riku participates in the Light Cycle, he is required to play until the [[Commantis]] appears. A variety of enemies appear to try to stop him.
The first time Riku participates in the Light Cycle, he is required to play until the Commantis appears. A variety of enemies appear to try to stop him.


Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.<!--Completing this mini-game awards Riku with a Fleeting Figment; mention on Fleeting (KH3D)-->
Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.<!--Completing this mini-game awards Riku with a Fleeting Figment; mention on Fleeting (KH3D)-->


;Obstacles
;Obstacles
*'''Guards''' ride Light Cycles and try to damage Riku with their light ribbons. They can be destroyed with Riku's ribbon or turrets.
*'''Guards''' ride Light Cycles and try to damage Riku with their Light Wall. They can be destroyed with Riku's Light Wall or turrets.
*'''Flying Guards''' fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets.
*'''Flying Guards''' fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets.
*'''Recognizers''' are indestructible, and shoot a single laser down the track before flying away.
*'''Recognizers''' are indestructible, and shoot a single laser down the track before flying away.
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File:Sora's Light Cycle KHII.png|Sora's Light Cycle in ''Kingdom Hearts II''.
File:Sora's Light Cycle KHII.png|Sora's Light Cycle in ''Kingdom Hearts II''.
File:Riku (Light Cycle) TG KH3D.png|Riku's Light Cycle in ''Kingdom Hearts 3D: Dream Drop Distance''.
File:Riku (Light Cycle) TG KH3D.png|Riku's Light Cycle in ''Kingdom Hearts 3D: Dream Drop Distance''.
File:Father and Son 01 KH3D.png|Flynn's Light Cycle.
File:Father and Son 01 KH3D.png|[[Kevin Flynn]]'s Generation 2 Light Cycle.
File:Light Cycle KHII Manga.png|A Light Cycle in the manga adaptation.
File:Light Cycle KHII Manga.png|A Light Cycle in the manga adaptation.
</gallery>
</gallery>


==Videos==
==Videos==
{| class="video"
<center> 
! Light Cycle - ''Kingdom Hearts II''
{|border="center" style="text-align:center; border:2px solid"
! Light Cycle - ''Kingdom Hearts 3D: Dream Drop Distance''
|style="border-radius:10px"|'''Light Cycle - ''Kingdom Hearts II'''''
|style="border-radius:10px"|'''Light Cycle - ''Kingdom Hearts 3D: Dream Drop Distance'''''
|-
|style="border:1px solid #C0C0C0"|{{#widget:YouTube|id=FCKyLYQ80F4|width=320|height=240}}
|style="border:1px solid #C0C0C0"|{{#widget:YouTube|id=05ZP7GHDTiU|width=320|height=240}}
|-
|-
| {{#widget:YouTube|id=FCKyLYQ80F4|width=320|height=240}}
| {{#widget:YouTube|id=05ZP7GHDTiU|width=320|height=240}}
|}
|}
</center>


{{Minigames}}
{{Minigames}}

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