Editing Kingdom Hearts Re:Chain of Memories
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*New cards: | *New cards: | ||
**Keyblades: [[Hidden Dragon]], [[Follow the Wind]], [[Monochrome]], [[Photon Debugger]], [[Bond of Flame]], and [[Star Seeker]]. | **Keyblades: [[Hidden Dragon]], [[Follow the Wind]], [[Monochrome]], [[Photon Debugger]], [[Bond of Flame]], and [[Star Seeker]]. | ||
***In '' | ***In ''HD 1.5 Remix'', the first four of the Keyblades listed above were replaced with [[Maverick Flare]], [[Midnight Roar]], [[Total Eclipse]], and [[Two Become One]], respectively. | ||
**Enemy: [[Zexion]], [[Demyx]], [[Roxas]], [[Luxord]], [[Xemnas]], [[Xigbar]], and [[Xaldin]]. | **Enemy: [[Zexion]], [[Demyx]], [[Roxas]], [[Luxord]], [[Xemnas]], [[Xigbar]], and [[Xaldin]]. | ||
***Sora can no longer obtain the [[Darkball]] Enemy Card | ***Sora can no longer obtain the [[Darkball]] Enemy Card. | ||
**Friend: [[Pluto]] | **Friend: [[Pluto]] | ||
**Map: [[Bottomless Darkness]], [[Roulette Room]], and [[Random Joker]] | **Map: [[Bottomless Darkness]], [[Roulette Room]], and [[Random Joker]] | ||
***Riku can now obtain the [[Black Room | ***Riku can now obtain the [[Black Room]] Map Card. | ||
**Special: [[Gold Card]] and [[Platinum Card]]. | **Special: [[Gold Card]] and [[Platinum Card]]. | ||
*The Journal now keeps track of minigame scores. | *The Journal now keeps track of minigame scores. | ||
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====Gameplay==== | ====Gameplay==== | ||
[[File:Stopga KHRECOM.gif|thumb|Sora fighting Heartless.]] | [[File:Stopga KHRECOM.gif|thumb|Sora fighting Heartless.]] | ||
*In the Japanese version, having a cleared ''Kingdom Hearts II Final Mix'' save file on the memory card will allow Sora to obtain a second set of treasures from the [[Room of Rewards]] on each floor, plus some extra Bounties on some floors. | *In the Japanese version, having a [[Game Clear Data|cleared]] ''Kingdom Hearts II Final Mix'' save file on the memory card will allow Sora to obtain a second set of treasures from the [[Room of Rewards]] on each floor, plus some extra Bounties on some floors. | ||
**In the North American release, these were unlocked upon clearing Reverse/Rebirth. | **In the North American release, these were unlocked upon clearing Reverse/Rebirth. | ||
**In '' | **In ''HD 1.5 Remix'', these were unlocked upon watching the collection's scenes from ''Kingdom Hearts 358/2 Days''. | ||
*The [[High Jump]], [[Glide]], and [[Superglide]] support abilities are available for Sora. | *The [[High Jump]], [[Glide]], and [[Superglide]] support abilities are available for Sora. | ||
*Items can now only be collected once in each room unless, a new room has been created (or the rooms for the entrance and exit of that world have been reset). As such, Barrels and [[Barrel Spider]]s no longer reappear if Sora or Riku reenters a room. | |||
*The Swing Speed stat for Sora's Attack Cards have been removed. | *The Swing Speed stat for Sora's Attack Cards have been removed. | ||
*The effects of several Sleights were modified such as Cloud's Omnislash, several of Sora's Keyblade Sleights (Blitz, Sonic Blade, Ars Arcanum), and several Friend Card sleights ( | *The effects of several Sleights were modified such as Cloud's Omnislash, several of Sora's Keyblade Sleights (Blitz, Sonic Blade, Ars Arcanum), and several Friend Card sleights (Ariel, Peter Pan, Beast) to where {{button|t}} prompts appear in order for them to be fully used, akin to [[Reaction Command]]s.<!--which?--> | ||
*Many new props feature throughout the field, such as flowers in Wonderland which block doors and projectile-firing obstacles. They can inflict damage on the player character, inflict Confuse on them, cast Stop on enemies, | *Many new props feature throughout the field, such as flowers in Wonderland which block doors and projectile-firing obstacles. They can inflict damage on the player character, inflict Confuse on them, or cast Stop on to enemies, depending on the prop. | ||
**[[Props]] are no longer reset when re-entering the same room. The room needs to be recreated consequently. | **[[Props]] are no longer reset when re-entering the same room. The room needs to be recreated consequently. | ||
*[[Zantetsuken]] and [[Sonic Blade]] are now available to learn at levels 22 and 27 respectively (the reverse was true previously). [[Ars Arcanum]], [[Tornado]], [[Holy]], [[Ragnarok]], and [[Mega Flare]] are now available to learn at 5 levels higher than before at levels 37, 42, 47, 52, and 57, respectively, due to the new sleight [[Lethal Frame]] being learned at level 32. | *[[Zantetsuken]] and [[Sonic Blade]] are now available to learn at levels 22 and 27 respectively (the reverse was true previously). [[Ars Arcanum]], [[Tornado]], [[Holy]], [[Ragnarok]], and [[Mega Flare]] are now available to learn at 5 levels higher than before at levels 37, 42, 47, 52, and 57, respectively, due to the new sleight [[Lethal Frame]] being learned at level 32. | ||
*Riku's battle mechanics now include the [[Duel]] system and its Sleights, and now have the [[Holy Burst]] and [[Inverse Burst]] Friend Sleights. | *Riku's battle mechanics now include the [[Duel]] system and its Sleights, and now have the [[Holy Burst]] and [[Inverse Burst]] Friend Sleights. | ||
*Due to the removal of Link Mode, the effect of the [[Darkball]] | *Due to the removal of Link Mode, the effect of the [[Darkball]] and Ansem, Seek of Darkness Enemy Cards have been modified. In addition, as the former is now designed to work with Riku's Duel system, it is no longer available in Sora's Story, and has been added to Riku's deck as a secondary regular Enemy Card for the Atlantica floor other than Sea Neon. | ||
*Riku can use The King card in [[Destiny Islands]] and [[Twilight Town]] after the battle against Lexaeus. | *Riku can use The King card in [[Destiny Islands]] and [[Twilight Town]] after the battle against Lexaeus. | ||
*The Hidden Chamber which is accessed with the Key to Rewards card has been renamed as the Room of Rewards. In addition when viewed on the map, it is now counted as a special room instead of a regular room. | *The Hidden Chamber which is accessed with the Key to Rewards card has been renamed as the Room of Rewards. In addition when viewed on the map, it is now counted as a special room instead of a regular room. | ||
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*[[Level]] Ups now restore HP only if the HP Bonus is selected, instead of any bonus. | *[[Level]] Ups now restore HP only if the HP Bonus is selected, instead of any bonus. | ||
*Changes related to [[Prizes]]: | *Changes related to [[Prizes]]: | ||
**All dropped prizes are automatically collected when any battle ends | **All dropped prizes are automatically collected when any battle ends. | ||
**Experience prizes no longer vary in size, and are only differenciated by their blue, red, or grey appearances. | **Experience prizes no longer vary in size, and are only differenciated by their blue, red, or grey appearances. | ||
**Prizes no longer keep bouncing all over the area, and stay still after bouncing a few times before becoming collectable afterwards.<!--Meaning you have to wait for a few seconds after a prize is dropped before they're collected--> | **Prizes no longer keep bouncing all over the area, and stay still after bouncing a few times before becoming collectable afterwards.<!--Meaning you have to wait for a few seconds after a prize is dropped before they're collected--> | ||
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*While battling the [[Parasite Cage]], the stomach acid will not inflict damage if Sora is reloading his deck. | *While battling the [[Parasite Cage]], the stomach acid will not inflict damage if Sora is reloading his deck. | ||
*Several bosses that use sleights have new and/or removed sleights. | *Several bosses that use sleights have new and/or removed sleights. | ||
* | *The HP of enemies have been changed, having either more or less HP compared to the original game. | ||
*The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights. | *The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights. | ||
*Lexaeus can enter a temporary state of invulnerability and increased strength via his Charge technique. | *Lexaeus can enter a temporary state of invulnerability and increased strength via his Charge technique. | ||
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*Riku now confronts Zexion in a boss battle. During this battle, Zexion can steal Riku's cards, and Riku remains within Dark Mode for the duration of the fight. | *Riku now confronts Zexion in a boss battle. During this battle, Zexion can steal Riku's cards, and Riku remains within Dark Mode for the duration of the fight. | ||
*Bosses with vulnerability to stun remain stunned for much longer. | *Bosses with vulnerability to stun remain stunned for much longer. | ||
*If any regular hit from an Attack Card within a card stack gets blocked, the entire card stack is cancelled, making the subsequent cards | *If any regular hit from an Attack Card within a card stack gets blocked, the entire card stack is cancelled, making the subsequent cards go to waste. | ||
====Storyline==== | ====Storyline==== |