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| |romaji=Kingudamu Hātsu kōdeddo | | |romaji=Kingudamu Hātsu kōdeddo |
| |image=[[File:Kingdom Hearts coded Logo KHC.png|300px]] | | |image=[[File:Kingdom Hearts coded Logo KHC.png|300px]] |
| |developer={{w|Square Enix}} | | |developer=[[wikipedia:Square Enix|Square Enix]] |
| |publisher=Square Enix | | |publisher=Square Enix |
| |release=[[File:Flag of Japan.png|20px|Japan]]June 3, 2009<!--Episode 1--> | | |release=[[Image:Flag of Japan.png|20px|Japan]]November 8, 2008<!--Pre-install episode--> |
| |genre= Console role-playing game | | |genre= Console role-playing game |
| |modes= Single player | | |modes= Single player |
| |ratings= {{w|ESRB}}:N/A | | |ratings= [[Wikipedia:ESRB|ESRB]]:Rating Pending |
| |platforms= {{w|Mobile phone}} | | |platforms= [[Wikipedia:Mobile phone|Mobile phone]] |
| |style=khc
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| |}} | | |}} |
| '''''Kingdom Hearts coded''''' is the fifth game in the ''{{c|Kingdom Hearts|series}}'' series, taking place just before the epilogue of ''[[Kingdom Hearts II]]''. It was released in eight episodes from 2009 to 2010 on the Docomo PRIME Series mobile phones via the ''[[Kingdom Hearts Mobile]]'' service. As of April 20, 2013, the app is no longer available for download and the website is no longer accessible. | | '''''Kingdom Hearts coded''''' is the fourth game in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series, taking place just before the epilogue of ''[[Kingdom Hearts II]]'' and possessing a deep connection with ''[[Kingdom Hearts Birth by Sleep]]''. It is an episodic puzzle video game which was released from 2008 to 2010 in eight episodes on the Docomo Prime Series-P-01A Panasonic mobile phone. |
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| The title was only available in Japan. However, a remake, released in Japan, North America and Europe, was developed for the Nintendo DS,<ref>''[http://release.square-enix.com/na/2010/06/09_01.html SQUARE ENIX BRINGS AN UNRIVALED LINEUP OF FRANCHISES TO E3 2010]'': "For handheld platforms are The 3rd Birthday™ and KINGDOM HEARTS Birth by Sleep for the PSP® (PlayStation®Portable) system, a prequel that will unlock the secrets to the beloved franchise, as well as KINGDOM HEARTS Re:coded and FINAL FANTASY: THE 4 HEROES OF LIGHT™ for Nintendo DS™, a charming new adventure by the creators of the FINAL FANTASY III and IV remakes."</ref> under the title of ''[[Kingdom Hearts Re:coded]]''.
| | Currently, the title is only available in Japan. However, a remake, released in Japan, North America and Europe, was developed for the Nintendo DS<ref>''[http://release.square-enix.com/na/2010/06/09_01.html SQUARE ENIX BRINGS AN UNRIVALED LINEUP OF FRANCHISES TO E3 2010]'': "For handheld platforms are The 3rd Birthday™ and KINGDOM HEARTS Birth by Sleep for the PSP® (PlayStation®Portable) system, a prequel that will unlock the secrets to the beloved franchise, as well as KINGDOM HEARTS Re:coded and FINAL FANTASY: THE 4 HEROES OF LIGHT™ for Nintendo DS™, a charming new adventure by the creators of the FINAL FANTASY III and IV remakes."</ref>, under the title of ''[[Kingdom Hearts Re:coded]]''. |
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| There are two special demo episodes for ''Kingdom Hearts coded'', the first of which came pre-installed on the P-01A. Titled '''''Olympus Coliseum -Side Episode-''''', it features a unique story that was not included in ''Kingdom Hearts Re:coded''. The second demo episode, '''''Traverse Town -SPECIAL EDIT VERSION-''''', was a simply a preview of the [[Traverse Town]] level.
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| ==Development==
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| Tetsuya Nomura mentioned a desire to develop a ''Kingdom Hearts'' spin-off title in mid-2007. He specifically wanted to create a title for mobile devices with slightly different gameplay to the mainline entries. Nomura was initially met with resistance, with Hajime Tabata considering the idea "terrible," but acknowledged the concept had potential and greenlit the project anyway. Nomura wanted the game to be like a playground for fans. While initially intended to be a non-canon entry with a floating storyline, the game being developed concurrently with ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 358/2 Days]]'' caused the game to eventually be canonized with a definite place on the timeline. Gameplay was a mixture of 2D and 3D to work better on mobile devices.
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| The game was very ambitious for a mobile game at the time, being designed for speculative devices that did not exist yet. It did not push boundaries as hard as other [[Square Enix]] developed mobile games like ''Final Fantasy Agito'', as the company wanted to publish this game internationally where the mobile market was not as sophisticated as the market in Japan. Examples include the ability for players to wirelessly communicate between each other and the canceled wide screen support.
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| This game was officially revealed alongside ''Birth by Sleep'' and ''358/2 Days'' on September 20, 2007 at the Tokyo Game Show behind closed doors. New trailers debuted at Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008, as well as demos and more new trailers debuted at Playable demonstrations, as well as new trailers, were available at the next Tokyo Game Show in October 2008 and the next Jump Festa in December 2008.
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| The pre-install demo episode released on November 8, 2008 in Japan on the Docomo PRIME Series "P-01A" mobile phone. The first full episode was released on June 3, 2009, with seven more episodes releasing monthly until January 28, 2010. The international release was quietly canceled due to mobile technology not improving at the rate it needed to for international players to feasibly play the game at the time. This game was an experiment into the free-to-play business model, as all episodes were included in ''[[Kingdom Hearts Mobile]]''. All episodes were taken down on April 30, 2013 and are currently unavailable, though the game lives on with ''[[Kingdom Hearts Re:coded]]''.
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| {|border="1" cellspacing="0" cellpadding="2" style="width:25%"
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| |-style="{{style|khc|a}}"
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| !Episode
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| !Release Date
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| |Pre-Install Demo||November 8, 2008
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| |1: Destiny Islands||June 3, 2009
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| |2: Traverse Town||July 8, 2009
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| |3: Wonderland||August 5, 2009
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| |4: Olympus Coliseum||September 17, 2009
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| |5: Agrabah||October 15, 2009
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| |6: Hollow Bastion Part I||November 26, 2009
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| |7: Hollow Bastion Part II||December 26, 2009
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| |8: Castle Oblivion||January 28, 2010
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| |}
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| ==Story == | | ==Story == |
| [[File:Traverse Town 02 KHC.png|thumb|left|250px|Data-Sora fights Shadows in Traverse Town.]]
| | The game takes place preceding the finale of ''Kingdom Hearts II'' and follows the story of [[Jiminy Cricket]], King Mickey, [[Donald Duck]] and [[Goofy]] in [[Disney Castle]]. While organizing the records in Jiminy's journal from his travels with Sora and his friends, [[Jiminy Cricket]]'s curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "We must return to free them from their torment." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual [[Data-Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "them". |
| The game takes place preceding the finale of ''Kingdom Hearts II'' and follows the story of [[Jiminy Cricket]], [[King Mickey]], [[Donald Duck]] and [[Goofy]] in [[Disney Castle]]. While organizing the records in Jiminy's journal from his travels with Sora and his friends, [[Jiminy Cricket]]'s curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "We must return to free them from their torment." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual [[Data-Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "them". | |
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| | [[File:Traverse Town 02 KHC.png|thumb|left|250px|Data-Sora fighting Shadows in Traverse Town]] |
| As Data-Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey. | | As Data-Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey. |
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| Sora opens the next door to find Naminé, who reveals the bugs to have been an unintentional side effect of her attempt to restore Sora's memories. She then reveals Sora's nature as the "Key that connects everything" through his ties with herself, Roxas, and Xion. Furthermore, Naminé tells Data-Sora about three figures ([[Terra]], [[Ventus]], and [[Aqua]]) also tied to Sora's heart who are the ones referred to in the message and need his help. Mickey bids farewell to the Data-Sora and promises Naminé that he will inform the real Sora of this. | | Sora opens the next door to find Naminé, who reveals the bugs to have been an unintentional side effect of her attempt to restore Sora's memories. She then reveals Sora's nature as the "Key that connects everything" through his ties with herself, Roxas, and Xion. Furthermore, Naminé tells Data-Sora about three figures ([[Terra]], [[Ventus]], and [[Aqua]]) also tied to Sora's heart who are the ones referred to in the message and need his help. Mickey bids farewell to the Data-Sora and promises Naminé that he will inform the real Sora of this. |
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| In the final scene, Mickey sends Sora a [[Mickey's Letters#Third Letter|bottled letter]] (the same one sent by Mickey at the end of ''[[Kingdom Hearts II]]''), which Sora reads with Riku and Kairi. | | In the final scene, Mickey sends Sora a [[Mickey's Letters#Second Letter|bottled letter]] (the same one sent by Mickey at the end of ''[[Kingdom Hearts II]]''), which Sora reads with Riku and Kairi. |
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| ===Olympus Coliseum -Side Episode-===
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| {{canon|
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| Data-Sora visits [[Olympus Coliseum]] to give [[Hercules]] a [[paopu fruit]], as he had heard that Hercules is in love with [[Megara|a woman]]. When he arrives, Hercules is out with the woman, leaving Data-Sora to defend [[Phil]] and the Coliseum from waves of Heartless.
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| When the hero returns, Data-Sora finds that his gift is missing. He explains the situation, and Phil chastises Hercules for spending time on relationships instead of training. On his way out of the Coliseum, Phil finds the paopu fruit lying on the ground. Unaware of what the fruit is, Phil decides to eat it; he describes it as salty, but sweet, and notes that he would like to share some of it with Hercules.
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| }}
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| ==Gameplay== | | ==Gameplay== |
| [[File:Olympus Coliseum 01 KHC.png|thumb|250px|Data-Sora fights with Cloud and Hercules.]] | | [[File:Olympus Coliseum 01 KHC.png|thumb|250px|Data-Sora fighting with Cloud and Hercules]] |
| ''Kingdom Hearts coded'' utilizes the traditional action-based combat of previous games condensed into a mobile phone-friendly isometric format. Data-Sora can jump, [[Dodge Roll]], [[Guard]] and attack with his [[Keyblade]]. Only the "[[Attack]]" command is available by default as the [[Command Menu]]'s only selection. Players can expand the command menu at any moment to select [[Debug Ability|Debug Abilities]] or [[Items]]; doing so pauses the game.
| | Gameplay uses red and black [[Bug Blox]] floating in mid-air. These blocks are used to solve puzzles and reach higher ground. A debugging mode is also featured. In this mode, you remove the blocks, to progress to enemies. There are also times when you just fight opponents like in Olympus Coliseum. There are times when Sora fights alongside other characters like Hercules and Cloud in the Olympus Coliseum episode. |
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| The gameplay makes heavy use of [[Bug Blox]] as an environmental and combat mechanic. These blocks are used to solve puzzles and reach higher ground. Some areas are sealed off by the Bug Blox and require the usage of certain [[Debug Ability|Debug Abilities]], like Area Debug, to progress further. Players can obtain Debug prizes to fill the gauge by defeating enemies and smashing Bug Blox.
| | After the events of an episode are over, the player can buy new items for ''[[Kingdom Hearts Mobile]]''. |
| | {{Sec-Stub}} |
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| The game also features "gimmick stages" for certain parts of the worlds. Near the end of [[Traverse Town]], the game temporarity turns into a [[Side-scrolling|side-scroller]]; in [[Wonderland]], a [[3D Shooting|rail-type shooter]] is available in the end, and [[Labyrinth|turn-based combat]] is found all throughout the [[Olympus Coliseum]].
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| After the events of an episode are over, the player can buy new items for ''[[Kingdom Hearts Mobile]]''.
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| {{-}} | | {{-}} |
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| ==Characters== | | ==Characters== |
| {|width="100%" class="responsive-col" | | {|width="80%" |
| |valign="top" width="25%"| | | |width="25%"| |
| | | ;[[Disney Castle]] |
| ;[[Disney Castle]] {{note|World only seen in cutscenes}} | | *King [[Mickey Mouse]] |
| *[[Mickey Mouse]] | |
| *[[Donald Duck]] | | *[[Donald Duck]] |
| *[[Goofy]] | | *[[Goofy]] |
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| *[[Jiminy Cricket]] | | *[[Jiminy Cricket]] |
| *[[Chip and Dale]] | | *[[Chip and Dale]] |
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| ;[[Destiny Islands]] | | ;[[Destiny Islands]] |
| *[[Data-Sora]] | | *[[Data-Sora]] |
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| *[[Selphie]] | | *[[Selphie]] |
| *[[Wakka]] | | *[[Wakka]] |
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| ;[[Traverse Town]] | | ;[[Traverse Town]] |
| *[[Cid]] | | *[[Cid]] |
| *[[Huey, Dewey, and Louie]] | | *[[Huey, Dewey, and Louie]] |
| *[[Moogle]]s | | *[[Moogle]]s |
| | | |width="25%"| |
| |valign="top" width="25%"| | |
| ;[[Wonderland]] | | ;[[Wonderland]] |
| *[[Alice]] | | *[[Alice]] |
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| *[[Doorknob]] | | *[[Doorknob]] |
| *[[Card Soldier]]s | | *[[Card Soldier]]s |
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| ;[[Olympus Coliseum]] | | ;[[Olympus Coliseum]] |
| *[[Hercules]] | | *[[Hercules]] |
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| *[[The Peddler]] | | *[[The Peddler]] |
| *[[Cave of Wonders Guardian]] | | *[[Cave of Wonders Guardian]] |
| | | |width="25%"| |
| |valign="top" width="25%"| | |
| ;[[Hollow Bastion]] | | ;[[Hollow Bastion]] |
| *[[Maleficent]] | | *[[Maleficent]] |
| *[[Pete]] | | *[[Pete]] |
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| ;[[Castle Oblivion]] | | ;[[Castle Oblivion]] |
| *[[Data-Naminé]] | | *[[Data-Naminé]] |
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| *[[Leon]] | | *[[Leon]] |
| *[[Yuffie]] | | *[[Yuffie]] |
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| ;[[The Mysterious Tower]] {{note|World only seen in cutscenes, Re:coded exclusive}}
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| *[[Yen Sid]] {{note|Re:coded exclusive}}
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| ;[[Radiant Garden]] {{note|World only seen in cutscenes, HD 2.5 ReMix version of Re:coded exclusive}}
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| *[[Young Xehanort]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
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| *[[Braig]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
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| *[[Dilan]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
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| *[[Even]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
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| *[[Aeleus]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
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| *[[Ienzo]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
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| *[[Isa]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
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| *[[Lea]] {{note|HD 2.5 ReMix version of Re:coded exclusive}}
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| |} | | |} |
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| ;Data Worlds | | ;Data Worlds |
| *[[Dive to the Heart]] | | *[[Awakening]] |
| *[[Destiny Islands]] | | *[[Destiny Islands]] |
| *[[Traverse Town]] | | *[[Traverse Town]] |
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| ==Notes and references== | | ==Notes and references== |
| {{reflist}} | | {{reflist|1}} |
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| | ==See also== |
| | *[[Hercules Memo]] |
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| | ==External links== |
| | [http://www.square-enix.co.jp/kingdom/coded/ Official JP website] |
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| | {{BoxTop}} |
| {{Coded}} | | {{Coded}} |
| {{KHM}}
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| {{KH series}} | | {{KH series}} |
| [[de:Kingdom Hearts coded]] | | [[de:Kingdom Hearts: Coded]] |
| [[fr:Kingdom Hearts: Coded]] | | [[fr:Kingdom Hearts: Coded]] |
| [[Category:Games]] | | [[Category: Games]] |
| [[Category:Kingdom Hearts coded]] | | [[Category:Kingdom Hearts coded]] |