Editing Labyrinth
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{{Game|KHC|RCO}} | {{Game|KHC|RCO}} | ||
[[File:Olympus Coliseum 04 KHREC.png|300px| | {{Images|gameplay image; Menace; plot}} | ||
The | {{Area | ||
|name=Labyrinth | |||
|RCOimage=[[File:Olympus Coliseum 04 KHREC.png|300px]] | |||
|es=Laberinto | |||
|world=Olympus Coliseum | |||
|game1=Kingdom Hearts coded | |||
}} | |||
The '''labyrinth''', or '''glitched Coliseum''', is an area within [[Olympus Coliseum]]'s [[Keyhole]] that appears in ''[[Kingdom Hearts coded]]'' and ''[[Kingdom Hearts Re:coded]]''. It initially contains five floors known as "layers", but completing these unlocks fifteen layers that can in turn be completed to unlock a total of thirty layers. In the labyrinth, gameplay transforms into a turn-based battle system. | |||
Along the way, [[Data-Sora]] find several pieces of information explaining the new mechanics, called '''Hercules Memos''' (or '''shreds of wisdom''' in ''[[Kingdom Hearts Re:coded]]''). | |||
Along the way, [[Data-Sora]] find several pieces of information explaining the new mechanics, called '''Hercules Memos''' | |||
==Story== | ==Story== | ||
Line 14: | Line 19: | ||
==Mechanics== | ==Mechanics== | ||
While in the field, [[Data-Sora]] retains all movement abilities but has no combat capabilities, except striking with the [[Keyblade]]. A typical layer contains several rooms with corridors connecting them. Each room is affected by the [[Bug Level]], which indicates the amount of [[Bug Blox]] in the room and determines the strength of that room's enemies. Destroying [[Bug Blox]] and defeating [[Heartless]] reduces the Bug Level, which weakens enemies, earns bonus score points and converts Metal and Danger Blox into Normal and Prize Blox. To advance to the next layer, Data-Sora must find and examine the warp point, usually hidden beneath a pile of Bug Blox. At the end of each layer, a score is given based on the amount of [[score prizes]] obtained | While in the field, [[Data-Sora]] retains all movement abilities but has no combat capabilities, except striking with the [[Keyblade]]. A typical layer contains several rooms with corridors connecting them. Each room is affected by the [[Bug Level]], which indicates the amount of [[Bug Blox]] in the room and determines the strength of that room's enemies. Destroying [[Bug Blox]] and defeating [[Heartless]] reduces the Bug Level, which weakens enemies, earns bonus score points and converts Metal and Danger Blox into Normal and Prize Blox. To advance to the next layer, Data-Sora must find and examine the warp point, usually hidden beneath a pile of Bug Blox. At the end of each layer, a score is given based on the amount of [[score prizes]] obtained.<!-- Verify: Lowering the difficulty reduces the value of rewards obtained at the end of the labyrinth. --> Save rooms are found between certain layers. | ||
To initiate a battle, Data-Sora must come into contact or strike an enemy with the Keyblade. If Data-Sora attacks an enemy from the back, he will trigger a pre-emptive attack, giving him an extra turn at the start of the battle. However, if an enemy attacks Data-Sora from the back, Data-Sora will be caught in a back attack, giving the enemy an extra turn at the start of the battle. Swirling shadows, known as '''{{a|menace}}s''', contain powerful enemies that pursue Data-Sora even if he is in another room or corridor. | |||
In combat, most abilities and the Loot Cheat are disabled since battles are entirely turn-based. Data-Sora can perform a regular attack by pressing {{button|dsa}} and can string combos up to three hits by pressing {{button|dsa}} when prompted. When an enemy attacks, blocking can be achieved by pressing {{button|dsy}} when prompted, halving the damage taken. Holding down {{button|shoulderr}}, allows the party to attempt to escape the battle. Team combat with [[party members]], such as [[Hercules]] or [[Cloud]], is similar to individual combat, though [[Game Over]] is only achieved when [[Data-Sora]]'s health is fully depleted. Some techniques are exclusive to [[Data-Sora]], including [[compiled command]]s and [[license]]s. However, all characters can perform a unique, individual '''{{a|special attack}}''', which randomly replaces a standard combo attack: | |||
=== | {|class="wikitable" width="60%" | ||
|-bgcolor="#87ceeb" | |||
|width="35%" style="text-align:center"|'''Ability''' | |||
|- | |width="10%" style="text-align:center"|'''User''' | ||
|width="40%" style="text-align:center"|'''Description''' | |||
|-bgcolor="#e6e6fa" | |||
|'''[[Boiling Point]]''' | |||
| | |||
|[[Data-Sora]] | |[[Data-Sora]] | ||
|Deals a series of strikes to enemies. | |Deals a series of strikes to enemies. | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''[[Zero to Hero]]''' | |||
|[[Hercules]] | |[[Hercules]] | ||
|Deals an attack to an entire row of enemies. | |Deals an attack to an entire row of enemies. | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''[[Omnislash]]''' | |||
|[[Cloud]] | |[[Cloud]] | ||
|Deals many hits on one or more enemies. | |Deals many hits on one or more enemies. | ||
|-bgcolor="#e6e6fa" | |||
|} | |} | ||
== | ==Save Rooms== | ||
Save rooms appear after layers 01, 02, 03, 04, 05, 09, 10, 13, 14, 15, 18, 20, 22, 24, 25, 27, and 29. | |||
{{Minigames}} | {{Minigames}} | ||
[[Category:Olympus Coliseum]] | [[Category:Olympus Coliseum]] |