Editing Kurt Zisa
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|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=HeartlessBoss | |spec=HeartlessBoss | ||
|journalKH=Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor. | |journalKH=Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor. | ||
|KHHP1=N/A | |||
|KHHP1= | |KHATK1=N/A | ||
|KHATK1= | |KHDEF1=N/A | ||
|KHDEF1= | |KHMP1=N/A | ||
|KHMP1= | |KHEXP1=N/A | ||
|KHEXP1= | |KHHP2=1500 | ||
| | |KHATK2=42 | ||
| | |KHDEF2=34 | ||
|KHMP2=64 | |||
|KHEXP2=20000{{KH}}<br>10000{{FM}} | |||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x0.49 | |KHfire=x0.49 | ||
Line 30: | Line 30: | ||
|KHother=x0.5 | |KHother=x0.5 | ||
|KHworld=Agrabah | |KHworld=Agrabah | ||
|KHreward | |KHreward=[[Zantetsuken]]{{FM}}<br>[[Ansem's Report 11]]{{FM}} | ||
|KHbattlefile=The Deep End KHHD.ogg | |KHbattlefile=The Deep End KHHD.ogg | ||
|KHbattlename=The Deep End | |KHbattlename=The Deep End | ||
}} | }} | ||
'''Kurt Zisa''' is an [[Emblem Heartless]] that is found in the | '''Kurt Zisa''' is an [[Emblem Heartless]] that is found in the North American, PAL, and ''[[Kingdom Hearts Final Mix|Final Mix]]'' versions of ''{{c|Kingdom Hearts|game}}''. It is one of the bosses in [[Agrabah]]. | ||
==Story== | ==Story== | ||
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==Design== | ==Design== | ||
A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on [[Jafar]]'s staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons. | A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on [[Jafar]]'s staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons. | ||
Despite its fearsome appearance, Kurt Zisa deals most of its damage with its | Despite its fearsome appearance, Kurt Zisa deals most of its damage with its {{W|Khopesh}}es, two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other. | ||
Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "''KINGDOM HEARTS: Name-In-Game''" contest, which was held two months prior to the | Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "''KINGDOM HEARTS: Name-In-Game''" contest, which was held two months prior to the American release of ''Kingdom Hearts''. | ||
==Strategy== | ==Strategy== | ||
Kurt Zisa | ;Attacks | ||
*{{nihongo|'''Trample Attack'''|踏みつけ攻撃|Fumitsuke Kougeki}}: During Silence, Kurt Zisa jumps into the air, dealing damage to Sora if he lands on him. | |||
*{{nihongo|'''Rush'''|突進|Tosshin}}: During Silence, if the party gets too far away, Kurt Zisa can perform a dashing attack toward them. It has small range, but touching the blades can hurt. | |||
*{{nihongo|'''Windmill Slash'''|風車斬|Kazagurumazan}}: During Silence, Kurt Zisa stands still and spins its swords around, deflecting attacks and damaging the party. | |||
*{{nihongo|'''Floating Dance'''|浮遊乱舞|Fuyū Ranbu}}: During Silence, Kurt Zisa leaps up and rapidly spins before dive-bombing Sora. Roll under or jump over the horizontal spins, or roll to the side of the vertical spins. Kurt Zisa won't use this attack until it has taken a certain amount of damage. | |||
*{{nihongo|'''[[Firaga]] Bomb'''|ファイガボム|Faiga Bomu|lit. "Figa Bomb"}}: During Reflect Barrier, a sigil appears on the shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using Guard, damaging its shield. | |||
*{{nihongo|'''Sandstorm'''|サンドストーム|Sandosutōmu}}: During Reflect Barrier, Kurt Zisa raises its arms and summons four tornadoes around Sora, which then fuse into one larger tornado. Roll through them with correct timing to avoid damage. | |||
*{{nihongo|'''[[Thundara]] Ball'''|サンダラボール|Sandara Bōru}}: During Reflect Barrier, orbs of electricity shoot from the ground directly at Sora. Kurt Zisa won't use this attack until it has taken a certain amount of damage. | |||
*{{nihongo|'''[[Thundaga]] Ball'''|サンダガボール|Sandaga Bōru}}: At the end of Thundara Balls, a giant orb of electricity shoots from the ground directly at Sora. | |||
*{{nihongo|'''Bite'''|かみつき|Kamitsuki}}: While defenseless, Kurt Zisa flails its neck wildly and bites Sora. It's harder to hit during this attack, but it can be deflected. | |||
*{{nihongo|'''[[Silence]]'''|サイレス|Sairesu}}: Silences the party as soon as the battle starts, preventing them from using magic and summoning. The effect lasts until the two dark orbs in its hands are destroyed. Every other time it "wakes up" it will summon the orbs and cast Silence again. | |||
<!--not listed as attack -- seems to be listed as phase of the battle or non-command techniques. Please decide how to cover it, as ultimania does talk about Kurt Zisa "using Reflect Barrier", but doesn't give it any stats | |||
*{{nihongo|'''Reflect Barrier'''|リフレクトバリア|Rifurekuto Baria}}: Puts up a barrier that deflects physical attacks, but also drops [[MP prize]]s. Between each use of Silence, Kurt Zisa will cast Reflect Barrier. | |||
--> | |||
Kurt Zisa fights in three phases, each one granting it different attacks. The battle continues as it moves through its "Silence", "Bite", and "Reflect Barrier" phases until it is defeated. | |||
<!--merge into "Silence" | |||
In stage one, Kurt Zisa wields two glowing orbs in each of its top hands. Kurt Zisa only uses physical attacks in this form. The party cannot use [[Magic]] until the orbs are destroyed. Once destroyed, the battle will fall into stage two. | |||
--><!--merge into "Bite" | |||
In stage two, Kurt Zisa will become stunned and fall into a sitting position and its head will coil out like a snake. Kurt Zisa is vulnerable now and Sora can harm it. Its only attack is a weak bite attack. After a while, Kurt Zisa will turn into stage three. | |||
--><!--merge into "Reflect Barrier" | |||
In stage three, Kurt Zisa floats in the air and protects itself with a shield. As it hovers around the arena, it will summon tornadoes to deal damage to Sora and make fireballs rise from the ground. Sora can only damage the shield through magic or hitting the fireballs it summons back at it. [[Summon]] and [[Thunder]] spells work well against the shield. If attacked physically, the shield will drop MP prizes. When the shield is destroyed, Kurt Zisa will go into stage two again. After a while, stage one will commence again. To save [[MP]], simply wait until Kurt Zisa summons fireballs and then deflect them back. They will automatically go towards Kurt Zisa, track its movement, and damage the protective barrier. Though this will make the battle longer. | |||
--> | |||
Another strategy to get past its shield mode quickly is to summon [[Mushu]] or [[Dumbo]] and use [[Fire]], | Since Kurt Zisa is a rather difficult boss to defeat, it is efficient to Summon [[Tinker Bell]] right before Magic is unusable as she can keep the party healed and revive Sora once if all his HP is drained. Another option is to cast [[Aero]] magic before Silencega is cast so damage from Kurt Zisa's attacks is reduced while magic is sealed. Also, having Aerora/Aeroga allows Sora to inflict more damage on Kurt Zisa if the shield is in range of its hands or head. | ||
Another strategy to get past its shield mode quickly is to either summon [[Mushu]], [[Genie]], or [[Dumbo]] and use [[Fire]], Showtime, or Water to break through the shield. | |||
Alternatively, Sora can summon [[Bambi]] and hit Kurt Zisa with offensive spells while Bambi drops magic orbs. | |||
==Video== | ==Video== | ||
{| class="video" | {|class="video" | ||
|style="border-radius:10px"|'''Kurt Zisa – ''[[Kingdom Hearts]]''''' | |||
|- | |- | ||
| {{#widget:YouTube|id=quMw-86Dynw|width=320|height=240}} | |style="border:1px solid #FFFFFF"|{{#widget:YouTube|id=quMw-86Dynw|width=320|height=240}} | ||
|} | |} | ||
== | ==Trivia== | ||
*The spinning blade attack is identical to the attack of [[Luna Bandit]]s. | |||
*In ''[[Kingdom Hearts 358/2 Days]]'', when [[Xion]] uses an [[Organization XIII Device]] in Agrabah to absorb Sora's latent memories of that world, she takes on a [[Game:Xion#Third Form|form]] which strongly resembles Kurt Zisa. | |||
{{HeartlessBossDirectory}} | {{HeartlessBossDirectory}} | ||
{{OptionalBossDirectory}} | {{OptionalBossDirectory}} | ||
[[Category:Agrabah]] | [[Category:Agrabah]] |