Editing Kingdom Hearts Re:Chain of Memories

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*New cards:
*New cards:
**Keyblades: [[Hidden Dragon]], [[Follow the Wind]], [[Monochrome]], [[Photon Debugger]], [[Bond of Flame]], and [[Star Seeker]].
**Keyblades: [[Hidden Dragon]], [[Follow the Wind]], [[Monochrome]], [[Photon Debugger]], [[Bond of Flame]], and [[Star Seeker]].
***In ''Kingdom Hearts HD 1.5 Remix'', the first four of the Keyblades listed above were replaced with [[Maverick Flare]], [[Midnight Roar]], [[Total Eclipse]], and [[Two Become One]], respectively.
***In ''HD 1.5 Remix'', the first four of the Keyblades listed above were replaced with [[Maverick Flare]], [[Midnight Roar]], [[Total Eclipse]], and [[Two Become One]], respectively.
**Enemy: [[Zexion]], [[Demyx]], [[Roxas]], [[Luxord]], [[Xemnas]], [[Xigbar]], and [[Xaldin]].
**Enemy: [[Zexion]], [[Demyx]], [[Roxas]], [[Luxord]], [[Xemnas]], [[Xigbar]], and [[Xaldin]].
***Sora can no longer obtain the [[Darkball]] Enemy Card, due to its new effect revolving around Riku's newly introduced Card Duel system.
***Sora can no longer obtain the [[Darkball]] Enemy Card.
**Friend: [[Pluto]]
**Friend: [[Pluto]]
**Map: [[Bottomless Darkness]], [[Roulette Room]], and [[Random Joker]]
**Map: [[Bottomless Darkness]], [[Roulette Room]], and [[Random Joker]]
***Riku can now obtain the [[Black Room]], [[Martial Waking]], and [[Meeting Ground]] Map Cards.
***Riku can now obtain the [[Black Room]] Map Card.
**Special: [[Gold Card]] and [[Platinum Card]].
**Special: [[Gold Card]] and [[Platinum Card]].
*The Journal now keeps track of minigame scores.
*The Journal now keeps track of minigame scores.
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====Gameplay====
====Gameplay====
[[File:Stopga KHRECOM.gif|thumb|Sora fighting Heartless.]]
[[File:Stopga KHRECOM.gif|thumb|Sora fighting Heartless.]]
*In the Japanese version, having a cleared ''Kingdom Hearts II Final Mix'' save file on the memory card will allow Sora to obtain a second set of treasures from the [[Room of Rewards]] on each floor, plus some extra Bounties on some floors.
*In the Japanese version, having a [[Game Clear Data|cleared]] ''Kingdom Hearts II Final Mix'' save file on the memory card will allow Sora to obtain a second set of treasures from the [[Room of Rewards]] on each floor, plus some extra Bounties on some floors.
**In the North American release, these were unlocked upon clearing Reverse/Rebirth.
**In the North American release, these were unlocked upon clearing Reverse/Rebirth.
**In ''Kingdom HD 1.5 Remix'', these were unlocked upon watching the collection's scenes from ''Kingdom Hearts 358/2 Days''.  
**In ''HD 1.5 Remix'', these were unlocked upon watching the collection's scenes from ''Kingdom Hearts 358/2 Days''.  
*The [[High Jump]], [[Glide]], and [[Superglide]] support abilities are available for Sora.
*The [[High Jump]], [[Glide]], and [[Superglide]] support abilities are available for Sora.
*The Swing Speed stat for Sora's Attack Cards have been removed.
*The Swing Speed stat for Sora's Attack Cards have been removed.
*The effects of several Sleights were modified such as Cloud's Omnislash, several of Sora's Keyblade Sleights (Blitz, Sonic Blade, Ars Arcanum), and several Friend Card sleights (Spiral Wave, Hummingbird) to where {{button|t}} prompts appear in order for them to be fully used, akin to [[Reaction Command]]s.<!--which?-->
*The effects of several Sleights were modified such as Cloud's Omnislash, several of Sora's Keyblade Sleights (Blitz, Sonic Blade, Ars Arcanum), and several Friend Card sleights (Ariel, Peter Pan, Beast) to where {{button|t}} prompts appear in order for them to be fully used, akin to [[Reaction Command]]s.<!--which?-->
*Many new props feature throughout the field, such as flowers in Wonderland which block doors and projectile-firing obstacles. They can inflict damage on the player character, inflict Confuse on them, cast Stop on enemies, or stun them depending on the prop.
*Many new props feature throughout the field, such as flowers in Wonderland which block doors and projectile-firing obstacles. They can inflict damage on the player character, inflict Confuse on them, cast Stop on enemies, or stun them depending on the prop.
**[[Props]] are no longer reset when re-entering the same room. The room needs to be recreated consequently.
**[[Props]] are no longer reset when re-entering the same room. The room needs to be recreated consequently.
**Due to this new feature, the first battle in ''Sora's Story'' will now take place before he uses his first Map Card as a result of the tutorial.
*[[Zantetsuken]] and [[Sonic Blade]] are now available to learn at levels 22 and 27 respectively (the reverse was true previously). [[Ars Arcanum]], [[Tornado]], [[Holy]], [[Ragnarok]], and [[Mega Flare]] are now available to learn at 5 levels higher than before at levels 37, 42, 47, 52, and 57, respectively, due to the new sleight [[Lethal Frame]] being learned at level 32.
*[[Zantetsuken]] and [[Sonic Blade]] are now available to learn at levels 22 and 27 respectively (the reverse was true previously). [[Ars Arcanum]], [[Tornado]], [[Holy]], [[Ragnarok]], and [[Mega Flare]] are now available to learn at 5 levels higher than before at levels 37, 42, 47, 52, and 57, respectively, due to the new sleight [[Lethal Frame]] being learned at level 32.
*Riku's battle mechanics now include the [[Duel]] system and its Sleights, and now have the [[Holy Burst]] and [[Inverse Burst]] Friend Sleights.
*Riku's battle mechanics now include the [[Duel]] system and its Sleights, and now have the [[Holy Burst]] and [[Inverse Burst]] Friend Sleights.
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*[[Level]] Ups now restore HP only if the HP Bonus is selected, instead of any bonus.
*[[Level]] Ups now restore HP only if the HP Bonus is selected, instead of any bonus.
*Changes related to [[Prizes]]:
*Changes related to [[Prizes]]:
**All dropped prizes are automatically collected when any battle ends.
**All dropped prizes are automatically collected when any battle ends.
**The cards acquired from a boss battle only appear after the other prizes had been collected, as they now appear automatically to be grabbed.
**Experience prizes no longer vary in size, and are only differenciated by their blue, red, or grey appearances.
**Experience prizes no longer vary in size, and are only differenciated by their blue, red, or grey appearances.
**Prizes no longer keep bouncing all over the area, and stay still after bouncing a few times before becoming collectable afterwards.<!--Meaning you have to wait for a few seconds after a prize is dropped before they're collected-->
**Prizes no longer keep bouncing all over the area, and stay still after bouncing a few times before becoming collectable afterwards.<!--Meaning you have to wait for a few seconds after a prize is dropped before they're collected-->
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*While battling the [[Parasite Cage]], the stomach acid will not inflict damage if Sora is reloading his deck.
*While battling the [[Parasite Cage]], the stomach acid will not inflict damage if Sora is reloading his deck.
*Several bosses that use sleights have new and/or removed sleights.
*Several bosses that use sleights have new and/or removed sleights.
*Enemies have different stats compared to the original game.
*The HP of enemies have been changed, having either more or less HP compared to the original game.
*The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights.
*The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights.
*Lexaeus can enter a temporary state of invulnerability and increased strength via his Charge technique.
*Lexaeus can enter a temporary state of invulnerability and increased strength via his Charge technique.
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*If any regular hit from an Attack Card within a card stack gets blocked, the entire card stack is cancelled, making the subsequent cards of the stack go to waste.
*If any regular hit from an Attack Card within a card stack gets blocked, the entire card stack is cancelled, making the subsequent cards of the stack go to waste.
*The player's deck now displays four cards instead of three, making the currently selected card, the second, and third cards visible for the player for sleights.
*The player's deck now displays four cards instead of three, making the currently selected card, the second, and third cards visible for the player for sleights.
*Riku's decks in each world have been altered.


====Storyline====
====Storyline====

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