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|title = Kingdom Hearts Dark Road | |title = Kingdom Hearts Dark Road | ||
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{{Q|Why did he become the seeker of darkness?|Tagline}} | {{Q|Why did he become the seeker of darkness?|Tagline}} | ||
'''''Kingdom Hearts Dark Road''''' is the twelfth game set in the ''{{c|Kingdom Hearts|series}}'' series. It was released on iOS, Android, and Amazon smartphone devices on June 22, 2020 globally, as part of ''[[Kingdom Hearts Union χ]]'s'' second rebranding. Now titled '''''Kingdom Hearts Union χ Dark Road''''', the app makes both games available for play. The fully completed offline version of the game was released on August 26, 2022 | '''''Kingdom Hearts Dark Road''''' is the twelfth game set in the ''{{c|Kingdom Hearts|series}}'' series. It was released on iOS, Android, and Amazon smartphone devices on June 22, 2020 globally, as part of ''[[Kingdom Hearts Union χ]]'s'' second rebranding. Now titled '''''Kingdom Hearts Union χ Dark Road''''', the app makes both games available for play. The fully completed offline version of the game was released on August 26, 2022. | ||
The game explores why [[Xehanort]] became a seeker of darkness and his days of training to become a [[Keyblade Master]]. | The game explores why [[Xehanort]] became a seeker of darkness and his days of training to become a [[Keyblade Master]]. | ||
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==Development== | ==Development== | ||
The game was first hinted by series creator {{w|Tetsuya Nomura}} on January 22, 2020 in a Q&A | The game was first hinted by series creator {{w|Tetsuya Nomura}} on January 22, 2020 in a Q&A to celebrate the release of ''[[Kingdom Hearts III Re Mind]]'', and that it would be announced by the ''[[Kingdom Hearts Union χ]]'' team the following day.<ref>[https://twitter.com/_kingdomhearts/status/1219954323951517696?s=21 ''@_KINGDOMHEARTS'']</ref><ref>'''Tetsuya Nomura''': "We still need some time with regards to main line Kingdom Hearts, but first up the KH UX team will have a surprising announcement tomorrow." [https://www.khinsider.com/news/Nomura-discusses-Kingdom-Hearts-3-Re-Mind-new-teams-and-future-projects-in-Twitter-Q-A-16466 Translation via Goldpanner]</ref> On January 22, 2020, the ''Kingdom Hearts Union χ'' twitter posted a sketch artwork depicting a young Xehanort and Eraqus, along with other, blurred-out characters.<ref>[https://twitter.com/kh_ux_na/status/1219952888874594304 ''@kh_ux_na'': "Stay tuned for an important announcement tomorrow at 5pm PT!"]</ref> | ||
''Kingdom Hearts Dark Road'' was initially announced with the working title "''Project Xehanort''" along with a guess-the-name Twitter campaign on January 23, 2020 .<ref>[https://twitter.com/projectxehanort/status/1220149826710409216 ''@projectxehanort'': "8 letters, 2 words"]</ref><ref>[https://twitter.com/KHNewTitle_PR/status/1220149934877335552 ''@KHNewTitle_PR'': "『キングダム ハーツ ○○○ ○○○』"]</ref> The official name was revealed on January 31, 2020.<ref>[https://twitter.com/kh_dr_na/status/1223093749246382080 ''@kh_dr_na'': "Please view the video below for the official title for Project Xehanort."]</ref> | ''Kingdom Hearts Dark Road'' was initially announced with the working title "''Project Xehanort''" along with a guess-the-name Twitter campaign on January 23, 2020 .<ref>[https://twitter.com/projectxehanort/status/1220149826710409216 ''@projectxehanort'': "8 letters, 2 words"]</ref><ref>[https://twitter.com/KHNewTitle_PR/status/1220149934877335552 ''@KHNewTitle_PR'': "『キングダム ハーツ ○○○ ○○○』"]</ref> The official name was revealed on January 31, 2020.<ref>[https://twitter.com/kh_dr_na/status/1223093749246382080 ''@kh_dr_na'': "Please view the video below for the official title for Project Xehanort."]</ref> | ||
On May 18, 2020, amid the {{w|COVID-19 pandemic}}, Square Enix announced | On May 18, 2020, amid the {{w|COVID-19 pandemic}}, Square Enix announced the game development will be delayed.<ref>[https://twitter.com/kh_dr_na/status/1262578807300673536 ''@kh_dr_na'': "Due to current conditions, development for KINGDOM HEARTS DARK ROAD has been delayed."]</ref> | ||
On June 8, 2020, new characters were revealed to have trained with Xehanort and Eraqus in their youth.<ref>[https://twitter.com/kh_dr_na/status/1270192246562775040 Official ''Kingdom Hearts Dark Road'' Twitter Announces New Characters]</ref> | On June 8, 2020, new characters were revealed to have trained with Xehanort and Eraqus in their youth.<ref>[https://twitter.com/kh_dr_na/status/1270192246562775040 Official ''Kingdom Hearts Dark Road'' Twitter Announces New Characters]</ref> | ||
On June 22, 2020, The ''Kingdom Hearts Union χ[Cross]'' app was rebranded as '''''Kingdom Hearts Union χ Dark Road''''' | On June 22, 2020, The ''Kingdom Hearts Union χ[Cross]'' app was rebranded as '''''Kingdom Hearts Union χ Dark Road''''' that contains both ''Kingdom Hearts Union χ[Cross]'' and ''Kingdom Hearts Dark Road''.<ref>[https://www.dualshockers.com/kingdom-hearts-dark-road-mobile-xehanort-union-x/ '''''dualshockers''''': Kingdom Hearts Dark Road Details, Screenshots Released]</ref> | ||
On May 30, 2021, the app | On May 30, 2021, the app shut down and was no longer playable, leaving the plot of ''Dark Road'' incomplete. However, Square Enix assured that the offline version of the game will be released with the finished storyline at a later date. | ||
On October 8, 2021, the offline version of Dark Road was set to release in Winter 2021. | On October 8, 2021, the offline version of Dark Road was set to release in Winter 2021. | ||
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On August 8, 2022, the final release date of August 26, 2022 was announced. | On August 8, 2022, the final release date of August 26, 2022 was announced. | ||
On September 29, 2022, the app received | On September 29, 2022, the app received the 5.0.1 update. Along with some minor bug fixes, this update slightly altered some cutscenes. Most notably, Xehanort is no longer referred to as the "great-great-grandson" of a Keyblade wielder in "[[Child of Destiny]]", all of {{c|Player|khx}}'s appearances have been reworked to keep their appearance and gender ambiguous, and multiple instances of vague dialogue have been replaced with explicit references to a "child of destiny". | ||
==Story== | ==Story== | ||
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A partner cannot be chosen from episode 4 onwards, so cutscenes from that point on have no variations. | A partner cannot be chosen from episode 4 onwards, so cutscenes from that point on have no variations. | ||
--> | --><!-- Base -2 years -->Living quietly on [[Destiny Islands]], Xehanort wakes from a recurring dream about [[Player (KHχ)|Player]], though he does not recognize anybody in it. He begins to contemplate the existence of other worlds outside his home, when he is greeted by a mysterious brown hooded figure. Unbeknownst to him, this figure is [[Ansem, Seeker of Darkness|Ansem]], his Heartless from the future, who tells him it is his destiny to travel to other worlds. He then opens a portal to [[Scala ad Caelum]], a world where Keyblade wielders are trained, and instructs Xehanort to enter. He travels through the [[corridor of darkness]], where the darkness begins to slowly infect his heart. | ||
<!-- Base - | |||
<!-- Base time period (+0) -->Two years after Xehanort's arrival in Scala ad Caelum, Xehanort, now a Keyblade wielder, and his classmates [[Eraqus]], [[Urd]], [[Bragi]], [[Vor]], and [[Hermod]] are told by their master [[Odin]] that seven upperclassmen - [[Heimdall]], [[Helgi]], [[Hoder]], [[Sigrun]], [[Vala]], [[Vali]], and [[Vidar]] - have gone missing while training for their [[Mark of Mastery exam]]. However, fellow underclassman [[Baldr]] has not been informed, as to not worry him over his older sister Hoder. While the underclassmen are far from ready, Odin tasks the youths with finding the missing seven by scouring the many worlds. | |||
<!-- Base time period (+0) -->Two years after | |||
Before they leave, Xehanort and his classmates discuss the state of the worlds: even long after the events of the [[Keyblade War]], many fragments of the world are still forming, and those that have already formed flow on different time frames — while one may be far in the future in terms of technology, another may be still in the beginnings of bearing life or basic technological advancements. With that in mind, and the order not to interfere in the affairs of other worlds, Xehanort and his friends begin their search. The group first travel to [[Agrabah]], only to find the world uninhabited yet full of [[Heartless]]. Xehanort suspects the world is still growing and has not developed living beings yet. | Before they leave, Xehanort and his classmates discuss the state of the worlds: even long after the events of the [[Keyblade War]], many fragments of the world are still forming, and those that have already formed flow on different time frames — while one may be far in the future in terms of technology, another may be still in the beginnings of bearing life or basic technological advancements. With that in mind, and the order not to interfere in the affairs of other worlds, Xehanort and his friends begin their search. The group first travel to [[Agrabah]], only to find the world uninhabited yet full of [[Heartless]]. Xehanort suspects the world is still growing and has not developed living beings yet. | ||
They next go to [[Wonderland]], where they find the world has some inhabitants, including the [[Queen of Hearts]], who appears to have darkness in her heart. After experiencing the Queen's darkness, Xehanort and Eraqus begin to deduce their own theories about the nature of darkness, and suspect the | They next go to [[Wonderland]], where they find the world has some inhabitants, including the [[Queen of Hearts]], who appears to have darkness in her heart. After experiencing the Queen's darkness, Xehanort and Eraqus begin to deduce their own theories about the nature of darkness, and suspect the upperclassmen were consumed by darkness themselves. Xehanort and Eraqus simultaneously recall a statement from Brain that darkness can hide within people, and they wonder if they could fight a being whose darkness was so deep-rooted that it was unaware of it. | ||
Xehanort and Eraqus are curious about the Queen's darkness, and decide to continue investigating Wonderland while the rest of the group proceeds into other worlds. After observing the residents' fear of the Queen, Xehanort finds that the Queen's darkness is born of her anger, and that her darkness maintains the world's order. Due to the vow that Keyblade wielders should not disturb world orders, Xehanort reasons that the upperclassmen may have been defeated in a world ruled by darkness, unable to oppose it. Xehanort concludes that pursuing darkness will be necessary to finding the upperclassmen. The underclassmen regroup to share their findings, and recall a lecture from Odin, where they learned that darkness in ancient times would spread and infect people - but that as time went on, people began to spawn their own darkness through negative emotions. Eraqus recalls a conversation with Baldr a week prior, where he expressed concern over Hoder's well-being during her Mark of Mastery training. | |||
Xehanort | Xehanort, Eraqus, and Vor continue their search by investigating the [[Dwarf Woodlands]], though Vor gets separated from the group and encounters the [[Magic Mirror]]. After regrouping, the trio approach the Magic Mirror, and are told that the upperclassmen are each acting alone. Eraqus begins to ask about Vidar in particular, but he appears in-person before the question can be asked. Vidar voices his distrust of Xehanort, then offers for Vor to join the upperclassmen's mission. Vor agrees and leaves with him, as she was earlier told by the Mirror that staying with her friends would stagnate her growth as a Keyblade Master. Eraqus and Xehanort recall a meeting among the underclassmen where they discussed why they wanted to become Keyblade Masters: Eraqus initially treated it as a family obligation, but later resolved to defeat darkness; Bragi wished to do what is right; Urd wished to learn about and explore the worlds; Baldr wanted to protect what's important to him; Hermod wanted to uphold the greater order; Xehanort wanted to reunite with the friends in his dreams; Vor tries to think of a reason, but ultimately refuses to answer. | ||
The underclassmen try to inform Odin of Vor's departure, but are unable to contact him. Eraqus and Xehanort get into an argument over whether to search for Vor, or to keep pursuing the upperclassmen - ultimately, Eraqus and Bragi leave to ask the Magic Mirror about Vor's location, while Xehanort, Urd, and Hermod decide to search for the upperclassmen in new worlds. However, Eraqus and Bragi are unable to approach the Mirror due to [[The Queen]] guarding it, and leave to pursue other methods. | |||
Xehanort, Urd, and Hermod arrive at Beast's Castle, where they find that two upperclassmen have stolen the Beast's rose. The group is suddenly attacked by Heartless, one of which lures Urd away from the group, into an ambush in the ballroom. Just as Urd is about to be overwhelmed, Vala, who was watching from above, casts [[Faith]] to defeat all of the Heartless. Vala is impressed by Urd's determination, and offers for her to join the upperclassmen's mission, but Urd insists that her mission is to bring the upperclassmen home. Vala concedes and has Vali give the Beast's rose to Urd, stating that the object is essential to that world's order. Vala and Vali leave through a portal, though unbeknownst to them, Xehanort has overheard the conversation. Xehanort, Urd, and Hermod return the rose to the Beast, and promptly leave the world to continue their search. | |||
At a windy balcony in Scala ad Caelum, Vidar approaches Odin and attempts to say goodbye - but Odin warns him that the thirteen ancient darknesses may be upon them soon. These darknesses are considered "true darkness", have no form, and are the source of most darkness in the world. Seven darknesses were imprisoned in the Lost Masters; four were trapped in the "Realm Between" of the data world; and two were supposedly destroyed with the collapse of the world, but there is no proof of that. Odin advises Vidar to recognize the differences between true darkness and other forms of darkness he might face. | |||
Urd suggests finding Eraqus and Bragi, so Xehanort's group returns to Agrabah in search of them. Jafar approaches the group and, under the guise of saving Agrabah, requests that they search for the lamp in the Cave of Wonders. Xehanort feels the darkness of Jafar's greed, but nevertheless agrees so that the group can search a new area. In the Cave, Xehanort's group reunites with Eraqus and Bragi, who Jafar had also sent with the same mission. Bragi declares the mission a waste of time and starts to leave, but Urd suggests finding the lamp anyway, as it may be a world-order-essential object that the upperclassmen are targeting. Urd's suspicion is correct, as Vidar and Vor appear through a portal just as the underclassmen reach the lamp. Vidar explains that the upperclassmen need seven lights to defeat true darkness, but they have lost some lights - so they are seeking the objects in hopes of finding "true light" to replace them. Hermod berates Vidar for violating the worlds' orders, but Vidar asserts that following order led to the loss of his friends - he hopes only to defeat the darkness, that he might avenge them. Vidar asks that Eraqus join the upperclassmen in their shared goal of defeating darkness, but leaves with Vor before Eraqus can respond. Eraqus is shaken, but maintains his allegiance to the underclassmen. | |||
=== 1 Year Later === | |||
<!-- Base +1 year -->Xehanort, clad in his Keyblade Armor, walks alone in a corridor of darkness. He reflects on recent events: he and Eraqus are to be tested for the Mark of Mastery, but they first must travel to other worlds to broaden their horizons - normally, this would be a Keyblade wielder's first glimpse of these other worlds. Xehanort turns his thoughts toward his Keyblade armor, which he notes is protective against darkness, yet some of it still seeps through into his heart. Despite this, he wonders if his heart is strong enough to withstand the darkness on its own, and whether he is the "child of destiny". He dispels his armor, but immediately collapses to the darkness and is found by the [[Master of Masters]], who describes him as "the singularity". | |||
The Master takes Xehanort to the Keyblade Graveyard, where he introduces himself as a former Keyblade wielder. Xehanort is initially distrustful and summons his Keyblade, which the Master then summons out of Xehanort's hand and into his own, before returning it. He advises Xehanort to not go unprotected in corridors of darkness, and gifts him a black coat, which he remarks is less suited to combat than Keyblade Armor, but protects against much more darkness. He also requests that Xehanort look into people's hearts, to see how complex emotions or differences in power can harbor light or darkness. | |||
Some time later, Xehanort returns to the Keyblade Graveyard, and shares his findings with the Master of Masters. He claims that darkness lurks in every heart, and that people's darkness grows as the weak overcome the strong. However, Xehanort is unwilling to sit back and observe, believing that people must be ruled by darkness, or else the world would fall to chaos - and he believes himself necessary to make that change. He also feels imprinted in his heart a guide on what to do, and feels a familiarity with the black coat. The Master responds by accurately predicting that Xehanort will not need the coat soon, as he will be able to control darkness instead of needing protection from it. Xehanort questions the Master's prediction, and the Master reveals his name and status as a Lost Master before departing. | |||
=== 4 Years Later === | |||
<!-- Base +4 years -->Xehanort, having just put fresh flowers on four gravestones, says his goodbyes to Eraqus and states he is going off on his own, to see what Odin has not shown them. While Eraqus is against the idea, he does not stop him, knowing that he will be back since they need to settle the score for their games. Xehanort then returns to Wonderland to find that the Queen of Hearts, who had forgotten him during his last visit, is still possessed by darkness as he awaits his trial. | |||
=== 6 Years Later === | |||
<!-- Base +6 years -->Xehanort and Eraqus become Keyblade Masters. Eraqus, considered the "true heir", is bequeathed the Master's Defender Keyblade, while Xehanort is bequeathed the No Name Keyblade, so that he might inherit the resolve of the Lost Masters. | |||
=== 7 Years Later === | |||
<!-- Base +7 years -->Xehanort and Eraqus get into a disagreement regarding Kingdom Hearts. Xehanort insists that summoning Kingdom Hearts is the only way to protect the world, but Eraqus opposes using such a drastic measure. The duo clash Keyblades as the scene fades. | <!-- Base +7 years -->Xehanort and Eraqus get into a disagreement regarding Kingdom Hearts. Xehanort insists that summoning Kingdom Hearts is the only way to protect the world, but Eraqus opposes using such a drastic measure. The duo clash Keyblades as the scene fades. | ||
<!-- Base +54 years --> | === 54 Years Later === | ||
<!-- Base +54 years -->At the Land of Departure, Xehanort and Eraqus get into a heated argument about Xehanort's interest in the [[χ-blade]] and starting another Keyblade War. Eraqus is unable to sway Xehanort with words and attempts force, but Xehanort retaliates with darkness. Eraqus's face is scarred, and he is shocked that his old friend would be taken by darkness. | |||
<!-- Base +64 years --> | === 64 Years Later === | ||
<!-- Base +64 years -->Xehanort returns to the Magic Mirror and asks if the friends in his dreams truly existed at all. The Mirror states that some of them still live, and reveals the location of [[Ventus]] at the [[Keyblade Graveyard]]. | |||
{{sec-stub}} | |||
==Gameplay== | ==Gameplay== | ||
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Unlike ''Union χ'', ''Kingdom Hearts Dark Road'' does not feature world exploration as one of its gameplay elements. The game is ultimately divided into two categories: Navigating the main menu, and battles. Players can advance the main story by completing a series of required quest(s) - once the requirement is met, they will be able to view the next story cutscene. Some examples of quest requirements are "Defeat x500 enemies in Agrabah" or "Earn x2000 BP." This can be achieved by tapping the "World battle" icon on the lower center in the screen. This will immediately launch a series of unending battles, growing slightly stronger with each new encounter before looping back to the initial enemy level. World battle difficulty can be unlocked as players progress through the story. | Unlike ''Union χ'', ''Kingdom Hearts Dark Road'' does not feature world exploration as one of its gameplay elements. The game is ultimately divided into two categories: Navigating the main menu, and battles. Players can advance the main story by completing a series of required quest(s) - once the requirement is met, they will be able to view the next story cutscene. Some examples of quest requirements are "Defeat x500 enemies in Agrabah" or "Earn x2000 BP." This can be achieved by tapping the "World battle" icon on the lower center in the screen. This will immediately launch a series of unending battles, growing slightly stronger with each new encounter before looping back to the initial enemy level. World battle difficulty can be unlocked as players progress through the story. | ||
During battle, players have control of only Xehanort's actions. In story quests and world battles, Eraqus is always present as a [[Party members|party member]]. The player can select | During battle, players have control of only Xehanort's actions. In story quests and world battles, Eraqus is always present as a [[Party members|party member]]. The player can select either Bragi, Hermod, Vor, or Urd as the third party member, each one bringing a unique support style to aid in battles. Whereas battles in ''Union χ'' were turn-based with the use of medals, ''Dark Road'' instead uses a real-time combat system with cards. Players can build a deck of cards (up to 30). Subtypes include attack, magic, and support, with all three additionally divided into upright and reversed cards, and split into three colors: red, blue and green. When a battle begins, the player is given five random cards - displayed in a row on the bottom - to "flick" or "tap" three at a time. The first card determines what the action will be (i.e., a standard attack or a [[Cure]] spell) while the two subsequent cards determine the efficacy - tapping three cards of the same color doubles the damage or effectiveness of the card effect. As soon as the attack is executed, the player is immediately given three new cards. | ||
Once the player runs out of cards, they must tap the row quickly to restore their card deck - similar to the [[Reload Card]] mechanic. As players defeat more enemies and deal more damage, the row begins to glow yellow from the bottom up, slowly filling in. Once completely full, the player enters "Bonus Time" where the glow will begin to deplete. During this time, all cards will be doubly effective regardless of color pairing. While this is all happening on the player's side, [[Heartless]] will freely attack the player using their own {{ff|ATB}}-esque timer, located to the right of their HP gauge. | Once the player runs out of cards, they must tap the row quickly to restore their card deck - similar to the [[Reload Card]] mechanic. As players defeat more enemies and deal more damage, the row begins to glow yellow from the bottom up, slowly filling in. Once completely full, the player enters "Bonus Time" where the glow will begin to deplete. During this time, all cards will be doubly effective regardless of color pairing. While this is all happening on the player's side, [[Heartless]] will freely attack the player using their own {{ff|ATB}}-esque timer, located to the right of their HP gauge. | ||
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The in-game shop allows players to purchase new cards, using either [[Jewel]]s, Shop Points, or Draw Tickets. The game does not allow duplicate cards in the inventory - instead, duplicate cards are automatically used to power up the same existing card in the player's inventory, up to 10 levels. After 10 levels, they are converted into BP or Shop Points. In addition to new cards, players can also purchase Charms and Quest Keys; the former allows players to continue battles unimpeded in case of a [[Game Over]], while the latter allows players to undertake special Event Quests that reward large amounts of BP. Both ''Union χ'' and ''Dark Road'' share the same Jewel cache - spending Jewels in ''Dark Road'' will deduct that amount in ''Union χ'' and vice versa. | The in-game shop allows players to purchase new cards, using either [[Jewel]]s, Shop Points, or Draw Tickets. The game does not allow duplicate cards in the inventory - instead, duplicate cards are automatically used to power up the same existing card in the player's inventory, up to 10 levels. After 10 levels, they are converted into BP or Shop Points. In addition to new cards, players can also purchase Charms and Quest Keys; the former allows players to continue battles unimpeded in case of a [[Game Over]], while the latter allows players to undertake special Event Quests that reward large amounts of BP. Both ''Union χ'' and ''Dark Road'' share the same Jewel cache - spending Jewels in ''Dark Road'' will deduct that amount in ''Union χ'' and vice versa. | ||
===After version 5.00=== | |||
With the 5.00 version update, the game no longer connects to the internet, and thus does not allow any form of in-game purchases. Due to this, several aspects of the gameplay have been tweaked. | With the 5.00 version update, the game no longer connects to the internet, and thus does not allow any form of in-game purchases. Due to this, several aspects of the gameplay have been tweaked. | ||
Quests to progress the main story no longer have specific requirements to advance - instead, each quest is a shortened version of World Battle with a limited amount of waves. Once all of a quest's waves are cleared, the next quest becomes available to play. Quests cannot be replayed after being completed, but story scenes can be re-viewed in Theater Mode. | Quests to progress the main story no longer have specific requirements to advance - instead, each quest is a shortened version of World Battle with a limited amount of waves. Once all of a quest's waves are cleared, the next quest becomes available to play. Quests cannot be replayed after being completed, but story scenes can be re-viewed in Theater Mode. | ||
Special Missions and special Event Quests have been removed. | Special Missions and special Event Quests have been removed. | ||
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===Data Transfer=== | ===Data Transfer=== | ||
Players who played the online version of the app had the option to locally backup their Dark Road save data on their device, prior to the online functionality being terminated. If they did so, kept Dark Road installed, and then opened the game after the 5.00 update, they would retain any earned cards, levels, BP, story progress, and certain items from their old save data. Items that were removed from the game, such as Jewels and Draw Tickets, would not be retained. | |||
==Worlds and characters== | ==Worlds and characters== | ||
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*[[Vali]] | *[[Vali]] | ||
*[[Vidar]] | *[[Vidar]] | ||
* | *[[Darkness (character)|Darkness]] | ||
;'''[[Destiny Islands]]''' {{note|World only appears in cutscenes}} | ;'''[[Destiny Islands]]''' {{note|World only appears in cutscenes}} | ||
*[[Robed Figure]] | *[[Robed Figure]] | ||
*Unnamed | *Unnamed cloaked figure | ||
| valign="top" width="20%" | | | valign="top" width="20%" | | ||
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;'''[[Enchanted Dominion]]''' {{note|World only appears in cutscenes}} | ;'''[[Enchanted Dominion]]''' {{note|World only appears in cutscenes}} | ||
*[[Maleficent]] | *[[Maleficent]] | ||
;'''[[Keyblade Graveyard]]''' {{note|World only appears in cutscenes}} | ;'''[[Keyblade Graveyard]]''' {{note|World only appears in cutscenes}} | ||
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*[[Ventus]] | *[[Ventus]] | ||
*[[Vanitas]] | *[[Vanitas]] | ||
;Other | ;Other | ||
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*[[Gula]] {{note|Pictured}} | *[[Gula]] {{note|Pictured}} | ||
*[[Ava]] {{note|Pictured}} | *[[Ava]] {{note|Pictured}} | ||
*[[ | *[[Luxu]] {{note|Pictured}} | ||
|} | |} | ||