Editing Level

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#REDIRECT [[Stats#Level]]
'''Level''', simply put, is how powerful you are. The higher your level, the more damage you do with your magic and physical attacks, the less damage you take, the more Vitality you have, and the more spells you can cast before the MP gauge depletes.
To level up, you must gain experience. You gain experience by defeating enemies, unless the form or situation you are in requires a different method. Every time you level up, you gain one to three bonuses, which are:
#Increase in [[Hit Points | Health Points]].
#Increase in Magic Points.
#Increase in [[Strength]].
#Increase in Magic Strength.
#Increase in [[Defense]].
#A new [[ability]].
 
==Bonus Level==
You do not increase your Bonus Level by gaining experience; rather, you increase it by defeating [[List of Bosses | Bosses]]. Bonus levels function the same way as regular levels otherwise, gaining the aforementioned bonuses (pre-determined on each fight though), however there's a few more things you can gain:
#More [[armor]] slots.
#More [[accessory]] slots.
#More  slots.
#A new [[Magic | spell]] or upgrade to it.
#An extra [[Drive Gauge]].
 
==Form Level==
Every form (except for [[AntiForm]]) has a separate level, which experience for is gained by different means than the regular form's "kill enemies" rule, and can only be gained if the conditions are fulfilled while in that form. At levels 3, 5, and 7, you get an upgrade to that Form's Growth ability and to Sora's growth ability corresponding to the same form (at level 3 you gain it, 5 and 7 upgrade it). Forms can have Growth abilities up to Max Level, and regular Sora can only have it up to level 3. You also gain an ability for Sora when the Form levels up to levels 4 and 6, and is in most cases the only way to get them. In every level, you also gain a Form Gauge upgrade.
 
{|border="1"
|-
|Form
|Level 1
|Level 2
|Level 3
|Level 4
|Level 5
|Level 6
|Level 7
|Method of leveling up
|-
|[[Valor form]]
|Starting
|Auto-Valor
|[[High Jump]] Lv2 (VF), Lv1 (Reg)
|Combo Plus (Reg)
|High Jump Lv3 (VF), Lv2 (Reg)
|Combo Plus (Reg)
|High Jump LvMAX (VF), Lv3 (Reg)
|Each hit landed = 1 XP
|-
|[[Wisdom Form]]
|Starting
|Auto-Wisdom
|[[Quick Run]] Lv2 (WF), Lv1 (Reg)
|MP Rage (Reg)
|Quick Run Lv3 (WF), Lv2 (Reg)
|MP Haste (Reg)
|Quick Run LvMAX (WF), Lv3 (Reg)
|Each Heartless defeated = 1 XP
|-
|[[Master Form]]
|Starting
|Auto-Master
|[[Aerial Dodge]] Lv2 (MF), Lv1 (Reg)
|Aerial Combo Plus
|Aerial Dodge Lv3 (Mf), Lv2 (Reg)
|Aerial Combo Plus
|Aerial Dodge LvMAX (MF), Lv3 (Reg)
|Pick a small Drive orb = 1 XP, big one = 3 XP
|-
|[[Final Form]]
|Starting
|Auto-Final
|[[Glide]] Lv2 (FF), Lv1 (Reg)
|Form Boost
|Glide Lv3 (FF), Lv2 (Reg)
|Form Boost
|Glide LvMAX (FF), Lv3 (Reg)
|Each Nobody defeated = 1 XP
|-
|[[AntiForm]]
|Starting
|Can't level up.
|Can't level up.
|Can't level up.
|Can't level up.
|Can't level up.
|Can't level up.
|Can't gain experience.
|-
|[[Limit Form]]
|Starting
|Auto-Limit
|[[Dodge Roll]] Lv2 (LF), Lv1 (Reg)
|[[Draw]].
|Dodge Roll Lv3 (LF), Lv2 (Reg)
|[[Lucky Lucky]].
|Dodge Roll LvMAX (LF), Lv3 (Reg)
|Each Limit Command succesfully executed = 1 XP
|}
 
 
{{KH series}}
[[Category:Game elements]]

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