Editing Kingdom Hearts Dream Drop Distance HD

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*The [[Link System]] now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it. <br>'''Nomura''': It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.</ref>{{?}}<!--use primary source-->
*The [[Link System]] now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it. <br>'''Nomura''': It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.</ref>{{?}}<!--use primary source-->
* [[Dive Mode]] now features its own dedicated [[Command Menu]].<ref>[https://www.youtube.com/watch?time_continue=133&v=pjyGuXBmsRM ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
* [[Dive Mode]] now features its own dedicated [[Command Menu]].<ref>[https://www.youtube.com/watch?time_continue=133&v=pjyGuXBmsRM ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
**The option to start over has been added on the pause menu.
* Outside of combat, a full-view map of the current area can be displayed by pressing the Touchpad on the PS4 controller.<ref>[https://youtu.be/pjyGuXBmsRM?t=28s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
* Outside of combat only, a full-view map of the current area can be displayed by pressing the Touchpad on the PS4 controller.<ref>[https://youtu.be/pjyGuXBmsRM?t=28s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
*[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and controller buttons.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref>{{?}}<!--use primary source-->
*[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and controller buttons.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref>{{?}}<!--use primary source-->
**When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.<ref>[https://youtu.be/pjyGuXBmsRM?t=4s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
**When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.<ref>[https://youtu.be/pjyGuXBmsRM?t=4s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
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*Due to the lack of a camera and Streetpass function, two in-game [[trophies#Kingdom Hearts 3D: Dream Drop Distance|trophies]] have been replaced by trophies for defeating a certain enemy and collecting all Keyblades.
*Due to the lack of a camera and Streetpass function, two in-game [[trophies#Kingdom Hearts 3D: Dream Drop Distance|trophies]] have been replaced by trophies for defeating a certain enemy and collecting all Keyblades.
*There have been minor changes regarding bosses:
*There have been minor changes regarding bosses:
**The glitches that can cause {{ns|Game|Ansem, Seeker of Darkness}}, to be stunlocked after a successful Reality Shift on have been fixed.
**The glitches that can be caused by the Reality Shift on {{ns|Game|Ansem, Seeker of Darkness}}'s second form have been fixed.<ref> The glitches on the 3DS version included:<br>- Being able to alter the direction Ansem is facing by hitting him sideways or triggering the Reality Shift on his side. Since the direction Ansem pulls Riku towards during the start of Dark Matter depends on the direction Ansem is facing, this can also get altered. During Dark Matter, the spheres always appear in front of Ansem, but if he is facing backwards, and if Riku gets caught by the Dark Web attack, he will be pulled out of bounds into the spheres. His Dark Rush attack however resets his direction. On the PS4, he resets his direction after he rallies regardless.<br>- Being able to stunlock Ansem by repetitively using the Attack command right after the Reality Shift until he ends up at 1HP, where he retains the HP, thus using something else afterwards will finish him off. On the PS4 he will never stagger.</ref>
**{{ns|Game|Young Xehanort}}'s stats have been reduced, notably his HP.
**{{ns|Game|Young Xehanort}}'s stats have been reduced, notably his HP.


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