Editing Leviathan

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==Gameplay==
==Gameplay==
The basic ground combo consists of a dashing backflip slash that is then followed by a forward thrust, another quick backflip slash (in place), and finishing with a horizontal slash. Pressing {{button|dsy}} after the ground combo's third strike has Roxas/Xion perform a spinning frontflip attack that ends with a downward slash. The slash spikes the enemy downward, but since the attack is barely above the ground, the effect is minimized. If the [[Combo-Block]] ability is equipped, one must have the directional pad pressed in any direction, as {{button|dsy}} also executes [[Block]].
The basic ground combo consists of a dashing backflip slash that is then followed by a forward thrust, another quick backflip slash (in place), and finishing with a horizontal slash. Pressing {{button|dsy}} after the ground combo's third strike has Roxas/Xion perform a spinning frontflip attack that ends with a downward slash. The slash spikes the enemy downward, but since the attack is barely above the ground, the effect is minimized. If the [[Combo-Block]] ability is equipped, one must have the directional pressed in any direction, as {{button|dsy}} also executes [[Block]].


The basic air combo begins with a [[Horizontal Slash]] of two side-to-side slashes, a second pair of Horizontal Slashes, a spinning frontflip attack (identical to the ground one), another Horizontal Slash pair, and finally another spinning frontflip attack. Any of the five moves in the combo can also serve as a finisher. The flips, if they serve as the final blow, will add an extra blow spiking the enemy downward, while the horizontal slashes will add a third slash with knockback if the combo isn't continued.
The basic air combo begins with a [[Horizontal Slash]] of two side-to-side slashes, a second pair of Horizontal Slashes, a spinning frontflip attack (identical to the ground one), another Horizontal Slash pair, and finally another spinning frontflip attack. Any of the five moves in the combo can also serve as a finisher. The flips, if they serve as the final blow, will add an extra blow spiking the enemy downward, while the horizontal slashes will add a third slash with knockback if the combo isn't continued.

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