Editing Light Cycle
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{{game|KH2|FM2|DDD | {{game|KH2|FM2|DDD}} | ||
{{ | {{expand|create=Add rules and Journal requirements as per other mini-game articles, KHDDD Video}} | ||
[[File:Light Cycle | [[File:Light Cycle KHII.png|thumb|250px|Sora's Light Cycle as it appears in ''Kingdom Hearts II'']] | ||
The {{nihongo|'''Light Cycle'''|ライトサイクル|Raito Saikuru}} is a mini-game in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' | The {{nihongo|'''Light Cycle'''|ライトサイクル|Raito Saikuru}} is a mini-game in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' that is based on a game which appears in the 1982 movie ''{{w|Tron (film)|Tron}}''. | ||
<!--Only cover the stuff to do with KH | <!--Only cover the stuff to do with KH | ||
In the game, the competitors were forced into a life or death game where the Light Cycle bikes would create lines wherever they went. If a bike crashed into a line, the rider would be derezzed. The game is played in a Light Cycle arena, a large empty space with a gridded floor and walls all around--><!--Kingdom Hearts II--><!--The arena in The Grid resembles a racing track rather than a game grid--> | In the game, the competitors were forced into a life or death game where the Light Cycle bikes would create lines wherever they went. If a bike crashed into a line, the rider would be derezzed. The game is played in a Light Cycle arena, a large empty space with a gridded floor and walls all around--><!--Kingdom Hearts II--><!--The arena in The Grid resembles a racing track rather than a game grid--> | ||
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===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
[[File:Light Cycle | [[File:Riku (Light Cycle) TG KH3D.png|thumbnail|right|200px|Riku's Light Cycle can switch between a ribbon-generating mode and a turret-firing mode.]] | ||
After getting captured by a Recognizer and meeting [[Sam Flynn]], | After getting captured by a Recognizer and meeting [[Sam Flynn]], Riku is forced by [[CLU]] to play a round of Light Cycle. After derezzing numerous Guards, the [[Commantis]] appears, which Riku battles. The Dream Eater flees after its defeat, while a fed-up Riku blasts a heart-shaped hole in the stadium wall and escapes, eventually reuniting with Sam. | ||
{{-}} | |||
==Other appearances== | ==Other appearances== | ||
==='' | ===''[[Kingdom Hearts II (manga)|Kingdom Hearts II manga]]''=== | ||
A Light Cycle makes a cameo appearance while Sora and his friends look for a required piece of data that | A Light Cycle makes a cameo appearance while Sora and his friends look for a required piece of data that's necessary to turn on the power and escape, with Donald playing on it. | ||
{{-}} | {{-}} | ||
==Design== | ==Design== | ||
The Light Cycles in Space Paranoids are based on (and almost identical to) the redesigned Light Cycles from the PC game, ''Tron 2.0''. While the Light Cycles in the original film were shorter in length and had a canopy covering the rider, the one Sora rides is longer, with a "floating" front wheel and a design somewhat more reminiscent of real-world motorbikes. It also lacks the canopy of the original Light Cycles, leaving Sora exposed but able to attack enemies. | |||
The Light Cycles in The Grid, on the other hand, are very identical to the ones in ''Tron: Legacy''; the only noticeable difference is that Riku's Light Cycle has turrets attached to it. | |||
==Controls== | ==Controls== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
The Light Cycle mini-game operates under a rock-paper-scissors-esque attack system. | The Light Cycle mini-game operates under a rock-paper-scissors-esque attack system. If you Attack an enemy while it is guarding, you are blown away. If you use Charge against an enemy that is guarding, the barrier will be destroyed and the Heartless damaged. You can easily block a Charge with an Attack. If you pass through a barrier or run into a wall, you will take damage. | ||
*{{Button|c}} | *{{Button|c}} Guard: A shield surrounds the bike and protects against Heartless attacks. It protects from Attack, but is ineffective against Charge. | ||
*{{Button|s}} | *{{Button|s}} Charge: The bike charges up and then smashes the nearest target. It breaks through Guard, but is vulnerable to Attack. | ||
*{{Button|x}} | *{{Button|x}} Attack: Sora attacks Heartless with the [[Keyblade]]. It can be used against Charge, but is weak against Guard. | ||
*{{Button|l1}} / {{Button|l2}}: Turns the bike left. | |||
*{{Button|l1}} / {{Button|l2}}: Turns the bike left | *{{Button|r1}} / {{Button|r2}}: Turns the bike right. | ||
*{{Button|r1}} / {{Button|r2}}: Turns the bike right | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
The Light Cycle controls are much simpler here than in ''Kingdom Hearts II'', and consist of: | The Light Cycle controls are much simpler here than in ''Kingdom Hearts II'', and consist of: | ||
*{{button|dsy}} | *{{button|dsy}} '''Change Mode''': Switch between Light Wall and turrets. | ||
*{{button|dsb}} | *{{button|dsb}} '''Jump''': Jumps with the Light Cycle, allowing Riku to avoid ribbons from [[Black Guard]]s. | ||
*{{button|dsa}} | *{{button|dsa}} '''Assault Shot''': fire at your enemies. Available only while using the turrets. | ||
{{ | {{section-stub}}<!--rewrite as prose, maybe? What did we do for Keyblade Glider?--> | ||
==Strategy== | ==Strategy== | ||
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;Obstacles | ;Obstacles | ||
*Magnum Loader | *Magnum Loader | ||
**Blue Magnum Loaders | **Blue: The blue Magnum Loaders attack Sora normally, press {{button|c}} to guard against their attacks. | ||
**Yellow Magnum Loaders can | **Yellow: The yellow Magnum Loaders can charge at Sora, attack them with {{button|X}} before they hit Sora. | ||
**Green Magnum Loaders can | **Green: The green Magnum Loaders can guard themselves, break their defenses by charging at them with {{button|s}}. | ||
**White Magnum Loaders can | **White: The white Magnum Loaders can attack, guard, and charge. Pay attention to what type of attack they're using and counter it. | ||
*Devastator | *Devastator | ||
**These are found only in the exit of the mini-game and will shoot at Sora. If Sora guards at the right moment, their projectiles will bounce off and hit themselves instead, protecting Sora while defeating them at the same time. | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
{{ | {{main|Commantis}} | ||
The first time Riku participates in the Light Cycle, he is required to play until the | The first time Riku participates in the Light Cycle, he is required to play until the Commantis appears. A variety of enemies appear to try to stop him. | ||
Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.<!--Completing this mini-game awards Riku with a Fleeting Figment; mention on Fleeting (KH3D)--> | Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.<!--Completing this mini-game awards Riku with a Fleeting Figment; mention on Fleeting (KH3D)--> | ||
;Obstacles | ;Obstacles | ||
*'''Guards''' ride Light Cycles and try to damage Riku with their | *'''Guards''' ride Light Cycles and try to damage Riku with their Light Wall. They can be destroyed with Riku's Light Wall or turrets. | ||
*'''Flying Guards''' fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets. | *'''Flying Guards''' fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets. | ||
*'''Recognizers''' are indestructible, and shoot a single laser down the track before flying away. | *'''Recognizers''' are indestructible, and shoot a single laser down the track before flying away. | ||
<!--move to Commantis | |||
When the Commantis appears, the goal of the game changes to a boss battle. The Commantis starts by flying behind Riku, implying where it's going to charge. When it charges, it drills forward and deals high damage on contact. Now in front of you, the Commantis will start its assualt by clawing with its pincers, which sends out small shockwaves. It will continue doing this for some time, after which it will drill back behind you and start the process over. The easiest way to deal damage is when its behind you, which is when you can drive in front of it to hit it with your Light Wall. However, don't stick around too long, as the charge can be detrimental to your HP. So long as it's in front of you, you can barrage it with bullets while jumping over its attacks, which will quickly drain its health. You can boost to get closer so your shots hit, but getting too close will cause its pincers to hit and deal damage. Stay at a safe distance and mash {{button|dsx}} repeatedly, until it prepares to charge. When it charges, move to the side, then get back in the middle so you can nail it with your Light Wall.--> | |||
==Characters== | ==Characters== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Sora's Light Cycle KHII.png|Sora's Light Cycle | File:Sora's Light Cycle KHII.png|Upper view of Sora's Light Cycle. | ||
File:Father and Son 01 KH3D.png|[[Kevin Flynn]]'s Generation 2 Light Cycle. | |||
File:Father and Son 01 KH3D.png|Flynn's Light Cycle. | |||
File:Light Cycle KHII Manga.png|A Light Cycle in the manga adaptation. | File:Light Cycle KHII Manga.png|A Light Cycle in the manga adaptation. | ||
</gallery> | </gallery> | ||
==Videos== | ==Videos== | ||
{| | <center> | ||
{|border="1" style="text-align:center; border:2px solid" | |||
|colspan="3" style="-moz-border-radius:10px"|'''Light Cycle - ''Kingdom Hearts II''''' | |||
|- | |- | ||
| | |colspan="3" style="border:1px solid #490081"|<youtube width="320" height="240">FCKyLYQ80F4</youtube> | ||
|} | |} | ||
</center> | |||
{{-}} | |||
{{Minigames}} | {{Minigames}} | ||
[[fr:Light Cycle]] | [[fr:Light Cycle]] |