Editing License
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{{Game|KHC|RCO}} | {{Game|KHC|RCO}} | ||
{{ | {{expand|create=add coded info}} | ||
{{Images|license icons from Re:coded}} | |||
{{nihongo|'''Licenses'''|ライセンス|Raisensu}} are special power-ups that appear within the [[Labyrinth]] of [[Olympus Coliseum]], in ''[[Kingdom Hearts coded]]''. They are obtained after minor story events and are dropped by [[Heartless]] and [[Prize Blox]]. | |||
==Mechanics== | ==Mechanics== | ||
<!--The licenses in ''Kingdom Hearts coded'' grant the player the ability to use magic in the Data World.--> | |||
In '' | In ''Kingdom Hearts Re:coded'', Licenses are one-time use items that execute certain abilities. They are sorted into combat licenses, which can only be used within battle, and field licenses, which are used outside of combat. Only eight types of licenses can be stocked at one time, making older licenses drop if newer licenses are picked up. | ||
==List of Licenses== | ==List of Licenses== | ||
===''Kingdom Hearts | <!--===''Kingdom Hearts Coded''=== | ||
{|class="wikitable" width="100%" | |||
|-bgcolor="#87ceeb" | |||
|width="50%" style="text-align:center"|'''License''' | |||
|width="50%" style="text-align:center"|'''Description''' | |||
|-bgcolor="#e6e6fa" | |||
|Fire License | |||
|Allows you to cast Fire magic. | |||
|-bgcolor="#e6e6fa" | |||
|Cure License | |||
|Allows you to cast Cure magic. | |||
|-bgcolor="#e6e6fa" | |||
|Guard License | |||
| | |||
|-bgcolor="#e6e6fa" | |||
|Power License | |||
| | |||
|-bgcolor="#e6e6fa" | |||
|Blizzard License | |||
|Allows you to cast Blizzard magic. | |||
|-bgcolor="#e6e6fa" | |||
|Thunder License | |||
|Allows you to cast Thunder magic. | |||
|-bgcolor="#e6e6fa" | |||
|Reraise License | |||
| | |||
|-bgcolor="#e6e6fa" | |||
|} --> | |||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
{| | {|class="wikitable" width="100%" | ||
| | |-bgcolor="#87ceeb" | ||
|width="10%" style="text-align:center"|'''License''' | |||
|width="10%" style="text-align:center"|'''Type''' | |||
|width="50%" style="text-align:center"|'''Description''' | |||
|width="30%" style="text-align:center"|'''Obtained''' | |||
|- | |-bgcolor="#e6e6fa" | ||
|Strength-L | |||
|Combat | |Combat | ||
|Doubles the damage all allies deal to enemies for 6 turns. | |Doubles the damage all allies deal to enemies for 6 turns. | ||
|rowspan="4"|Layer 2 | |rowspan="4"|Layer 2 | ||
|- | |-bgcolor="#e6e6fa" | ||
|Defense-L | |||
|Combat | |Combat | ||
|Halves the damage taken by all allies for 6 turns. | |Halves the damage taken by all allies for 6 turns. | ||
|- | |-bgcolor="#e6e6fa" | ||
|Scout-L | |||
|Map | |Map | ||
|Ensures the player is never back-attacked throughout the current layer. | |Ensures the player is never back-attacked throughout the current layer. | ||
|- | |-bgcolor="#e6e6fa" | ||
|Break-L | |||
|Map | |Map | ||
|Destroys all breakable blox in the area. | |Destroys all breakable blox in the area. | ||
|- | |-bgcolor="#e6e6fa" | ||
|Charge-L | |||
|Combat | |Combat | ||
|Lets the player store up power for 1 turn to triple the damage dealt by the next attack. | |Lets the player store up power for 1 turn to triple the damage dealt by the next attack. | ||
|rowspan="4"|Save Room between Layer 2 and Layer 3 | |rowspan="4"|Save Room between Layer 2 and Layer 3 | ||
|- | |-bgcolor="#e6e6fa" | ||
|Auto-Block-L | |||
|Combat | |Combat | ||
|Causes all allies to automatically block enemy attacks for 6 turns. | |Causes all allies to automatically block enemy attacks for 6 turns. | ||
|- | |-bgcolor="#e6e6fa" | ||
|Regen-L | |||
|Combat | |Combat | ||
|Restores 10% of each ally's HP at the end of every turn for 6 turns. | |Restores 10% of each ally's HP at the end of every turn for 6 turns. | ||
|- | |-bgcolor="#e6e6fa" | ||
|Auto-Life-L | |||
|Combat | |Combat | ||
|Brings allies back into the fight if they have fallen during that turn. | |Brings allies back into the fight if they have fallen during that turn. | ||
|- | |-bgcolor="#e6e6fa" | ||
|Timing-L | |||
|Combat | |Combat | ||
|Loosens up the timing for all allies' combo strikes for 6 turns | |Loosens up the timing for all allies' combo strikes for 6 turns | ||
|rowspan="3"|Save Room between Layer 5 and Layer 6 | |rowspan="3"|Save Room between Layer 5 and Layer 6 | ||
|- | |-bgcolor="#e6e6fa" | ||
|Reload-L | |||
|Combat | |Combat | ||
|Instantly reloads all your commands. | |Instantly reloads all your commands. | ||
|- | |-bgcolor="#e6e6fa" | ||
|Escape-L | |||
|Combat | |Combat | ||
|Ensures you escape a battle unharmed. | |Ensures you escape a battle unharmed. | ||
|- | |-bgcolor="#e6e6fa" | ||
|Reload-Boost-L | |||
|Combat | |Combat | ||
|Speeds up reloading of all your commands for 6 turns. | |Speeds up reloading of all your commands for 6 turns. | ||
|rowspan="2"|Save Room between Layer 15 and Layer 16 | |rowspan="2"|Save Room between Layer 15 and Layer 16 | ||
|- | |-bgcolor="#e6e6fa" | ||
|Entrap-L | |||
|Map | |Map | ||
|Ensures you get a preemptive strike in every battle throughout the current layer. | |Ensures you get a preemptive strike in every battle throughout the current layer. | ||
|} | |} | ||
{{ | |||
{{stub}} | |||
[[Category:Kingdom Hearts coded abilities]] | [[Category:Kingdom Hearts coded abilities]] | ||
[[Category:Kingdom Hearts Re:coded]] | [[Category:Kingdom Hearts Re:coded]] | ||
[[Category:Abilities]] | [[Category:Abilities]] |