Editing Kooma Panda

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  |DDDdispdb=head or back and tail
  |DDDdispdb=head or back and tail
  |DDDdispdc=belly and arms
  |DDDdispdc=belly and arms
|DDDreac=*
|DDDNLVL1=3
|DDDNLVL1=3
|DDDNLVL2=6
|DDDNLVL2=6
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==Story==
==Story==
===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
When [[Riku]] and [[Joshua]] arrive at the {{c|Second District|trt}}, [[Beat]] appears and claims that after defeating Joshua, he and [[Rhyme]] would be able to go back to where they belong, and despite being warned by him, Beat summons a Kooma Panda to fight Joshua. However, the Spirit, alongside several Nightmares, attacks Riku instead.
When [[Riku]] and [[Joshua]] arrive at the [[Second District]], [[Beat]] appears and claims that after defeating Joshua, he and [[Rhyme]] would be able to go back to where they belong, and despite being warned by him, Beat summons a Kooma Panda to fight Joshua. However, the Spirit, alongside several Nightmares, attacks Riku instead.


After finishing the [[Mark of Mastery exam]], Sora returns to Traverse Town to thank the Spirits that aided him on his journey. When he arrives, no one seems to be there. After a few moments, a multitude of Spirits start appearing to welcome him, including a Kooma Panda.
After finishing the [[Mark of Mastery exam]], Sora returns to Traverse Town to thank the Spirits that aided him on his journey. When he arrives, no one seems to be there. After a few moments, a multitude of Spirits start appearing to welcome him, including a Kooma Panda.
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After performing enough of its attacks, the Panda tends to become stunned from fatigue. When this happens, or even just between its attacks, you are free to attack it yourself. It is also highly susceptible to ranged attacks or status effects, which can prevent it from ever attacking the player.
After performing enough of its attacks, the Panda tends to become stunned from fatigue. When this happens, or even just between its attacks, you are free to attack it yourself. It is also highly susceptible to ranged attacks or status effects, which can prevent it from ever attacking the player.
The Kooma Panda blinks with a red color when taking damage, but those faced at the Circus take that red shade by default and blink with their default color when taking damage.
{{Atk-o|nm}}
{{Atk|col=5|{{nihongo|'''[[Panda Punch]]'''|尾パンダパンチ|<br>Panda Panchi}}
|1
|{{AT|att}} Physical
|—
|0.5<ref>Increases to 0.75 at Level 19 and 1.0 at Level 34.</ref>
|?
|—
|The damage and charging distance increases at Level 19 and Level 34.
}}
{{Atk|col=5|{{nihongo|'''[[Tea Table Flip]]'''|ちゃぶ台返し|<br>Chibudai-gaeshi|lit. "Table Flip"}}
|1
|{{AT|att}} Physical
|Stun (100%/2s) <ref>The knockback caused by the end of the attack doesn't cause Stun.</ref>
|1.0 x2
|?
}}
{{Atk-m|col=5|{{nihongo|'''[[Rear-ender]]'''|ヒップダイヴ|<br>Hippu Daivu|lit. "Hip Dive"}}
|Main body
|1
|{{AT|att}} Physical
|—
|1.5
|?
|—
|The range of the shock wave increases at Level 12 and Level 30. Causes shockwaves on the trampolines when used in the Circus.
|Shockwave
|1
|{{AT|att}} Physical
|—
|0.75
|?
}}
{{Atk-c}}


==Abilities==
==Abilities==
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|success6=60%
|success6=60%
|chance6=Iceguin Ace
|chance6=Iceguin Ace
|recipe2=*
}}
}}


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</gallery>
</gallery>


==Notes and references==
{{Reflist}}
{{DreamEaterDirectory}}
{{DreamEaterDirectory}}

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