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The game opening theme is the orchestral arrangement of "[[Hikari]]", while "[[Sanctuary]] -after the battle-" is used as the game ending theme.
The game opening theme is the orchestral arrangement of "[[Hikari]]", while "[[Sanctuary]] -after the battle-" is used as the game ending theme.


The game was remastered in HD as ''[[Kingdom Hearts Dream Drop Distance HD]]'', released as part of ''[[Kingdom Hearts HD 2.8 Final Chapter Prologue]]''.
The game was first announced at E3 2010, simply known as '''''Kingdom Hearts 3D'''''. A demo version of the game was made available on the Nintendo eShop on June 22, 2012. ''Kingdom Hearts 3D: Dream Drop Distance'' is the first game in the series to see a release in Europe and Australia before North America.
 
The game was remastered in HD as ''[[Kingdom Hearts Dream Drop Distance HD]]'', released as part of ''[[Kingdom Hearts HD 2.8 Final Chapter Prologue]]'' for PlayStation 4, XBox One, PC, and Nintendo Switch.


==Development==
==Development==
The game was first announced at E3 2010, simply known as '''''Kingdom Hearts 3D'''''. A demo version of the game was made available on the Nintendo eShop on June 22, 2012. ''Kingdom Hearts 3D: Dream Drop Distance'' is the first game in the series to see a release in Europe and Australia before North America.
Pre-production began while ''Birth By Sleep'' was wrapping production, with most of the team returning to work on this new entry. Developers that worked on ''{{w|The World Ends with You}}'' were also brought on, which is why characters from that game appeared in place of ''Final Fantasy'' characters. During conceptualization, Tetsuya Nomura wanted to improve movement and combat to be flashier and more dynamic. This eventually led to the creation of [[Flowmotion]]. After deciding what system to make the game for, the team decided on the Nintendo 3DS due to the team liking the final hardware. The handheld systems's high-spec graphics processing made the game's graphics nearly on-par with those of the PS2 titles, and system's 3D technology was used to add immersion when falling from high places and flying far distances.<ref>[http://au.ds.ign.com/articles/109/1098342p1.html "E3 2010: Kingdom Hearts 3D First Look"]</ref><!--<ref>[http://www.kh2.co.uk/kingdom-hearts-3d/news/kingdom-hearts-3d-official-name-revealed.php Yasushi Yasue's reveal on the 3D-utilizing system] </ref> CITE TO PRIMARY SOURCES--> The 3D effect is used more for "going into the screen" rather than things popping out.<ref>Weekly Famitsu, January 26, 2011.</ref>
Pre-production began while ''Birth By Sleep'' was wrapping production, with most of the team returning to work on this new entry. Developers that worked on ''{{w|The World Ends with You}}'' were also brought on, which is why characters from that game appeared in place of ''Final Fantasy'' characters. During conceptualization, Tetsuya Nomura wanted to improve movement and combat to be flashier and more dynamic. This eventually led to the creation of [[Flowmotion]]. After deciding what system to make the game for, the team decided on the Nintendo 3DS due to the team liking the final hardware. The handheld systems's high-spec graphics processing made the game's graphics nearly on-par with those of the PS2 titles, and system's 3D technology was used to add immersion when falling from high places and flying far distances.<ref>[http://au.ds.ign.com/articles/109/1098342p1.html "E3 2010: Kingdom Hearts 3D First Look"]</ref><!--<ref>[http://www.kh2.co.uk/kingdom-hearts-3d/news/kingdom-hearts-3d-official-name-revealed.php Yasushi Yasue's reveal on the 3D-utilizing system] </ref> CITE TO PRIMARY SOURCES--> The 3D effect is used more for "going into the screen" rather than things popping out.<ref>Weekly Famitsu, January 26, 2011.</ref>


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*[[Moogle]]
*[[Moogle]]
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<!--No idea why this is even a section when no other game pages use a "Reception" section
 
==Reception==
==Reception==
The Tokyo Game Show had a playable demo, which earned the game top honors as "Best 3DS RPG"<ref>[http://rpgland.com/news/best-rpgs-of-the-tokyo-game-show/ Best RPGs of the Tokyo Game Show]</ref> in RPG Land's Tokyo Game Show Awards, following a hands-on report that praised the boss fights.<ref>[http://rpgland.com/kingdom-hearts-dream-drop-distance/kingdom-hearts-dream-drop-distance-hands-on-tgs/ Kingdom Hearts Dream Drop Distance hands-on]</ref>  RPG Site also had good things to say in its impression, calling the demo bits "refreshing".<ref>[http://ds.rpgsite.net/articles/313-kingdom-hearts-3d-tokyo-game-show-handson Kingdom Hearts Tokyo Game Show hands-on report]</ref> Reception to the game's released trailers, demos, and general information has been generally positive, and the game is ranked among ''Famitsu's'' 25 most wanted list in October 2011.<ref>[http://rpgland.com/famitsu-updates/famitsus-most-wanted-oct-16/ Dream Drop Distance 22nd most wanted]</ref>
The Tokyo Game Show had a playable demo, which earned the game top honors as "Best 3DS RPG"<ref>[http://rpgland.com/news/best-rpgs-of-the-tokyo-game-show/ Best RPGs of the Tokyo Game Show]</ref> in RPG Land's Tokyo Game Show Awards, following a hands-on report that praised the boss fights.<ref>[http://rpgland.com/kingdom-hearts-dream-drop-distance/kingdom-hearts-dream-drop-distance-hands-on-tgs/ Kingdom Hearts Dream Drop Distance hands-on]</ref>  RPG Site also had good things to say in its impression, calling the demo bits "refreshing".<ref>[http://ds.rpgsite.net/articles/313-kingdom-hearts-3d-tokyo-game-show-handson Kingdom Hearts Tokyo Game Show hands-on report]</ref> Reception to the game's released trailers, demos, and general information has been generally positive, and the game is ranked among ''Famitsu's'' 25 most wanted list in October 2011.<ref>[http://rpgland.com/famitsu-updates/famitsus-most-wanted-oct-16/ Dream Drop Distance 22nd most wanted]</ref>


In the first review, ''Famitsu'' gave ''Dream Drop Distance'' a rating of 10/9/10/9, or a total of 38/40, in their March 22, 2012 issue. This review makes ''Dream Drop Distance'' the second highest rated game in the series, after ''Kingdom Hearts II''.{{fact}}<!--<ref>http://kh13.com/news/27375-kingdom-hearts-3d-in-march-22-issue-of-famitsu-weekly/#601293</ref>-->
In the first review, ''Famitsu'' gave ''Dream Drop Distance'' a rating of 10/9/10/9, or a total of 38/40, in their March 22, 2012 issue. This review makes ''Dream Drop Distance'' the second highest rated game in the series, after ''Kingdom Hearts II''.{{fact}}<!--<ref>http://kh13.com/news/27375-kingdom-hearts-3d-in-march-22-issue-of-famitsu-weekly/#601293</ref>-->
-->
 
==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}

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