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| ==Strategy== | | ==Strategy== |
| The Kooma Panda is the only Spirit that can be fought outside of Link Portals. | | The Kooma Panda is the only Spirit that can be fought outside of Link Portals. |
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| The Kooma Panda is a slow, but tough Dream Eater with a lot of HP. Weaker attacks won't faze it, but combo finishers or strong commands will send it reeling. It usually closes the distance with a multi-hit punch with a long wind-up - when this attack is coming, prepare to block.
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| If the Panda is walking directly towards the player, it is most likely going to use its Tea-Table Flip, where it lifts and flips a piece of earth from under the player. This comes out surprisingly quickly, so the player needs good reflexes to dodge it. More rarely, it can perform a jumping slam attack, which is easy to see coming and can be blocked or dodged.
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| After performing enough of its attacks, the Panda tends to become stunned from fatigue. When this happens, or even just between its attacks, you are free to attack it yourself. It is also highly susceptible to ranged attacks or status effects, which can prevent it from ever attacking the player.
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| The Kooma Panda blinks with a red color when taking damage, but those faced at the Circus take that red shade by default and blink with their default color when taking damage. | | The Kooma Panda blinks with a red color when taking damage, but those faced at the Circus take that red shade by default and blink with their default color when taking damage. |