Editing Large Body
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{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|KH3 | {{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|KH3}} | ||
{{suite|Large Body}} | {{suite|Large Body}} | ||
{{Character | {{Character | ||
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|image=[[File:Large Body KHIII.png|250px]] | |image=[[File:Large Body KHIII.png|250px]] | ||
|FMimage=[[File:Large Body KHIIFM.png|250px]] | |FMimage=[[File:Large Body KHIIFM.png|250px]] | ||
|tab2= | |tab2=KHX | ||
|image2 | |image2=[[File:Large Body KHX.png|250px]] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
Line 19: | Line 17: | ||
|game5=Kingdom Hearts χ | |game5=Kingdom Hearts χ | ||
|game6=Kingdom Hearts III | |game6=Kingdom Hearts III | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Fat Bandit | |||
|s2=Large Armor | |||
|s3=Clay Armor | |||
|s4=Solid Armor | |||
|s5=Land Armor | |||
|s6=Large Snowman | |||
|s7=Huge Snowman | |||
|s8=Ringmaster | |||
|s9=Helmed Body | |||
|journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. | |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. | ||
|journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. | |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. | ||
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|journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand! | |journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand! | ||
|journalKH3=Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.<br><br>Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off. | |journalKH3=Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.<br><br>Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off. | ||
| | |KHHP1=100 | ||
| | |FMHP1=160 | ||
| | |KHHP2=480 | ||
| | |FMHP2=300 | ||
| | |KHATK1=14 | ||
| | |FMATK1=11 | ||
| | |KHATK2=31 | ||
| | |FMATK2=35 | ||
| | |KHDEF1=12 | ||
| | |FMDEF1=10 | ||
| | |KHDEF2=20 | ||
| | |FMDEF2=27 | ||
| | |KHMP1=12 | ||
| | |FMMP1=15 | ||
| | |KHMP2=48 | ||
| | |FMMP2=49 | ||
|KHEXP1=7 | |KHEXP1=7 | ||
| | |KHEXP2=300 | ||
|FMEXP2=180 | |FMEXP2=180 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 53: | Line 57: | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
| | |KHgrav=x1.0 | ||
| | |FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref> | ||
| | |KHstop=x1.0 | ||
| | |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref> | ||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
| | |KHreward=(1) HP Ball x8<br>(1) Munny x15, (5) Munny x1, (20) Munny x1<br>Hi-Potion (8%), Spirit Shard (12%), Protera Chain (2%) | ||
|FMreward=(1) HP Ball x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard (10%), Protera Chain (1%) | |||
|FMreward=(1) HP | |KHworld=Wonderland, Olympus Coliseum, Agrabah, Monstro, Hollow Bastion | ||
|KHworld=Wonderland, | |||
|FMtab=* | |FMtab=* | ||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
Line 92: | Line 94: | ||
|KHteam34=Heavy Warriors | |KHteam34=Heavy Warriors | ||
|KHnum34=2 | |KHnum34=2 | ||
|COMHP2= | |COMHP2=110 | ||
|COMAP2= | |COMAP2=6 | ||
|COMEXP2=25 | |COMEXP2=25 | ||
|COMHP3= | |COMHP3=120 | ||
|COMAP3=7 | |COMAP3=7 | ||
|COMEXP3=40 | |COMEXP3=40 | ||
|COMHP4= | |COMHP4=130 | ||
|COMAP4= | |COMAP4=9 | ||
|COMEXP4= | |COMEXP4=55 | ||
|COMHP5= | |COMHP5=140 | ||
|COMAP5=10 | |COMAP5=10 | ||
|COMEXP5=70 | |COMEXP5=70 | ||
|COMHP6= | |COMHP6=150 | ||
|COMAP6= | |COMAP6=12 | ||
|COMEXP6= | |COMEXP6=85 | ||
|COM7=r | |COM7=r | ||
|COMHP7= | |COMHP7=160 | ||
|COMAP7= | |COMAP7=14 | ||
|COMEXP7=100 | |COMEXP7=100 | ||
|COM8=r | |COM8=r | ||
|COMHP8= | |COMHP8=170 | ||
|COMAP8=15 | |COMAP8=15 | ||
|COMEXP8= | |COMEXP8=115 | ||
|COM9=r | |COM9=r | ||
|COMHP9= | |COMHP9=180 | ||
|COMAP9= | |COMAP9=17 | ||
|COMEXP9=130 | |COMEXP9=130 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
|COMbliz=x1.0 | |COMbliz=x1.0 | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x0.5 | ||
|COMfree=x1.0 | |||
| | |||
|ability=Guard | |ability=Guard | ||
|desc=Deflect frontal physical attacks and completely nullify damage. | |desc=Deflect frontal physical attacks and completely nullify damage. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=40 | |CP=40 | ||
| | |value=1, 3, 4 | ||
|duel=5 | |duel=5 | ||
|time=6 | |time=6 | ||
|COMworld=Wonderland, Olympus Coliseum, Monstro | |COMworld=Wonderland, Olympus Coliseum, Monstro | ||
|KH2loc1=Beast's Castle | |KH2loc1=Beast's Castle | ||
| | |KH2LVL1=13 | ||
| | |KH2HP1=98 | ||
| | |KH2EXP1=58 | ||
| | |KH2STR1=15 | ||
| | |KH2DEF1=8 | ||
| | |KH2loc2=Olympus Coliseum | ||
| | |KH2LVL2=16 | ||
| | |KH2HP2=110 | ||
| | |KH2EXP2=83 | ||
| | |KH2STR2=17 | ||
| | |KH2DEF2=9 | ||
| | |KH2loc3=Timeless River | ||
|KH2fire= | |KH2LVL3=34 | ||
|KH2bliz= | |KH2HP3=188 | ||
|KH2thun= | |KH2EXP3=398 | ||
|KH2dark= | |KH2STR3=32 | ||
| | |KH2DEF3=18 | ||
|KH2reward= | |KH2loc4=Beast's Castle | ||
|KH2LVL4=36 | |||
|KH2HP4=193 | |||
|KH2EXP4=455 | |||
|KH2STR4=34 | |||
|KH2DEF4=19 | |||
|KH2weapon=x1.0 | |||
|KH2fire=x1.0 | |||
|KH2bliz=x1.0 | |||
|KH2thun=x1.0 | |||
|KH2dark=x1.0 | |||
|KH2other=x1.0 | |||
|KH2reward=(5) HP Ball x4<br>(3) Drive Ball x2<br>Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%) | |||
|KH2world=Beast's Castle, Olympus Coliseum, Timeless River | |KH2world=Beast's Castle, Olympus Coliseum, Timeless River | ||
|KH2cup1=Pain and Panic Cup | |KH2cup1=Pain and Panic Cup | ||
|KH2match11=2 | |KH2match11=2 | ||
|KH2num11=1 | |KH2num11=1 | ||
| | |CKH2LVL1=20 | ||
| | |CKH2HP1=128 | ||
|CKH2EXP1=— | |||
|CKH2STR1=21 | |||
|CKH2DEF1=11 | |||
|KH2cup2=Goddess of Fate Cup | |KH2cup2=Goddess of Fate Cup | ||
|KH2match21=6 | |KH2match21=6 | ||
|KH2num21=1 | |KH2num21=1 | ||
| | |CKH2LVL2=53 | ||
|CKH2HP2=263 | |||
|CKH2EXP2=— | |||
|CKH2STR2=48 | |||
|CKH2DEF2=28 | |||
|KH2cup3=Pain and Panic Paradox Cup | |KH2cup3=Pain and Panic Paradox Cup | ||
|KH2match31=2 | |KH2match31=2 | ||
|KH2num31=1 | |KH2num31=1 | ||
| | |CKH2LVL3=60 | ||
| | |CKH2HP3=293 | ||
|CKH2EXP3=— | |||
|CKH2STR3=54 | |||
|CKH2DEF3=31 | |||
|KH2cup4=Hades Paradox Cup | |KH2cup4=Hades Paradox Cup | ||
|KH2match41=8 | |KH2match41=8 | ||
Line 219: | Line 204: | ||
|KH2match42=43 | |KH2match42=43 | ||
|KH2num42=2 | |KH2num42=2 | ||
| | |CKH2LVL4=99 | ||
|CKH2HP4=453 | |||
|CKH2EXP4=— | |||
|CKH2STR4=87 | |||
|CKH2DEF4=51 | |||
|CODHP=1.25 | |CODHP=1.25 | ||
|CODSSHP=1.72 | |CODSSHP=1.72 | ||
Line 275: | Line 264: | ||
|CODSSLVL8=20 | |CODSSLVL8=20 | ||
|CODSScol8=bug | |CODSScol8=bug | ||
|CODSSloc9=Hollow Bastion | |CODSSloc9=Hollow Bastion | ||
|CODSSsec9=B | |CODSSsec9=B | ||
|CODSSLVL9=77 | |CODSSLVL9=77 | ||
|CODSScol9=bug | |CODSScol9=bug | ||
|CODSSloc10=Hollow Bastion | |CODSSloc10=Hollow Bastion II | ||
|CODSSsec10=B | |CODSSsec10=B | ||
|CODSSLVL10=21 | |CODSSLVL10=21 | ||
Line 304: | Line 293: | ||
|CODlabloc8=Layer 28 | |CODlabloc8=Layer 28 | ||
|CODlabLVL8=40 | |CODlabLVL8=40 | ||
|CODlabreward=HP | |CODlabreward=HP Ball x7-9 | ||
|CODfire=x1.00 | |CODfire=x1.00 | ||
|CODbliz=x1.00 | |CODbliz=x1.00 | ||
Line 318: | Line 307: | ||
|CODstun=O | |CODstun=O | ||
|CODmagn=X | |CODmagn=X | ||
|CODreward=HP | |CODreward=HP Ball x8-12, Munny x40 | ||
|CODreward1=Panacea (2.00%) | |CODreward1=Panacea (2.00%) | ||
|CODreward2=Sliding Dash (2.00%) | |CODreward2=Sliding Dash (2.00%) | ||
Line 324: | Line 313: | ||
|CODreward4=Slow (2.00%) | |CODreward4=Slow (2.00%) | ||
|CODworld=Traverse Town, Wonderland, Castle Oblivion | |CODworld=Traverse Town, Wonderland, Castle Oblivion | ||
|CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion | |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II | ||
|CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion | |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II | ||
|KH3HP0=3.5 | |KH3HP0=3.5 | ||
|KH3EXP0=2.5 | |KH3EXP0=2.5 | ||
Line 339: | Line 328: | ||
|KH3enc4=D | |KH3enc4=D | ||
|KH3LV4=30 | |KH3LV4=30 | ||
|KH3loc5= | |KH3loc5=Toy Box | ||
|KH3LV5= | |KH3LV5=12 | ||
|KH3loc6= | |KH3loc6=Toy Box | ||
|KH3enc6= | |KH3enc6=B | ||
|KH3LV6=16 | |KH3LV6=16 | ||
|KH3loc7= | |KH3loc7=Toy Box | ||
|KH3enc7= | |KH3enc7=C | ||
|KH3LV7=24 | |KH3LV7=24 | ||
|KH3loc8=Toy Box | |KH3loc8=Toy Box | ||
| | |KH3enc8=D | ||
| | |KH3LV8=32 | ||
| | |KH3loc9=Monstropolis | ||
|KH3LV9= | |KH3LV9=24 | ||
|KH3loc10= | |KH3loc10=Monstropolis | ||
|KH3enc10=C | |KH3enc10=C | ||
|KH3LV10= | |KH3LV10=28 | ||
|KH3loc11= | |KH3loc11=Monstropolis | ||
|KH3enc11=D | |KH3enc11=D | ||
|KH3LV11= | |KH3LV11=36 | ||
|KH3loc12 | |KH3loc12=The Caribbean | ||
|KH3LV12=34 | |||
|KH3loc13=The Caribbean | |||
|KH3enc13=D | |||
|KH3LV13=40 | |||
|KH3loc14=The Caribbean | |||
|KH3enc14=Battlegate #10 | |||
|KH3LV14=60 | |||
|KH3loc15=The Final World | |||
| | |KH3LV15=42 | ||
| | |KH3phys=x1.0 | ||
| | |KH3fire=x1.0 | ||
| | |KH3bliz=x1.0 | ||
| | |KH3thun=x1.0 | ||
| | |KH3water=x1.0 | ||
| | |KH3aero=x1.0 | ||
| | |KH3dark=x1.0 | ||
| | |KH3neutral=x1.0 | ||
|KH3phys= | |KH3rapid=x1.0 | ||
|KH3fire= | |KH3free=O | ||
|KH3bliz= | |KH3elec=O | ||
|KH3thun= | |KH3stun=O | ||
|KH3water= | |KH3hunny=O | ||
|KH3aero= | |||
|KH3dark= | |||
|KH3neutral= | |||
|KH3rapid= | |||
|KH3free= | |||
|KH3elec= | |||
|KH3stun= | |||
|KH3hunny= | |||
|KH3reac=0 | |KH3reac=0 | ||
|KH3rev=— | |KH3rev=— | ||
|KH3att= | |KH3att=x1.1 | ||
|KH3dam=— | |KH3dam=— | ||
|KH3reward=HP | |KH3reward=HP Orb (large) x2, Munny (large) x2<br>Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%), Potion (100%)<ref>Large Bodies only drop Potions during the first visit to Olympus.</ref> | ||
|KH3world=Olympus | |KH3world=Olympus, Toy Box, Monstropolis, The Caribbean, The Final World | ||
}} | }} | ||
The '''Large Body''' is an [[ | The '''Large Body''' is an Emblem [[Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
==Design== | ==Design== | ||
Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned | Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned Heartless are clothed in a purple sleeveless bodysuit edged in gold trim; the trim also laces up the front of the body suit across a Large Body's big belly. Along with black curl-toe shoes and black silver-trimmed pants, Large Bodies also boast a massive manacle in purple and silver on each wrist; three links of chain dangle from each of them, and are used as effective weapons when the Large Bodies swing back and forth in one of their attacks. They are topped off by a high silver collar that covers their lower face, and a tiny silver wizard hat that ends in a traditional Heartless curl. As per many other Heartless, Large Bodies have shadowed faces and yellow eyes, but it also has a dark zigzagged mouth. | ||
The ''[[Kingdom Hearts Final Mix]]'' version of the Large Body has a more muted color scheme that echoes that of the [[Air Soldier]]. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim. | The ''[[Kingdom Hearts Final Mix]]'' version of the Large Body has a more muted color scheme that echoes that of the [[Air Soldier]]. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim. | ||
In '' | In ''Kingdom Hearts III'', the Large Body's shoulders are more noticeably spiked. | ||
The Large Body's name references the size of the Heartless's round, bloated body. | The Large Body's name references the size of the Heartless's round, bloated body. | ||
== | ==Battle== | ||
===''Kingdom Hearts''=== | ===Attacks=== | ||
====''Kingdom Hearts''==== | |||
*'''Mow-Down Attack''': The Large Body swings its arms from side to side, damaging nearby opponents. | |||
*'''Charge''': The Large Body rushes towards a target and deals damage with its stomach. Once its HP is reduced a set amount, it will gain an aura and use this attack continuously. Use [[Guard]] to block the technique, which will grant Tech Points and temporarily stun the Large Body. A Keyblade attack can be used to deflect the charge, but the severe recoil may interfere with Sora's movement. | |||
*'''Jumping Shockwave''': The Large Body jumps, creating a shockwave. | |||
<!--check ultimania | |||
*'''Body Attack''': After its HP hits 40% of its total value, the Large Body falls onto its stomach and slides into nearby opponents. The Large Body is immune to all attacks while sliding. | |||
--> | |||
====''Kingdom Hearts Chain of Memories''==== | |||
{{Atk-o|CoM}} | {{Atk-o|CoM}} | ||
{{Atk|{{nihongo|''' | {{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Large Body}}|The Large Body jumps towards a target and deals damage with its stomach.}} | ||
{{Atk|{{nihongo|''' | {{Atk|{{nihongo|'''Earthquake'''|アースクエイク|<br>Āsukueiku}}{{KHCoM}}|Neutral|—|x1.5|{{sleight|Large Body}}|The Large Body jumps, creating an earthquake.}} | ||
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}{{ReCoM}}|Neutral|—|x2.0|{{sleight|Large Body}}|The Large Body jumps, creating a shockwave.}} | {{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}{{ReCoM}}|Neutral|—|x2.0|{{sleight|Large Body}}|The Large Body jumps, creating a shockwave.}} | ||
{{Atk-c | {{Atk-c}} | ||
===''Kingdom Hearts II''=== | |||
====''Kingdom Hearts II''==== | |||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{Atk | {{Atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kougeki}}|Physical|—|x1.5 (Stage 1)<br>x0.5 (Stage 2)|O|The Large Body swings its arms from side to side, damaging nearby opponents.}} | ||
{{Atk | {{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}|Physical|—|x2.0|O|The Large Body rushes towards a target and deals damage with its stomach.}} | ||
{{Atk | {{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}|Neutral|—|x1.5|X|The Large Body jumps, creating a shockwave.}} | ||
{{Atk | {{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x2<br>x0.25 (from 2nd hit on)|O|The Large Body falls onto its stomach and slides into nearby opponents.}} | ||
{{Atk-c}} | {{Atk-c}} | ||
===''Kingdom Hearts Re:coded''=== | ====''Kingdom Hearts Re:coded''==== | ||
{{Atk-o|Rec}} | {{Atk-o|Rec}} | ||
{{Atk|{{nihongo|'''Jumping | {{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}<br>''Attack''|Aero|Air-toss|x1.47 (Normal)<br>x1.53 (Bugged)|X|The Large Body jumps, creating a shockwave.}} | ||
{{Atk|{{nihongo|''' | {{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}<br>''Attack''|Physical|—|x1.50 (Normal)<br>x1.63 (Bugged)|△|The Large Body rushes towards a target and deals damage with its stomach.}} | ||
{{Atk-c | {{Atk-c}} | ||
====''Kingdom Hearts III''==== | |||
{{ | *{{nihongo|'''Mow Down'''|なぎ払い|Nagiharai}} | ||
*{{nihongo|'''Rush'''|突進|Tosshin}} | |||
*{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|Janpingu Shougekiha}} | |||
{{ | *{{nihongo|'''Body Attack'''|ボディアタック|Bodi Atakku}} | ||
===''Kingdom Hearts | ===Strategy=== | ||
====''Kingdom Hearts''==== | |||
Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult. | |||
Later in the game, when Sora gains access to [[High Jump]], jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above. | |||
In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. Magic attacks can be used at any angle to deal damage. | |||
If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts''.</ref> | |||
====''Kingdom Hearts Chain of Memories''==== | |||
Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/Riku must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike. | |||
====''Kingdom Hearts II''==== | |||
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. After attacking a few times, quickly run away. It will go into Berserk mode which can cause heavy damage. Use "Guard", then it will be knocked away. It will then come back and slide across the floor. Use "Kickback", followed by "Full Swing"—and it will be defeated. The Large Body is vulnerable to magic from any angle. | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |