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The game opening theme is the orchestral arrangement of "[[Hikari]]", while "[[Sanctuary]] -after the battle-" is used as the game ending theme.
The game opening theme is the orchestral arrangement of "[[Hikari]]", while "[[Sanctuary]] -after the battle-" is used as the game ending theme.


The game was remastered in HD as ''[[Kingdom Hearts Dream Drop Distance HD]]'', released as part of ''[[Kingdom Hearts HD 2.8 Final Chapter Prologue]]''.
The game was first announced at E3 2010, simply known as '''''Kingdom Hearts 3D'''''. A demo version of the game was made available on the Nintendo eShop on June 22, 2012. ''Kingdom Hearts 3D: Dream Drop Distance'' is the first game in the series to see a release in Europe and Australia before North America.
 
The game was remastered in HD as ''[[Kingdom Hearts Dream Drop Distance HD]]'', released as part of ''[[Kingdom Hearts HD 2.8 Final Chapter Prologue]]'' for PlayStation 4, XBox One, PC, and Nintendo Switch.


==Development==
==Development==
The game was first announced at E3 2010, simply known as '''''Kingdom Hearts 3D'''''. A demo version of the game was made available on the Nintendo eShop on June 22, 2012. ''Kingdom Hearts 3D: Dream Drop Distance'' is the first game in the series to see a release in Europe and Australia before North America.
Pre-production began while ''Birth By Sleep'' was wrapping production, with most of the team returning to work on this new entry. Developers that worked on ''{{w|The World Ends with You}}'' were also brought on, which is why characters from that game appeared in place of ''Final Fantasy'' characters. During conceptualization, Tetsuya Nomura wanted to improve movement and combat to be flashier and more dynamic. This eventually led to the creation of [[Flowmotion]]. After deciding what system to make the game for, the team decided on the Nintendo 3DS due to the team liking the final hardware. The handheld systems's high-spec graphics processing made the game's graphics nearly on-par with those of the PS2 titles, and system's 3D technology was used to add immersion when falling from high places and flying far distances.<ref>[http://au.ds.ign.com/articles/109/1098342p1.html "E3 2010: Kingdom Hearts 3D First Look"]</ref><!--<ref>[http://www.kh2.co.uk/kingdom-hearts-3d/news/kingdom-hearts-3d-official-name-revealed.php Yasushi Yasue's reveal on the 3D-utilizing system] </ref> CITE TO PRIMARY SOURCES--> The 3D effect is used more for "going into the screen" rather than things popping out.<ref>Weekly Famitsu, January 26, 2011.</ref>
Pre-production began while ''Birth By Sleep'' was wrapping production, with most of the team returning to work on this new entry. Developers that worked on ''{{w|The World Ends with You}}'' were also brought on, which is why characters from that game appeared in place of ''Final Fantasy'' characters. During conceptualization, Tetsuya Nomura wanted to improve movement and combat to be flashier and more dynamic. This eventually led to the creation of [[Flowmotion]]. After deciding what system to make the game for, the team decided on the Nintendo 3DS due to the team liking the final hardware. The handheld systems's high-spec graphics processing made the game's graphics nearly on-par with those of the PS2 titles, and system's 3D technology was used to add immersion when falling from high places and flying far distances.<ref>[http://au.ds.ign.com/articles/109/1098342p1.html "E3 2010: Kingdom Hearts 3D First Look"]</ref><!--<ref>[http://www.kh2.co.uk/kingdom-hearts-3d/news/kingdom-hearts-3d-official-name-revealed.php Yasushi Yasue's reveal on the 3D-utilizing system] </ref> CITE TO PRIMARY SOURCES--> The 3D effect is used more for "going into the screen" rather than things popping out.<ref>Weekly Famitsu, January 26, 2011.</ref>


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While overseeing the exam with Yen Sid, [[Mickey Mouse|Mickey]], [[Donald Duck|Donald]], and [[Goofy]] are delivered a note by [[Diablo]], [[Maleficent]]'s pet raven, along with the crown of [[Minnie Mouse|Queen Minnie]]. The three rush back to [[Disney Castle]] via the [[Gummi Ship]] and confront Maleficent and [[Pete]] in the castle library, where they are holding Minnie hostage. Maleficent tells them about her first encounter with Master Xehanort and demands access to the Data Worlds, but Mickey refuses, so Maleficent attacks, but a corridor of darkness appears and the [[Eternal Flames]] burst through, one blocking Maleficent's attack and the other distracting Pete long enough for Minnie to escape. Their leverage gone, Maleficent and Pete leave, while out of the corridor of darkness steps Lea himself, who accompanies them back to the Mysterious Tower and makes a shocking request to Yen Sid.
While overseeing the exam with Yen Sid, [[Mickey Mouse|Mickey]], [[Donald Duck|Donald]], and [[Goofy]] are delivered a note by [[Diablo]], [[Maleficent]]'s pet raven, along with the crown of [[Minnie Mouse|Queen Minnie]]. The three rush back to [[Disney Castle]] via the [[Gummi Ship]] and confront Maleficent and [[Pete]] in the castle library, where they are holding Minnie hostage. Maleficent tells them about her first encounter with Master Xehanort and demands access to the Data Worlds, but Mickey refuses, so Maleficent attacks, but a corridor of darkness appears and the [[Eternal Flames]] burst through, one blocking Maleficent's attack and the other distracting Pete long enough for Minnie to escape. Their leverage gone, Maleficent and Pete leave, while out of the corridor of darkness steps Lea himself, who accompanies them back to the Mysterious Tower and makes a shocking request to Yen Sid.


Back in the Sleeping Worlds, Sora and Riku cross paths with the resurrected Ansem and [[Xemnas]], as well as a mysterious young man in a Black Coat with ties to Master Xehanort, all of whom gloat them at every chance. Eventually, once all the seven keyholes are sealed, Sora finds himself in [[The World That Never Was]] instead of the [[Realm of Light]]. He encounters Xigbar and the young man once again. Trapped in an illusion of Dark City, Sora discovers that the young man is actually [[Xehanort|Master Xehanort]] in his youth, who was visited by the disembodied Ansem, Seeker of Darkness via time travel. [[Young Xehanort]] thus gained the ability to travel through time freely, as Xehanort's Heartless stayed on Destiny Islands for 75 years.<!-- source? --> Young Xehanort has been going to different periods of time to gather various incarnations of Xehanort and people, who he had high influence on. Sora desperately tries to reach the Castle, but is plagued with illusions of [[Naminé]], [[Roxas]], [[Xion]], [[Terra]], [[Aqua]], and [[Ventus]], leaving his heart more vulnerable.
Back in the Sleeping Worlds, Sora and Riku cross paths with the resurrected Ansem and [[Xemnas]], as well as a mysterious young man in a Black Coat with ties to Master Xehanort, all of whom gloat them at every chance. Eventually, once all the seven keyholes are sealed, Sora finds himself in [[The World That Never Was]] instead of the [[Realm of Light]]. He encounters Xigbar and the young man once again. Trapped in an illusion of Dark City, Sora discovers that the young man is actually [[Xehanort|Master Xehanort]] in his youth, who was visited by the disembodied Ansem, Seeker of Darkness via time travel. [[Young Xehanort]] thus gained the ability to travel through time freely, as Xehanort's Heartless stayed on Destiny Islands for 75 years. Young Xehanort has been going to different periods of time to gather various incarnations of Xehanort and people, who he had high influence on. Sora desperately tries to reach the Castle, but is plagued with illusions of [[Naminé]], [[Roxas]], [[Xion]], [[Terra]], [[Aqua]], and [[Ventus]], leaving his heart more vulnerable.


Eventually, he encounters both Xemnas and Xigbar, who go on to explain that Young Xehanort has been gathering several different incarnations of Xehanort in order to create [[Real Organization XIII|a new Organization XIII]], the members so far being Master Xehanort, Young Xehanort, Ansem, Xemnas and Xigbar. This was the original plan for the first [[Organization XIII]], when Master Xehanort had planned to place a fragment of his own heart inside each of the Nobodies, who were deceived into thinking they lacked hearts in order to ensure their loyalty to Xemnas, but their unforeseen independence, which was demonstrated mostly by Axel, Xion, and Roxas, made his plan impossible to realize. Refusing to become one of Master Xehanort's vessels, Sora battles Xemnas. Though he manages to win, his heart is damaged and he falls into a comatose state, whereupon he is taken to the Castle by Young Xehanort. Sora falls into the darkness, but his broken heart is enveloped by Ventus's [[Keyblade Armor]].
Eventually, he encounters both Xemnas and Xigbar, who go on to explain that Young Xehanort has been gathering several different incarnations of Xehanort in order to create [[Real Organization XIII|a new Organization XIII]], the members so far being Master Xehanort, Young Xehanort, Ansem, Xemnas and Xigbar. This was the original plan for the first [[Organization XIII]], when Master Xehanort had planned to place a fragment of his own heart inside each of the Nobodies, who were deceived into thinking they lacked hearts in order to ensure their loyalty to Xemnas, but their unforeseen independence, which was demonstrated mostly by Axel, Xion, and Roxas, made his plan impossible to realize. Refusing to become one of Master Xehanort's vessels, Sora battles Xemnas. Though he manages to win, his heart is damaged and he falls into a comatose state, whereupon he is taken to the Castle by Young Xehanort. Sora falls into the darkness, but his broken heart is enveloped by Ventus's [[Keyblade Armor]].
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*[[Moogle]]
*[[Moogle]]
|}
|}
<!--No idea why this is even a section when no other game pages use a "Reception" section
 
==Reception==
==Reception==
The Tokyo Game Show had a playable demo, which earned the game top honors as "Best 3DS RPG"<ref>[http://rpgland.com/news/best-rpgs-of-the-tokyo-game-show/ Best RPGs of the Tokyo Game Show]</ref> in RPG Land's Tokyo Game Show Awards, following a hands-on report that praised the boss fights.<ref>[http://rpgland.com/kingdom-hearts-dream-drop-distance/kingdom-hearts-dream-drop-distance-hands-on-tgs/ Kingdom Hearts Dream Drop Distance hands-on]</ref>  RPG Site also had good things to say in its impression, calling the demo bits "refreshing".<ref>[http://ds.rpgsite.net/articles/313-kingdom-hearts-3d-tokyo-game-show-handson Kingdom Hearts Tokyo Game Show hands-on report]</ref> Reception to the game's released trailers, demos, and general information has been generally positive, and the game is ranked among ''Famitsu's'' 25 most wanted list in October 2011.<ref>[http://rpgland.com/famitsu-updates/famitsus-most-wanted-oct-16/ Dream Drop Distance 22nd most wanted]</ref>
The Tokyo Game Show had a playable demo, which earned the game top honors as "Best 3DS RPG"<ref>[http://rpgland.com/news/best-rpgs-of-the-tokyo-game-show/ Best RPGs of the Tokyo Game Show]</ref> in RPG Land's Tokyo Game Show Awards, following a hands-on report that praised the boss fights.<ref>[http://rpgland.com/kingdom-hearts-dream-drop-distance/kingdom-hearts-dream-drop-distance-hands-on-tgs/ Kingdom Hearts Dream Drop Distance hands-on]</ref>  RPG Site also had good things to say in its impression, calling the demo bits "refreshing".<ref>[http://ds.rpgsite.net/articles/313-kingdom-hearts-3d-tokyo-game-show-handson Kingdom Hearts Tokyo Game Show hands-on report]</ref> Reception to the game's released trailers, demos, and general information has been generally positive, and the game is ranked among ''Famitsu's'' 25 most wanted list in October 2011.<ref>[http://rpgland.com/famitsu-updates/famitsus-most-wanted-oct-16/ Dream Drop Distance 22nd most wanted]</ref>


In the first review, ''Famitsu'' gave ''Dream Drop Distance'' a rating of 10/9/10/9, or a total of 38/40, in their March 22, 2012 issue. This review makes ''Dream Drop Distance'' the second highest rated game in the series, after ''Kingdom Hearts II''.{{fact}}<!--<ref>http://kh13.com/news/27375-kingdom-hearts-3d-in-march-22-issue-of-famitsu-weekly/#601293</ref>-->
In the first review, ''Famitsu'' gave ''Dream Drop Distance'' a rating of 10/9/10/9, or a total of 38/40, in their March 22, 2012 issue. This review makes ''Dream Drop Distance'' the second highest rated game in the series, after ''Kingdom Hearts II''.{{fact}}<!--<ref>http://kh13.com/news/27375-kingdom-hearts-3d-in-march-22-issue-of-famitsu-weekly/#601293</ref>-->
-->
 
==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}

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