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{{Q|To discover the end, a journey must start at the beginning.|Tagline}} | {{Q|To discover the end, a journey must start at the beginning.|Tagline}} | ||
'''''Kingdom Hearts Union χ''''', previously titled {{nihongo|'''''Kingdom Hearts Unchained χ'''''|キングダムハーツ アンチェインドキー|Kingudamu Hātsu Ancheindo Kī}}, is | '''''Kingdom Hearts Union χ''''', previously titled {{nihongo|'''''Kingdom Hearts Unchained χ'''''|キングダムハーツ アンチェインドキー|Kingudamu Hātsu Ancheindo Kī}}, is the ninth installment in the ''{{c|Kingdom Hearts|series}}'' series, released on iOS and Android. It features plot and gameplay elements from the Japan-exclusive web browser game ''[[Kingdom Hearts χ|Kingdom Hearts χ[chi]]]'', and is free to play with optional in-app purchases. It is the first ''Kingdom Hearts'' game to be released on smartphone platforms. | ||
''Kingdom Hearts | '''''Kingdom Hearts Unchained χ''''' was first announced on May 12, 2015.<ref>[http://www.siliconera.com/2015/05/12/kingdom-hearts-unchained-xchi-announced-for-smartphones/ ''Kingdom Hearts Unchained X[chi]'' Announced For Smartphones]</ref> During Square Enix's E3 Conference on June 16, 2015, a trailer for the game was released showcasing gameplay. ''Kingdom Hearts Unchained χ'' was released in Japan on September 3, 2015 and in North America on April 7, 2016. | ||
In April 2017, the game was rebranded with the '''''Kingdom Hearts Union χ[Cross]''''' content update, featuring multiplayer and a theater mode.<ref>[http://www.animenewsnetwork.com/news/2017-03-11/kingdom-hearts-unchained-x-smartphone-game-rebrands-as-union-x-in-april/.113299 ''Kingdom Hearts Unchained X'' Smartphone Game Rebrands as Union X in April | In April 2017, the game was rebranded with the '''''Kingdom Hearts Union χ[Cross]''''' content update, featuring multiplayer and a theater mode.<ref>[http://www.animenewsnetwork.com/news/2017-03-11/kingdom-hearts-unchained-x-smartphone-game-rebrands-as-union-x-in-april/.113299 ''Kingdom Hearts Unchained X'' Smartphone Game Rebrands as Union X in April]</ref> | ||
In June 2020, the game was rebranded again as '''''Kingdom Hearts Union χ Dark Road''''' that will contain both ''Kingdom Hearts Union χ'' and ''[[Kingdom Hearts Dark Road]]''.<ref>[https://www.dualshockers.com/kingdom-hearts-dark-road-mobile-xehanort-union-x/ '''''dualshockers''''': Kingdom Hearts Dark Road Details, Screenshots Released]</ref> | |||
Online service for the game has ended on June 17, 2021 for Japan, and June 30, 2021 for the global server. Following the 4.40 update, players are able to download an offline version of the app that will consist of a theater mode with all story cutscenes, avatar and Keyblade customization, Classic Kingdom minigames, and records from the online version.<ref>[http://api.sp.kingdomhearts.com/information/detail/75152 SE's End of Service Announcement For KHUX & KHDR]</ref> | |||
==Development== | ==Development== | ||
During development of ''Kingdom Hearts χ[chi]'', a seperate mobile version of the game was greenlit with most of the same people working on both versions. The original intention was for both games to release together and be updated individually, but rapid advancements in mobile phone technology made developing this version difficult. The project was temporarily put on hold while team focused on finising the browser version, which released in 2013. After returning to develop the game in earnest, the team realized that the gameplay model that works for a mouse and keyboard would not work on a screen. Development then shifted to a full remake of the browser game with simplified gameplay mechanics. | During development of ''Kingdom Hearts χ[chi]'', a seperate mobile version of the game was greenlit with most of the same people working on both versions. The original intention was for both games to release together and be updated individually, but rapid advancements in mobile phone technology made developing this version difficult. The project was temporarily put on hold while team focused on finising the browser version, which released in 2013. After returning to develop the game in earnest, the team realized that the gameplay model that works for a mouse and keyboard would not work on a screen. Development then shifted to a full remake of the browser game with simplified gameplay mechanics. | ||
While there were rumors of a localization for the web-browser based ''Kingdom Hearts χ[chi]'', the smartphone game wasn't publicly referenced until April 14, 2015, in an interview with Tetsuya Nomura.<ref>'''Famitsu interview, April 14, 2015''' [https://www.khinsider.com/news/Nomura-Kingdom-Hearts-3-is-Developing-Smoothly-Smartphone-titles-coming-soon-5262 KHInsider report]<!--replace with primary source reference--></ref> The game was officially revealed on May 12, 2015, with the official title of ''Kingdom Hearts Unchained χ'' revealed in Famitsu magazine the following day. | While there were rumors of a localization for the web-browser based ''Kingdom Hearts χ[chi]'', the smartphone game wasn't publicly referenced until April 14, 2015, in an interview with Tetsuya Nomura.<ref>'''Famitsu interview, April 14, 2015''' [https://www.khinsider.com/news/Nomura-Kingdom-Hearts-3-is-Developing-Smoothly-Smartphone-titles-coming-soon-5262 KHInsider report]<!--replace with primary source reference--></ref> The game was officially revealed on May 12, 2015, with the official title of ''Kingdom Hearts Unchained χ'' revealed in Famitsu magazine the following day. "Unchained" symbolizes the browser game being released on a different platform. The game finally released on Android and IOS on September 3, 2015 in Japan, with an international version released later in 2016. | ||
The game was regularly updated with patches that fixed bugs, added story content, and introduced quality of life improvements. A notable example was in September, 2018, where several minigames from the [[Classic Kingdom]] were added. Completing certain objectives in these games would allow early access to the [[Starlight]] Keyblade in ''Kingdom Hearts III''. | The game was regularly updated with patches that fixed bugs, added story content, and introduced quality of life improvements. A notable example was in September, 2018, where several minigames from the [[Classic Kingdom]] were added. Completing certain objectives in these games would allow early access to the [[Starlight]] Keyblade in ''Kingdom Hearts III''. | ||
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In the data world, Ephemer, Skuld, and Player ponder whether the others are safe, before they are approached by four darknesses. The darknesses ask for a gate so that they can pass out of the data world, a request that Ephemer strongly refuses. As the trio of Keyblade wielders prepare to start combat, Ephemer tells Player to take a lifeboat - but at this, Player's disposition suddenly changes. Player attacks Ephemer and calls him a fool - Player's heart has already been consumed by darkness, and Ephemer would have made a grave error by allowing Player to escape. The possessed Player proposes to return the body in exchange for a gate, but Ephemer once again refuses. Player and the four darknesses defeat Ephemer and Skuld, and Player holds their Keyblade above Skuld, preparing to end her life. In desperation, Ephemer fires a beam from his Keyblade that pierces Player's chest, forming a portal behind them that pulls in Player and the four darknesses in one fell swoop. Suddenly, the two pods that Brain sent appear, and Skuld gets inside one. Ephemer briefly glances at the one unused pod that Player could have used, before getting into his own. Ephemer and Skuld arrive in the real world, and witness Daybreak Town crumbling into the darkness. Skuld is emotionally struck by the devastation, but Ephemer leads her back inside to safety. The two re-enter the pods, and Skuld begins to weep for the lost world. She thanks Ephemer for keeping her company at the end, but he reassures her that it is not the end. Ephemer briefly reminisces about Player and sheds a tear, before the pods close and the building collapses around them. | In the data world, Ephemer, Skuld, and Player ponder whether the others are safe, before they are approached by four darknesses. The darknesses ask for a gate so that they can pass out of the data world, a request that Ephemer strongly refuses. As the trio of Keyblade wielders prepare to start combat, Ephemer tells Player to take a lifeboat - but at this, Player's disposition suddenly changes. Player attacks Ephemer and calls him a fool - Player's heart has already been consumed by darkness, and Ephemer would have made a grave error by allowing Player to escape. The possessed Player proposes to return the body in exchange for a gate, but Ephemer once again refuses. Player and the four darknesses defeat Ephemer and Skuld, and Player holds their Keyblade above Skuld, preparing to end her life. In desperation, Ephemer fires a beam from his Keyblade that pierces Player's chest, forming a portal behind them that pulls in Player and the four darknesses in one fell swoop. Suddenly, the two pods that Brain sent appear, and Skuld gets inside one. Ephemer briefly glances at the one unused pod that Player could have used, before getting into his own. Ephemer and Skuld arrive in the real world, and witness Daybreak Town crumbling into the darkness. Skuld is emotionally struck by the devastation, but Ephemer leads her back inside to safety. The two re-enter the pods, and Skuld begins to weep for the lost world. She thanks Ephemer for keeping her company at the end, but he reassures her that it is not the end. Ephemer briefly reminisces about Player and sheds a tear, before the pods close and the building collapses around them. | ||
In a data cable, Player lies wounded on the ground, surrounded by the four darknesses. They commend Player for goading Ephemer into making a portal, but suggest that the darkness within should escape before Player's body perishes. Player laughs and seals the exit, revealing that they were never taken over by darkness - it was all an act. The darknesses rage and rampage about the room, unable to escape. Player collapses in exhaustion, and embraces their Chirithy before the pair are enveloped in a white light. Player finds themselves in a white void alongside numerous other Keyblade wielders: each one transforms into their heart, which their Chirithy then takes hold of, and each Chirithy-heart pair transforms into a [[Dream Eater]]. Player's Chirithy explains that they are connected to their wielders: if the wielder's heart disappears, then the Chirithy disappears, and if the wielder falls asleep, the Chirithy becomes their guardian as they sleep. However, Player has a choice to not sleep, if they wish. The scene fades to an unknown town, where a black-haired woman hands infant Xehanort to a blue-robed figure holding a walking stick. The figure brings Xehanort to the [[Destiny Islands]], watches over Xehanort from | In a data cable, Player lies wounded on the ground, surrounded by the four darknesses. They commend Player for goading Ephemer into making a portal, but suggest that the darkness within should escape before Player's body perishes. Player laughs and seals the exit, revealing that they were never taken over by darkness - it was all an act. The darknesses rage and rampage about the room, unable to escape. Player collapses in exhaustion, and embraces their Chirithy before the pair are enveloped in a white light. Player finds themselves in a white void alongside numerous other Keyblade wielders: each one transforms into their heart, which their Chirithy then takes hold of, and each Chirithy-heart pair transforms into a [[Dream Eater]]. Player's Chirithy explains that they are connected to their wielders: if the wielder's heart disappears, then the Chirithy disappears, and if the wielder falls asleep, the Chirithy becomes their guardian as they sleep. However, Player has a choice to not sleep, if they wish. The scene fades to an unknown town, where a black-haired woman hands infant Xehanort to a blue-robed figure holding a walking stick. The figure brings Xehanort to the [[Destiny Islands]], where he grows into [[Young Xehanort]]. The figure watches over Xehanort from some distance, and then collapses once Xehanort walks toward the sea. Xehanort awakens in [[Scala ad Caelum]], and joins a young [[Eraqus]] in playing [[Alba & Ater]] on a windowsill. The scene returns to Player, who chooses to not sleep. They embrace their Chirithy one last time, and the pair transforms into a heart, which floats away. | ||
A Darkness comments that the Master of Masters is difficult to understand. The Master explains that, even though the world is ever-expanding with more fairy tales, darkness will still find a way to spread to each one. Therefore, the Master wants to escape to a world he "can't even conceive. A world where neither light nor darkness rules... A world of fiction... a place where voices and sight can't reach. A ---- world".{{storylink|Quest 979: The Final Battle}} | A Darkness comments that the Master of Masters is difficult to understand. The Master explains that, even though the world is ever-expanding with more fairy tales, darkness will still find a way to spread to each one. Therefore, the Master wants to escape to a world he "can't even conceive. A world where neither light nor darkness rules... A world of fiction... a place where voices and sight can't reach. A ---- world".{{storylink|Quest 979: The Final Battle}} | ||
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Much like in its preceding iteration, ''[[Kingdom Hearts χ]]'', players are able to create and customize their own unique [[Player (KHχ)|characters]]. Gameplay primarily takes place in hand-drawn, two-dimensional overworld areas that players can explore and navigate, interact with NPC's, open chests for prizes, and initiate battles by coming into contact with wandering [[Heartless]]. Battles are a hybrid of the quick-paced, action-based combat familiar to the series and a more traditional turn-based combat system. By tapping a single enemy on the screen, or swiping to hit multiple enemies, players can deal basic damage. Rapidly tapping or swiping results in a quick combo. After the combo is complete, the enemy takes their turn. Normally the player character always attacks first upon engaging an enemy, but certain scripted factors may allow the enemy to attack preemptively. | Much like in its preceding iteration, ''[[Kingdom Hearts χ]]'', players are able to create and customize their own unique [[Player (KHχ)|characters]]. Gameplay primarily takes place in hand-drawn, two-dimensional overworld areas that players can explore and navigate, interact with NPC's, open chests for prizes, and initiate battles by coming into contact with wandering [[Heartless]]. Battles are a hybrid of the quick-paced, action-based combat familiar to the series and a more traditional turn-based combat system. By tapping a single enemy on the screen, or swiping to hit multiple enemies, players can deal basic damage. Rapidly tapping or swiping results in a quick combo. After the combo is complete, the enemy takes their turn. Normally the player character always attacks first upon engaging an enemy, but certain scripted factors may allow the enemy to attack preemptively. | ||
Players can install {{c|Medal|ucx}}s into their Keyblades to strengthen them and gain access to powerful | Players can install {{c|Medal|ucx}}s into their Keyblades to strengthen them and gain access to powerful {{c|special attack|khx}}s for use in battle. During battle, the Medals are displayed in the Keyblade carousel on the bottom left corner. By touching the medal and dragging it to the center of the screen, players can activate the Medal's special attack. Doing so consumes special attack gauges, displayed in the [[Special Gauge]] next to the Health bar. Players can purchase new Medals from the Moogle Shop with Jewels, or earn them in Quests and special Events. | ||
Each individual Medal can be leveled up and upgraded, granting it new skills, traits, and status boosts. By maxing out a Medal's Special Attack Bonus, their [[Nova]] ability is automatically upgraded. By tapping the Nova icon on the right side of the screen during battle, players can unleash their Nova ability on all enemies; it doesn't consume any special attack gauges, but it can only be used once per quest. Additionally, certain especially powerful Medals have their own unique [[Supernova]] abilities. By holding the Supernova icon (located underneath to the Nova icon), players can select the Supernova Medal and unleash the attack. Like Nova, it doesn't consume any gauges, but can only be used once per quest. | Each individual Medal can be leveled up and upgraded, granting it new skills, traits, and status boosts. By maxing out a Medal's Special Attack Bonus, their [[Nova]] ability is automatically upgraded. By tapping the Nova icon on the right side of the screen during battle, players can unleash their Nova ability on all enemies; it doesn't consume any special attack gauges, but it can only be used once per quest. Additionally, certain especially powerful Medals have their own unique [[Supernova]] abilities. By holding the Supernova icon (located underneath to the Nova icon), players can select the Supernova Medal and unleash the attack. Like Nova, it doesn't consume any gauges, but can only be used once per quest. | ||
In addition to customizing their own avatars, players also have access to a [[Dream Eater]] [[Pet]]. Aside from customizing the Pet's appearance and name, players can also equip them with Medals to level them up. The higher the Medal's individual rank, the more points the Pet gains. With each level, they gain useful | In addition to customizing their own avatars, players also have access to a [[Dream Eater]] [[Pet]]. Aside from customizing the Pet's appearance and name, players can also equip them with Medals to level them up. The higher the Medal's individual rank, the more points the Pet gains. With each level, they gain useful [[Trick]]s they can bring into battle. Additionally, having an active Pet gives the player a sixth Medal slot to use in battle. The damage multiplier offered by the sixth slot depends on the Pet's level. | ||
===Coliseum=== | ===Coliseum=== |