Editing Large Body
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{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX| | {{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|HD1|HD2}} | ||
{{suite|Large Body}} | {{suite|Large Body}} | ||
{{ | {{Enemy | ||
|name=Large Body | |name=Large Body | ||
|katakana=ラージボディ | |katakana=ラージボディ | ||
Line 7: | Line 7: | ||
|fr=Rondouillard | |fr=Rondouillard | ||
|de=Adowampe | |de=Adowampe | ||
|image=[[File:Large Body | |image=[[File:Large Body KHII.png|250px]] | ||
|FMimage=[[File:Large Body KHIIFM.png|250px]] | |FMimage=[[File:Large Body KHIIFM.png|250px]] | ||
|tab2= | |tab2=KHX | ||
|image2 | |image2=[[File:Large Body KHX.png|250px]] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts: Chain of Memories | ||
|game3=Kingdom Hearts II | |game3=Kingdom Hearts II | ||
|game4=Kingdom Hearts coded | |game4=Kingdom Hearts coded | ||
|game5=Kingdom Hearts χ | |game5=Kingdom Hearts χ | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Fat Bandit | |||
|s2=Large Armor | |||
|s3=Clay Armor | |||
|s4=Solid Armor | |||
|s5=Land Armor | |||
|s6=Large Snowman | |||
|s7=Rowdy Master | |||
|journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. | |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. | ||
|journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. | |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. | ||
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|journalCOD=Plump Heartless whose big, round bellies bounce back most attacks. To take these jiggle-tanks down, you'll need to slip underneath them when they jump, then strike from behind. | |journalCOD=Plump Heartless whose big, round bellies bounce back most attacks. To take these jiggle-tanks down, you'll need to slip underneath them when they jump, then strike from behind. | ||
|journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand! | |journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand! | ||
|KHHP1=160 | |KHHP1=160 | ||
|KHHP2=300 | |KHHP2=300 | ||
|KHATK1=11 | |KHATK1=11 | ||
|KHATK2=35 | |KHATK2=35 | ||
|KHDEF1=10 | |KHDEF1=10 | ||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1=15 | |KHMP1=15 | ||
|KHMP2=49 | |KHMP2=49 | ||
|KHEXP1=7 | |KHEXP1=7 | ||
|KHEXP2=240 | |KHEXP2=240 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x1.0 | |KHfire=x1.0 | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |||
|KHgrav | |KHstop=x1.0 | ||
|KHstop=x1.0 | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(1) HP Ball x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard (12%), Protera Chain (1%) | |||
|KHreward=(1) HP | |KHworld=Wonderland, Olympus Coliseum, Agrabah, Monstro, Hollow Bastion | ||
|KHworld=Wonderland, | |||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
|KHseed11=5 | |KHseed11=5 | ||
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|KHteam34=Heavy Warriors | |KHteam34=Heavy Warriors | ||
|KHnum34=2 | |KHnum34=2 | ||
|COMHP2= | |COMHP2=110 | ||
|COMAP2= | |COMAP2=6 | ||
|COMEXP2=25 | |COMEXP2=25 | ||
|COMHP3= | |COMHP3=120 | ||
|COMAP3=7 | |COMAP3=7 | ||
|COMEXP3=40 | |COMEXP3=40 | ||
|COMHP4= | |COMHP4=130 | ||
|COMAP4= | |COMAP4=9 | ||
|COMEXP4= | |COMEXP4=55 | ||
|COMHP5= | |COMHP5=140 | ||
|COMAP5=10 | |COMAP5=10 | ||
|COMEXP5=70 | |COMEXP5=70 | ||
|COMHP6= | |COMHP6=150 | ||
|COMAP6= | |COMAP6=12 | ||
|COMEXP6= | |COMEXP6=85 | ||
|COM7=r | |COM7=r | ||
|COMHP7= | |COMHP7=160 | ||
|COMAP7= | |COMAP7=14 | ||
|COMEXP7=100 | |COMEXP7=100 | ||
|COM8=r | |COM8=r | ||
|COMHP8= | |COMHP8=170 | ||
|COMAP8=15 | |COMAP8=15 | ||
|COMEXP8= | |COMEXP8=115 | ||
|COM9=r | |COM9=r | ||
|COMHP9= | |COMHP9=180 | ||
|COMAP9= | |COMAP9=17 | ||
|COMEXP9=130 | |COMEXP9=130 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
|COMbliz=x1.0 | |COMbliz=x1.0 | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x0.5 | ||
|COMfree=x1.0 | |||
| | |||
|ability=Guard | |ability=Guard | ||
|desc=Deflect frontal physical attacks and completely nullify damage. | |desc=Deflect frontal physical attacks and completely nullify damage. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=40 | |CP=40 | ||
| | |value=1, 3, 4 | ||
|duel=5 | |duel=5 | ||
|time=6 | |time=6 | ||
|COMworld=Wonderland, Olympus Coliseum, Monstro | |COMworld=Wonderland, Olympus Coliseum, Monstro | ||
|KH2loc1=Beast's Castle | |KH2loc1=Beast's Castle | ||
| | |KH2LVL1=13 | ||
| | |KH2HP1=98 | ||
| | |KH2EXP1=58 | ||
| | |KH2STR1=15 | ||
| | |KH2DEF1=8 | ||
| | |KH2loc2=Olympus Coliseum | ||
| | |KH2LVL2=16 | ||
| | |KH2HP2=110 | ||
| | |KH2EXP2=83 | ||
| | |KH2STR2=17 | ||
| | |KH2DEF2=9 | ||
| | |KH2loc3=Timeless River | ||
|KH2fire= | |KH2LVL3=34 | ||
|KH2bliz= | |KH2HP3=188 | ||
|KH2thun= | |KH2EXP3=398 | ||
|KH2dark= | |KH2STR3=32 | ||
| | |KH2DEF3=18 | ||
|KH2reward= | |KH2loc4=Beast's Castle | ||
|KH2LVL4=36 | |||
|KH2HP4=193 | |||
|KH2EXP4=455 | |||
|KH2STR4=34 | |||
|KH2DEF4=19 | |||
|KH2weapon=x1.0 | |||
|KH2fire=x1.0 | |||
|KH2bliz=x1.0 | |||
|KH2thun=x1.0 | |||
|KH2dark=x1.0 | |||
|KH2other=x1.0 | |||
|KH2reward=(5) HP Ball x4<br>(3) Drive Ball x2<br>Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%) | |||
|KH2world=Beast's Castle, Olympus Coliseum, Timeless River | |KH2world=Beast's Castle, Olympus Coliseum, Timeless River | ||
|KH2cup1=Pain and Panic Cup | |KH2cup1=Pain and Panic Cup | ||
|KH2match11=2 | |KH2match11=2 | ||
|KH2num11=1 | |KH2num11=1 | ||
| | |CKH2LVL1=20 | ||
| | |CKH2HP1=128 | ||
|CKH2EXP1=— | |||
|CKH2STR1=21 | |||
|CKH2DEF1=11 | |||
|KH2cup2=Goddess of Fate Cup | |KH2cup2=Goddess of Fate Cup | ||
|KH2match21=6 | |KH2match21=6 | ||
|KH2num21=1 | |KH2num21=1 | ||
| | |CKH2LVL2=53 | ||
|CKH2HP2=263 | |||
|CKH2EXP2=— | |||
|CKH2STR2=48 | |||
|CKH2DEF2=28 | |||
|KH2cup3=Pain and Panic Paradox Cup | |KH2cup3=Pain and Panic Paradox Cup | ||
|KH2match31=2 | |KH2match31=2 | ||
|KH2num31=1 | |KH2num31=1 | ||
| | |CKH2LVL3=60 | ||
| | |CKH2HP3=293 | ||
|CKH2EXP3=— | |||
|CKH2STR3=54 | |||
|CKH2DEF3=31 | |||
|KH2cup4=Hades Paradox Cup | |KH2cup4=Hades Paradox Cup | ||
|KH2match41=8 | |KH2match41=8 | ||
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|KH2match42=43 | |KH2match42=43 | ||
|KH2num42=2 | |KH2num42=2 | ||
| | |CKH2LVL4=99 | ||
|CKH2HP4=453 | |||
|CKH2EXP4=— | |||
|CKH2STR4=87 | |||
|CKH2DEF4=51 | |||
|CODHP=1.25 | |CODHP=1.25 | ||
|CODSSHP=1.72 | |CODSSHP=1.72 | ||
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|CODSSLVL8=20 | |CODSSLVL8=20 | ||
|CODSScol8=bug | |CODSScol8=bug | ||
|CODSSloc9=Hollow Bastion | |CODSSloc9=Hollow Bastion | ||
|CODSSsec9=B | |CODSSsec9=B | ||
|CODSSLVL9=77 | |CODSSLVL9=77 | ||
|CODSScol9=bug | |CODSScol9=bug | ||
|CODSSloc10=Hollow Bastion | |CODSSloc10=Hollow Bastion II | ||
|CODSSsec10=B | |CODSSsec10=B | ||
|CODSSLVL10=21 | |CODSSLVL10=21 | ||
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|CODlabloc8=Layer 28 | |CODlabloc8=Layer 28 | ||
|CODlabLVL8=40 | |CODlabLVL8=40 | ||
|CODlabreward=HP | |CODlabreward=HP Ball x7-9 | ||
|CODfire=x1.00 | |CODfire=x1.00 | ||
|CODbliz=x1.00 | |CODbliz=x1.00 | ||
Line 318: | Line 290: | ||
|CODstun=O | |CODstun=O | ||
|CODmagn=X | |CODmagn=X | ||
|CODreward=HP | |CODreward=HP Ball x8-12, Munny x40 | ||
|CODreward1=Panacea (2.00%) | |CODreward1=Panacea (2.00%) | ||
|CODreward2=Sliding Dash (2.00%) | |CODreward2=Sliding Dash (2.00%) | ||
Line 324: | Line 296: | ||
|CODreward4=Slow (2.00%) | |CODreward4=Slow (2.00%) | ||
|CODworld=Traverse Town, Wonderland, Castle Oblivion | |CODworld=Traverse Town, Wonderland, Castle Oblivion | ||
|CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion | |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II | ||
|CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion | |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II | ||
}} | }} | ||
The '''Large Body''' is an [[ | The '''Large Body''' is an Emblem [[Heartless]] that appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts coded]]'', and ''[[Kingdom Hearts χ]]''. | ||
==Design== | ==Design== | ||
Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned | Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned Heartless are clothed in a purple sleeveless bodysuit edged in gold trim; the trim also laces up the front of the body suit across a Large Body's big belly. Along with black curl-toe shoes and black silver-trimmed pants, Large Bodies also boast a massive manacle in purple and silver on each wrist; three links of chain dangle from each of them, and are used as effective weapons when the Large Bodies swing back and forth in one of their attacks. They are topped off by a high silver collar that covers their lower face, and a tiny silver wizard hat that ends in a traditional Heartless curl. As per many other Heartless, Large Bodies have shadowed faces and yellow eyes. | ||
The ''[[Kingdom Hearts Final Mix]]'' version of the Large Body has a more muted color scheme that echoes that of the [[Air Soldier]]. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim. | The ''[[Kingdom Hearts Final Mix]]'' version of the Large Body has a more muted color scheme that echoes that of the [[Air Soldier]]. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim. | ||
The Large Body's name references the size of the Heartless's round, bloated body. | The Large Body's name references the size of the Heartless's round, bloated body. | ||
== | ==Battle== | ||
===''Kingdom Hearts''=== | ===Attacks=== | ||
Large | ====''Kingdom Hearts''==== | ||
*'''Mow-Down Attack''': The Large Body swings its arms from side to side, damaging nearby opponents. | |||
*'''Charge''': The Large Body rushes towards a target and deals damage with its stomach. It will constantly use this attack, indicated from it rampaging around with an aura as soon as it hits a certain HP threshold. | |||
*'''Jumping Shockwave''': The Large Body jumps, creating a shockwave. | |||
*'''Body Attack''': After its HP hits 40% of its total value, the Large Body falls onto its stomach and slides into nearby opponents. The Large Body is immune to all attacks while sliding. | |||
====''Kingdom Hearts II''==== | |||
*{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|Nagiharai Kougeki}} | |||
*{{nihongo|'''Rush'''|突進|Tosshin}} | |||
*{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|Janpingu Shougekiha}} | |||
*{{nihongo|'''Body Attack'''|ボディアタック|Bodi Atakku}} | |||
===Strategy=== | |||
====''Kingdom Hearts''==== | |||
Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult. Make use of the [[Guard]] ability—hit {{Button|s}} at the right time when the Large Body uses Charge, or attack just as it's about to hit. This will not only grants Tech Points, but will also temporarily immobilize the Large Body, giving time to run behind it and attack. If Guard has not been obtained use a normal strike to deflect the charge; however, the recoil from deflecting it may present to be a problem depending on the Keyblade Sora is using, and if other elements are present to make the battle more difficult. | |||
Later in the game, when Sora gains access to [[High Jump]], jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above. | |||
In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. Magic attacks can be used at any angle to deal damage. | |||
If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Body Attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Body Attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down attack in ''Kingdom Hearts''.</ref> | |||
====''Kingdom Hearts: Chain of Memories''==== | |||
Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/Riku must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike. | |||
====''Kingdom Hearts II''==== | |||
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. After attacking a few times, quickly run away. It will go into Berserk mode which can cause heavy damage. Use "Guard", then it will be knocked away. It will then come back and slide across the floor. Use "Kickback", followed by "Full Swing"—and it will be defeated. The Large Body is vulnerable to magic from any angle. | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|1}} | ||
{{-}} | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |