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{{Title|''Kingdom Hearts coded''}}
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'''''Kingdom Hearts coded''''' is the fifth game in the ''{{c|Kingdom Hearts|series}}'' series, taking place just before the epilogue of ''[[Kingdom Hearts II]]''. It was released in eight episodes from 2009 to 2010 on the Docomo PRIME Series mobile phones via the ''[[Kingdom Hearts Mobile]]'' service. As of April 20, 2013, the app is no longer available for download and the website is no longer accessible.
'''''Kingdom Hearts coded''''' is the fifth game in the ''{{c|Kingdom Hearts|series}}'' series, taking place just before the epilogue of ''[[Kingdom Hearts II]]'' and possessing a deep connection with ''[[Kingdom Hearts Birth by Sleep]]''. It is an episodic puzzle video game which was released from 2009 to 2010 in eight episodes on the Docomo PRIME Series P-01A Panasonic mobile phone. It was previously available on [http://www.square-enix.co.jp/kingdom/coded/ its official website], but as of April 20, 2013, the app is no longer available for download and the website is no longer accessible.


The title was only available in Japan. However, a remake, released in Japan, North America and Europe, was developed for the Nintendo DS,<ref>''[http://release.square-enix.com/na/2010/06/09_01.html SQUARE ENIX BRINGS AN UNRIVALED LINEUP OF FRANCHISES TO E3 2010]'': "For handheld platforms are The 3rd Birthday™ and KINGDOM HEARTS Birth by Sleep for the PSP® (PlayStation®Portable) system, a prequel that will unlock the secrets to the beloved franchise, as well as KINGDOM HEARTS Re:coded and FINAL FANTASY: THE 4 HEROES OF LIGHT™ for Nintendo DS™, a charming new adventure by the creators of the FINAL FANTASY III and IV remakes."</ref> under the title of ''[[Kingdom Hearts Re:coded]]''.
The title was only available in Japan. However, a remake, released in Japan, North America and Europe, was developed for the Nintendo DS,<ref>''[http://release.square-enix.com/na/2010/06/09_01.html SQUARE ENIX BRINGS AN UNRIVALED LINEUP OF FRANCHISES TO E3 2010]'': "For handheld platforms are The 3rd Birthday™ and KINGDOM HEARTS Birth by Sleep for the PSP® (PlayStation®Portable) system, a prequel that will unlock the secrets to the beloved franchise, as well as KINGDOM HEARTS Re:coded and FINAL FANTASY: THE 4 HEROES OF LIGHT™ for Nintendo DS™, a charming new adventure by the creators of the FINAL FANTASY III and IV remakes."</ref> under the title of ''[[Kingdom Hearts Re:coded]]''.


There are two special demo episodes for ''Kingdom Hearts coded'', the first of which came pre-installed on the P-01A. Titled '''''Olympus Coliseum -Side Episode-''''', it features a unique story that was not included in ''Kingdom Hearts Re:coded''. The second demo episode, '''''Traverse Town -SPECIAL EDIT VERSION-''''', was a simply a preview of the [[Traverse Town]] level.
A 2008 demo episode for ''Kingdom Hearts coded'' came pre-installed on the P-01A, titled "Olympus Coliseum -Side Episode-". It features a unique story and was not included in ''Kingdom Hearts Re:coded''.


==Development==
==Development==
Tetsuya Nomura mentioned a desire to develop a ''Kingdom Hearts'' spin-off title in mid-2007. He specifically wanted to create a title for mobile devices with slightly different gameplay to the mainline entries. Nomura was initially met with resistance, with Hajime Tabata considering the idea "terrible," but acknowledged the concept had potential and greenlit the project anyway. Nomura wanted the game to be like a playground for fans. While initially intended to be a non-canon entry with a floating storyline, the game being developed concurrently with ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 358/2 Days]]'' caused the game to eventually be canonized with a definite place on the timeline. Gameplay was a mixture of 2D and 3D to work better on mobile devices.
Tetsuya Nomura mentioned a desire to develop a ''Kingdom Hearts'' spin-off title in mid-2007. He specifically wanted to create a title for mobile devices with slightly different gameplay to the mainline entries. Nomura was initially met with resistance, with Hajime Tabata considering the idea "terrible," but acknowledged the concept had poetential and greenlit the project anyway. Nomura wanted the game to be like a playground for fans. While initially intended to be a non-canon entry with a floating storyline, the game being developed concurrently with ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 358/2 Days]]'' caused the game to eventually be canonized with a definite place on the timeline. Gameplay was a mixture of 2D and 3D to work better on mobile devices.


The game was very ambitious for a mobile game at the time, being designed for speculative devices that did not exist yet. It did not push boundaries as hard as other [[Square Enix]] developed mobile games like ''Final Fantasy Agito'', as the company wanted to publish this game internationally where the mobile market was not as sophisticated as the market in Japan. Examples include the ability for players to wirelessly communicate between each other and the canceled wide screen support.
The game was very ambitious for a mobile game at the time, being designed for speculative devices that did not exist yet. It did not push boundaries as hard as other [[Square Enix]] developed mobile games like ''Final Fantasy Agito'', as the company wanted to publish this game internationally where the mobile market was not as sophisticated as the market in Japan. Examples include the ability for players to wirelessly communicate between each other and the canceled wide screen support.
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The pre-install demo episode released on November 8, 2008 in Japan on the Docomo PRIME Series "P-01A" mobile phone. The first full episode was released on June 3, 2009, with seven more episodes releasing monthly until January 28, 2010. The international release was quietly canceled due to mobile technology not improving at the rate it needed to for international players to feasibly play the game at the time. This game was an experiment into the free-to-play business model, as all episodes were included in ''[[Kingdom Hearts Mobile]]''. All episodes were taken down on April 30, 2013 and are currently unavailable, though the game lives on with ''[[Kingdom Hearts Re:coded]]''.
The pre-install demo episode released on November 8, 2008 in Japan on the Docomo PRIME Series "P-01A" mobile phone. The first full episode was released on June 3, 2009, with seven more episodes releasing monthly until January 28, 2010. The international release was quietly canceled due to mobile technology not improving at the rate it needed to for international players to feasibly play the game at the time. This game was an experiment into the free-to-play business model, as all episodes were included in ''[[Kingdom Hearts Mobile]]''. All episodes were taken down on April 30, 2013 and are currently unavailable, though the game lives on with ''[[Kingdom Hearts Re:coded]]''.
{|border="1" cellspacing="0" cellpadding="2" style="width:25%"
|-style="{{style|khc|a}}"
!Episode
!Release Date
|-
|Pre-Install Demo||November 8, 2008
|-
|1: Destiny Islands||June 3, 2009
|-
|2: Traverse Town||July 8, 2009
|-
|3: Wonderland||August 5, 2009
|-
|4: Olympus Coliseum||September 17, 2009
|-
|5: Agrabah||October 15, 2009
|-
|6: Hollow Bastion Part I||November 26, 2009
|-
|7: Hollow Bastion Part II||December 26, 2009
|-
|8: Castle Oblivion||January 28, 2010
|}


==Story ==
==Story ==
[[File:Traverse Town 02 KHC.png|thumb|left|250px|Data-Sora fights Shadows in Traverse Town.]]
[[File:Traverse Town 02 KHC.png|thumb|left|250px|Data-Sora fights Shadows in Traverse Town.]]
The game takes place preceding the finale of ''Kingdom Hearts II'' and follows the story of [[Jiminy Cricket]], [[King Mickey]], [[Donald Duck]] and [[Goofy]] in [[Disney Castle]]. While organizing the records in Jiminy's journal from his travels with Sora and his friends, [[Jiminy Cricket]]'s curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "We must return to free them from their torment." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual [[Data-Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "them".
The game takes place preceding the finale of ''Kingdom Hearts II'' and follows the story of [[Jiminy Cricket]], King Mickey, [[Donald Duck]] and [[Goofy]] in [[Disney Castle]]. While organizing the records in Jiminy's journal from his travels with Sora and his friends, [[Jiminy Cricket]]'s curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "We must return to free them from their torment." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual [[Data-Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "them".


As Data-Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey.
As Data-Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey.
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''Kingdom Hearts coded'' utilizes the traditional action-based combat of previous games condensed into a mobile phone-friendly isometric format. Data-Sora can jump, [[Dodge Roll]], [[Guard]] and attack with his [[Keyblade]]. Only the "[[Attack]]" command is available by default as the [[Command Menu]]'s only selection. Players can expand the command menu at any moment to select [[Debug Ability|Debug Abilities]] or [[Items]]; doing so pauses the game.
''Kingdom Hearts coded'' utilizes the traditional action-based combat of previous games condensed into a mobile phone-friendly isometric format. Data-Sora can jump, [[Dodge Roll]], [[Guard]] and attack with his [[Keyblade]]. Only the "[[Attack]]" command is available by default as the [[Command Menu]]'s only selection. Players can expand the command menu at any moment to select [[Debug Ability|Debug Abilities]] or [[Items]]; doing so pauses the game.


The gameplay makes heavy use of [[Bug Blox]] as an environmental and combat mechanic. These blocks are used to solve puzzles and reach higher ground. Some areas are sealed off by the Bug Blox and require the usage of certain [[Debug Ability|Debug Abilities]], like Area Debug, to progress further. Players can obtain Debug prizes to fill the gauge by defeating enemies and smashing Bug Blox.  
The gameplay makes heavy use of [[Bug Blox]] as an environmental and combat mechanic. These blocks are used to solve puzzles and reach higher ground. Some areas are sealed off by the Bug Blox and require the usage of certain Debug Abilities, like [[Area Debug]], to progress further. Players can obtain Debug prizes to fill the gauge by defeating enemies and smashing Bug Blox.  


The game also features "gimmick stages" for certain parts of the worlds. Near the end of [[Traverse Town]], the game temporarity turns into a [[Side-scrolling|side-scroller]]; in [[Wonderland]], a [[3D Shooting|rail-type shooter]] is available in the end, and [[Labyrinth|turn-based combat]] is found all throughout the [[Olympus Coliseum]].
The game also features "gimmick stages" for certain parts of the worlds. Near the end of [[Traverse Town]], the game temporarity turns into a [[Side-scrolling|side-scroller]]; in [[Wonderland]], a [[3D Shooting|rail-type shooter]] is available in the end, and [[Labyrinth|turn-based combat]] is found all throughout the [[Olympus Coliseum]].
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==Characters==
==Characters==
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;[[Radiant Garden]] {{note|World only seen in cutscenes, HD 2.5 ReMix version of Re:coded exclusive}}
;[[Radiant Garden]] {{note|World only seen in cutscenes, HD 2.5 ReMix version of Re:coded exclusive}}
*[[Young Xehanort]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Xehanort|Young Xehanort]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Braig]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Braig]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Dilan]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Dilan]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
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{{Coded}}
{{Coded}}
{{KHM}}
{{KH series}}
{{KH series}}
[[de:Kingdom Hearts coded]]
[[de:Kingdom Hearts coded]]

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