Editing Large Body
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{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|KH3 | {{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|KH3}} | ||
{{suite|Large Body}} | {{suite|Large Body}} | ||
{{Character | {{Character | ||
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|image=[[File:Large Body KHIII.png|250px]] | |image=[[File:Large Body KHIII.png|250px]] | ||
|FMimage=[[File:Large Body KHIIFM.png|250px]] | |FMimage=[[File:Large Body KHIIFM.png|250px]] | ||
|tab2= | |tab2=KHX | ||
|image2 | |image2=[[File:Large Body KHX.png|250px]] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
Line 19: | Line 17: | ||
|game5=Kingdom Hearts χ | |game5=Kingdom Hearts χ | ||
|game6=Kingdom Hearts III | |game6=Kingdom Hearts III | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Fat Bandit | |||
|s2=Large Armor | |||
|s3=Clay Armor | |||
|s4=Solid Armor | |||
|s5=Land Armor | |||
|s6=Large Snowman | |||
|s7=Huge Snowman | |||
|s8=Ringmaster | |||
|s9=Helmed Body | |||
|journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. | |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. | ||
|journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. | |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. | ||
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|journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand! | |journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand! | ||
|journalKH3=Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.<br><br>Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off. | |journalKH3=Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.<br><br>Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off. | ||
| | |KHHP1=100 | ||
| | |FMHP1=160 | ||
| | |KHHP2=480 | ||
| | |FMHP2=300 | ||
| | |KHATK1=14 | ||
| | |FMATK1=11 | ||
| | |KHATK2=31 | ||
| | |FMATK2=35 | ||
| | |KHDEF1=12 | ||
| | |FMDEF1=10 | ||
| | |KHDEF2=20 | ||
| | |FMDEF2=27 | ||
| | |KHMP1=12 | ||
| | |FMMP1=15 | ||
| | |KHMP2=48 | ||
| | |FMMP2=49 | ||
|KHEXP1=7 | |KHEXP1=7 | ||
| | |KHEXP2=300 | ||
|FMEXP2=180 | |FMEXP2=180 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
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|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
| | |KHgrav=x1.0 | ||
| | |FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref> | ||
| | |KHstop=x1.0 | ||
| | |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref> | ||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
| | |KHreward=(1) HP Ball x8<br>(1) Munny x15, (5) Munny x1, (20) Munny x1<br>Hi-Potion (8%), Spirit Shard (12%), Protera Chain (2%) | ||
|FMreward=(1) HP Ball x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard (10%), Protera Chain (1%) | |||
|FMreward=(1) HP | |||
|KHworld=Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World | |KHworld=Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World | ||
|FMtab=* | |FMtab=* | ||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
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|KHteam34=Heavy Warriors | |KHteam34=Heavy Warriors | ||
|KHnum34=2 | |KHnum34=2 | ||
|COMHP2= | |COMHP2=110 | ||
|COMAP2= | |COMAP2=6 | ||
|COMEXP2=25 | |COMEXP2=25 | ||
|COMHP3= | |COMHP3=120 | ||
|COMAP3=7 | |COMAP3=7 | ||
|COMEXP3=40 | |COMEXP3=40 | ||
|COMHP4= | |COMHP4=130 | ||
|COMAP4= | |COMAP4=9 | ||
|COMEXP4= | |COMEXP4=55 | ||
|COMHP5= | |COMHP5=140 | ||
|COMAP5=10 | |COMAP5=10 | ||
|COMEXP5=70 | |COMEXP5=70 | ||
|COMHP6= | |COMHP6=150 | ||
|COMAP6= | |COMAP6=12 | ||
|COMEXP6= | |COMEXP6=85 | ||
|COM7=r | |COM7=r | ||
|COMHP7= | |COMHP7=160 | ||
|COMAP7= | |COMAP7=14 | ||
|COMEXP7=100 | |COMEXP7=100 | ||
|COM8=r | |COM8=r | ||
|COMHP8= | |COMHP8=170 | ||
|COMAP8=15 | |COMAP8=15 | ||
|COMEXP8= | |COMEXP8=115 | ||
|COM9=r | |COM9=r | ||
|COMHP9= | |COMHP9=180 | ||
|COMAP9= | |COMAP9=17 | ||
|COMEXP9=130 | |COMEXP9=130 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
|COMbliz=x1.0 | |COMbliz=x1.0 | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x0.5 | ||
|COMfree=x1.0 | |||
| | |||
|ability=Guard | |ability=Guard | ||
|desc=Deflect frontal physical attacks and completely nullify damage. | |desc=Deflect frontal physical attacks and completely nullify damage. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=40 | |CP=40 | ||
| | |value=1, 3, 4 | ||
|duel=5 | |duel=5 | ||
|time=6 | |time=6 | ||
|COMworld=Wonderland, Olympus Coliseum, Monstro | |COMworld=Wonderland, Olympus Coliseum, Monstro | ||
|KH2HP=2.5 | |KH2HP=2.5 | ||
|KH2EXP=2.5 | |KH2EXP=2.5 | ||
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|CKH2LV1=20 | |CKH2LV1=20 | ||
|CFM2LV1=25 | |CFM2LV1=25 | ||
|KH2cup1=Pain | |KH2cup1=Pain & Panic Cup | ||
|KH2match11=2 | |KH2match11=2 | ||
|KH2num11=1 | |KH2num11=1 | ||
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|KH2num21=1 | |KH2num21=1 | ||
|CKH2LV3=60 | |CKH2LV3=60 | ||
|KH2cup3=Pain | |KH2cup3=Pain & Panic Paradox Cup | ||
|KH2match31=2 | |KH2match31=2 | ||
|KH2num31=1 | |KH2num31=1 | ||
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|CODSSLVL8=20 | |CODSSLVL8=20 | ||
|CODSScol8=bug | |CODSScol8=bug | ||
|CODSSloc9=Hollow Bastion | |CODSSloc9=Hollow Bastion | ||
|CODSSsec9=B | |CODSSsec9=B | ||
|CODSSLVL9=77 | |CODSSLVL9=77 | ||
|CODSScol9=bug | |CODSScol9=bug | ||
|CODSSloc10=Hollow Bastion | |CODSSloc10=Hollow Bastion II | ||
|CODSSsec10=B | |CODSSsec10=B | ||
|CODSSLVL10=21 | |CODSSLVL10=21 | ||
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|CODlabloc8=Layer 28 | |CODlabloc8=Layer 28 | ||
|CODlabLVL8=40 | |CODlabLVL8=40 | ||
|CODlabreward=HP | |CODlabreward=HP Ball x7-9 | ||
|CODfire=x1.00 | |CODfire=x1.00 | ||
|CODbliz=x1.00 | |CODbliz=x1.00 | ||
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|CODstun=O | |CODstun=O | ||
|CODmagn=X | |CODmagn=X | ||
|CODreward=HP | |CODreward=HP Ball x8-12, Munny x40 | ||
|CODreward1=Panacea (2.00%) | |CODreward1=Panacea (2.00%) | ||
|CODreward2=Sliding Dash (2.00%) | |CODreward2=Sliding Dash (2.00%) | ||
Line 324: | Line 295: | ||
|CODreward4=Slow (2.00%) | |CODreward4=Slow (2.00%) | ||
|CODworld=Traverse Town, Wonderland, Castle Oblivion | |CODworld=Traverse Town, Wonderland, Castle Oblivion | ||
|CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion | |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II | ||
|CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion | |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II | ||
|KH3HP0=3.5 | |KH3HP0=3.5 | ||
|KH3EXP0=2.5 | |KH3EXP0=2.5 | ||
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|KH3reward=HP prize (5) ×2, Munny (10) ×2<br>Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%), Potion (100%)<ref>Large Bodies only drop Potions during the first visit to Olympus.</ref> | |KH3reward=HP prize (5) ×2, Munny (10) ×2<br>Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%), Potion (100%)<ref>Large Bodies only drop Potions during the first visit to Olympus.</ref> | ||
|KH3world=Olympus, Twilight Town, Toy Box, Monstropolis, The Caribbean, The Final World | |KH3world=Olympus, Twilight Town, Toy Box, Monstropolis, The Caribbean, The Final World | ||
}} | }} | ||
The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
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The Large Body's name references the size of the Heartless's round, bloated body. | The Large Body's name references the size of the Heartless's round, bloated body. | ||
==Strategy== | ==Battle== | ||
===''Kingdom Hearts''=== | ===Attacks=== | ||
====''Kingdom Hearts''==== | |||
*'''Mow-Down Attack''': The Large Body swings its arms from side to side, damaging nearby opponents. | |||
*'''Charge''': The Large Body rushes towards a target and deals damage with its stomach. Once its [[HP]] is reduced a set amount, it will gain an aura and use this attack continuously. Use [[Guard]] to block the technique, which will grant Tech Points and temporarily stun the Large Body. A [[Keyblade]] [[attack]] can be used to deflect the charge, but the severe recoil may interfere with [[Sora]]'s movement. | |||
*'''Jumping Shockwave''': The Large Body jumps, creating a shockwave. | |||
<!--check ultimania | |||
*'''Body Attack''': After its HP hits 40% of its total value, the Large Body falls onto its stomach and slides into nearby opponents. The Large Body is immune to all attacks while sliding. | |||
--> | |||
====''Kingdom Hearts Chain of Memories''==== | |||
{{Atk-o|CoM}} | |||
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Large Body}}|The Large Body jumps towards a target and deals damage with its stomach.}} | |||
{{Atk|{{nihongo|'''Earthquake'''|アースクエイク|<br>Āsukueiku}}{{KHCoM}}|Neutral|—|x1.5|{{sleight|Large Body}}|The Large Body jumps, creating an earthquake.}} | |||
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}{{ReCoM}}|Neutral|—|x2.0|{{sleight|Large Body}}|The Large Body jumps, creating a shockwave.}} | |||
{{Atk-c}} | |||
====''Kingdom Hearts II''==== | |||
{{Atk-o|KH2}} | |||
{{Atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kougeki}}|Physical|—|x1.5 (Stage 1)<br>x0.5 (Stage 2)|O|The Large Body swings its arms from side to side, damaging nearby opponents.}} | |||
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}|Physical|—|x2.0|O|The Large Body rushes towards a target and deals damage with its stomach.}} | |||
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}|Neutral|—|x1.5|X|The Large Body jumps, creating a shockwave.}} | |||
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x2<br>x0.25 (from 2nd hit on)|O|The Large Body falls onto its stomach and slides into nearby opponents.}} | |||
{{Atk-c}} | |||
====''Kingdom Hearts Re:coded''==== | |||
{{Atk-o|Rec}} | |||
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}<br>''Attack''|Aero|Air-toss|x1.47 (Normal)<br>x1.53 (Bugged)|X|The Large Body jumps, creating a shockwave.}} | |||
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}<br>''Attack''|Physical|—|x1.50 (Normal)<br>x1.63 (Bugged)|△|The Large Body rushes towards a target and deals damage with its stomach.}} | |||
{{Atk-c}} | |||
====''Kingdom Hearts III''==== | |||
*{{nihongo|'''Mow Down'''|なぎ払い|Nagiharai}} | |||
*{{nihongo|'''Rush'''|突進|Tosshin}} | |||
*{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|Janpingu Shougekiha}} | |||
*{{nihongo|'''Body Attack'''|ボディアタック|Bodi Atakku}} | |||
===Strategy=== | |||
====''Kingdom Hearts''==== | |||
Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult. | Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult. | ||
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If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts''.</ref> | If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts''.</ref> | ||
===''Kingdom Hearts Chain of Memories''=== | ====''Kingdom Hearts Chain of Memories''==== | ||
Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/[[Riku]] must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike. | Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/[[Riku]] must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike. | ||
====''Kingdom Hearts II''==== | |||
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. After attacking a few times, quickly run away. It will go into Berserk mode which can cause heavy damage. Use "Guard", then it will be knocked away. It will then come back and slide across the floor. Use "Kickback", followed by "Full Swing"— [[Reaction Commands]] and it will be defeated. The Large Body is vulnerable to magic from any angle. | |||
===''Kingdom Hearts II''=== | |||
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks | |||
= | ====''Kingdom Hearts III''==== | ||
{{sec-stub}} | |||
===''Kingdom Hearts III''=== | |||
{{ | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |