Editing Kingdom Hearts Magical Puzzle Clash

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''Kingdom Hearts Magical Puzzle Clash'' is an arcade style puzzle game similar to ''{{w|Bejeweled (series)|Bejeweled}}''. There is a 7x7 game board made up of different colored tokens. The goal of the game is to swap two adjacent tokens to form a row of at least three of the same color. After a valid match is made, the tokens disappear, and more fall from above the game board. The game boards start with four different colors of tokens, with two more being added to the player's board as the game progresses. The player is given a score throughout the game based on how many matches are made and how many tokens are cleared.
''Kingdom Hearts Magical Puzzle Clash'' is an arcade style puzzle game similar to ''{{w|Bejeweled (series)|Bejeweled}}''. There is a 7x7 game board made up of different colored tokens. The goal of the game is to swap two adjacent tokens to form a row of at least three of the same color. After a valid match is made, the tokens disappear, and more fall from above the game board. The game boards start with four different colors of tokens, with two more being added to the player's board as the game progresses. The player is given a score throughout the game based on how many matches are made and how many tokens are cleared.


While the player is matching tokens, an enemy Heartless is making matches in a game board of their own. Each token cleared deals damage to the opponent, depleting their [[HP]]. Although normal enemies begin the level with the same amount of HP as the player, the player deals 2HP of damage per token cleared<ref>The player deals 1HP of damage in Level 1.</ref>, while enemies deal 1HP of damage. To compensate, both sides are given certain special tokens whose powers can give an edge in the match.
While the player is matching tokens, an enemy Heartless is making matches in a game board of their own. Each token cleared deals damage to the opponent, depleting their [[HP]]. Although normal enemies begin the level with the same amount of as the player, the player deals 2HP of damage per token cleared<ref>The player deals 1HP of damage in Level 1.</ref>, while enemies deal 1HP of damage. To compensate, both sides are given certain special tokens whose powers can give an edge in the match.


There are two types of special tokens: spells and power ups. Which spells and power ups appear is determined by character selection and the current level. Spells cannot be matched; instead, they must be allowed to drop to the bottom row of the game board, where they will be automatically collected (if a spell token is on the sixth row, it can be swapped down to the bottom row to be collected, which counts as a valid move even if no match is made). The player can store up to five types of spells at once; multiple casts of the same spell will stack in the inventory. At any point, a reserved spell can be cast, either inflicting a negative effect on the opponent or negating a negative effect placed on the caster.
There are two types of special tokens: spells and power ups. Which spells and power ups appear is determined by character selection and the current level. Spells cannot be matched; instead, they must be allowed to drop to the bottom row of the game board, where they will be automatically collected (if a spell token is on the sixth row, it can be swapped down to the bottom row to be collected, which counts as a valid move even if no match is made). The player can store up to five types of spells at once; multiple casts of the same spell will stack in the inventory. At any point, a reserved spell can be cast, either inflicting a negative effect on the opponent or negating a negative effect placed on the caster.

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