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| | {{Expand|create=everything}} |
| | {{Images|Menace}} |
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| {{Game|KHC|RCO}} | | {{Game|KHC|RCO}} |
| [[File:Olympus Coliseum 04 KHREC.png|300px|thumb|Background of the Labyrinth.]]
| | The '''labyrinth''' appears in ''[[Kingdom Hearts coded]]'', in [[Olympus Coliseum]]. It consists of many '''layers''', which act as different floors. While in the labyrinth, gameplay is changed completely to a turn-based battle type. |
| The {{nihongo|'''Labyrinth'''|迷宮|Meikyū}}, or '''glitched Coliseum''', is an area within [[Olympus Coliseum]]'s [[Keyhole]] that appears in ''[[Kingdom Hearts coded]]''. It is home to the {{nihongo|'''Turn-based RPG style'''|ターン制RPG風|Tān-sei RPG-fu}} gameplay mode. | |
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| During the first visit, only five floors, called {{nihongo|'''Layers'''|レイヤー|Reiyā}}, can be explored. After completing the story, a total of fifteen layers are available, and upon clearing those, a total of thirty layers become available.
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| Along the way, [[Data-Sora]] find several pieces of information explaining the new mechanics, called '''Hercules Memos''' in ''Kingdom Hearts coded'', and {{nihongo|'''shreds of wisdom'''|メモを拾う|Memo wo Hirō|lit. "Pick Up Memo"}} in ''[[Kingdom Hearts Re:coded]]''.
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| ==Story==
| | ==''Kingdom Hearts coded''== |
| ===''Kingdom Hearts coded''===
| | {{sec-stub}} |
| When Olympus Coliseum is filled with bugs, Data-Sora promptly finds the world's Keyhole and enters it to reach the labyrinth. He teams up with Hercules and Cloud to destroy the bug sources.
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| [[Hades]] and [[Cerberus]] are fought on Layer 05, the [[Rock Titan]] is encountered on Layer 15, the [[Behemoth]] is faced on Layer 25, and finally the true source of the bugs, the [[Ice Titan]], is battled on Layer 30.
| | ==''Kingdom Hearts Re:coded''== |
| | When playing through Olympus Coliseum for the first time, only five layers are available. After completing the world once, an option of playing through it with 15 layers is available and once completing the world with 15 layers, an option of playing it with the maximum of 30 layers is available. A layer contains several rooms and a warp point, which allows [[Data-Sora]] to continue to the next layer, that is hidden under [[Bug Blox]] in a certain room. Each room is effected by the [[Bug Level]], which shows the amount of bugs in the room and that determines the strength of enemies in the room. At the end of each layer, a score is given, based on the amount of score prizes obtained. Bonus points can be obtained by completely eliminating bugs from as many rooms as possible. <!-- Verify: Lowering the difficulty reduces the value of rewards obtained at the end of the labyrinth. --> Save rooms, which contain a [[Moogle]] and a [[Save Point]], can be found between certain layers. |
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| ==Mechanics==
| | Enemies appear in each room and battles begin if Data-Sora attacks an enemy or an enemy attacks Data-Sora. Battles take place in places away from the field, similar to gameplay in ''[[Kingdom Hearts Chain of Memories]]''. If Data-Sora begins a battle by attacking an enemy from the back, he will trigger a preemptive attack, giving him an extra turn at the beginning of the battle. However if an enemy attacks Data-Sora from the back, Data-Sora will be caught in a back attack, giving the enemy an extra turn at the beginning of the battle. Menaces, which are swirling pools of shadows, are powerful foes that pursue Data-Sora even if he goes to another room. |
| While in the field, [[Data-Sora]] retains all movement abilities but has no combat capabilities, except striking with the [[Keyblade]]. A typical layer contains several rooms with corridors connecting them. Each room is affected by the [[Bug Level]], which indicates the amount of [[Bug Blox]] in the room and determines the strength of that room's enemies. Destroying [[Bug Blox]] and defeating [[Heartless]] reduces the Bug Level, which weakens enemies, earns bonus score points and converts Metal and Danger Blox into Normal and Prize Blox. To advance to the next layer, Data-Sora must find and examine the warp point, usually hidden beneath a pile of Bug Blox. At the end of each layer, a score is given based on the amount of [[score prizes]] obtained and the number of rooms completely debugged.<!-- Verify: Lowering the difficulty reduces the value of rewards obtained at the end of the labyrinth. --> Save rooms are special areas between certain layers, that contain save points. They appear after layers 01, 02, 03, 04, 05, 09, 10, 13, 14, 15, 18, 20, 22, 24, 25, 27, and 29.
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| To initiate a battle, Data-Sora must come into contact or strike an enemy with the Keyblade. If Data-Sora attacks an enemy from the back, he will trigger a pre-emptive attack, giving him an extra turn at the start of the battle. However, if an enemy attacks Data-Sora from the back, Data-Sora will be caught in a back attack, giving the enemy an extra turn at the start of the battle. Swirling shadows, known as {{nihongo|'''{{a|menace}}s'''|黒い影|Kuroi Kage|lit. "Black Shadow"}}, contain powerful enemies that pursue Data-Sora even if he is in another room or corridor.
| | While in the labyrinth, most abilities and the Loot Cheat are disabled. Combat is entirely turn-based, meaning that Data-Sora and his party will strike, then the enemy; only when everyone has attacked, Data-Sora will attack again. Data-Sora can perform a regular attack by pressing {{button|dsa}}, without selecting any commands. Regular attacks can be strung into combos, with a maximum of three hits, by pressing {{button|dsa}} just before striking the enemy. Combos may trigger a special attack, which are much stronger, advanced attacks. Each character has their own, unique special attack. Blocking, which reduces damage taken by half, can be achieved by pressing {{button|dsy}} just before an enemy attack connects. When having teammates, such as [[Hercules]] and [[Cloud]], combat is exactly the same however if Data-Sora's HP falls to 0, it becomes Game Over. Holding down the '''R''' button, allows the party to attempt to escape the battle. |
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| In combat, most abilities and the Loot Cheat are disabled since battles are entirely turn-based. Data-Sora can perform a regular attack by pressing {{button|dsa}} and can string combos up to three hits by pressing {{button|dsa}} when prompted. When an enemy attacks, blocking can be achieved by pressing {{button|dsy}} when prompted, halving the damage taken. Holding down {{button|shoulderr}}, allows the party to attempt to escape the battle. Team combat with [[party members]], such as [[Hercules]] or [[Cloud]], is similar to individual combat, though [[Game Over]] is only achieved when [[Data-Sora]]'s health is fully depleted. Some techniques are exclusive to [[Data-Sora]], including '''compiled commands''' and [[license]]s. However, all characters can perform a unique, individual '''special attack''', which randomly replaces a standard combo attack.
| | ===Special Attacks=== |
| | | {|class="wikitable" width="100%" |
| There are also special [[License]]s that become available throughout the Labyrinth which can produce different effects. Depending on the specific license and its effect, the license may be either be used for battle or in the field and may either generate an immediate effect or grant a lasting status condition. More Licenses become available the deeper Data-Sora goes, though only eight varieties can be carried at once.
| | |-bgcolor="#87ceeb" |
| | | |width="35%" style="text-align:center"|'''Ability''' |
| ===Special attacks=== | | |width="10%" style="text-align:center"|'''User''' |
| {{nihongo|'''Special attacks'''|スペシャル攻撃|Supesharu Kōgeki}} are powerful combo finishers that have a 10% chance of activating after each hit when correctly pressing the {{button|dsa}} button. | | |width="40%" style="text-align:center"|'''Description''' |
| {|border="1" cellspacing="0" cellpadding="2" style="width:500px"
| | |-bgcolor="#e6e6fa" |
| |-style="{{style|khc|a}}" | | |'''Boiling Point''' |
| !Character
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| !Special attack
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| !Description
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| |- | |
| |[[Data-Sora]] | | |[[Data-Sora]] |
| ![[Boiling Point]]
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| |Deals a series of strikes to enemies. | | |Deals a series of strikes to enemies. |
| |- | | |-bgcolor="#e6e6fa" |
| | |'''Zero to Hero''' |
| |[[Hercules]] | | |[[Hercules]] |
| ![[Zero to Hero]]
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| |Deals an attack to an entire row of enemies. | | |Deals an attack to an entire row of enemies. |
| |- | | |-bgcolor="#e6e6fa" |
| | |{{nihongo|'''Omnislash'''|超究武神覇斬|Choukyūbushinhazan|lit. "Super-ultimate War-god Commanding Slash"}} |
| |[[Cloud]] | | |[[Cloud]] |
| ![[Omnislash]]
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| |Deals many hits on one or more enemies. | | |Deals many hits on one or more enemies. |
| | |-bgcolor="#e6e6fa" |
| |} | | |} |
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| ===Compiled commands=== | | ===Compiled Commands=== |
| In the labyrinth, using Deck commands {{nihongo|'''compiles'''|コンパイル|Konpairu}} them into special techniques. Certain combinations of compiled commands result in different or higher level techniques. Higher level commands deal more damage, and [[Star of Faith]], [[Blade Line]], and [[Subjugate]] also deal more damage depending on the number of party members alive.
| | {{Main|Compiled command}} |
| {|border="1" cellspacing="0" cellpadding="2" style="width:500px"
| | Deck commands are can be compiled to become new commands. Compiling more than one command can result in stronger, higher leveled compiled commands. |
| |-style="{{style|khc|a}}"
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| !Technique||Target||Type||Element
| | ===Licenses=== |
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| | {{Main|License}} |
| !{{nihongo|'''[[Sonic Surge]]'''|ソニックブレイク|<br>Sonikku Bureiku|lit. "Sonic Break"}}
| | Items, called licenses, can be obtained by defeating enemies. They grant several different abilities and effects. |
| |Single (Far)||{{AT|att}} Physical||—
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| !{{nihongo|'''[[Sonic Line]]'''|ソニックライン|<br>Sonikku Rain}}
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| |Pierce||{{AT|att}} Physical||—
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| !{{nihongo|'''[[Faithblade]]'''|ホーリーブレード|<br>Hōrīburēdo|lit. "Holyblade"}}
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| |All||{{AT|att}} Physical||—
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| !{{nihongo|'''[[Star of Faith]]'''|ホーリースター|<br>Hōrī Sutā|lit. "Holy Star"}}
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| |Single (Far)||{{AT|att}} Physical||—
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| !{{nihongo|'''[[Blade Line]]'''|スラッシュライン|<br>Surasshu Rain|lit. "Slash Line"}}
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| |Pierce||{{AT|att}} Physical||—
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| !{{nihongo|'''[[Subjugate]]'''|エクスターミネイト|<br>Ekusutāmineito|lit. "Exterminate"}}
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| |All||{{AT|att}} Physical||—
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| !{{nihongo|'''{{c|Explosion|KHREC}}'''|エクスプロージョン|<br>Ekusupurōjon}}
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| |Single (Far)||{{AT|mag}} Magic||Fire
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| !{{nihongo|'''[[Freeze Line]]'''|コールドライン|<br>Kōrudo Rain|lit. "Cold Line"}}
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| |Pierce||{{AT|mag}} Magic||Blizzard
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| !{{nihongo|'''[[Zeus's Spear]]'''|ゼウススピア|<br>Zeusu Supia|lit. "Zeus Spear"}}
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| |All||{{AT|mag}} Magic||Thunder
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| !{{nihongo|'''[[Breath of Zeus]]'''|ゼウスブレス|<br>Zeusu Buresu|lit. "Zeus Breath"}}
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| |All||{{AT|mag}} Magic||Aero
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| !{{nihongo|'''[[Friend Cure]]'''|フレンドケアル|<br>Furendo Kearu}}
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| |All allies||{{AT|mag}} Magic||—
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| !{{nihongo|'''[[Random License]]'''|ランダムライセンス|<br>Randamu Raisensu}}
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| |All allies||{{AT|mag}} Magic||—
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| |}
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| {{Minigames}} | | {{stub}} |
| [[Category:Mini-games]]
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| [[Category:Olympus Coliseum]] | | [[Category:Olympus Coliseum]] |