Editing Kingdom Hearts Dream Drop Distance HD
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{{Game|DHD|Real}} | {{Game|DHD|Real}} | ||
{{suite}} | {{suite}} | ||
{{Infobox CVG | {{Infobox CVG | ||
|title = Kingdom Hearts | |title = Kingdom Hearts Dream Drop Distance HD | ||
|image=[[File:Kingdom Hearts Dream Drop Distance HD Logo.png|center|300px]] | |image=[[File:Kingdom Hearts Dream Drop Distance HD Logo.png|center|300px]] | ||
|japan=キングダム ハーツ ドリーム ドロップ ディスタンス HD | |japan=キングダム ハーツ ドリーム ドロップ ディスタンス HD | ||
|romaji=Kingudamu Hātsu Dorīmu Doroppu Disutansu HD | |romaji=Kingudamu Hātsu Dorīmu Doroppu Disutansu HD | ||
|developer={{w|Square Enix}} | |developer={{w|Square Enix}} | ||
|publisher= | |publisher=[[File:Flag of Japan.png|20px|Japan]] Square Enix | ||
|release=[[File:Flag of Japan.png|20px|Japan]] January 12, 2017<br>[[File:Flag of the United States.png|20px]]/[[File:Flag of Canada.png|20px]] January 24, 2017<br>[[File:Flag of European Union.png|20px|Europe]] January 24, 2017<ref name="facebook">[https://www.facebook.com/SquareEnixFrance/videos/10153517265662221/ '''''Facebook: Square Enix France''', "KH HD 2.8 FINAL CHAPTER PROLOGUE"]</ref><br>[[File:Flag of Australia.png|20px]] January 24, 2017 | |release=[[File:Flag of Japan.png|20px|Japan]] January 12, 2017<br>[[File:Flag of the United States.png|20px]]/[[File:Flag of Canada.png|20px]] January 24, 2017<br>[[File:Flag of European Union.png|20px|Europe]] January 24, 2017<ref name="facebook">[https://www.facebook.com/SquareEnixFrance/videos/10153517265662221/ '''''Facebook: Square Enix France''', "KH HD 2.8 FINAL CHAPTER PROLOGUE"]</ref><br><!--[[File:Flag of Australia.png|20px]] January 24, 2017--> | ||
|genre=Console action role-playing game | |genre=Console action role-playing game | ||
|modes=Single player | |modes=Single player | ||
|ratings=N/A | |ratings=N/A | ||
|platforms={{w|PlayStation 4}} | |platforms={{w|PlayStation 4}} | ||
}} | }} | ||
'''''Kingdom Hearts Dream Drop Distance HD''''' is a full-HD remastered version of ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Tetsuya Nomura considers it a complete remake since the game goes from the Nintendo 3DS's two screens to one.<ref>[http://www.siliconera.com/2015/09/19/details-on-whats-new-in-kingdom-hearts-hd-2-8-and-aquas-story/ '''''Siliconera''''': Details On What's New In Kingdom Hearts HD 2.8 And | '''''Kingdom Hearts Dream Drop Distance HD''''' is a full-HD remastered version of ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Tetsuya Nomura considers it a complete remake since the game goes from the Nintendo 3DS's two screens to one.<ref>[http://www.siliconera.com/2015/09/19/details-on-whats-new-in-kingdom-hearts-hd-2-8-and-aquas-story/ '''''Siliconera''''': Details On What's New In Kingdom Hearts HD 2.8 And Aqua’s Story]</ref> | ||
The camera, battle system, and [[Reality Shift]]s were changed or recreated to fit the controller better, along with the [[mini-games]] concerning the [[Dream Eater]]s. Besides some graphical improvements and reworked animations, the whole game runs at 60 fps, a first for the series.<ref>[https://youtu.be/pAWlmVkHUSM Kingdom Hearts 2.8 - E3 2016 LiveCast | PS4 - Interview with Tai Yasue]</ref> | The camera, battle system, and [[Reality Shift]]s were changed or recreated to fit the controller better, along with the [[mini-games]] concerning the [[Dream Eater]]s. Besides some graphical improvements and reworked animations, the whole game runs at 60 fps, a first for the series.<ref>[https://youtu.be/pAWlmVkHUSM Kingdom Hearts 2.8 - E3 2016 LiveCast | PS4 - Interview with Tai Yasue]</ref> | ||
''Kingdom Hearts Dream Drop Distance HD'' was first announced on September 15, 2015 as part of the'' [[Kingdom Hearts HD 2.8 Final Chapter Prologue]]'' compilation and | ''Kingdom Hearts Dream Drop Distance HD'' was first announced on September 15, 2015 as part of the'' [[Kingdom Hearts HD 2.8 Final Chapter Prologue]]'' compilation and will be released in Japan on January 12, 2017<ref>http://www.youtube.com/watch?v=hir8nAGKLoo</ref> and worldwide on January 24, 2017.<ref>http://www.youtube.com/watch?v=4gKAR0uRZZ0</ref> | ||
==Changes | ==Changes from ''Kingdom Hearts 3D: Dream Drop Distance''== | ||
*Dream Eater-related mini-games have been reworked for the PS4 controller.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': With Spirit Training, there are now several completely new minigames, and we have added adjustments that make it work on PS4 controls.</ref> One example is the Touchpad being used with Balloon Mini-game for players to touch it in a specific spot to pop the balloons correctly similar to the 3DS's touchscreen. | |||
*New Dream Eaters, such as the [[Catanuki]], have been added.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —We were also able to play the HD version of KH3D, which is intimately connected to KH3, and… there was a tanuki-looking Meow Wow-type Dream Eater!<br>'''Nomura''': That's Catanuki (laughs). We had the actual Osaka team and everything, so I had them add it in for me. There are more new Dream Eaters, and you'll be able to get in-game all the friends you made through AR cards in KH3D.</ref><!--AR card DE available in-game isn't new, as they have recipes in the NA/PAL release already.--> | |||
*The [[Link System]] now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it. <br>'''Nomura''': It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.</ref> | |||
*Dream Eater-related mini-games have been reworked for the | * [[Dive Mode]] now features its own dedicated [[Command Menu]]. <ref>https://www.youtube.com/watch?time_continue=133&v=pjyGuXBmsRM</ref> | ||
* By pressing the Touchpad on the PS4 controller, players are able to pull up a full-view map of the current area. <ref>https://youtu.be/pjyGuXBmsRM?t=28s</ref> | |||
* | *[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and a PS4 controller.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref> | ||
**When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground. <ref>https://youtu.be/pjyGuXBmsRM?t=4s</ref> | |||
*The game now runs at 60 FPS.<ref name="fps">[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original. </ref> | |||
*Drop times have been extended.<ref name="fps"/> | |||
*The [[Link System]] now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it. <br>'''Nomura''': It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.</ref | *The Command Deck menu now displays three commands instead of two.{{fact}} | ||
* [[Dive Mode]] now features its own dedicated [[Command Menu]].<ref> | |||
* | |||
*[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and controller | |||
**When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.<ref> | |||
* | |||
*Drop times have been extended.<ref name="fps"/ | |||
*The Command Deck menu now displays three commands instead of two. | |||
*The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.{{fact}} | *The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.{{fact}} | ||
*The camera has been notably zoomed out, creating a wider field of view. | *The camera has been notably zoomed out, creating a wider field of view.{{fact}} | ||
{{sec-stub}} | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|1}} | ||
==External links== | ==External links== | ||
*[http://www.square-enix.co.jp/kingdom/khhd_fcp/ Official JP Site] | *[http://www.square-enix.co.jp/kingdom/khhd_fcp/ Official JP Site] | ||
{{-}} | |||
{{DDD}} | {{DDD}} | ||
{{KHHD2.8}} | {{KHHD2.8}} | ||
{{KH series}} | {{KH series}} | ||
[[Category:Games]] | [[Category:Games]] |