Editing License
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===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
{| | {|class="wikitable" width="100%" | ||
| | |-bgcolor="#87ceeb" | ||
|width="20%" style="text-align:center"|'''License''' | |||
|width="10%" style="text-align:center"|'''Type''' | |||
|width="30%" style="text-align:center"|'''Description''' | |||
|width="15%" style="text-align:center"|'''Unlocked''' | |||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Strength-L}}''' | |||
|Combat | |Combat | ||
|Doubles the damage all allies deal to enemies for 6 turns. | |Doubles the damage all allies deal to enemies for 6 turns. | ||
|rowspan="4"|Layer 2 | |rowspan="4"|Layer 2 | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Defense-L}}''' | |||
|Combat | |Combat | ||
|Halves the damage taken by all allies for 6 turns. | |Halves the damage taken by all allies for 6 turns. | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Scout-L}}''' | |||
|Map | |Map | ||
|Ensures the player is never back-attacked throughout the current layer. | |Ensures the player is never back-attacked throughout the current layer. | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Break-L}}''' | |||
|Map | |Map | ||
|Destroys all breakable blox in the area. | |Destroys all breakable blox in the area. | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Charge-L}}''' | |||
|Combat | |Combat | ||
|Lets the player store up power for 1 turn to triple the damage dealt by the next attack. | |Lets the player store up power for 1 turn to triple the damage dealt by the next attack. | ||
|rowspan="4"|Save Room between Layer 2 and Layer 3 | |rowspan="4"|Save Room between Layer 2 and Layer 3 | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Auto-Block-L}}''' | |||
|Combat | |Combat | ||
|Causes all allies to automatically block enemy attacks for 6 turns. | |Causes all allies to automatically block enemy attacks for 6 turns. | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Regen-L}}''' | |||
|Combat | |Combat | ||
|Restores 10% of each ally's HP at the end of every turn for 6 turns. | |Restores 10% of each ally's HP at the end of every turn for 6 turns. | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Auto-Life-L}}''' | |||
|Combat | |Combat | ||
|Brings allies back into the fight if they have fallen during that turn. | |Brings allies back into the fight if they have fallen during that turn. | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Timing-L}}''' | |||
|Combat | |Combat | ||
|Loosens up the timing for all allies' combo strikes for 6 turns | |Loosens up the timing for all allies' combo strikes for 6 turns | ||
|rowspan="3"|Save Room between Layer 5 and Layer 6 | |rowspan="3"|Save Room between Layer 5 and Layer 6 | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Reload-L}}''' | |||
|Combat | |Combat | ||
|Instantly reloads all your commands. | |Instantly reloads all your commands. | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Escape-L}}''' | |||
|Combat | |Combat | ||
|Ensures you escape a battle unharmed. | |Ensures you escape a battle unharmed. | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Reload-Boost-L}}''' | |||
|Combat | |Combat | ||
|Speeds up reloading of all your commands for 6 turns. | |Speeds up reloading of all your commands for 6 turns. | ||
|rowspan="2"|Save Room between Layer 15 and Layer 16 | |rowspan="2"|Save Room between Layer 15 and Layer 16 | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''{{a|Entrap-L}}''' | |||
|Map | |Map | ||
|Ensures you get a preemptive strike in every battle throughout the current layer. | |Ensures you get a preemptive strike in every battle throughout the current layer. |