Editing Large Body
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|image=[[File:Large Body KHIII.png|250px]] | |image=[[File:Large Body KHIII.png|250px]] | ||
|FMimage=[[File:Large Body KHIIFM.png|250px]] | |FMimage=[[File:Large Body KHIIFM.png|250px]] | ||
|tab2= | |tab2=KHX | ||
|image2 | |image2=[[File:Large Body KHX.png|250px]] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
Line 23: | Line 21: | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Fat Bandit | |||
|s2=Large Armor | |||
|s3=Clay Armor | |||
|s4=Solid Armor | |||
|s5=Land Armor | |||
|s6=Large Snowman | |||
|s7=Huge Snowman | |||
|s8=Ringmaster | |||
|s9=Ferocious Fins | |||
|s10=Shipwreck Shark | |||
|s11=Icy Beast | |||
|s12=Helmed Body | |||
|journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. | |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. | ||
|journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. | |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. | ||
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|KHteam34=Heavy Warriors | |KHteam34=Heavy Warriors | ||
|KHnum34=2 | |KHnum34=2 | ||
|COMHP2= | |COMHP2=110 | ||
|COMAP2= | |COMAP2=6 | ||
|COMEXP2=25 | |COMEXP2=25 | ||
|COMHP3= | |COMHP3=120 | ||
|COMAP3=7 | |COMAP3=7 | ||
|COMEXP3=40 | |COMEXP3=40 | ||
|COMHP4= | |COMHP4=130 | ||
|COMAP4= | |COMAP4=9 | ||
|COMEXP4= | |COMEXP4=55 | ||
|COMHP5= | |COMHP5=140 | ||
|COMAP5=10 | |COMAP5=10 | ||
|COMEXP5=70 | |COMEXP5=70 | ||
|COMHP6= | |COMHP6=150 | ||
|COMAP6= | |COMAP6=12 | ||
|COMEXP6= | |COMEXP6=85 | ||
|COM7=r | |COM7=r | ||
|COMHP7= | |COMHP7=160 | ||
|COMAP7= | |COMAP7=14 | ||
|COMEXP7=100 | |COMEXP7=100 | ||
|COM8=r | |COM8=r | ||
|COMHP8= | |COMHP8=170 | ||
|COMAP8=15 | |COMAP8=15 | ||
|COMEXP8= | |COMEXP8=115 | ||
|COM9=r | |COM9=r | ||
|COMHP9= | |COMHP9=180 | ||
|COMAP9= | |COMAP9=17 | ||
|COMEXP9=130 | |COMEXP9=130 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
|COMbliz=x1.0 | |COMbliz=x1.0 | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x0.5 | ||
|COMfree=x1.0 | |||
| | |||
|ability=Guard | |ability=Guard | ||
|desc=Deflect frontal physical attacks and completely nullify damage. | |desc=Deflect frontal physical attacks and completely nullify damage. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=40 | |CP=40 | ||
| | |value=1, 3, 4 | ||
|duel=5 | |duel=5 | ||
|time=6 | |time=6 | ||
|COMworld=Wonderland, Olympus Coliseum, Monstro | |COMworld=Wonderland, Olympus Coliseum, Monstro | ||
|KH2HP=2.5 | |KH2HP=2.5 | ||
|KH2EXP=2.5 | |KH2EXP=2.5 | ||
Line 275: | Line 254: | ||
|CODSSLVL8=20 | |CODSSLVL8=20 | ||
|CODSScol8=bug | |CODSScol8=bug | ||
|CODSSloc9=Hollow Bastion | |CODSSloc9=Hollow Bastion | ||
|CODSSsec9=B | |CODSSsec9=B | ||
|CODSSLVL9=77 | |CODSSLVL9=77 | ||
|CODSScol9=bug | |CODSScol9=bug | ||
|CODSSloc10=Hollow Bastion | |CODSSloc10=Hollow Bastion II | ||
|CODSSsec10=B | |CODSSsec10=B | ||
|CODSSLVL10=21 | |CODSSLVL10=21 | ||
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|CODreward4=Slow (2.00%) | |CODreward4=Slow (2.00%) | ||
|CODworld=Traverse Town, Wonderland, Castle Oblivion | |CODworld=Traverse Town, Wonderland, Castle Oblivion | ||
|CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion | |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II | ||
|CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion | |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II | ||
|KH3HP0=3.5 | |KH3HP0=3.5 | ||
|KH3EXP0=2.5 | |KH3EXP0=2.5 | ||
Line 399: | Line 378: | ||
|DRslv1=22|DRsbp1=95 | |DRslv1=22|DRsbp1=95 | ||
|DRslv2=42|DRsbp2=380 | |DRslv2=42|DRsbp2=380 | ||
|DRw1=Agrabah|DRw1r=2 | |DRw1=Agrabah|DRw1r=2 | ||
|DRwrank1=★★★|DRwlv1=33 | |DRwrank1=★★★|DRwlv1=33|DRwbp1=190 | ||
|DRwrank2=★★★★|DRwlv2=45|DRwbp2=432 | |DRwrank2=★★★★|DRwlv2=45|DRwbp2=432 | ||
|DRw3=Wonderland|DRw3r=3 | |DRw3=Wonderland|DRw3r=3 | ||
|DRwrank3=★★|DRwlv3=22|DRwbp3=95 | |DRwrank3=★★|DRwlv3=22|DRwbp3=95 | ||
|DRwrank4=★★★|DRwlv4=33 | |DRwrank4=★★★|DRwlv4=33|DRwbp4=190 | ||
|DRwrank5=★★★★|DRwlv5=45|DRwbp5=432 | |DRwrank5=★★★★|DRwlv5=45|DRwbp5=432 | ||
|DRe1=Winning Streak | |DRe1=Winning Streak | ||
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|DRe2=Daily Challenge | |DRe2=Daily Challenge | ||
|DRelv2=20|DRebp2=84 | |DRelv2=20|DRebp2=84 | ||
|DRmag=Weak | |DRmag=Weak | ||
|DRlightning=Weak | |DRlightning=Weak | ||
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|DRpass3=Defense +1 | |DRpass3=Defense +1 | ||
|DRpass4=Strength +1 | |DRpass4=Strength +1 | ||
}} | }} | ||
The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
*'''Mow-Down Attack''': The Large Body swings its arms from side to side, damaging nearby opponents. | |||
*'''Charge''': The Large Body rushes towards a target and deals damage with its stomach. Once its [[HP]] is reduced a set amount, it will gain an aura and use this attack continuously. Use [[Guard]] to block the technique, which will grant Tech Points and temporarily stun the Large Body. A [[Keyblade]] [[attack]] can be used to deflect the charge, but the severe recoil may interfere with [[Sora]]'s movement. | |||
*'''Jumping Shockwave''': The Large Body jumps, creating a shockwave. | |||
<!--check ultimania | |||
*'''Body Attack''': After its HP hits 40% of its total value, the Large Body falls onto its stomach and slides into nearby opponents. The Large Body is immune to all attacks while sliding. | |||
--> | |||
Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult. | Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult. | ||
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If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts''.</ref> | If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts''.</ref> | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/[[Riku]] must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike. | Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/[[Riku]] must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike. | ||
{{Atk-o|CoM}} | {{Atk-o|CoM}} | ||
{{Atk|{{nihongo|''' | {{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Large Body}}|The Large Body jumps towards a target and deals damage with its stomach.}} | ||
{{Atk|{{nihongo|''' | {{Atk|{{nihongo|'''Earthquake'''|アースクエイク|<br>Āsukueiku}}{{KHCoM}}|Neutral|—|x1.5|{{sleight|Large Body}}|The Large Body jumps, creating an earthquake.}} | ||
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}{{ReCoM}}|Neutral|—|x2.0|{{sleight|Large Body}}|The Large Body jumps, creating a shockwave.}} | {{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}{{ReCoM}}|Neutral|—|x2.0|{{sleight|Large Body}}|The Large Body jumps, creating a shockwave.}} | ||
{{Atk-c | {{Atk-c}} | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks | When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. After attacking a few times, quickly run away. It will go into Berserk mode which can cause heavy damage. Use "Guard", then it will be knocked away. It will then come back and slide across the floor. Use "Kickback", followed by "Full Swing"— [[Reaction Commands]] and it will be defeated. The Large Body is vulnerable to magic from any angle. | ||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{Atk | {{Atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kougeki}}|Physical|—|x1.5 (Stage 1)<br>x0.5 (Stage 2)|O|The Large Body swings its arms from side to side, damaging nearby opponents.}} | ||
{{Atk | {{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}|Physical|—|x2.0|O|The Large Body rushes towards a target and deals damage with its stomach.}} | ||
{{Atk | {{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}|Neutral|—|x1.5|X|The Large Body jumps, creating a shockwave.}} | ||
{{Atk | {{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x2<br>x0.25 (from 2nd hit on)|O|The Large Body falls onto its stomach and slides into nearby opponents.}} | ||
{{Atk-c}} | {{Atk-c}} | ||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
{{Atk-o|Rec}} | {{Atk-o|Rec}} | ||
{{Atk|{{nihongo|'''Jumping | {{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}<br>''Attack''|Aero|Air-toss|x1.47 (Normal)<br>x1.53 (Bugged)|X|The Large Body jumps, creating a shockwave.}} | ||
{{Atk|{{nihongo|''' | {{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}<br>''Attack''|Physical|—|x1.50 (Normal)<br>x1.63 (Bugged)|△|The Large Body rushes towards a target and deals damage with its stomach.}} | ||
{{Atk-c}} | |||
{{Atk-c | |||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
The Large Body is relatively basic. All its attacks can be blocked and countered against, and its '''Body Attack''' and ''' | The Large Body is relatively basic. All its attacks can be blocked and countered against, and its '''Body Attack''' and '''Rush''' will break Sora's guard, allowing the use of [[Risk Dodge]]. Normally, Large Bodies will be immune to frontal attacks, but if it is sent flying into the air, Sora can attack at any angle without his attacks getting deflected. He can alternatively use any [[Keyblade]] that uses [[Formchange]]s that have the [[Guardbreaker]] ability, such as the [[Favorite Deputy]] or [[Wheel of Fate]]. | ||
Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the ''' | Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the '''Rush''' attack repeatedly. This can be stopped by inflicting it with {{c|Freeze|status}}. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai|}} | ||
|Physical | |Physical | ||
|1.5 x 2 hits | |1.5 x 2 hits | ||
|◯ | |◯ | ||
|2 | |2 | ||
|Swings both arms left and right. | |Swings both arms left-and-right. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin|}} | ||
|Physical | |Physical | ||
|2 | |||
|2 | |||
|◯ (Risk Dodge) | |◯ (Risk Dodge) | ||
|3 | |3 | ||
|Strikes its belly and rams opponents. | |Strikes its belly and rams opponents. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|}} | ||
|Physical | |Physical | ||
|2 | |||
|2 | |||
|△ | |△ | ||
| | | | ||
|Jumps and generates a shock wave upon landing. | |Jumps and generates a shock wave upon landing. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku|}} | ||
|Physical | |Physical | ||
|2 (per hit) | |||
|2 | |||
|◯ (Risk Dodge) | |◯ (Risk Dodge) | ||
|3 | |3 | ||
|Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall. | |Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall. | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||
[[Category:Kingdom Hearts Melody of Memory enemies]] |