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| {{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|KH3|DR|MOM}} | | {{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|HD1|KH3|KHX}} |
| {{suite|Large Body}} | | {{suite|Large Body}} |
| {{Character | | {{Enemy |
| |name=Large Body | | |name=Large Body |
| |katakana=ラージボディ | | |katakana=ラージボディ |
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| |fr=Rondouillard | | |fr=Rondouillard |
| |de=Adowampe | | |de=Adowampe |
| |image=[[File:Large Body KHIII.png|250px]] | | |image=[[File:Large Body KHII.png|250px]] |
| |FMimage=[[File:Large Body KHIIFM.png|250px]] | | |FMimage=[[File:Large Body KHIIFM.png|250px]] |
| |tab2=KHCOM
| |
| |image2=[[File:Large Body KHCOM.png]]
| |
| |tab3=KHX
| |
| |image3=[[File:Large Body KHX.png|250px]]
| |
| |game1=Kingdom Hearts | | |game1=Kingdom Hearts |
| |game2=Kingdom Hearts Chain of Memories | | |game2=Kingdom Hearts: Chain of Memories |
| |game3=Kingdom Hearts II | | |game3=Kingdom Hearts II |
| |game4=Kingdom Hearts coded | | |game4=Kingdom Hearts coded |
| |game5=Kingdom Hearts χ
| |
| |game6=Kingdom Hearts III
| |
| |game7=Kingdom Hearts Dark Road
| |
| |game8=Kingdom Hearts Melody of Memory
| |
| |type=Emblem Heartless | | |type=Emblem Heartless |
| |spec=Heartless | | |spec=Heartless |
| | |s1=Fat Bandit |
| | |s2=Large Armor |
| | |s3=Clay Armor |
| | |s4=Solid Armor |
| | |s5=Land Armor |
| |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. | | |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. |
| |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. | | |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. |
| |journalKH2=It will block attacks dealt from the front, so a good option is to perform a series of combos from behind, finishing with Full Swing.<br>When enraged it will repeatedly tackle its target. That's the time to use reaction commands. Use Kickback to finish the battle! | | |journalKH2=It will block attacks dealt from the front, so a good option is to perform a series of combos from behind, finishing with Full Swing.<br>When enraged it will repeatedly tackle its target. That's the time to use reaction commands. Use Kickback to finish the battle! |
| |journalCOD=Plump Heartless whose big, round bellies bounce back most attacks. To take these jiggle-tanks down, you'll need to slip underneath them when they jump, then strike from behind. | | |journalCOD=Plump Heartless whose big, round bellies bounce back most attacks. To take these jiggle-tanks down, you'll need to slip underneath them when they jump, then strike from behind. |
| |journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand!
| |
| |journalKH3=Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.<br><br>Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off.
| |
| |KHJPHP1=100
| |
| |KHHP1=160 | | |KHHP1=160 |
| |KHJPHP2=480
| |
| |KHHP2=300 | | |KHHP2=300 |
| |KHJPATK1=14
| |
| |KHATK1=11 | | |KHATK1=11 |
| |KHJPATK2=31
| |
| |KHATK2=35 | | |KHATK2=35 |
| |KHJPDEF1=12
| |
| |KHDEF1=10 | | |KHDEF1=10 |
| |KHJPDEF2=20
| |
| |KHDEF2=27 | | |KHDEF2=27 |
| |KHJPMP1=12
| |
| |KHMP1=15 | | |KHMP1=15 |
| |KHJPMP2=48
| |
| |KHMP2=49 | | |KHMP2=49 |
| |KHEXP1=7 | | |KHEXP1=7 |
| |KHJPEXP2=300
| |
| |KHEXP2=240 | | |KHEXP2=240 |
| |FMEXP2=180
| |
| |KHweapon=x1.0 | | |KHweapon=x1.0 |
| |KHfire=x1.0 | | |KHfire=x1.0 |
| |KHbliz=x1.0 | | |KHbliz=x1.0 |
| |KHthun=x1.0 | | |KHthun=x1.0 |
| |KHJPgrav=x1.0
| | |KHgrav=x1.0 |
| |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | | |KHstop=x1.0 |
| |KHJPstop=x1.0
| |
| |KHstop=x1.0<ref>x0.6 after rescue.</ref> | |
| |KHko=x1.0 | | |KHko=x1.0 |
| |KHother=x1.0 | | |KHother=x1.0 |
| |KHJPreward=(1) HP prize x8<br>(1) Munny x15, (5) Munny x1, (20) Munny x1<br>Hi-Potion (8%), Spirit Shard (12%), Protera Chain (2%) | | |KHreward=(1) HP Ball x 8<br>(1) Munny x 15, (20) Munny x 1<br>Hi-Potion (4%), Spirit Shard (12%), Protera Chain (1%) |
| |KHreward=(1) HP prize x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard (12%), Protera Chain (1%)
| | |KHworld=Wonderland, Olympus Coliseum, Agrabah, Monstro, Hollow Bastion |
| |FMreward=(1) HP prize x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard (10%), Protera Chain (1%)
| |
| |KHworld=Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World | |
| |JPtab=*
| |
| |FMtab=*
| |
| |KHcup1=Phil Cup | | |KHcup1=Phil Cup |
| |KHseed11=5 | | |KHseed11=5 |
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| |KHcup3=Hades Cup | | |KHcup3=Hades Cup |
| |KHseed31=41 | | |KHseed31=41 |
| |KHteam31=Bad Union | | |KHteam31=Bad Union |
| |KHnum31=1 | | |KHnum31=1 |
| |KHseed32=19 | | |KHseed32=19 |
| |KHteam32=The Large Trio | | |KHteam32=The Large Trio |
| |KHnum32=3 | | |KHnum32=3 |
| |KHseed33=17 | | |KHseed33=17 |
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| |KHteam34=Heavy Warriors | | |KHteam34=Heavy Warriors |
| |KHnum34=2 | | |KHnum34=2 |
| |COMHP2=109 | | |COMHP2=110 |
| |COMAP2=5 | | |COMAP2=6 |
| |COMEXP2=25 | | |COMEXP2=25 |
| |COMHP3=119 | | |COMHP3=120 |
| |COMAP3=7 | | |COMAP3=7 |
| |COMEXP3=40 | | |COMEXP3=40 |
| |COMHP4=129 | | |COMHP4=130 |
| |COMAP4=8 | | |COMAP4=9 |
| |COMEXP4=50 | | |COMEXP4=55 |
| |COMHP5=139 | | |COMHP5=140 |
| |COMAP5=10 | | |COMAP5=10 |
| |COMEXP5=70 | | |COMEXP5=70 |
| |COMHP6=148 | | |COMHP6=150 |
| |COMAP6=11 | | |COMAP6=12 |
| |COMEXP6=80 | | |COMEXP6=85 |
| |COM7=r | | |COM7=r |
| |COMHP7=158 | | |COMHP7=160 |
| |COMAP7=13 | | |COMAP7=14 |
| |COMEXP7=100 | | |COMEXP7=100 |
| |COM8=r | | |COM8=r |
| |COMHP8=168 | | |COMHP8=170 |
| |COMAP8=15 | | |COMAP8=15 |
| |COMEXP8=100 | | |COMEXP8=115 |
| |COM9=r | | |COM9=r |
| |COMHP9=178 | | |COMHP9=180 |
| |COMAP9=16 | | |COMAP9=17 |
| |COMEXP9=130 | | |COMEXP9=130 |
| |COMphys=x1.0<ref name="front">x0 when attacking the front.</ref> | | |COMphys=x1.0 |
| |COMfire=x1.0 | | |COMfire=x1.0 |
| |COMbliz=x1.0 | | |COMbliz=x1.0 |
| |COMthun=x1.0 | | |COMthun=x1.0 |
| |COMneut=x1.0 | | |COMneut=x1.0 |
| |COMgrav=O | | |COMgrav=x1.0 |
| |COMstun=O | | |COMstun=x1.0 |
| |COMstop=O | | |COMstop=x1.0 |
| |COMwarp=O | | |COMwarp=x1.0 |
| |COMbind=O | | |COMbind=x1.0 |
| |COMconf=O | | |COMconf=x1.0 |
| |COMterr=O | | |COMterr=x1.0 |
| |ReCOMHP2=80 | | |COMmagn=x0.5 |
| |ReCOMAP2=7
| | |COMfree=x1.0 |
| |ReCOMEXP2=25
| |
| |ReCOMHP3=90
| |
| |ReCOMAP3=9
| |
| |ReCOMEXP3=40
| |
| |ReCOMHP4=105
| |
| |ReCOMAP4=10
| |
| |ReCOMEXP4=50
| |
| |ReCOMHP5=110
| |
| |ReCOMAP5=12
| |
| |ReCOMEXP5=70
| |
| |ReCOMHP6=120
| |
| |ReCOMAP6=13
| |
| |ReCOMEXP6=80
| |
| |ReCOM7=r
| |
| |ReCOMHP7=130
| |
| |ReCOMAP7=15 | |
| |ReCOMEXP7=100
| |
| |ReCOM8=r
| |
| |ReCOMHP8=140
| |
| |ReCOMAP8=17
| |
| |ReCOMEXP8=100
| |
| |ReCOM9=r
| |
| |ReCOMHP9=150
| |
| |ReCOMAP9=18
| |
| |ReCOMEXP9=130
| |
| |ReCOMphys=x1.0
| |
| |ReCOMmagn=△
| |
| |ReCOMfree=O
| |
| |ability=Guard | | |ability=Guard |
| |desc=Deflect frontal physical attacks and completely nullify damage. | | |desc=Deflect frontal physical attacks and completely nullify damage. |
| |duration=1 reload | | |duration=1 reload |
| |CP=40 | | |CP=40 |
| |COMMP=16 | | |value=1, 3, 4 |
| |ReCOMMP=26
| |
| |COMrate=2%
| |
| |duel=5 | | |duel=5 |
| |time=6 | | |time=6 |
| |COMworld=Wonderland, Olympus Coliseum, Monstro | | |COMworld=Wonderland, Olympus Coliseum, Monstro |
| |COMriku=Wonderland
| |
| |KH2HP=2.5
| |
| |KH2EXP=2.5
| |
| |FM2EXP=2
| |
| |KH2loc1=Beast's Castle | | |KH2loc1=Beast's Castle |
| |KH2enc1=Episode 1 | | |KH2LVL1=13 |
| |KH2LV1=13 | | |KH2HP1=98 |
| |KH2loc2=Beast's Castle | | |KH2EXP1=58 |
| |KH2enc2=Episode 2 | | |KH2STR1=15 |
| |KH2LV2=36 | | |KH2DEF1=8 |
| |KH2loc3=Olympus Coliseum | | |KH2loc2=Olympus Coliseum |
| |KH2enc3=Episode 1 | | |KH2LVL2=16 |
| |KH2LV3=16 | | |KH2HP2=110 |
| |KH2loc4=Timeless River | | |KH2EXP2=83 |
| |KH2enc4=Post-1000 Heartless | | |KH2STR2=17 |
| |KH2LV4=34 | | |KH2DEF2=9 |
| |KH2phys=×1.0 | | |KH2loc3=Timeless River |
| |KH2fire=×1.0 | | |KH2LVL3=34 |
| |KH2bliz=×1.0 | | |KH2HP3=188 |
| |KH2thun=×1.0 | | |KH2EXP3=398 |
| |KH2dark=×1.0 | | |KH2STR3=32 |
| |KH2neut=×1.0 | | |KH2DEF3=18 |
| |KH2reward=HP prize (5) ×2, Drive prize (3%) ×4<br>Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%) | | |KH2loc4=Beast's Castle |
| |FM2reward=HP prize (5) ×2, Drive prize (3%) ×2<br>Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%)
| | |KH2LVL4=36 |
| | |KH2HP4=193 |
| | |KH2EXP4=455 |
| | |KH2STR4=34 |
| | |KH2DEF4=19 |
| | |KH2weapon=x1.0 |
| | |KH2fire=x1.0 |
| | |KH2bliz=x1.0 |
| | |KH2thun=x1.0 |
| | |KH2dark=x1.0 |
| | |KH2other=x1.0 |
| | |KH2reward=(5) HP Ball x 4<br>(3) Drive Ball x 2<br>Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%) |
| |KH2world=Beast's Castle, Olympus Coliseum, Timeless River | | |KH2world=Beast's Castle, Olympus Coliseum, Timeless River |
| |FM2tab=*
| |
| |CKH2HP=2.5
| |
| |CKH2LV1=20
| |
| |CFM2LV1=25
| |
| |KH2cup1=Pain and Panic Cup | | |KH2cup1=Pain and Panic Cup |
| |KH2match11=2 | | |KH2match11=2 |
| |KH2num11=1 | | |KH2num11=1 |
| |CKH2LV2=53 | | |CKH2LVL1=20 |
| |CFM2LV2=55 | | |CKH2HP1=128 |
| | |CKH2EXP1=— |
| | |CKH2STR1=21 |
| | |CKH2DEF1=11 |
| |KH2cup2=Goddess of Fate Cup | | |KH2cup2=Goddess of Fate Cup |
| |KH2match21=6 | | |KH2match21=6 |
| |KH2num21=1 | | |KH2num21=1 |
| |CKH2LV3=60 | | |CKH2LVL2=53 |
| | |CKH2HP2=263 |
| | |CKH2EXP2=— |
| | |CKH2STR2=48 |
| | |CKH2DEF2=28 |
| |KH2cup3=Pain and Panic Paradox Cup | | |KH2cup3=Pain and Panic Paradox Cup |
| |KH2match31=2 | | |KH2match31=2 |
| |KH2num31=1 | | |KH2num31=1 |
| |CKH2LV4=99 | | |CKH2LVL3=60 |
| |CFM2LV4=99FM | | |CKH2HP3=293 |
| | |CKH2EXP3=— |
| | |CKH2STR3=54 |
| | |CKH2DEF3=31 |
| |KH2cup4=Hades Paradox Cup | | |KH2cup4=Hades Paradox Cup |
| |KH2match41=8 | | |KH2match41=8 |
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| |KH2match42=43 | | |KH2match42=43 |
| |KH2num42=2 | | |KH2num42=2 |
| |CFM2tab=* | | |CKH2LVL4=99 |
| |CODHP=1.25 | | |CKH2HP4=453 |
| |CODSSHP=1.72 | | |CKH2EXP4=— |
| |CODEXP=2.50
| | |CKH2STR4=87 |
| |CODDEF=0.25
| | |CKH2DEF4=51 |
| |CODloc1=Traverse Town
| |
| |CODLVL1=8
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| |CODloc2=Traverse Town
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| |CODenc2=Questploration
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| |CODLVL2=23
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| |CODloc3=Wonderland
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| |CODLVL3=14
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| |CODloc4=Wonderland
| |
| |CODenc4=Giant
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| |CODLVL4=30
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| |CODloc5=Wonderland
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| |CODenc5=Questploration
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| |CODLVL5=23
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| |CODloc6=Castle Oblivion
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| |CODLVL6=63
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| |CODSSloc1=Destiny Islands
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| |CODSSsec1=B
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| |CODSSLVL1=20
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| |CODSScol1=bug
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| |CODSSloc2=Traverse Town
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| |CODSSsec2=C
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| |CODSSLVL2=8
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| |CODSScol2=bug
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| |CODSSloc3=Traverse Town
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| |CODSSsec3=E
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| |CODSSLVL3=20
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| |CODSScol3=bug
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| |CODSSloc4=Traverse Town
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| |CODSSsec4=F
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| |CODSSLVL4=62
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| |CODSScol4=bug
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| |CODSSloc5=Wonderland
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| |CODSSsec5=A
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| |CODSSLVL5=14
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| |CODSScol5=bug
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| |CODSSloc6=Wonderland
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| |CODSSsec6=B
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| |CODSSrow6=2
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| |CODSSflr6=1
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| |CODSSLVL6=15
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| |CODSSflr6b=1
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| |CODSSLVL6b=14
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| |CODSScol6b=bug
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| |CODSSloc7=Wonderland
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| |CODSSsec7=C
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| |CODSSLVL7=14
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| |CODSScol7=bug
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| |CODSSloc8=Wonderland
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| |CODSSsec8=D
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| |CODSSLVL8=20
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| |CODSScol8=bug
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| |CODSSloc9=Hollow Bastion Part I
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| |CODSSsec9=B
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| |CODSSLVL9=77
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| |CODSScol9=bug
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| |CODSSloc10=Hollow Bastion Part II
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| |CODSSsec10=B
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| |CODSSLVL10=21
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| |CODSScol10=bug
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| |COD2Dloc1=Traverse Town
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| |COD2DLVL1=8
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| |CODlabHP=2.5
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| |CODlabDEF=0.25
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| |CODlabEXP=1.5
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| |CODlabloc1=Layers 3-4
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| |CODlabLVL1=20
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| |CODlabloc2=Layers 6-10
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| |CODlabLVL2=25
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| |CODlabloc3=Layers 12-14
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| |CODlabLVL3=27
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| |CODlabloc4=Layers 16-17
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| |CODlabLVL4=35
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| |CODlabloc5=Layers 19-20
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| |CODlabLVL5=35
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| |CODlabloc6=Layer 21
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| |CODlabLVL6=37
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| |CODlabloc7=Layers 23-24
| |
| |CODlabLVL7=37
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| |CODlabloc8=Layer 28
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| |CODlabLVL8=40
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| |CODlabreward=HP prize x7-9
| |
| |CODfire=x1.00
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| |CODbliz=x1.00
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| |CODthun=x1.00
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| |CODaero=x1.00
| |
| |CODigni=O
| |
| |CODfree=O
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| |CODjolt=O
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| |CODtoss=O
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| |CODslow=O
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| |CODstop=O
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| |CODconf=O
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| |CODstun=O
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| |CODmagn=X
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| |CODreward=HP prize x8-12, Munny x40
| |
| |CODreward1=Panacea (2.00%)
| |
| |CODreward2=Sliding Dash (2.00%)
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| |CODreward3=Spark Dash (2.00%)
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| |CODreward4=Slow (2.00%)
| |
| |CODworld=Traverse Town, Wonderland, Castle Oblivion
| |
| |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion Part I, Hollow Bastion Part II
| |
| |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion Part I, Hollow Bastion Part II
| |
| |KH3HP0=3.5
| |
| |KH3EXP0=2.5
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| |KH3loc1=Olympus
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| |KH3LV1=4
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| |KH3loc2=Olympus
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| |KH3enc2=B
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| |KH3LV2=14
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| |KH3loc3=Olympus
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| |KH3enc3=C
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| |KH3LV3=22
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| |KH3loc4=Olympus
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| |KH3enc4=D
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| |KH3LV4=30
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| |KH3loc5=Twilight Town
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| |KH3LV5=10
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| |KH3loc6=Twilight Town
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| |KH3enc6=C
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| |KH3LV6=16
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| |KH3loc7=Twilight Town
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| |KH3enc7=D
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| |KH3LV7=24
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| |KH3loc8=Toy Box
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| |KH3LV8=12
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| |KH3loc9=Toy Box
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| |KH3enc9=B
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| |KH3LV9=16
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| |KH3loc10=Toy Box
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| |KH3enc10=C
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| |KH3LV10=24
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| |KH3loc11=Toy Box
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| |KH3enc11=D
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| |KH3LV11=32
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| |KH3loc12=Monstropolis
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| |KH3LV12=24
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| |KH3loc13=Monstropolis
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| |KH3enc13=C
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| |KH3LV13=28
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| |KH3loc14=Monstropolis
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| |KH3enc14=D
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| |KH3LV14=36
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| |KH3loc15=The Caribbean
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| |KH3LV15=34
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| |KH3loc16=The Caribbean
| |
| |KH3enc16=D
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| |KH3LV16=40
| |
| |KH3loc17=The Caribbean
| |
| |KH3enc17=Battlegate 10
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| |KH3LV17=60
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| |KH3loc18=The Final World
| |
| |KH3LV18=42
| |
| |KH3phys=×1.0
| |
| |KH3fire=×1.0
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| |KH3bliz=×1.0
| |
| |KH3thun=×1.0
| |
| |KH3water=×1.0
| |
| |KH3aero=×1.0
| |
| |KH3dark=×1.0
| |
| |KH3neutral=×1.0
| |
| |KH3rapid=×1.0
| |
| |KH3free=◯
| |
| |KH3elec=◯
| |
| |KH3stun=◯
| |
| |KH3hunny=◯
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| |KH3reac=0
| |
| |KH3rev=—
| |
| |KH3att=×1.1 | |
| |KH3dam=—
| |
| |KH3reward=HP prize (5) ×2, Munny (10) ×2<br>Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%), Potion (100%)<ref>Large Bodies only drop Potions during the first visit to Olympus.</ref>
| |
| |KH3world=Olympus, Twilight Town, Toy Box, Monstropolis, The Caribbean, The Final World
| |
| |DRep1=Episode 2
| |
| |DRep1r=2
| |
| |DRslv1=22|DRsbp1=95
| |
| |DRslv2=42|DRsbp2=380
| |
| |DRep3=Episode 3|DRep3r=2
| |
| |DRslv3=33|DRsbp3=190
| |
| |DRslv4=45|DRsbp4=432
| |
| |DRep5=Episode 4
| |
| |DRslv5=42|DRsbp5=380
| |
| |DRw1=Agrabah|DRw1r=2
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| |DRwrank1=★★★|DRwlv1=33<ref name="LVL">42 prior to August 12, 2020.</ref>|DRwbp1=190<ref name="BP">380 prior to August 12, 2020.</ref>
| |
| |DRwrank2=★★★★|DRwlv2=45|DRwbp2=432 | |
| |DRw3=Wonderland|DRw3r=3
| |
| |DRwrank3=★★|DRwlv3=22|DRwbp3=95
| |
| |DRwrank4=★★★|DRwlv4=33<ref name="LVL" />|DRwbp4=190<ref name="BP" />
| |
| |DRwrank5=★★★★|DRwlv5=45|DRwbp5=432
| |
| |DRe1=Winning Streak
| |
| |DRelv1=20|DRebp1=84
| |
| |DRe2=Daily Challenge
| |
| |DRelv2=20|DRebp2=84
| |
| |DRt1=11-19
| |
| |DRtper1=1, 2, 3, 4, 5
| |
| |DRtlv1=22|DRtbp1=95
| |
| |DRt2=21-29
| |
| |DRtper2=1, 2, 3, 4, 5
| |
| |DRtlv2=33|DRtbp2=190
| |
| |DRt3=31-49
| |
| |DRtper3=1, 2, 3, 4, 5
| |
| |DRtlv3=45|DRtbp3=432
| |
| |DRt4=51-69
| |
| |DRtper4=1, 3, 5
| |
| |DRtlv4=45|DRtbp4=432
| |
| |DRt5=51-89
| |
| |DRtper5=2, 4
| |
| |DRtlv5=45|DRtbp5=432
| |
| |DRmag=Weak
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| |DRlightning=Weak
| |
| |DRwind=Resist
| |
| |DRattack=Physical
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| |DRpass1=HP +1
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| |DRpass2=HP +1
| |
| |DRpass3=Defense +1
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| |DRpass4=Strength +1
| |
| |MOMattack=Strong
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| |MOMground1=Multi-Attack
| |
| |MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Welcome to Wonderland}}, {{ns|Game|To Our Surprise}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Very Small Wish}}, {{ns|Game|Monstrous Monstro}}, {{ns|Game|Captain Hook's Pirate Ship}}, {{ns|Game|Pirate's Gigue}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|Magical Mystery}}, {{ns|Game|Waltz of the Damned}}, {{ns|Game|Dance of the Daring}}, {{ns|Game|The Underworld (track)|The Underworld}}, {{ns|Game|What Lies Beneath}}, {{ns|Game|Rowdy Rumble}}, {{ns|Game|What A Surprise?!}}, {{ns|Game|Happy Holidays!}}, {{ns|Game|Rage Awakened}}, {{ns|Game|Secret of Neverland}}, {{ns|Game|Crossing to Neverland}}, {{ns|Game|Fight and Away}}, {{ns|Game|Vector to the Heavens}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Sora (track)|Sora ‑ Allegro con brio}}, {{ns|Game|Destati}}, {{ns|Game|Beauty and the Beast}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}}
| |
| }} | | }} |
| The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | | The '''Large Body''' is an Emblem [[Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts coded]]''. |
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| ==Design== | | ==Design== |
| Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned [[Heartless]] are clothed in a purple sleeveless bodysuit edged in gold trim; the trim also laces up the front of the body suit across a Large Body's big belly. Along with black curl-toe shoes and black silver-trimmed pants, Large Bodies also boast a massive manacle in purple and silver on each wrist; three links of chain dangle from each of them, and are used as effective weapons when the Large Bodies swing back and forth in one of their attacks. They are topped off by a high silver collar that covers their lower face, and a tiny silver wizard hat that ends in a traditional Heartless curl. As per many other Heartless, Large Bodies have shadowed faces and yellow eyes, but it also has a dark zigzagged mouth. | | Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned Heartless are clothed in a purple sleeveless bodysuit edged in gold trim; the trim also laces up the front of the body suit across a Large Body's big belly. Along with black curl-toe shoes and black silver-trimmed pants, Large Bodies also boast a massive manacle in purple and silver on each wrist; three links of chain dangle from each of them, and are used as effective weapons when the Large Bodies swing back and forth in one of their attacks. They are topped off by a high silver collar that covers their lower face, and a tiny silver wizard hat that ends in a traditional Heartless curl. As per many other Heartless, Large Bodies have shadowed faces and yellow eyes. |
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| The ''[[Kingdom Hearts Final Mix]]'' version of the Large Body has a more muted color scheme that echoes that of the [[Air Soldier]]. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim. | | The ''[[Kingdom Hearts Final Mix]]'' version of the Large Body has a more muted color scheme that echoes that of the [[Air Soldier]]. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim. |
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| In ''[[Kingdom Hearts III]]'', the Large Body's shoulders are more noticeably spiked.
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| The Large Body's name references the size of the Heartless's round, bloated body. | | The Large Body's name references the size of the Heartless's round, bloated body. |
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| ==Strategy== | | ==Strategy== |
| ===''Kingdom Hearts''=== | | ===''Kingdom Hearts''=== |
| Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult. | | ;Attacks |
| | *'''Mow-Down Attack''': Two wide arm-swings |
| | *'''Charge''': Rush forward stomach-first |
| | *'''Jumping Shockwave''': Create shockwave from jump |
| | *'''Body Attack''': Slide around once HP hits 40%. Take no weapon damage during slide |
| | Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult. You should make use of the [[Guard]] ability — hit {{Button|s}} at the right time when the Large Body rams into you, or attack just as it's about to hit you. This will not only give you an amount of Tech Points, but will also temporarily immobilize the Large Body, giving you time to run to its back and hit it. Later in the game, when you have the [[High Jump]] ability, use it to your advantage: jump over its head and hit it to save time. |
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| | You encounter this Heartless early on in Wonderland. If you happen not to have the Guard ability yet, you can time your own attack to deflect its charge. It is slower than a Guard, so be sure to compensate. |
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| Later in the game, when Sora gains access to [[High Jump]], jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above.
| | In a group of enemies, this one is a low priority. It is slow, and cannot do damage to you unless you're close. If you're trying to rack up experience quickly, or trying to get through a Coliseum round quickly, consider siccing your teammates on it while you take care of the more elusive enemies that accompany it. |
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| In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. [[Magic]] attacks can be used at any angle to deal damage.
| | Unlike physical attacks, magic will be effective against a Large Body from any side. |
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| If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts''.</ref> | | If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Body Attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Body Attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down attack in ''Kingdom Hearts''.</ref> |
| {{atk-o|kh1}}
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| {{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|None|x0.1|6|Repellable<br>(Recoil: 30)|Alternately swings both arms.}}
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| {{atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|None|x0.3{{KH}}<br>x0.2{{FM}}|8|Repellable<br>(Recoil: 30)|Stoops down and thrusts with its belly.}}
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| {{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|None|x0.3{{KH}}<br>x0.1{{FM}}|8|Repellable<br>(Recoil: 90)|Slaps its belly, then chases and rams the opponent.|Used repeatedly at low HP, indicated by an aura around it.}}
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| {{atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha}}|None|—|6|—|Makes a small jump and lands on its feet to create a shock wave on the ground.}}
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| {{atk-c|kh1}}
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| ===''Kingdom Hearts Chain of Memories''=== | | ===''Kingdom Hearts: Chain of Memories''=== |
| Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/[[Riku]] must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike. | | Since Large Bodies deflect attacks to their front, it's hard to land a hit. The player should use magic attacks to deal damage or attack the Large Body from the back. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora or Riku if they're on the ground. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike. |
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| ;Deck
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| {{CoMDeck
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| |card1=Large Body
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| |v11=O|v13=O|v14=O
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| |card2=Large Body
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| |v21=O|v23=O|v24=O
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| |enemy=*
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| }}
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| ;Attacks
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| {{Atk-o|CoM}}
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| {{Atk|{{nihongo|'''Earthquake'''|アースクエイク|<br>Āsukueiku}}{{KHCoM}}|Neutral|—|x1.5|{{sleight|Large Body|com=*}}|The Large Body jumps, creating an earthquake. The attack hits at any distance, as long as the opponent is on the ground.}}
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| {{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Large Body|com=*}}{{sleight|Large Body}}|The Large Body crosses its hands in front of its body, then jumps and lands on his belly.}}
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| {{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}{{ReCoM}}|Neutral|—|x2.0|{{sleight|Large Body}}|The Large Body jumps, creating a shockwave.}}
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| {{Atk-c|com}}
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| ===''Kingdom Hearts II''=== | | ===''Kingdom Hearts II''=== |
| When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks and cannot be dragged by [[Magnet]] spells as long as it is on the ground. When reduced to 40% HP, the Large Body glows and exclusively casts '''Body Attack''', which can cause heavy damage. Use the "Guard" [[Reaction Command]], then it will be knocked away. It will then come back and slide across the floor. Use "Kickback" then "Full Swing" to easily defeat it. The Large Body is vulnerable to magic from any angle. | | When faced in battle, quickly run to its back (as the Large Body is immune to frontal attacks). After 5 swipes of your Keyblade, be prepared to run away! It will go into Berserk mode which can cause heavy damage. Use '''Guard''', then it will be knocked away. It will then come back and slide across the floor. Use '''Kickback''', followed by '''Full Swing''' - and it will be defeated. |
| {{Atk-o|KH2}}
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| {{Atk|col=3|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kougeki}}|Physical|x1.5 (Stage 1)<br>x0.5 (Stage 2)|O|The Large Body swings its arms from side to side, damaging nearby opponents.}}
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| {{Atk|col=3|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|Physical|x2.0|O|The Large Body rushes towards a target and deals damage with its stomach.}}
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| {{Atk|col=3|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}|Neutral|x1.5|X|The Large Body jumps, creating a shockwave.}}
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| {{Atk|col=3|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|x2<br>x0.25 (from 2nd hit on)|O|The Large Body falls onto its stomach and slides into nearby opponents.|Used below a certain amount of HP, indicated by an aura around it.}}
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| {{Atk-c}}
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| {{rc|o}}
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| {{rc|{{nihongo|'''Guard'''|ガード|<br>Gādo}}|—|—|Can be used after the Large Body plunges and uses Body Attack.<br>Deflect the Large Body's attack.}}
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| {{rc|{{nihongo|'''Kickback'''|ラッシュバック|<br>Rasshu Bakku|lit. "Rush Back"}}|Physical|x0.5<br>Hit 6: x1.0|Can be used after using Guard.<br>Rapidly attack the Large Body six times, with the final attack launching it into the air.}}
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| {{rc|{{nihongo|'''Full Swing'''|フルスイング|<br>Furu Suingu}}|Physical|x4.0|Can be used when near a Large Body that is airborne, or after using Kickback.<br>Swing the Keyblade wide.}}
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| {{rc|c}}
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| ===''Kingdom Hearts Re:coded''===
| | Again, the Large Body is vulnerable to magic from any angle. |
| {{Atk-o|Rec}}
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| {{Atk|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|{{AT|att}} Aero|Air-toss (low)|1.47 [1.53]|X|Jumps on the spot, creating a shock wave. Doesn't flinch while jumping.}}
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| {{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|{{AT|att}} —|—|1.50 [1.63]|△|Hits its stomach, then charges straight ahead.}}
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| {{Atk-c|rec}}
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| ;Coliseum
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| {{Atk-o|lab}}
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| {{Atk-lab|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|Near (Single)|—|1.5|90%|20%|Early|Hits its stomach, then charges straight ahead.}}
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| {{Atk-lab|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|All|Aero|1.47|80%|4%|Late|Jumps and creates a shock wave upon landing.}}
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| {{Atk-c|lab}}
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| ===''Kingdom Hearts III''===
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| The Large Body is relatively basic. All its attacks can be blocked and countered against, and its '''Body Attack''' and '''Charge''' will break Sora's guard, allowing the use of [[Risk Dodge]]. The Large Body's abdomen automatically blocks all {{c|Physical|element}} element attacks. If it is sent flying into the air, Sora can attack at any angle without his attacks getting deflected. He can alternatively use any [[Keyblade]] that uses [[Formchange]]s that have the [[Guardbreaker]] ability, such as the [[Favorite Deputy]] or [[Wheel of Fate]].
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| Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the '''Charge''' attack repeatedly. This can be stopped by inflicting it with {{c|Freeze|status}}.
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| {{Atk-o|KH3}}
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| {{atk|col=5|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai|}}
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| |Physical
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| |—
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| |1.5 x 2 hits
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| |◯
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| |2
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| |Swings both arms left and right.
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| }}
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| {{atk|col=5|{{nihongo|'''Charge'''|突進|<br>Tosshin}}
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| |Physical
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| |—
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| |2.0
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| |◯ (Risk Dodge)
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| |3
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| |Strikes its belly and rams opponents.
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| }}
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| {{atk|col=5|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha|}}
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| |Physical
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| |—
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| |2.0
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| |△
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| |—
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| |Jumps and generates a shock wave upon landing.
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| }}
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| {{atk|col=5|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku|}}
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| |Physical
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| |—
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| |2.0 per hit
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| |◯ (Risk Dodge)
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| |3
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| |Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
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| |Used below 40% HP, indicated by the Large Body turning red.
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| }}
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| {{Atk-c}}
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| ==Notes and references== | | ==Notes and references== |
| {{reflist}} | | {{reflist|1}} |
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| {{HeartlessDirectory}} | | {{HeartlessDirectory}} |