Editing Kingdom Hearts coded

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
|developer={{w|Square Enix}}
|developer={{w|Square Enix}}
|publisher=Square Enix
|publisher=Square Enix
|release=[[File:Flag of Japan.png|20px|Japan]]June 3, 2009<!--Episode 1-->
|release=[[File:Flag of Japan.png|20px|Japan]]November 8, 2008<!--Pre-install episode-->
|genre= Console role-playing game
|genre= Console role-playing game
|modes= Single player
|modes= Single player
Line 16: Line 16:
|style=khc
|style=khc
|}}
|}}
'''''Kingdom Hearts coded''''' is the fifth game in the ''{{c|Kingdom Hearts|series}}'' series, taking place just before the epilogue of ''[[Kingdom Hearts II]]''. It was released in eight episodes from 2009 to 2010 on the Docomo PRIME Series mobile phones via the ''[[Kingdom Hearts Mobile]]'' service. As of April 20, 2013, the app is no longer available for download and the website is no longer accessible.
'''''Kingdom Hearts coded''''' is the fourth game in the ''{{c|Kingdom Hearts|series}}'' series, taking place just before the epilogue of ''[[Kingdom Hearts II]]'' and possessing a deep connection with ''[[Kingdom Hearts Birth by Sleep]]''. It is an episodic puzzle video game which was released from 2008 to 2010 in eight episodes on the Docomo Prime Series-P-01A Panasonic mobile phone. It was previously available on [http://www.square-enix.co.jp/kingdom/coded/ its official website], but as of April 20, 2013, the app is no longer available for download and the website is no longer accessible.


The title was only available in Japan. However, a remake, released in Japan, North America and Europe, was developed for the Nintendo DS,<ref>''[http://release.square-enix.com/na/2010/06/09_01.html SQUARE ENIX BRINGS AN UNRIVALED LINEUP OF FRANCHISES TO E3 2010]'': "For handheld platforms are The 3rd Birthday™ and KINGDOM HEARTS Birth by Sleep for the PSP® (PlayStation®Portable) system, a prequel that will unlock the secrets to the beloved franchise, as well as KINGDOM HEARTS Re:coded and FINAL FANTASY: THE 4 HEROES OF LIGHT™ for Nintendo DS™, a charming new adventure by the creators of the FINAL FANTASY III and IV remakes."</ref> under the title of ''[[Kingdom Hearts Re:coded]]''.
The title was only available in Japan. However, a remake, released in Japan, North America and Europe, was developed for the Nintendo DS,<ref>''[http://release.square-enix.com/na/2010/06/09_01.html SQUARE ENIX BRINGS AN UNRIVALED LINEUP OF FRANCHISES TO E3 2010]'': "For handheld platforms are The 3rd Birthday™ and KINGDOM HEARTS Birth by Sleep for the PSP® (PlayStation®Portable) system, a prequel that will unlock the secrets to the beloved franchise, as well as KINGDOM HEARTS Re:coded and FINAL FANTASY: THE 4 HEROES OF LIGHT™ for Nintendo DS™, a charming new adventure by the creators of the FINAL FANTASY III and IV remakes."</ref> under the title of ''[[Kingdom Hearts Re:coded]]''.
There are two special demo episodes for ''Kingdom Hearts coded'', the first of which came pre-installed on the P-01A. Titled '''''Olympus Coliseum -Side Episode-''''', it features a unique story that was not included in ''Kingdom Hearts Re:coded''. The second demo episode, '''''Traverse Town -SPECIAL EDIT VERSION-''''', was a simply a preview of the [[Traverse Town]] level.


==Development==
==Development==
Tetsuya Nomura mentioned a desire to develop a ''Kingdom Hearts'' spin-off title in mid-2007. He specifically wanted to create a title for mobile devices with slightly different gameplay to the mainline entries. Nomura was initially met with resistance, with Hajime Tabata considering the idea "terrible," but acknowledged the concept had potential and greenlit the project anyway. Nomura wanted the game to be like a playground for fans. While initially intended to be a non-canon entry with a floating storyline, the game being developed concurrently with ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 358/2 Days]]'' caused the game to eventually be canonized with a definite place on the timeline. Gameplay was a mixture of 2D and 3D to work better on mobile devices.
Tetsuya Nomura mentioned a desire to develop a ''Kingdom Hearts'' spin-off title in mid-2007. He specifically wanted to create a title for mobile devices with slightly different gameplay to the mainline entries. Nomura was initially met with resistance, with Hajime Tabata considering the idea "terrible," but acknowledged the concept had poetential and greenlit the project anyway. Nomura wanted the game to be like a playground for fans. While initially intended to be a non-canon entry with a floating storyline, the game being developed concurrently with ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 358/2 Days]]'' caused the game to eventually be canonized with a definite place on the timeline. Gameplay was a mixture of 2D and 3D to work better on mobile devices.


The game was very ambitious for a mobile game at the time, being designed for speculative devices that did not exist yet. It did not push boundaries as hard as other [[Square Enix]] developed mobile games like ''Final Fantasy Agito'', as the company wanted to publish this game internationally where the mobile market was not as sophisticated as the market in Japan. Examples include the ability for players to wirelessly communicate between each other and the canceled wide screen support.
The game was very ambitious for a mobile game at the time, being designed for speculative devices that did not exist yet. It did not push boundaries as hard as other [[Square Enix]] developed mobile games like ''Final Fantasy Agito'', as the company wanted to publish this game internationally where the mobile market was not as sophisticated as the market in Japan. Examples include the ability for players to wirelessly communicate between each other and the canceled wide screen support.


This game was officially revealed alongside ''Birth by Sleep'' and ''358/2 Days'' on September 20, 2007 at the Tokyo Game Show behind closed doors. New trailers debuted at  Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008, as well as demos and more new trailers debuted at Playable demonstrations, as well as new trailers, were available at the next Tokyo Game Show in October 2008 and the next Jump Festa in December 2008.
This game was officially released alongside ''Birth by Sleep'' and ''358/2 Days'' on September 20, 2007 at the Tokyo Game Show behind closed doors. New trailers debuted at  Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008, as well as demos and more new trailers debuted at Playable demonstrations, as well as new trailers, were available at the next Tokyo Game Show in October 2008 and the next Jump Festa in December 2008.


The pre-install demo episode released on November 8, 2008 in Japan on the Docomo PRIME Series "P-01A" mobile phone. The first full episode was released on June 3, 2009, with seven more episodes releasing monthly until January 28, 2010. The international release was quietly canceled due to mobile technology not improving at the rate it needed to for international players to feasibly play the game at the time. This game was an experiment into the free-to-play business model, as all episodes were included in ''[[Kingdom Hearts Mobile]]''. All episodes were taken down on April 30, 2013 and are currently unavailable, though the game lives on with ''[[Kingdom Hearts Re:coded]]''.
The first episode released on November 8, 2008 in Japan on the Docomo PRIME Series "P-01A" mobile phone with seven more episodes released until January 28, 2010. The international release was quietly canceled due to mobile technology not improving at the rate it needed to for international players to feasibly play the game at the time. This game was an experiment into the free-to-play business model, as all episodes were included in ''[[Kingdom Hearts Mobile]]''. All episodes were taken down on April 30, 2013 and are currently unavailable, though the game lives on with ''[[Kingdom Hearts Re:coded]]''.
 
{|border="1" cellspacing="0" cellpadding="2" style="width:25%"
|-style="{{style|khc|a}}"
!Episode
!Release Date
|-
|Pre-Install Demo||November 8, 2008
|-
|1: Destiny Islands||June 3, 2009
|-
|2: Traverse Town||July 8, 2009
|-
|3: Wonderland||August 5, 2009
|-
|4: Olympus Coliseum||September 17, 2009
|-
|5: Agrabah||October 15, 2009
|-
|6: Hollow Bastion Part I||November 26, 2009
|-
|7: Hollow Bastion Part II||December 26, 2009
|-
|8: Castle Oblivion||January 28, 2010
|}


==Story ==
==Story ==
[[File:Traverse Town 02 KHC.png|thumb|left|250px|Data-Sora fights Shadows in Traverse Town.]]
[[File:Traverse Town 02 KHC.png|thumb|left|250px|Data-Sora fights Shadows in Traverse Town.]]
The game takes place preceding the finale of ''Kingdom Hearts II'' and follows the story of [[Jiminy Cricket]], [[King Mickey]], [[Donald Duck]] and [[Goofy]] in [[Disney Castle]]. While organizing the records in Jiminy's journal from his travels with Sora and his friends, [[Jiminy Cricket]]'s curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "We must return to free them from their torment." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual [[Data-Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "them".
The game takes place preceding the finale of ''Kingdom Hearts II'' and follows the story of [[Jiminy Cricket]], King Mickey, [[Donald Duck]] and [[Goofy]] in [[Disney Castle]]. While organizing the records in Jiminy's journal from his travels with Sora and his friends, [[Jiminy Cricket]]'s curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "We must return to free them from their torment." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual [[Data-Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "them".


As Data-Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey.
As Data-Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey.
Line 72: Line 46:


In the final scene, Mickey sends Sora a [[Mickey's Letters#Third Letter|bottled letter]] (the same one sent by Mickey at the end of ''[[Kingdom Hearts II]]''), which Sora reads with Riku and Kairi.
In the final scene, Mickey sends Sora a [[Mickey's Letters#Third Letter|bottled letter]] (the same one sent by Mickey at the end of ''[[Kingdom Hearts II]]''), which Sora reads with Riku and Kairi.
===Olympus Coliseum -Side Episode-===
{{canon|
Data-Sora visits [[Olympus Coliseum]] to give [[Hercules]] a [[paopu fruit]], as he had heard that Hercules is in love with [[Megara|a woman]]. When he arrives, Hercules is out with the woman, leaving Data-Sora to defend [[Phil]] and the Coliseum from waves of Heartless.
When the hero returns, Data-Sora finds that his gift is missing. He explains the situation, and Phil chastises Hercules for spending time on relationships instead of training. On his way out of the Coliseum, Phil finds the paopu fruit lying on the ground. Unaware of what the fruit is, Phil decides to eat it; he describes it as salty, but sweet, and notes that he would like to share some of it with Hercules.
}}


==Gameplay==
==Gameplay==
Line 84: Line 51:
''Kingdom Hearts coded'' utilizes the traditional action-based combat of previous games condensed into a mobile phone-friendly isometric format. Data-Sora can jump, [[Dodge Roll]], [[Guard]] and attack with his [[Keyblade]]. Only the "[[Attack]]" command is available by default as the [[Command Menu]]'s only selection. Players can expand the command menu at any moment to select [[Debug Ability|Debug Abilities]] or [[Items]]; doing so pauses the game.
''Kingdom Hearts coded'' utilizes the traditional action-based combat of previous games condensed into a mobile phone-friendly isometric format. Data-Sora can jump, [[Dodge Roll]], [[Guard]] and attack with his [[Keyblade]]. Only the "[[Attack]]" command is available by default as the [[Command Menu]]'s only selection. Players can expand the command menu at any moment to select [[Debug Ability|Debug Abilities]] or [[Items]]; doing so pauses the game.


The gameplay makes heavy use of [[Bug Blox]] as an environmental and combat mechanic. These blocks are used to solve puzzles and reach higher ground. Some areas are sealed off by the Bug Blox and require the usage of certain [[Debug Ability|Debug Abilities]], like Area Debug, to progress further. Players can obtain Debug prizes to fill the gauge by defeating enemies and smashing Bug Blox.  
The gameplay makes heavy use of [[Bug Blox]] as an environmental and combat mechanic. These blocks are used to solve puzzles and reach higher ground. Some areas are sealed off by the Bug Blox and require the usage of certain Debug Abilities, like [[Area Debug]], to progress further. Players can obtain Debug prizes to fill the gauge by defeating enemies and smashing Bug Blox.  


The game also features "gimmick stages" for certain parts of the worlds. Near the end of [[Traverse Town]], the game temporarity turns into a [[Side-scrolling|side-scroller]]; in [[Wonderland]], a [[3D Shooting|rail-type shooter]] is available in the end, and [[Labyrinth|turn-based combat]] is found all throughout the [[Olympus Coliseum]].
The game also features "gimmick stages" for certain parts of the worlds. Near the end of [[Traverse Town]], the game temporarity turns into a [[Side-scrolling|side-scroller]]; in [[Wonderland]], a [[3D Shooting|rail-type shooter]] is available in the end, and [[Labyrinth|turn-based combat]] is found all throughout the [[Olympus Coliseum]].
Line 92: Line 59:


==Characters==
==Characters==
{|width="100%" class="responsive-col"
{|width="100%"
|valign="top" width="25%"|
|valign="top" width="25%"|


Line 158: Line 125:


;[[Radiant Garden]] {{note|World only seen in cutscenes, HD 2.5 ReMix version of Re:coded exclusive}}
;[[Radiant Garden]] {{note|World only seen in cutscenes, HD 2.5 ReMix version of Re:coded exclusive}}
*[[Young Xehanort]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Xehanort|Young Xehanort]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Braig]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Braig]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Dilan]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
*[[Dilan]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
Line 189: Line 156:


{{Coded}}
{{Coded}}
{{KHM}}
{{KH series}}
{{KH series}}
[[de:Kingdom Hearts coded]]
[[de:Kingdom Hearts coded]]

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)