Editing License
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{{Game|KHC|RCO}} | {{Game|KHC|RCO}} | ||
{{ | {{expand|create=add nihongo, coded info}} | ||
{{Images|license icons from Re:coded}} | |||
'''Licenses''' are items that only appear in [[Olympus Coliseum]] in ''[[Kingdom Hearts coded]]'' and ''[[Kingdom Hearts Re:coded]]''. | |||
==Mechanics== | ==Mechanics== | ||
<!--The licenses in ''Kingdom Hearts coded'' grant the player the ability to use magic in the Data World.--> | |||
In '' | In ''Kingdom Hearts Re:coded'', Licenses are items, which can only be used once and do a variety of things. Only eight types of licenses can be stocked at at the same time so if eight types of licenses are already stocked and another license type is picked up, an old license type will be dropped. There are two types of licenses - combat licenses and map licenses. Combat licenses can only be used while in a battle and map licenses can only be used in the field. | ||
==List of Licenses== | ==List of Licenses== | ||
===''Kingdom Hearts | <!--===''Kingdom Hearts Coded''=== | ||
{|class="wikitable" width="100%" | |||
|-bgcolor="#87ceeb" | |||
|width="50%" style="text-align:center"|'''License''' | |||
|width="50%" style="text-align:center"|'''Description''' | |||
|-bgcolor="#e6e6fa" | |||
|Fire License | |||
|Allows you to cast Fire magic. | |||
|-bgcolor="#e6e6fa" | |||
|Cure License | |||
|Allows you to cast Cure magic. | |||
|-bgcolor="#e6e6fa" | |||
|Guard License | |||
| | |||
|-bgcolor="#e6e6fa" | |||
|Power License | |||
| | |||
|-bgcolor="#e6e6fa" | |||
|Blizzard License | |||
|Allows you to cast Blizzard magic. | |||
|-bgcolor="#e6e6fa" | |||
|Thunder License | |||
|Allows you to cast Thunder magic. | |||
|-bgcolor="#e6e6fa" | |||
|Reraise License | |||
| | |||
|-bgcolor="#e6e6fa" | |||
|} --> | |||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
{| | {|class="wikitable" width="100%" | ||
| | |-bgcolor="#87ceeb" | ||
|width="10%" style="text-align:center"|'''License''' | |||
|width="10%" style="text-align:center"|'''Type''' | |||
|width="50%" style="text-align:center"|'''Description''' | |||
|width="30%" style="text-align:center"|'''Obtained''' | |||
|- | |-bgcolor="#e6e6fa" | ||
|Strength-L | |||
|Combat | |Combat | ||
|Doubles the damage all allies deal to enemies for 6 turns. | |Doubles the damage all allies deal to enemies for 6 turns. | ||
|Layer 2 | |||
|- | |-bgcolor="#e6e6fa" | ||
|Defense-L | |||
|Combat | |Combat | ||
|Halves the damage taken by all allies for 6 turns. | |Halves the damage taken by all allies for 6 turns. | ||
|- | |Layer 2 | ||
|-bgcolor="#e6e6fa" | |||
|Scout-L | |||
|Map | |Map | ||
|Ensures the player is never back-attacked throughout the current layer. | |Ensures the player is never back-attacked throughout the current layer. | ||
|- | |Layer 2 | ||
|-bgcolor="#e6e6fa" | |||
|Break-L | |||
|Map | |Map | ||
|Destroys all breakable blox in the area. | |Destroys all breakable blox in the area. | ||
|- | |Layer 2 | ||
|-bgcolor="#e6e6fa" | |||
|Charge-L | |||
|Combat | |Combat | ||
|Lets the player store up power for 1 turn to triple the damage dealt by the next attack. | |Lets the player store up power for 1 turn to triple the damage dealt by the next attack. | ||
|Save Room between Layer 2 and Layer 3 | |||
|- | |-bgcolor="#e6e6fa" | ||
|Auto-Block-L | |||
|Combat | |Combat | ||
|Causes all allies to automatically block enemy attacks for 6 turns. | |Causes all allies to automatically block enemy attacks for 6 turns. | ||
|- | |Save Room between Layer 2 and Layer 3 | ||
|-bgcolor="#e6e6fa" | |||
|Regen-L | |||
|Combat | |Combat | ||
|Restores 10% of each ally's HP at the end of every turn for 6 turns. | |Restores 10% of each ally's HP at the end of every turn for 6 turns. | ||
|- | |Save Room between Layer 2 and Layer 3 | ||
|-bgcolor="#e6e6fa" | |||
|Auto-Life-L | |||
|Combat | |Combat | ||
|Brings allies back into the fight if they have fallen during that turn. | |Brings allies back into the fight if they have fallen during that turn. | ||
|- | |Save Room between Layer 2 and Layer 3 | ||
|-bgcolor="#e6e6fa" | |||
|Timing-L | |||
|Combat | |Combat | ||
|Loosens up the timing for all allies' combo strikes for 6 turns | |Loosens up the timing for all allies' combo strikes for 6 turns | ||
|Save Room between Layer 5 and Layer 6 | |||
|- | |-bgcolor="#e6e6fa" | ||
|Reload-L | |||
|Combat | |Combat | ||
|Instantly reloads all your commands. | |Instantly reloads all your commands. | ||
|- | |Save Room between Layer 5 and Layer 6 | ||
|-bgcolor="#e6e6fa" | |||
|Escape-L | |||
|Combat | |Combat | ||
|Ensures you escape a battle unharmed. | |Ensures you escape a battle unharmed. | ||
|- | |Save Room between Layer 5 and Layer 6 | ||
|-bgcolor="#e6e6fa" | |||
|Reload-Boost-L | |||
|Combat | |Combat | ||
|Speeds up reloading of all your commands for 6 turns. | |Speeds up reloading of all your commands for 6 turns. | ||
|Save Room between Layer 15 and Layer 16 | |||
|- | |-bgcolor="#e6e6fa" | ||
|Entrap-L | |||
|Map | |Map | ||
|Ensures you get a preemptive strike in every battle throughout the current layer. | |Ensures you get a preemptive strike in every battle throughout the current layer. | ||
|Save Room between Layer 15 and Layer 16 | |||
|-bgcolor="#e6e6fa" | |||
|} | |} | ||
{{ | |||
{{stub}} | |||