Editing Large Body

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{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|KH3|DR|MOM}}
{{Heartless
{{suite|Large Body}}
|KHfire    = x1.0
{{Character
|name     = Large Body
|name=Large Body
|image     = [[Image:Kh-large-body.jpg|250px]]
|katakana=ラージボディ
|game      = Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts II
|romaji=Rāji Bodi
|type     = Emblem Heartless
|fr=Rondouillard
|KHHP1     = 160
|de=Adowampe
|KHHP2     = 300
|image=[[File:Large Body KHIII.png|250px]]
|KHATK1   = 11
|FMimage=[[File:Large Body KHIIFM.png|250px]]
|KHATK2   = 35
|tab2=KHCOM
|KHDEF1   = 10
|image2=[[File:Large Body KHCOM.png]]
|KHDEF2   = 27
|tab3=KHX
|KHMP1     = 0
|image3=[[File:Large Body KHX.png|250px]]
|KHMP2     = 0
|game1=Kingdom Hearts
|KHEXP1   = 7
|game2=Kingdom Hearts Chain of Memories
|KHEXP2   = 240
|game3=Kingdom Hearts II
|KHweapon  = x1.0
|game4=Kingdom Hearts coded
|KHbliz   = x1.0
|game5=Kingdom Hearts χ
|KHthun   = x1.0
|game6=Kingdom Hearts III
|KHgrav   = x0.8
|game7=Kingdom Hearts Dark Road
|KHstop   = x0.6
|game8=Kingdom Hearts Melody of Memory
|KHko     = x1.0
|type=Emblem Heartless
|KHother   = x1.0
|spec=Heartless
|KHreward = HP Balls, Munny, Hi-Potion 4%, Spirit Shard 12%, Protera Chain 1%
|journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
|COMfire   = 0
|journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.
|ability   = Guard
|journalKH2=It will block attacks dealt from the front, so a good option is to perform a series of combos from behind, finishing with Full Swing.<br>When enraged it will repeatedly tackle its target. That's the time to use reaction commands. Use Kickback to finish the battle!
|desc     = Deflect frontal physical attacks and completely nullify damage
|journalCOD=Plump Heartless whose big, round bellies bounce back most attacks. To take these jiggle-tanks down, you'll need to slip underneath them when they jump, then strike from behind.
|duration = 1 Reload
|journalUX=With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand!
|CP       = 40
|journalKH3=Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.<br><br>Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off.
|world    = Wonderland, Olympus Coliseum, Monstro
|KHJPHP1=100
|HP2      = 0
|KHHP1=160
|AP2      = 0
|KHJPHP2=480
|EXP2      = 0
|KHHP2=300
|HP3      = 0
|KHJPATK1=14
|AP3      = 0
|KHATK1=11
|EXP3      = 0
|KHJPATK2=31
|HP4      = 0
|KHATK2=35
|AP4      = 0
|KHJPDEF1=12
|EXP4      = 0
|KHDEF1=10
|HP5      = 0
|KHJPDEF2=20
|AP5      = 0
|KHDEF2=27
|EXP5      = 0
|KHJPMP1=12
|HP6      = 0
|KHMP1=15
|AP6      = 0
|KHJPMP2=48
|EXP6      = 0
|KHMP2=49
|COMphys  = 0
|KHEXP1=7
|COMneut  = 0
|KHJPEXP2=300
|COMspec  = 0
|KHEXP2=240
|COMother = 0
|FMEXP2=180
|COMbliz  = 0
|KHweapon=x1.0
|COMthun  = 0
  |KHfire=x1.0
|COMaero  = 0
|KHbliz=x1.0
|moogle    = 16
|KHthun=x1.0
|KH2fire  = 0
|KHJPgrav=x1.0
|KH2loc1  = Beast's Castle
|KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KH2LVL1  = 0
|KHJPstop=x1.0
|KH2HP1    = 0
|KHstop=x1.0<ref>x0.6 after rescue.</ref>
|KH2EXP1  = 58
|KHko=x1.0
|KH2STR1  = 0
|KHother=x1.0
|KH2DEF1  = 0
  |KHJPreward=(1) HP prize x8<br>(1) Munny x15, (5) Munny x1, (20) Munny x1<br>Hi-Potion (8%), Spirit Shard (12%), Protera Chain (2%)
|KH2loc2  = Olympus Coliseum
|KHreward=(1) HP prize x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard (12%), Protera Chain (1%)
|KH2LVL2  = 0
|FMreward=(1) HP prize x8<br>(1) Munny x15, (20) Munny x1<br>Hi-Potion (4%), Spirit Shard (10%), Protera Chain (1%)
|KH2HP2    = 0
|KHworld=Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World
|KH2EXP2  = 83
|JPtab=*
|KH2STR2  = 0
|FMtab=*
|KH2DEF2  = 0
|KHcup1=Phil Cup
|KH2loc3  = Timeless River
|KHseed11=5
|KH2LVL3  = 0
|KHteam11=Nightwalkers
|KH2HP3    = 0
|KHnum11=1
|KH2EXP3  = 398
|KHseed12=3
|KH2STR3  = 0
|KHteam12=Indomitable
|KH2DEF3  = 0
|KHnum12=2
|KH2loc4  = Beast's Castle (Second Visit)
|KHcup2=Pegasus Cup
|KH2LVL4  = 0
|KHseed21=7
|KH2HP4    = 0
|KHteam21=Sluggers
|KH2EXP4  = 455
|KHnum21=2
|KH2STR4  = 0
|KHseed22=2
|KH2DEF4  = 0
|KHteam22=Giant Impact
|KH2weapon = 0
|KHnum22=2
|KH2bliz  = 0
|KHcup3=Hades Cup
|KH2thun  = 0
|KHseed31=41
|KH2dark  = 0
|KHteam31=Bad Union
|KH2other = 0
|KHnum31=1
|KH2reward = 2 Large HP Orbs, 4 Large Drive Orbs, Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%)
|KHseed32=19
|KHteam32=The Large Trio
|KHnum32=3
|KHseed33=17
|KHteam33=False Angels
|KHnum33=2
|KHseed34=13
|KHteam34=Heavy Warriors
|KHnum34=2
|COMHP2=109
|COMAP2=5
|COMEXP2=25
|COMHP3=119
|COMAP3=7
|COMEXP3=40
|COMHP4=129
|COMAP4=8
|COMEXP4=50
|COMHP5=139
|COMAP5=10
|COMEXP5=70
|COMHP6=148
|COMAP6=11
|COMEXP6=80
|COM7=r
|COMHP7=158
|COMAP7=13
|COMEXP7=100
|COM8=r
|COMHP8=168
|COMAP8=15
|COMEXP8=100
|COM9=r
|COMHP9=178
|COMAP9=16
|COMEXP9=130
|COMphys=x1.0<ref name="front">x0 when attacking the front.</ref>
|COMfire=x1.0
|COMbliz=x1.0
|COMthun=x1.0
|COMneut=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOMHP2=80
|ReCOMAP2=7
|ReCOMEXP2=25
|ReCOMHP3=90
|ReCOMAP3=9
|ReCOMEXP3=40
|ReCOMHP4=105
|ReCOMAP4=10
|ReCOMEXP4=50
|ReCOMHP5=110
|ReCOMAP5=12
|ReCOMEXP5=70
|ReCOMHP6=120
|ReCOMAP6=13
|ReCOMEXP6=80
|ReCOM7=r
|ReCOMHP7=130
|ReCOMAP7=15
|ReCOMEXP7=100
|ReCOM8=r
|ReCOMHP8=140
|ReCOMAP8=17
|ReCOMEXP8=100
|ReCOM9=r
|ReCOMHP9=150
|ReCOMAP9=18
|ReCOMEXP9=130
|ReCOMphys=x1.0
|ReCOMmagn=△
|ReCOMfree=O
|ability=Guard
|desc=Deflect frontal physical attacks and completely nullify damage.
|duration=1 reload
|CP=40  
|COMMP=16
|ReCOMMP=26
|COMrate=2%
|duel=5
|time=6
|COMworld=Wonderland, Olympus Coliseum, Monstro
|COMriku=Wonderland
|KH2HP=2.5
|KH2EXP=2.5
|FM2EXP=2
|KH2loc1=Beast's Castle
|KH2enc1=Episode 1
|KH2LV1=13
|KH2loc2=Beast's Castle
|KH2enc2=Episode 2
|KH2LV2=36
|KH2loc3=Olympus Coliseum
|KH2enc3=Episode 1
|KH2LV3=16
|KH2loc4=Timeless River
|KH2enc4=Post-1000 Heartless
|KH2LV4=34
|KH2phys=×1.0
|KH2fire=×1.0
  |KH2bliz=×1.0
|KH2thun=×1.0
|KH2dark=×1.0
|KH2neut=×1.0
|KH2reward=HP prize (5) ×2, Drive prize (3%) ×4<br>Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%)
|FM2reward=HP prize (5) ×2, Drive prize (3%) ×2<br>Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%)
|KH2world=Beast's Castle, Olympus Coliseum, Timeless River
|FM2tab=*
|CKH2HP=2.5
|CKH2LV1=20
|CFM2LV1=25
|KH2cup1=Pain and Panic Cup
|KH2match11=2
|KH2num11=1
|CKH2LV2=53
|CFM2LV2=55
|KH2cup2=Goddess of Fate Cup
|KH2match21=6
|KH2num21=1
|CKH2LV3=60
|KH2cup3=Pain and Panic Paradox Cup
|KH2match31=2
|KH2num31=1
|CKH2LV4=99
|CFM2LV4=99FM
|KH2cup4=Hades Paradox Cup
|KH2match41=8
|KH2num41=1
|KH2match42=43
|KH2num42=2
|CFM2tab=*
|CODHP=1.25
|CODSSHP=1.72
|CODEXP=2.50
|CODDEF=0.25
|CODloc1=Traverse Town
|CODLVL1=8
|CODloc2=Traverse Town
|CODenc2=Questploration
|CODLVL2=23
|CODloc3=Wonderland
|CODLVL3=14
|CODloc4=Wonderland
|CODenc4=Giant
|CODLVL4=30
|CODloc5=Wonderland
|CODenc5=Questploration
|CODLVL5=23
|CODloc6=Castle Oblivion
|CODLVL6=63
|CODSSloc1=Destiny Islands
|CODSSsec1=B
|CODSSLVL1=20
|CODSScol1=bug
|CODSSloc2=Traverse Town
|CODSSsec2=C
|CODSSLVL2=8
|CODSScol2=bug
|CODSSloc3=Traverse Town
|CODSSsec3=E
|CODSSLVL3=20
|CODSScol3=bug
|CODSSloc4=Traverse Town
|CODSSsec4=F
|CODSSLVL4=62
|CODSScol4=bug
|CODSSloc5=Wonderland
|CODSSsec5=A
|CODSSLVL5=14
|CODSScol5=bug
|CODSSloc6=Wonderland
|CODSSsec6=B
|CODSSrow6=2
|CODSSflr6=1
|CODSSLVL6=15
|CODSSflr6b=1
|CODSSLVL6b=14
|CODSScol6b=bug
|CODSSloc7=Wonderland
|CODSSsec7=C
|CODSSLVL7=14
|CODSScol7=bug
|CODSSloc8=Wonderland
|CODSSsec8=D
|CODSSLVL8=20
|CODSScol8=bug
|CODSSloc9=Hollow Bastion Part I
|CODSSsec9=B
|CODSSLVL9=77
|CODSScol9=bug
|CODSSloc10=Hollow Bastion Part II
|CODSSsec10=B
|CODSSLVL10=21
|CODSScol10=bug
|COD2Dloc1=Traverse Town
|COD2DLVL1=8
|CODlabHP=2.5
|CODlabDEF=0.25
|CODlabEXP=1.5
|CODlabloc1=Layers 3-4
|CODlabLVL1=20
|CODlabloc2=Layers 6-10
|CODlabLVL2=25
|CODlabloc3=Layers 12-14
|CODlabLVL3=27
|CODlabloc4=Layers 16-17
|CODlabLVL4=35
|CODlabloc5=Layers 19-20
|CODlabLVL5=35
|CODlabloc6=Layer 21
|CODlabLVL6=37
|CODlabloc7=Layers 23-24
|CODlabLVL7=37
|CODlabloc8=Layer 28
|CODlabLVL8=40
|CODlabreward=HP prize x7-9
|CODfire=x1.00
|CODbliz=x1.00
|CODthun=x1.00
|CODaero=x1.00
|CODigni=O
|CODfree=O
|CODjolt=O
|CODtoss=O
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=X
|CODreward=HP prize x8-12, Munny x40
|CODreward1=Panacea (2.00%)
|CODreward2=Sliding Dash (2.00%)
|CODreward3=Spark Dash (2.00%)
|CODreward4=Slow (2.00%)
|CODworld=Traverse Town, Wonderland, Castle Oblivion
|CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion Part I, Hollow Bastion Part II
|CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion Part I, Hollow Bastion Part II
|KH3HP0=3.5
|KH3EXP0=2.5
|KH3loc1=Olympus
|KH3LV1=4
|KH3loc2=Olympus
|KH3enc2=B
|KH3LV2=14
|KH3loc3=Olympus
|KH3enc3=C
|KH3LV3=22
|KH3loc4=Olympus
|KH3enc4=D
|KH3LV4=30
|KH3loc5=Twilight Town
|KH3LV5=10
|KH3loc6=Twilight Town
|KH3enc6=C
|KH3LV6=16
|KH3loc7=Twilight Town
|KH3enc7=D
|KH3LV7=24
|KH3loc8=Toy Box
|KH3LV8=12
|KH3loc9=Toy Box
|KH3enc9=B
|KH3LV9=16
|KH3loc10=Toy Box
|KH3enc10=C
|KH3LV10=24
|KH3loc11=Toy Box
|KH3enc11=D
|KH3LV11=32
|KH3loc12=Monstropolis
|KH3LV12=24
|KH3loc13=Monstropolis
|KH3enc13=C
|KH3LV13=28
|KH3loc14=Monstropolis
|KH3enc14=D
|KH3LV14=36
|KH3loc15=The Caribbean
|KH3LV15=34
|KH3loc16=The Caribbean
|KH3enc16=D
|KH3LV16=40
|KH3loc17=The Caribbean
|KH3enc17=Battlegate 10
|KH3LV17=60
|KH3loc18=The Final World
|KH3LV18=42
|KH3phys=×1.0
|KH3fire=×1.0
|KH3bliz=×1.0
|KH3thun=×1.0
|KH3water=×1.0
|KH3aero=×1.0
|KH3dark=×1.0
|KH3neutral=×1.0
|KH3rapid=×1.0
|KH3free=◯
|KH3elec=◯
  |KH3stun=◯
|KH3hunny=◯
|KH3reac=0
|KH3rev=—
|KH3att=×1.1
|KH3dam=—
|KH3reward=HP prize (5) ×2, Munny (10) ×2<br>Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%), Potion (100%)<ref>Large Bodies only drop Potions during the first visit to Olympus.</ref>
|KH3world=Olympus, Twilight Town, Toy Box, Monstropolis, The Caribbean, The Final World
|DRep1=Episode 2
|DRep1r=2
|DRslv1=22|DRsbp1=95
|DRslv2=42|DRsbp2=380
|DRep3=Episode 3|DRep3r=2
|DRslv3=33|DRsbp3=190
|DRslv4=45|DRsbp4=432
|DRep5=Episode 4
|DRslv5=42|DRsbp5=380
|DRw1=Agrabah|DRw1r=2
|DRwrank1=★★★|DRwlv1=33<ref name="LVL">42 prior to August 12, 2020.</ref>|DRwbp1=190<ref name="BP">380 prior to August 12, 2020.</ref>
|DRwrank2=★★★★|DRwlv2=45|DRwbp2=432
|DRw3=Wonderland|DRw3r=3
|DRwrank3=★★|DRwlv3=22|DRwbp3=95
|DRwrank4=★★★|DRwlv4=33<ref name="LVL" />|DRwbp4=190<ref name="BP" />
|DRwrank5=★★★★|DRwlv5=45|DRwbp5=432
|DRe1=Winning Streak
|DRelv1=20|DRebp1=84
|DRe2=Daily Challenge
|DRelv2=20|DRebp2=84
|DRt1=11-19
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=22|DRtbp1=95
|DRt2=21-29
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=33|DRtbp2=190
|DRt3=31-49
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=45|DRtbp3=432
|DRt4=51-69
|DRtper4=1, 3, 5
|DRtlv4=45|DRtbp4=432
|DRt5=51-89
|DRtper5=2, 4
|DRtlv5=45|DRtbp5=432
|DRmag=Weak
|DRlightning=Weak
|DRwind=Resist
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=HP +1
|DRpass3=Defense +1
|DRpass4=Strength +1
|MOMattack=Strong
|MOMground1=Multi-Attack
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Very&nbsp;Small&nbsp;Wish}}, {{ns|Game|Monstrous&nbsp;Monstro}}, {{ns|Game|Captain&nbsp;Hook's&nbsp;Pirate&nbsp;Ship}}, {{ns|Game|Pirate's&nbsp;Gigue}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Magical&nbsp;Mystery}}, {{ns|Game|Waltz&nbsp;of&nbsp;the&nbsp;Damned}}, {{ns|Game|Dance&nbsp;of&nbsp;the&nbsp;Daring}}, {{ns|Game|The Underworld (track)|The&nbsp;Underworld}}, {{ns|Game|What&nbsp;Lies&nbsp;Beneath}}, {{ns|Game|Rowdy&nbsp;Rumble}}, {{ns|Game|What&nbsp;A&nbsp;Surprise?!}}, {{ns|Game|Happy&nbsp;Holidays!}}, {{ns|Game|Rage&nbsp;Awakened}}, {{ns|Game|Secret&nbsp;of&nbsp;Neverland}}, {{ns|Game|Crossing&nbsp;to&nbsp;Neverland}}, {{ns|Game|Fight&nbsp;and&nbsp;Away}}, {{ns|Game|Vector&nbsp;to&nbsp;the&nbsp;Heavens}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Sora (track)|Sora&nbsp;&#8209;&nbsp;Allegro&nbsp;con&nbsp;brio}}, {{ns|Game|Destati}}, {{ns|Game|Beauty&nbsp;and&nbsp;the&nbsp;Beast}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.


==Design==
{{nihongo|'''Large Bodies'''|ラージボディ|Rājibodei}} are enemies from the ''[[Kingdom Hearts|Kingdom Hearts games]]''. Their first appearance in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' is in the Lotus Forest in [[Wonderland]]. They are one step up from a [[Armored Knight]] and one step down from a [[Air Soldier]]. Another version of the Large Body Heartless is the [[Fat Bandit]] which is later introduced in [[Agrabah]]. Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult. They increase HP near the end of the game and you can find them in almost every world throughout the whole game.
Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned [[Heartless]] are clothed in a purple sleeveless bodysuit edged in gold trim; the trim also laces up the front of the body suit across a Large Body's big belly. Along with black curl-toe shoes and black silver-trimmed pants, Large Bodies also boast a massive manacle in purple and silver on each wrist; three links of chain dangle from each of them, and are used as effective weapons when the Large Bodies swing back and forth in one of their attacks. They are topped off by a high silver collar that covers their lower face, and a tiny silver wizard hat that ends in a traditional Heartless curl.  As per many other Heartless, Large Bodies have shadowed faces and yellow eyes, but it also has a dark zigzagged mouth.


The ''[[Kingdom Hearts Final Mix]]'' version of the Large Body has a more muted color scheme that echoes that of the [[Air Soldier]]. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim.
==Journal Entry==
===''Kingdom Hearts''===
''Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.''


In ''[[Kingdom Hearts III]]'', the Large Body's shoulders are more noticeably spiked.
===''Kingdom Hearts: Chain of Memories''===
''A rotund Heartless.''


The Large Body's name references the size of the Heartless's round, bloated body.
''The Large Body repels frontal attacks with its jiggly belly.''


==Strategy==
''Sometimes it throws its weight around and shakes the ground, so jumping is key.''
===''Kingdom Hearts''===
Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult.


Later in the game, when Sora gains access to [[High Jump]], jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above.
===''Kingdom Hearts II''===
''It will block attacks dealt from the front, so a good option is to perform a series of combos from behind, finishing with Full Swing.''


In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. [[Magic]] attacks can be used at any angle to deal damage.
''When enraged it will repeatedly tackle it's target. That's the time to use reaction commands. Use Kickback to finish the battle!''


If timed correctly, Sora can earn [[Tech Points]] for blocking attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in ''Kingdom Hearts''.</ref>
==Strategy==
{{atk-o|kh1}}
===''Kingdom Hearts''===
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|None|x0.1|6|Repellable<br>(Recoil: 30)|Alternately swings both arms.}}
For ''Kingdom Hearts'', since there are no reaction commands, you will have to make use of the '''Guard''' ability - hit the Square button at the right time when the Large Body rams into you. Or attack just as it's about to hit you. This will not only give you an amount of Tech Points; it will also temporarily immobilize the Large Body, giving you time to run to its back and hit it. Later in the game, when you have the '''High Jump''' ability, use it to your advantage: jump over its head and hit it to save time.
{{atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|None|x0.3{{KH}}<br>x0.2{{FM}}|8|Repellable<br>(Recoil: 30)|Stoops down and thrusts with its belly.}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|None|x0.3{{KH}}<br>x0.1{{FM}}|8|Repellable<br>(Recoil: 90)|Slaps its belly, then chases and rams the opponent.|Used repeatedly at low HP, indicated by an aura around it.}}
{{atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha}}|None|—|6|—|Makes a small jump and lands on its feet to create a shock wave on the ground.}}
{{atk-c|kh1}}


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/[[Riku]] must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike.
Since Large Bodies deflect attacks to their front, it's hard to land a hit. The player should use magic attacks to deal HP damage or attack the Large Body from the back. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora or Riku if they're on the ground.


;Deck
{{CoMDeck
|card1=Large Body
|v11=O|v13=O|v14=O
|card2=Large Body
|v21=O|v23=O|v24=O
|enemy=*
}}
;Attacks
{{Atk-o|CoM}}
{{Atk|{{nihongo|'''Earthquake'''|アースクエイク|<br>Āsukueiku}}{{KHCoM}}|Neutral|—|x1.5|{{sleight|Large Body|com=*}}|The Large Body jumps, creating an earthquake. The attack hits at any distance, as long as the opponent is on the ground.}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Large Body|com=*}}{{sleight|Large Body}}|The Large Body crosses its hands in front of its body, then jumps and lands on his belly.}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}{{ReCoM}}|Neutral|—|x2.0|{{sleight|Large Body}}|The Large Body jumps, creating a shockwave.}}
{{Atk-c|com}}
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks and cannot be dragged by [[Magnet]] spells as long as it is on the ground. When reduced to 40% HP, the Large Body glows and exclusively casts '''Body Attack''', which can cause heavy damage. Use the "Guard" [[Reaction Command]], then it will be knocked away. It will then come back and slide across the floor. Use "Kickback" then "Full Swing" to easily defeat it. The Large Body is vulnerable to magic from any angle.
When you enter the battle, quickly run to its back (as the Large Body is immune to frontal attacks). After 5 swipes of your Keyblade, get ready to run away! It will go into Berserk mode and try to badly hurt you. Use '''Guard''', then it will be knocked away. It will then come back and slide across the floor. Use '''Kickback''', followed by '''Full Swing''' - and it will be defeated.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kougeki}}|Physical|x1.5 (Stage 1)<br>x0.5 (Stage 2)|O|The Large Body swings its arms from side to side, damaging nearby opponents.}}
{{Atk|col=3|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|Physical|x2.0|O|The Large Body rushes towards a target and deals damage with its stomach.}}
{{Atk|col=3|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}|Neutral|x1.5|X|The Large Body jumps, creating a shockwave.}}
{{Atk|col=3|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|x2<br>x0.25 (from 2nd hit on)|O|The Large Body falls onto its stomach and slides into nearby opponents.|Used below a certain amount of HP, indicated by an aura around it.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Guard'''|ガード|<br>Gādo}}|—|—|Can be used after the Large Body plunges and uses Body Attack.<br>Deflect the Large Body's attack.}}
{{rc|{{nihongo|'''Kickback'''|ラッシュバック|<br>Rasshu Bakku|lit. "Rush Back"}}|Physical|x0.5<br>Hit 6: x1.0|Can be used after using Guard.<br>Rapidly attack the Large Body six times, with the final attack launching it into the air.}}
{{rc|{{nihongo|'''Full Swing'''|フルスイング|<br>Furu Suingu}}|Physical|x4.0|Can be used when near a Large Body that is airborne, or after using Kickback.<br>Swing the Keyblade wide.}}
{{rc|c}}


===''Kingdom Hearts Re:coded''===
==Appearances==
{{Atk-o|Rec}}
===''Kingdom Hearts''===
{{Atk|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|{{AT|att}} Aero|Air-toss (low)|1.47 [1.53]|X|Jumps on the spot, creating a shock wave. Doesn't flinch while jumping.}}
*[[Wonderland]]
{{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|{{AT|att}} —|—|1.50 [1.63]|△|Hits its stomach, then charges straight ahead.}}
*[[Olympus Coliseum]]
{{Atk-c|rec}}
*[[Traverse Town]]
*[[Monstro]]
*[[Hollow Bastion]]
*[[Agrabah]]


;Coliseum
===''Kingdom Hearts II''===
{{Atk-o|lab}}
*[[Beast's Castle]]
{{Atk-lab|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|Near (Single)|—|1.5|90%|20%|Early|Hits its stomach, then charges straight ahead.}}
*[[Olympus Coliseum]]
{{Atk-lab|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|All|Aero|1.47|80%|4%|Late|Jumps on the spot, creating a shock wave.}}
{{Atk-c|lab}}


===''Kingdom Hearts III''===
===''Kingdom Hearts coded''===
The Large Body is relatively basic. All its attacks can be blocked and countered against, and its '''Body Attack''' and '''Charge''' will break Sora's guard, allowing the use of [[Risk Dodge]]. The Large Body's abdomen automatically blocks all {{c|Physical|element}} element attacks. If it is sent flying into the air, Sora can attack at any angle without his attacks getting deflected. He can alternatively use any [[Keyblade]] that uses [[Formchange]]s that have the [[Guardbreaker]] ability, such as the [[Favorite Deputy]] or [[Wheel of Fate]].
A Large Body was seen in a screenshot from ''[[Kingdom Hearts coded]]''.


Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the '''Charge''' attack repeatedly. This can be stopped by inflicting it with {{c|Freeze|status}}.
==Card==
{{Atk-o|KH3}}
{{InfoEnemyCard
{{atk|col=5|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai|}}
|name=Large Body
|Physical
|ability=Guard
|—
|desc=Deflect frontal physical attacks and completely <br>nullify damage.
|1.5 x 2 hits
|duration=1 reload
|◯
|2
|Swings both arms left and right.
}}
}}
{{atk|col=5|{{nihongo|'''Charge'''|突進|<br>Tosshin}}
|Physical
|—
|2.0
|◯ (Risk Dodge)
|3
|Strikes its belly and rams opponents.
}}
{{atk|col=5|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha|}}
|Physical
|—
|2.0
|△
|—
|Jumps and generates a shock wave upon landing.
}}
{{atk|col=5|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku|}}
|Physical
|—
|2.0 per hit
|◯ (Risk Dodge)
|3
|Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
|Used below 40% HP, indicated by the Large Body turning red.
}}
{{Atk-c}}
==Notes and references==
{{reflist}}


{{HeartlessDirectory}}
==Gallery==
<gallery>
Image:Final Mix Large Body.png|A Large Body as it appears in ''[[Kingdom Hearts: Final Mix]]''.
</gallery>
[[Category: Emblem Heartless]]
[[Category:Kingdom Hearts Enemies]]
[[Category:Kingdom Hearts: Chain of Memories enemies]]

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