Editing Kingdom Hearts HD 1.5 ReMIX
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|ratings= {{w|Computer Entertainment Rating Organization|CERO}}: A<br>{{w|ESRB}}: E10+<br> {{w|PEGI}}: 12 | |ratings= {{w|Computer Entertainment Rating Organization|CERO}}: A<br>{{w|ESRB}}: E10+<br> {{w|PEGI}}: 12 | ||
|platforms={{w|PlayStation 3}} | |platforms={{w|PlayStation 3}} | ||
}} | }} | ||
{{Q|It all starts here.|Tagline}} | {{Q|It all starts here.|Tagline}} | ||
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The credit roll viewable from the title screen contains cutscene footage from ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', and ''[[Kingdom Hearts Re:coded]]'', hinting at the announcement of ''[[Kingdom Hearts HD 2.5 ReMIX]]''. | The credit roll viewable from the title screen contains cutscene footage from ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', and ''[[Kingdom Hearts Re:coded]]'', hinting at the announcement of ''[[Kingdom Hearts HD 2.5 ReMIX]]''. | ||
The | The game was released alongside ''Kingdom Hearts HD 2.5 ReMIX'' as ''[[Kingdom Hearts HD 1.5 + 2.5 ReMIX]]'' for the PlayStation 4 in March, 2017. | ||
==Development== | ==Development== | ||
During August 2011, Tetsuya Nomura expressed desire to release a high definition re-release of the | During August 2011, Tetsuya Nomura expressed desire to release a high definition re-release of the game though he had yet to confirm such plans.<ref>http://www.andriasang.com/e/blog/2011/08/09/nomura_on_kingdom_hearts/</ref> The idea for a high definition re-release preceded plans for ''{{ff|Final Fantasy X/X-2 HD Remaster|Final Fantasy X}}'' re-release, and was a focus for two Square Enix programmers for over a year.<ref>http://kotaku.com/5950468/thanks-two-lovely-programmers-for-the-hd-kingdom-hearts-remix</ref> Plans for an HD re-release were further hinted in a [[List of Glossary terms#Secret Message|Secret Message]] in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', unlocked during the [[Dive Mode#Credits|credits]]. | ||
In September 2012, Square Enix announced ''Kingdom Hearts HD 1.5 ReMIX''. It was revealed that the character models from ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', like [[Sora]], [[Riku]], and [[Ansem, Seeker of Darkness|Ansem]]'s for example, are being used in ''Kingdom Hearts HD 1.5 ReMIX'' as a base for the game's characters.<ref>http://www.rpgsite.net/news/2051-kingdom-hearts-1.5-hd-remix-is-in-development-at-square-enixs-osaka-studio</ref> The cutscenes from ''Kingdom Hearts Final Mix'', which used English voice acting, would use the original Japanese voice acting, though the ''Final Mix''-exclusive cutscenes would still remain silent for both versions, much like with the original release. The only exception is the cutscene with [[Xemnas|Unknown]],<ref>https://www.youtube.com/watch?v=kbrqTuBg4cA</ref> as it used lines recycled from other cutscenes, just like the ones from the English version were used for this cutscene for the original Japanese PS2 release.<ref>https://www.youtube.com/watch?v=Wz0r0myg8sY</ref> Every cutscene from ''Kingdom Hearts 358/2 Days'', whether it was originally a prerendered scene or used in-game graphics, would be remade for Theater Mode. ''Kingdom Hearts 358/2 Days'' was originally planned to be an HD remade game, however, it would delay the development of the new title, so it ended up being within the compilation's Theater Mode.<ref>'''''[https://www.khinsider.com/news/KHDestiny-KHisland-Interviews-Tetsuya-Nomura-at-Japan-Expo-3362 KHDestiny & KHisland Interviews Tetsuya Nomura at Japan Expo! 2013]''''' '''Interviewer''': "We know that you would have liked KINGDOM HEARTS 358/2 Days to be completely remade, as was CoM with Re:CoM. In the end, the game is told in the form of videos. Was it your goal to increase the intensity of the story through expressions with more detailed characters? / '''Tetsuya Nomura''': "The KINGDOM HEARTS license has already existed for 10 years, and my goal with this remaster was to allow all players to better understand the history of the series and how the games are linked together, which is the reason we added the plot of KINGDOM HEARTS 358/2 Days. I really wanted to offer a playable version of this game but we announced the development of KINGDOM HEARTS III last month at E3, and it became our priority at the moment. Instead, we opted for a narrated version of the story of 358/2 Days."</ref> | In September 2012, Square Enix announced ''Kingdom Hearts HD 1.5 ReMIX''. It was revealed that the character models from ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', like [[Sora]], [[Riku]], and [[Ansem, Seeker of Darkness|Ansem]]'s for example, are being used in ''Kingdom Hearts HD 1.5 ReMIX'' as a base for the game's characters.<ref>http://www.rpgsite.net/news/2051-kingdom-hearts-1.5-hd-remix-is-in-development-at-square-enixs-osaka-studio</ref> The cutscenes from ''Kingdom Hearts Final Mix'', which used English voice acting, would use the original Japanese voice acting, though the ''Final Mix''-exclusive cutscenes would still remain silent for both versions, much like with the original release. The only exception is the cutscene with [[Xemnas|Unknown]],<ref>https://www.youtube.com/watch?v=kbrqTuBg4cA</ref> as it used lines recycled from other cutscenes, just like the ones from the English version were used for this cutscene for the original Japanese PS2 release.<ref>https://www.youtube.com/watch?v=Wz0r0myg8sY</ref> Every cutscene from ''Kingdom Hearts 358/2 Days'', whether it was originally a prerendered scene or used in-game graphics, would be remade for Theater Mode. ''Kingdom Hearts 358/2 Days'' was originally planned to be an HD remade game, however, it would delay the development of the new title, so it ended up being within the compilation's Theater Mode.<ref>'''''[https://www.khinsider.com/news/KHDestiny-KHisland-Interviews-Tetsuya-Nomura-at-Japan-Expo-3362 KHDestiny & KHisland Interviews Tetsuya Nomura at Japan Expo! 2013]''''' '''Interviewer''': "We know that you would have liked KINGDOM HEARTS 358/2 Days to be completely remade, as was CoM with Re:CoM. In the end, the game is told in the form of videos. Was it your goal to increase the intensity of the story through expressions with more detailed characters? / '''Tetsuya Nomura''': "The KINGDOM HEARTS license has already existed for 10 years, and my goal with this remaster was to allow all players to better understand the history of the series and how the games are linked together, which is the reason we added the plot of KINGDOM HEARTS 358/2 Days. I really wanted to offer a playable version of this game but we announced the development of KINGDOM HEARTS III last month at E3, and it became our priority at the moment. Instead, we opted for a narrated version of the story of 358/2 Days."</ref> | ||
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==Changes== | ==Changes== | ||
Changes to all three games include support for various video outputs (480p, 720p, 1080i, 1080p) and audio output supported in Dolby Digital 5.1 sound and DTS Digital Surround 5.1. There is now PlayStation 3 [[trophy]] and an unlockable PlayStation 3 theme for each title. | |||
===''Kingdom Hearts Final Mix''=== | ===''Kingdom Hearts Final Mix''=== | ||
* | *''Kingdom Hearts Final Mix'' had its graphics and several character models remastered in high definition. For example, [[Sora]], [[Riku]], and [[Ansem, Seeker of Darkness|Ansem]]'s models have been replaced with those from ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. | ||
*The soundtrack has been completely re-orchestrated by Yōko Shimomura's original score team and performed by gaQdan.<ref>https://www.khinsider.com/news/KINGDOM-HEARTS-HD-1-5-ReMIX-Sound-Team-Interview-3249</ref> | *The soundtrack has been completely re-orchestrated by Yōko Shimomura's original score team and performed by gaQdan.<ref>https://www.khinsider.com/news/KINGDOM-HEARTS-HD-1-5-ReMIX-Sound-Team-Interview-3249</ref> | ||
*Cutscenes | *Cutscenes were made skippable. | ||
*Cutscenes that previously only had English voice acting now have Japanese voice acting as well. | *Cutscenes that previously only had English voice acting now have Japanese voice acting as well. | ||
*The combat system and HUD | *The combat system and HUD were revised for ease-of-use with influence from ''Kingdom Hearts II'', with the [[Summons]] menu moved to the fourth [[Command Menu]] slot, the commands that previously occupied that slot moved to {{button|t}}, and the right analog stick given control of the camera instead of the shoulder buttons. However, {{button|t}} still serves to call Donald and Goofy to Sora whenever a [[Reaction Command]] does not prevent the input. | ||
*The [[EXP Zero]] and [[Combo Master]] abilities are now available. | *The [[EXP Zero]] and [[Combo Master]] abilities are now available. | ||
*The ''{{ff|Final Fantasy X-2}}'' trailer that occupied the third slot on the game's opening menu is replaced with a Back command to return to the ''Kingdom Hearts HD 1.5 ReMIX'' game select menu. | *The ''{{ff|Final Fantasy X-2}}'' trailer that occupied the third slot on the game's opening menu is replaced with a Back command to return to the ''Kingdom Hearts HD 1.5 ReMIX'' game select menu. | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
*As the game can no longer connect with ''[[Kingdom Hearts II Final Mix]]'', unlocking the ''Kingdom Hearts 358/2 Days'' wallpaper for the | *As the game can no longer connect with ''[[Kingdom Hearts II Final Mix]]'', unlocking the ''Kingdom Hearts 358/2 Days'' wallpaper for the PS3 menu by completing all the cinematic scenes and viewing all the Secret Reports, [[Roxas's Diary]], and Character File entries for ''358/2 Days'' is now the new requirement to unlock the previous connectivity bonuses. | ||
*The [[Monochrome]], [[Follow the Wind]], [[Hidden Dragon]], and [[Photon Debugger]] [[attack card]]s | *The [[Monochrome]], [[Follow the Wind]], [[Hidden Dragon]], and [[Photon Debugger]] [[attack card]]s were replaced with [[Maverick Flare]], [[Midnight Roar]], [[Total Eclipse]], and [[Two Become One]] from ''Kingdom Hearts 358/2 Days''. | ||
*The Enemy Card received from [[Riku Replica]], originally known as the Riku card, has been renamed as the Riku Replica card for the HD version | *The Enemy Card received from [[Riku Replica]], originally known as the Riku card, has been renamed as the Riku Replica card for the HD version. | ||
*The musical track "[[Lord of the Castle]]", the theme for Marluxia's boss fight, was rearranged. | *The musical track "[[Lord of the Castle]]", the theme for Marluxia's boss fight, was rearranged. | ||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
''Kingdom Hearts 358/2 Days'' was featured as two hours and fifty minutes of fully-voiced, high definition cutscenes across 109 "chapters" with several of the characters who were silent in the original game having new audio dialogue. It also includes Roxas's Diary and the Secret Reports. A new "Character Files" feature was added, profiling the major characters in the game. | |||
While this movie version of the game covers the main and most important Organization XIII interactions, the Disney-focused content had to be summarized into short text so it would be under three hours. | While this movie version of the game covers the main and most important Organization XIII interactions, the Disney-focused content had to be summarized into short text so it would be under three hours. Roxas's first interactions with [[Hayner]], [[Pence]] and [[Olette]] had to be removed. One of the more controversial decisions was the lack of a Xion boss fight, as she awkwardly collapses immediately after preparing to fight Roxas. This was remedied when this movie version of ''Days'' was ported to the PlayStation 4, although players had to download an additional fight scene as DLC. | ||
Sir Christopher Lee, who originally voiced [[Ansem the Wise|DiZ]], was unable to provide new dialogue, so Corey Burton redubbed all of his lines. The late Wayne Allwine, who originally voiced [[Mickey Mouse]], was retained on the cast list despite Mickey's lines being voiced by Bret Iwan. In addition, several other actors whose roles in the original release were archived sound recordings are also credited, even though their characters do not appear in any of the new cutscenes (such as Haley Joel Osment and Jim Cummings). Several themes were rearranged, including the ''358/2 Days'' version of "[[Dearly Beloved]]". | |||
Sir Christopher Lee, who originally voiced [[DiZ]], was unable to provide new dialogue, so Corey Burton redubbed all of his lines. The late Wayne Allwine, who originally voiced [[Mickey Mouse]], was retained on the cast list despite Mickey's lines being voiced by Bret Iwan. In addition, several other actors whose roles in the original release were archived sound recordings are also credited, even though their characters do not appear in any of the new cutscenes (such as Haley Joel Osment and Jim Cummings). Several themes were rearranged, including the '' | |||
==Reported bugs== | ==Reported bugs== |