Editing Kingdom Hearts Dream Drop Distance HD

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''Kingdom Hearts Dream Drop Distance HD'' was first announced on September 15, 2015 as part of the'' [[Kingdom Hearts HD 2.8 Final Chapter Prologue]]'' compilation and was released in Japan on January 12, 2017<ref>[http://www.youtube.com/watch?v=hir8nAGKLoo ''Kingdom Hearts HD 2.8 Final Chapter Prologue'' – TGS 2016 Trailer (UK)]</ref> and worldwide on January 24, 2017 for the PlayStation 4<ref>http://www.youtube.com/watch?v=4gKAR0uRZZ0</ref>{{?}}<!--use correct format--> and Febuary 18, 2020 worldwide for the Xbox One.<ref>[https://www.animenewsnetwork.com/news/2020-02-18/kingdom-hearts-hd-1.5-2.5-remix-hd-2.8-final-chapter-prologue-games-launch-on-xbox-one/.156581 Kingdom Hearts HD 1.5+2.5 ReMIX, HD 2.8 Final Chapter Prologue Games Launch on Xbox One] -Anime News Network</ref>
''Kingdom Hearts Dream Drop Distance HD'' was first announced on September 15, 2015 as part of the'' [[Kingdom Hearts HD 2.8 Final Chapter Prologue]]'' compilation and was released in Japan on January 12, 2017<ref>[http://www.youtube.com/watch?v=hir8nAGKLoo ''Kingdom Hearts HD 2.8 Final Chapter Prologue'' – TGS 2016 Trailer (UK)]</ref> and worldwide on January 24, 2017 for the PlayStation 4<ref>http://www.youtube.com/watch?v=4gKAR0uRZZ0</ref>{{?}}<!--use correct format--> and Febuary 18, 2020 worldwide for the Xbox One.<ref>[https://www.animenewsnetwork.com/news/2020-02-18/kingdom-hearts-hd-1.5-2.5-remix-hd-2.8-final-chapter-prologue-games-launch-on-xbox-one/.156581 Kingdom Hearts HD 1.5+2.5 ReMIX, HD 2.8 Final Chapter Prologue Games Launch on Xbox One] -Anime News Network</ref>


==Changes==
==Changes from ''Kingdom Hearts 3D: Dream Drop Distance''==
*The resolution has been increased to 1080p.
*The resolution has been increased to 1080p.
*The game now runs at 60 FPS during gameplay, while cutscenes remain at 30 FPS.<ref name="fps">[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original.</ref>{{?}}<!--use primary source-->
*The game now runs at 60 FPS during gameplay, while cutscenes remain at 30 FPS.<ref name="fps">[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original.</ref>{{?}}<!--use primary source-->
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*The [[Link System]] now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it. <br>'''Nomura''': It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.</ref>{{?}}<!--use primary source-->
*The [[Link System]] now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it. <br>'''Nomura''': It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.</ref>{{?}}<!--use primary source-->
* [[Dive Mode]] now features its own dedicated [[Command Menu]].<ref>[https://www.youtube.com/watch?time_continue=133&v=pjyGuXBmsRM ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
* [[Dive Mode]] now features its own dedicated [[Command Menu]].<ref>[https://www.youtube.com/watch?time_continue=133&v=pjyGuXBmsRM ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
**The option to start over has been added on the pause menu.
* Outside of combat, a full-view map of the current area can be displayed by pressing the Touchpad on the PS4 controller.<ref>[https://youtu.be/pjyGuXBmsRM?t=28s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
* Outside of combat only, a full-view map of the current area can be displayed by pressing the Touchpad on the PS4 controller.<ref>[https://youtu.be/pjyGuXBmsRM?t=28s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
*[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and controller buttons.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref>{{?}}<!--use primary source-->
*[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and controller buttons.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref>{{?}}<!--use primary source-->
**When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.<ref>[https://youtu.be/pjyGuXBmsRM?t=4s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
**When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.<ref>[https://youtu.be/pjyGuXBmsRM?t=4s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
*Textures have been improved and anti-aliasing has been added.{{fact}}
*Textures have been improved and anti-aliasing has been added.{{fact}}
*Drop times have been extended.<ref name="fps"/>{{?}}<!--use primary source-->
*Drop times have been extended.<ref name="fps"/>{{?}}<!--use primary source-->
*The Command Deck menu now displays three commands instead of two.
*The Command Deck menu now displays three commands instead of two.{{fact}}
*The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.{{fact}}
*The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.{{fact}}
*The camera has been notably zoomed out, creating a wider field of view.
*The camera has been notably zoomed out, creating a wider field of view.{{fact}}
*Any user experience element that involved using two screens was reworked to only use one screen.
*Any user experience element that involved using two screens was reworked to only use one screen.
*The opening sequence has been reworked to fit the CGI animation, opening credits, and some of the Mickey Mouse animations from the original game onto one screen.
*The opening sequence has been reworked to fit the CGI animation, opening credits, and some of the Mickey Mouse animations from the original game onto one screen.
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** However, the opening sequence in [[Theater Mode]] removed the opening credits, and all but one of the Mickey Mouse animations entirely - the single kept animation was of Mickey summoning books at the very start of the sequence.<ref>[https://www.youtube.com/watch?v=z1HGxY4_Z8w 3DS vs PS4: ''Dream Drop Distance'' Opening Comparison]</ref><ref>[https://www.youtube.com/watch?v=vVNOYTnxIuk Kingdom Hearts Dream Drop Distance HD Theater Mode Scene 001- Opening] </ref>
** However, the opening sequence in [[Theater Mode]] removed the opening credits, and all but one of the Mickey Mouse animations entirely - the single kept animation was of Mickey summoning books at the very start of the sequence.<ref>[https://www.youtube.com/watch?v=z1HGxY4_Z8w 3DS vs PS4: ''Dream Drop Distance'' Opening Comparison]</ref><ref>[https://www.youtube.com/watch?v=vVNOYTnxIuk Kingdom Hearts Dream Drop Distance HD Theater Mode Scene 001- Opening] </ref>
*Due to the lack of a camera and Streetpass function, two in-game [[trophies#Kingdom Hearts 3D: Dream Drop Distance|trophies]] have been replaced by trophies for defeating a certain enemy and collecting all Keyblades.
*Due to the lack of a camera and Streetpass function, two in-game [[trophies#Kingdom Hearts 3D: Dream Drop Distance|trophies]] have been replaced by trophies for defeating a certain enemy and collecting all Keyblades.
*There have been minor changes regarding bosses:
**The glitches that can cause {{ns|Game|Ansem, Seeker of Darkness}}, to be stunlocked after a successful Reality Shift on have been fixed.
**{{ns|Game|Young Xehanort}}'s stats have been reduced, notably his HP.


==Notes and references==
==Notes and references==

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