Editing Kingdom Hearts 3D: Dream Drop Distance
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{{Game|DDD|Real | {{Game|DDD|Real}} | ||
{{suite}} | {{suite}} | ||
{{Infobox CVG | {{Infobox CVG | ||
|title=Kingdom Hearts 3D | |title=Kingdom Hearts 3D: Dream Drop Distance | ||
|japan= キングダム ハーツ 3D [ドリーム ドロップ ディスタンス] | |japan= キングダム ハーツ 3D [ドリーム ドロップ ディスタンス] | ||
|romaji=Kingudamu Hātsu 3D [Dorīmu Doroppu Disutansu] | |romaji=Kingudamu Hātsu 3D [Dorīmu Doroppu Disutansu] | ||
|image=[[File:Kingdom Hearts Dream Drop Distance Logo KH3D.png|center|300px]] | |image=[[File:Kingdom Hearts Dream Drop Distance Logo KH3D.png|center|300px]] | ||
|developer={{w|Square Enix}} | |developer={{w|Square Enix}} | ||
|publisher= | |publisher=[[File:Flag of the United States.png|20px|United States]]/[[File:Flag of Canada.png|20px|Canada]], [[File:Flag of Japan.png|20px|Japan]] Square Enix | ||
|release=[[File:Flag of Japan.png|20px|Japan]] March 29, 2012<ref>[http://www.4gamer.net/games/113/G011346/20120119033/ '''''4Gamer''':「KINGDOM HEARTS 3D<nowiki>[Dream Drop Distance]</nowiki>」の発売日が3月29日に決定。ゲームソフトと3DS本体のセットや,“10周年記念BOX”も同時発売]''</ref><br>[[File:Flag of | |release=[[File:Flag of Japan.png|20px|Japan]] March 29, 2012<ref>[http://www.4gamer.net/games/113/G011346/20120119033/ '''''4Gamer''':「KINGDOM HEARTS 3D<nowiki>[Dream Drop Distance]</nowiki>」の発売日が3月29日に決定。ゲームソフトと3DS本体のセットや,“10周年記念BOX”も同時発売]''</ref><br>[[File:Flag of European Union.png|20px|Europe]] July 20, 2012 <ref>http://www.facebook.com/KingdomHearts | ||
</ref> | |||
[[File:Flag of Australia.png|20px|Australia]] July 26, 2012 <ref>https://www.ebgames.com.au/3ds-152867-Kingdom-Hearts-3D-Dream-Drop-Distance-Nintendo-3DS</ref><br>[[File:Flag of the United States.png|20px]]/[[File:Flag of Canada.png|20px|Canada]] July 31, 2012<ref>[https://twitter.com/#!/SQEX_Members_NA/status/187893631368183809 Square Enix Members - Twitter]</ref> | |||
|genre=Console action role-playing game | |genre=Console action role-playing game | ||
|modes=Single player | |modes=Single player | ||
|ratings={{w|CERO}}:[[File:CERO A.png|12px|A]]A<br>{{w|ESRB}}:[[File:Ratingsymbol e10.gif|12px|Everyone 10+]]Everyone 10+ <ref>[https://www.facebook.com/media/set/?set=a.10150581099275841.372547.76090440840&type=1 '''''Facebook''': Updated on the official Kingdom Hearts Facebook page]''</ref><br> {{w|PEGI}}:[[File:PEGI 12.png|12px|12+]]12+<br>{{w|OFLC}}:[[ | |ratings={{w|CERO}}:[[File:CERO A.png|12px|A]]A<br>{{w|ESRB}}:[[File:Ratingsymbol e10.gif|12px|Everyone 10+]]Everyone 10+ <ref>[https://www.facebook.com/media/set/?set=a.10150581099275841.372547.76090440840&type=1 '''''Facebook''': Updated on the official Kingdom Hearts Facebook page]''</ref><br> {{w|PEGI}}:[[File:PEGI 12.png|12px|12+]]12+<br>{{w|OFLC}}:[[Image:OFLC small PG.png|12px|PG]] <ref>[http://www.classification.gov.au/Usingclassification/Findaclassification/Pages/Classification-search-result.aspx?sid=tJd5EmsTjf%252fBXVzQA8A7zw%253d%253d&ncdctx=eiYycqt7A0WAvD26LENVLOrO0VId0CAMCs%252fjnmgJMcGp63p2m962NnxQVA7EnBCO Australian Government Classification Website]</ref><br> | ||
|platforms={{w|Nintendo 3DS}} | |platforms={{w|Nintendo 3DS}} | ||
}} | }} | ||
{{Q|Darkness becomes light, light falls into darkness.|Tagline}} | {{Q|Darkness becomes light, light falls into darkness.|Tagline}} | ||
'''''Kingdom Hearts 3D: Dream Drop Distance''''' is the seventh game in the '' | '''''Kingdom Hearts 3D: Dream Drop Distance''''' is the seventh game in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series, exclusive to the Nintendo 3DS hand-held system. It is a direct sequel to ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts coded]]'', and the epilogue of ''[[Kingdom Hearts Birth by Sleep]]''. | ||
The game is | The game opening theme is the orchestral arrangement of [[Hikari]], while [[Sanctuary]] -after the battle- is used as the game ending theme. | ||
The game | The game was first announced at E3 2010, simply known as '''''Kingdom Hearts 3D'''''. A demo version of the game was made available on the Nintendo eShop on June 22, 2012. ''Kingdom Hearts 3D: Dream Drop Distance'' is the first game in the series to see a release in Europe and Australia before North America. | ||
==Development== | ==Development== | ||
The game | The game is the most recent major release in the ''Kingdom Hearts'' series,<ref name="andriasang">[http://www.andriasang.com/e/blog/2010/06/16/hashimoto_on_kh_3ds/ "Square Enix Chief Twit Master Talks Up Kingdom Hearts 3DS"]</ref> and it features both Sora and Riku as playable characters. Utilizing the 3DS's high-spec graphics processing, the game has graphics that are near on-par with those of the PS2 titles, as well as making use of the system's 3D technology such as "falling from high places" and "flying far distances".<ref>[http://au.ds.ign.com/articles/109/1098342p1.html "E3 2010: Kingdom Hearts 3D First Look"]</ref><!--<ref>[http://www.kh2.co.uk/kingdom-hearts-3d/news/kingdom-hearts-3d-official-name-revealed.php Yasushi Yasue's reveal on the 3D-utilizing system] </ref> CITE TO PRIMARY SOURCES--> The development team was selecting worlds, planning to use all-new Disney worlds, along with Traverse Town and other original worlds,<ref name="andriasang.com"/> one of which has been revealed to be based on ''{{w|The Hunchback of Notre Dame (1996 film)|The Hunchback of Notre Dame}}'' (although the world itself was featured earlier in the non-canonical ''[[El Cetro y el Reino]]''). Nomura has stated that, with the parallel development of ''[[w:c:finalfantasy:Final Fantasy Versus XIII|Final Fantasy Versus XIII]]'', he will make sure to retain any game elements that can't be put in ''Final Fantasy Versus XIII'' for use in ''Kingdom Hearts 3D: Dream Drop Distance''.<ref>Weekly Famitsu, November 17, 2010: '''Tetsuya Nomura''': "Since it's different than the Final Fantasy series which is founded on party play, the way the characters level up is different. Because there are various things that can and can't be done, the things I can't do in ''Final Fantasy Versus XIII'' I'm doing in ''Kingdom Hearts''".</ref> Nomura has also stated that the transition between playing as Sora and playing as Riku will be forced upon and sudden, and can occur while simply walking around. The game also has the keyword of "drop", as in something falling. As well, the 3D effect of the Nintendo 3DS will be used more for "going into the screen" rather than things popping out.<ref>Weekly Famitsu, January 26, 2011.</ref> | ||
In July's issue of Weekly Famitsu<!--Include the year, maybe?-->, Nomura stated that the game will focus on the "hidden data" inside Sora. A secret movie was confirmed, along with new characters that will appear in Traverse Town. Nomura also stated that the Xehanort Saga will end with ''Kingdom Hearts III'' and there will be "answers" about ''Kingdom Hearts III'' in ''Dream Drop Distance''.<ref>[http://www.andriasang.com/e/blog/2011/07/13/famitsu_squenix_feature/ "Kingdom Hearts 3D, Final Fantasy XI, Dissidia and More in Famitsu"]</ref> | |||
The | A trailer and a playable demo were shown at the 2011 Tokyo Game Show. The demo included a cameo of Neku Sakuraba, the main protagonist of another Square Enix title, ''The World Ends with You'',<ref>[http://www.siliconera.com/2011/09/14/kingdom-hearts-3d-features-characters-from-the-world-ends-with-you/ '''''Siliconera''': Kingdom Hearts 3D features characters from The World Ends with You'']</ref> as well as showing off Sora and Riku's new outfits,<ref>[http://www.siliconera.com/2011/09/15/first-look-at-sora-riku-and-nekus-new-looks-in-kingdom-hearts-3d/ '''''Siliconera''': First look at Sora, Riku and Neku's new looks in Kingdom Hearts 3D'']</ref> the first official confirmation of the game's new species, the Dream Eaters, which will serve as both party members and generic enemies to Sora and Riku. The game was confirmed for a Spring 2012 release in Japan, and Nomura claimed that it is now 60-70% complete. | ||
November 2011 issues of ''Famitsu'' and V Jump confirmed that the worlds would include one based on ''{{w|Pinocchio (1940 film)|Pinocchio}}'', "[[Prankster's Paradise]]", and another based on ''{{w|The Hunchback of Notre Dame (1996 film)|The Hunchback of Notre Dame}}'', "[[La Cité des Cloches]]". The same issue also featured the return of the "Drop" gauge seen in the Square Enix Premier Party Trailer but absent in the TGS 2011 trailer. | |||
The December issue of V Jump announced the inclusion of "[[Country of the Musketeers]]", a world based on ''{{w|Mickey, Donald, Goofy: The Three Musketeers}}'', making it the first world to originate from a direct-to-video feature. It also revealed the inclusion of Joshua and Beat from ''The World Ends with You''. | |||
During Jump Festa 2012, a playable demo and a trailer were shown. The trailer shows the return of [[Lea]], the [[Young Xehanort|unknown figure]] from ''Kingdom Hearts Birth by Sleep'', shown without his hood, and [[Ventus]]. [[Shiki]], [[Beat]], [[Rhyme]], and [[Joshua]] were also shown to be appearing alongside [[Neku]]. The game was announced to have a release date in March 2012.<ref>[http://www.siliconera.com/2011/12/16/axel-terranort-and-ventus-resurface-in-kingdom-hearts-3d-in-march-2012/ '''''Siliconera''': Axel, Terranort, And Ventus Resurface in ''Kingdom Hearts 3D'' In March 2012'']</ref> "[[The Grid]]", a world based on ''{{w|Tron: Legacy}}'', was revealed, and like [[Space Paranoids]] in ''Kingdom Hearts II'', Sora and Riku's outfits will change to match the location.<ref>[http://www.siliconera.com/2011/12/16/kingdom-hearts-3d-dream-drop-distance-has-tron-legacy-world/ '''''Siliconera''': ''Kingdom Hearts 3D: Dream Drop Distance''' Has Tron Legacy World'']</ref> | |||
<!--http://sqex.info/2012/01/famitsu-weekly-nomura-interview-on-kh3d/ indicates that this reading is heavily flawed. Please rewrite based on what the interview ACTUALLY says. If you mistrust any part of the sqex translation, contact KrytenKoro or another Japanese-literate user and they will look at it for you. | |||
A January 2012 interview in ''Famitsu'' revealed more details about the game, including a world based on ''Fantasia'', [[Symphony of Sorcery]], and the return of the [[Young Xehanort|Enigmatic Man]] from ''Kingdom Hearts: Birth by Sleep'', reportedly revealed to be a younger form of Master Xehanort.{{fact}} In regards to the game's ending, Nomura commented that the original "shocking ending" he had had in mind had not been approved, and subsequently changed to a mere "surprising ending". Nomura also added that the game's secret movie would again be a short one, and would relate to ''[[Signs of What's Next]]''.--> | |||
"Mementos", a feature announced on the official Kingdom Hearts blog, provides a summary of the ''Kingdom Hearts'' series, from ''Kingdom Hearts Birth by Sleep'' to ''Kingdom Hearts coded'' - ''Kingdom Hearts Re:coded'' in the North American release - similar to the Beginner's Primer from ''Final Fantasy XIII-2''. It is also a facsimile to [[Theater Mode]], containing all cutscenes viewed up to the player's point in the game. Like ''Kingdom Hearts Re:coded'', the game will have two save slots. | |||
An updated version patch from v1.0 to v1.1 was released on May 25th, 2012.<ref>[http://support.jp.square-enix.com/news.php?id=1385&la=0&n=2&drt=1337927100&tag=4d3ebab28ccb1b76ad9d62c2b78a57ddfb5effa9 '''''Square Enix JP Support''''']</ref><!-- What did this fix again?--> | |||
==Setting== | ==Setting== | ||
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==Story== | ==Story== | ||
In [[Radiant Garden]], [[Braig]] wanders into the computer room of [[Hollow Bastion]] and finds [[Even]] and [[Ienzo]] lying unconscious on the floor with specks of darkness emanating from them. The only other one present in the room is [[Terra-Xehanort]], who Braig questions. Terra-Xehanort responds by summoning [[Master Xehanort's Keyblade]] and stabbing Braig through the chest with it, extracting his heart. As Braig loses consciousness, Terra-Xehanort declares that he is now "[[Ansem]]". | |||
In [[Radiant Garden]], [[Braig]] wanders into the computer room of [[Hollow Bastion]] and finds [[Even]] and [[Ienzo]] lying unconscious on the floor with specks of darkness emanating from them. The only other one present in the room is [[Terra-Xehanort]], | |||
Eleven years later, [[Yen Sid]] puts [[Sora]] and [[Riku]] through a [[Mark of Mastery exam]] in order for them to become full-fledged [[Keyblade Master]]s and counter the coming return of [[Master Xehanort]]. As part of this trial, the two are sent to several worlds that have been restored from the Heartless' attack following the defeat of [[Ansem, Seeker of Darkness]], but have gone into [[Sleeping Worlds|a state of "deep sleep"]] that disconnects them from the other worlds. These worlds are plagued by [[Dream Eater]]s—creatures born from darkness that seek out the sleeping worlds' Keyholes. Sora and Riku's given task is to reawaken the sleeping worlds by unlocking the seven Keyholes they find there and then return to the [[Realm of Light]], after which they will be deemed Keyblade Masters. The two travel through the sleeping worlds independently from each other after being separated at the beginning of the exam, and recruit benevolent "Spirit" Dream Eaters to aid them in finding the Keyholes and battling the malevolent "Nightmare" Dream Eaters that try to destroy the worlds. | |||
Meanwhile, back in Radiant Garden, [[Lea]] awakens and realizes that he has been restored to his original form following the destruction of his [[Nobody]], [[Axel]]. He finds that his fellow members, [[Dilan]], Even, [[Aeleus]], and Ienzo, have also been revived, but after searching the world, Lea fails to find any of the other revived members. Ienzo explains that when a [[Heartless]] and Nobody of a specific person are destroyed, they return to the world where they lost their heart in the first place, unless their world was destroyed and thus awaken in [[Traverse Town]]. Lea, however, remembers that Braig and [[Isa]] were in Radiant Garden with them when they became [[Xigbar]] and [[Saïx]], and ventures out to search for them when they fail to turn up. | |||
Meanwhile, back in Radiant Garden, [[Lea]] awakens and realizes that he has been restored to his original form following the destruction of his [[Nobody]], [[Axel]]. He finds that his fellow members, [[Dilan]], Even, [[Aeleus]], and Ienzo have also been revived, but | |||
While overseeing the exam with Yen Sid, [[Mickey Mouse|Mickey]], [[Donald Duck|Donald]], and [[Goofy]] are delivered a note by [[Diablo]], [[Maleficent]]'s pet raven, along with the crown of [[Minnie Mouse|Queen Minnie]]. The three rush back to [[Disney Castle]] via the [[Gummi Ship]] and confront Maleficent and [[Pete]] in the castle library, where they are holding Minnie hostage. Maleficent tells them about her first encounter with Master Xehanort and demands access to the Data Worlds, but Mickey refuses, so Maleficent attacks, but a corridor of darkness appears and the [[Eternal Flames]] burst through, one blocking Maleficent's attack and the other distracting Pete long enough for Minnie to escape. Their leverage gone, Maleficent and Pete leave, while out of the corridor of darkness steps Lea himself, who accompanies them back to the Mysterious Tower and makes a shocking request to Yen Sid. | While overseeing the exam with Yen Sid, [[Mickey Mouse|Mickey]], [[Donald Duck|Donald]], and [[Goofy]] are delivered a note by [[Diablo]], [[Maleficent]]'s pet raven, along with the crown of [[Minnie Mouse|Queen Minnie]]. The three rush back to [[Disney Castle]] via the [[Gummi Ship]] and confront Maleficent and [[Pete]] in the castle library, where they are holding Minnie hostage. Maleficent tells them about her first encounter with Master Xehanort and demands access to the Data Worlds, but Mickey refuses, so Maleficent attacks, but a corridor of darkness appears and the [[Eternal Flames]] burst through, one blocking Maleficent's attack and the other distracting Pete long enough for Minnie to escape. Their leverage gone, Maleficent and Pete leave, while out of the corridor of darkness steps Lea himself, who accompanies them back to the Mysterious Tower and makes a shocking request to Yen Sid. | ||
Back in the Sleeping Worlds, Sora and Riku cross paths with the resurrected Ansem and [[Xemnas]], as well as a mysterious young man in a Black Coat with ties to Master Xehanort, all of whom gloat them at every chance. Eventually, once all the seven keyholes are sealed, Sora finds himself in [[The World That Never Was]] instead of the [[Realm of Light]]. He encounters Xigbar and the young man once again. Trapped in an illusion | Back in the Sleeping Worlds, Sora and Riku cross paths with the resurrected Ansem and [[Xemnas]], as well as a mysterious young man in a Black Coat with ties to Master Xehanort, all of whom gloat them at every chance. Eventually, once all the seven keyholes are sealed, Sora finds himself in [[The World That Never Was]] instead of the [[Realm of Light]]. He encounters Xigbar and the young man once again. Trapped in an illusion, Sora discovers that the young man is actually [[Xehanort|Master Xehanort]] in his youth, who was paid a visit by the disembodied Ansem via time travel. Young Xehanort thus gained the ability to travel through time and has been going to different periods of time to gather various incarnations of [[Xehanort]]. Sora desperately tries to reach the Castle, but is plagued with illusions of [[Naminé]], [[Roxas]], [[Xion]], [[Terra]], [[Aqua]], and [[Ventus]], leaving his heart more vulnerable. | ||
Eventually, he encounters both Xemnas and Xigbar, who go on to explain that Young Xehanort has been gathering several different incarnations of Xehanort in order to create [[ | Eventually, he encounters both Xemnas and Xigbar, who go on to explain that Young Xehanort has been gathering several different incarnations of Xehanort in order to create [[True Organization XIII|a new Organization XIII]], the members so far being Master Xehanort, Young Xehanort, Ansem, Xemnas and Xigbar. This was the original plan for the first [[Organization XIII]], when Master Xehanort had planned to place a fragment of his own heart inside each of the Nobodies, who were deceived into thinking they lacked hearts in order to ensure their loyalty to Xemnas, but their unforeseen independence, which was demonstrated mostly by Axel, Xion, and Roxas, made his plan impossible to realize. Refusing to become one of Master Xehanort's vessels, Sora battles Xemnas. Though he manages to win, his heart is damaged and he falls into a comatose state, whereupon he is taken to the Castle by Young Xehanort. Sora thus falls into the darkness, but his broken heart is enveloped by Ventus's [[Keyblade Armor]]. | ||
Riku eventually arrives in the Castle, where he find's Sora's comatose body floating within a force field. After fighting a mysterious enemy born from Sora's darkness, Ansem drags Riku into darkness. He then explains that Riku had been fighting in Sora's dreams all along, acting as a Spirit Dream Eater by destroying the Nightmares within. Ansem, seeing that Riku has accepted his darkness, asks that they join forces. Riku explains that he had initially been doubtful of whether he could rightfully wield the Keyblade after seeing Xehanort lose his own upon becoming a Heartless. Remembering the conversation he had with Terra as a child that spurred his desire to see other worlds, Riku accepts that he can hold darkness in his heart and still be worthy of becoming a Keyblade Master; however, he still refuses to join forces with Ansem. After the two fight, Riku is transported out of Sora's dreams into the true Sleeping Worlds, where he continues to look for Sora. | |||
Riku eventually arrives in the Castle, where he | |||
With the help of Spirits, Riku locates Sora in the Castle throne room, where he is forced to fight Young Xehanort. Though he manages to defeat him and force him back, Master Xehanort is revived just as Mickey arrives on the scene. Master Xehanort explains his past endeavors to Mickey and Riku, his failed attempt to create the [[χ-blade]], and his intention of creating the new Organization XIII in order to form thirteen darknesses to clash against seven lights, which will recreate the χ-blade and restart the [[Keyblade War]]. With Ansem and Xemnas restraining Riku and Mickey, Master Xehanort prepares to place a fragment of his heart inside Sora, but Lea arrives on the scene and protects Sora. Master Xehanort retaliates by setting one of the Organization's members on Lea, who turns out to be Saïx himself. Ansem summons his Guardian, but Donald and Goofy arrive via Mickey's old [[Star Shard]] and defeat it. With his plans temporarily derailed, Master Xehanort retreats with his Organization but swears revenge. | |||
With the help of Spirits, Riku locates Sora in the Castle throne room, | |||
Sora's comatose body is brought back to Yen Sid's tower, where Riku enters his body and restores his heart by gathering its broken pieces and fighting Sora inside [[Ventus]]'s Keyblade Armor, now possessed by a Nightmare. Though Riku manages to defeat Sora and free him from the armor, he stumbles into a digital representation of [[Destiny Islands]], where he meets up with facsimiles of Roxas, Ventus, and Xion, and eventually [[Ansem the Wise]], who explains to Riku that he has actually accessed the research data the true Ansem hid inside Sora during his slumber [[Kingdom Hearts: Chain of Memories|a year ago]]. | |||
Sora's comatose body is brought back to Yen Sid's tower, where Riku enters his body | |||
After Sora reawakens, only Riku is declared a Keyblade Master by Yen Sid. Undaunted by his failure, Sora embarks on a new journey by himself to train, after Lea shocks everybody present by summoning his Keyblade | After Sora reawakens, only Riku is declared a Keyblade Master by Yen Sid. Undaunted by his failure, Sora embarks on a new journey by himself to train, after Lea shocks everybody present by summoning [[Lea's Keyblade|his own Keyblade]], revealing that his request to Yen Sid was to become a Keyblade wielder, and he has only just mastered summoning it. | ||
Sora later returns to Traverse Town in the Realm of Sleep, where he finds himself alone, but is immediately reunited with all of his Dream Eater Spirit friends. In the [[Chamber of Waking]] inside [[Castle Oblivion]], Ventus, while still asleep, moves slightly and smiles. | Sora later returns to Traverse Town in the Realm of Sleep, where he finds himself alone, but is immediately reunited with all of his Dream Eater Spirit friends. In the [[Chamber of Waking]] inside [[Castle Oblivion]], Ventus, while still asleep, moves slightly and smiles. | ||
===''[[Another Guardian of Light]]''=== | ===''[[Another Guardian of Light]]''=== | ||
Not long after, Yen Sid plans to gather seven Keyblade wielders to combat the new Organization and | Not long after, Yen Sid plans to gather seven Keyblade wielders to combat the new Organization and prevent Master Xehanort from bringing about another Keyblade War. To this end, Yen Sid has Riku bring [[Kairi]] to him so she can be trained to wield the Keyblade she previously inherited from Aqua. | ||
==Gameplay== | ==Gameplay== | ||
The game plays similarly to recent installments of the series, favoring the Deck Command system used in ''[[Kingdom Hearts Birth by Sleep]]''. As such, Sora and Riku's actions are limited to their Command Deck, a set of Commands equipped to them that can be used by pressing {{button|dsx}}. Although previous games required abilities to be learned through Command Mastery, the game defaults back to using equippable abilities that are automatically gained.<!--what?--> | |||
The game | |||
Sora and Riku collect and raise Spirit [[Dream Eaters]], which act as party members. <!--Each of these have unique abilities and attacks, which differ from Spirit to Spirit.--> Up to three can be in your party at one time, with two being in play at a time. Dream Eaters can be interacted with through various touchscreen mini-games to make them stronger and to unlock abilities and commands for Sora and Riku. Additionally, Sora and Riku can [[Link System|link]] with their Dream Eaters to execute powerful attacks when their Link Gauges are full. The player can also enter their Dream Eaters into the card-based [[Flick Rush]] mini-game. There are over fifty species of Dream Eater that can be created, using [[Dream Piece]]s that are dropped by enemy Nightmares. | |||
The game prominently features the [[Flowmotion]] system, a mechanic that allows for fluid movement around the field by interacting with the environment. By sliding into certain environmental features, or simply landing on others, Sora and Riku can kick off walls, spin around poles, grind rails and more. While using Flowmotion, the player can seamlessly transition into an attack, damaging nearby enemies. | The game prominently features the [[Flowmotion]] system, a mechanic that allows for fluid movement around the field by interacting with the environment. By sliding into certain environmental features, or simply landing on others, Sora and Riku can kick off walls, spin around poles, grind rails and more. While using Flowmotion, the player can seamlessly transition into an attack, damaging nearby enemies. | ||
The [[Gummi Ship]] sequences from ''[[Kingdom Hearts II]]'' are replaced with [[Dive Mode]] as the means of reaching new worlds. It is a free-falling stage during which the player must fulfill a given objective in order to enter the world, such as destroying a certain number of enemies, earning a certain number of points, or defeating a boss. Dive Mode showcases the 3D capabilities of the Nintendo 3DS. | The [[Gummi Ship]] sequences from ''[[Kingdom Hearts II]]'' are replaced with [[Dive Mode]] as the means of reaching new worlds. It is a free-falling stage during which the player must fulfill a given objective in order to enter the world, such as destroying a certain number of enemies, earning a certain number of points, or defeating a boss. Dive Mode showcases the 3D capabilities of the Nintendo 3DS. | ||
<!--MOVE TO DIVE MODE ARTICLE (revised) | <!--MOVE TO DIVE MODE ARTICLE (revised) | ||
When visiting a new world, Sora and Riku must perform a Dive Sequence, which is a free-falling stage where the player must achieve a certain accomplishment to open the gate and proceed. Missions vary between Dives as well as characters. Such missions include star collection, defeating Nightmares, or fighting a boss. At the end of a Dive, the results are shown, and the player is given a rank based on the time allotted and the present score before the grand total. When a certain rank is achieved, the player may be presented with some sort of new item, or in a certain case, a new Keyblade.--> | When visiting a new world, Sora and Riku must perform a Dive Sequence, which is a free-falling stage where the player must achieve a certain accomplishment to open the gate and proceed. Missions vary between Dives as well as characters. Such missions include star collection, defeating Nightmares, or fighting a boss. At the end of a Dive, the results are shown, and the player is given a rank based on the time allotted and the present score before the grand total. When a certain rank is achieved, the player may be presented with some sort of new item, or in a certain case, a new Keyblade.--> | ||
Another new feature is the [[Drop System]], which causes the action to switch between Sora and Riku during gameplay. The Drop Gauge at the lower-right of the screen decreases over time, and control switches to the other character after it empties. Drop Points earned before the switch can be used to obtain bonuses for the next character, such as temporary boosts in attack strength, new abilities, items, or a decrease in the speed at which the Drop Gauge empties. The gauge will deplete more quickly if the character is inflicted with a [[ | Another new feature is the [[Drop System]], which causes the action to switch between Sora and Riku during gameplay. The Drop Gauge at the lower-right of the screen decreases over time, and control switches to the other character after it empties. Drop Points earned before the switch can be used to obtain bonuses for the next character, such as temporary boosts in attack strength, new abilities, items, or a decrease in the speed at which the Drop Gauge empties. The gauge will deplete more quickly if the character is inflicted with a [[Status Effect]]. | ||
<!--MOVE TO DROP SYSTEM ARTICLE (revised) | <!--MOVE TO DROP SYSTEM ARTICLE (revised) | ||
A major factor of the game is the Drop Gauge, a brightly colored meter that is displayed under the player's HP bar and gradually depletes. Under normal circumstances, the gauge takes about 23-25 minutes to empty fully. The purpose of the Drop Gauge is to automatically switch the player between playing as Sora and playing as Riku. As soon as the Gauge empties, 30 seconds of Bonus Time are tacked on to give the player extra Drop Points. After the player Drops, all Drop Points are calculated and used to purchase Drop Bonuses. These bonuses vary from Drop to Drop, and cost varying amounts of points. All bonuses bought are carried over to the next character, and unused points are converted into [[Munny]]. Though nothing changes when you drop back to a character, one notable exception is a boss battle. If Dropped during a boss fight, when the player Drops back, the boss will have respawned with full health. In the Japanese version of the game, the boss would respawn, but the player's HP would remain like it was. In the subsequent NA version, characters fighting bosses would be restored as well. Drops can be manually initiated by pressing DROP in the Pause Menu while out of battle, or they will sometimes occur after certain events, such as Riku's Light Cycle minigame.--> | A major factor of the game is the Drop Gauge, a brightly colored meter that is displayed under the player's HP bar and gradually depletes. Under normal circumstances, the gauge takes about 23-25 minutes to empty fully. The purpose of the Drop Gauge is to automatically switch the player between playing as Sora and playing as Riku. As soon as the Gauge empties, 30 seconds of Bonus Time are tacked on to give the player extra Drop Points. After the player Drops, all Drop Points are calculated and used to purchase Drop Bonuses. These bonuses vary from Drop to Drop, and cost varying amounts of points. All bonuses bought are carried over to the next character, and unused points are converted into [[Munny]]. Though nothing changes when you drop back to a character, one notable exception is a boss battle. If Dropped during a boss fight, when the player Drops back, the boss will have respawned with full health. In the Japanese version of the game, the boss would respawn, but the player's HP would remain like it was. In the subsequent NA version, characters fighting bosses would be restored as well. Drops can be manually initiated by pressing DROP in the Pause Menu while out of battle, or they will sometimes occur after certain events, such as Riku's Light Cycle minigame.--> | ||
==Worlds and | ==Worlds and Characters== | ||
{| width="100%" | | {| width="100%" | | ||
| valign="top" width="20%" | | | valign="top" width="20%" | | ||
;[[Country of the Musketeers]] | ;[[Country of the Musketeers]] | ||
*[[Mickey Mouse]] | *[[Mickey Mouse]] | ||
Line 120: | Line 99: | ||
*[[Beagle Boys]] | *[[Beagle Boys]] | ||
;[[Destiny Islands]] | ;[[Destiny Islands]] | ||
*[[Sora]] | *[[Sora]] | ||
*[[Riku]] | *[[Riku]] | ||
Line 126: | Line 105: | ||
*[[Ursula]] | *[[Ursula]] | ||
;[[Disney Castle]] | ;[[Disney Castle]] | ||
*[[Mickey Mouse|King Mickey]] | *[[Mickey Mouse|King Mickey]] | ||
*[[Minnie Mouse|Queen Minnie]] | *[[Minnie Mouse|Queen Minnie]] | ||
*[[Donald Duck]] | *[[Donald Duck]] | ||
*[[Goofy]] | *[[Goofy]] | ||
*[[Maleficent]] | |||
*[[Pete]] | |||
;[[La Cité des Cloches]] | ;[[La Cité des Cloches]] | ||
Line 140: | Line 121: | ||
*[[Vanitas]] | *[[Vanitas]] | ||
;[[Mysterious Tower]] | ;[[Mysterious Tower]] | ||
*[[Yen Sid]] | *[[Yen Sid]] | ||
*[[Kairi]] | *[[Kairi]] | ||
Line 152: | Line 133: | ||
*[[Cleo]] | *[[Cleo]] | ||
*[[Monstro]] | *[[Monstro]] | ||
*[[ | *[[Riku Replica]] | ||
;[[Radiant Garden]] | ;[[Radiant Garden]] | ||
*[[Terra-Xehanort]] | *[[Terra-Xehanort|Xehanort]] | ||
*[[Braig]] | *[[Braig]] | ||
*[[Dilan]] | *[[Dilan]] | ||
Line 165: | Line 146: | ||
;[[Symphony of Sorcery]] | ;[[Symphony of Sorcery]] | ||
*[[Mickey Mouse]] | *[[Mickey Mouse]] | ||
*[[ | *[[Magic Broom]] | ||
*[[Chernabog]] | *[[Chernabog]] | ||
Line 183: | Line 164: | ||
*[[Rhyme]] | *[[Rhyme]] | ||
*[[Shiki]] | *[[Shiki]] | ||
*[[Moogle]] | |||
*[[Julius]] | *[[Julius]] | ||
;[[The World That Never Was]] | ;[[The World That Never Was]] | ||
*[[Xehanort]] | *[[Young Xehanort]] | ||
*[[Master Xehanort]] | |||
*[[Ansem, Seeker of Darkness]] | *[[Ansem, Seeker of Darkness]] | ||
*[[Xemnas]] | *[[Xemnas]] | ||
*[[Xigbar]] | *[[Xigbar]] | ||
*[[Saïx]] | *[[Saïx]] | ||
<!--DO NOT REINSERT YET: CONFIRM THAT WE INCLUDE MEMORY VISIONS AND HALLUCINATIONS IN THE OTHER GAMES' CHARACTER LISTS | <!--DO NOT REINSERT YET: CONFIRM THAT WE INCLUDE MEMORY VISIONS AND HALLUCINATIONS IN THE OTHER GAMES' CHARACTER LISTS | ||
;[[The World That Never Was]] | ;[[The World That Never Was]] | ||
Line 209: | Line 185: | ||
;[[Twilight Town]] | ;[[Twilight Town]] | ||
*[[Axel]] | *[[Axel]] | ||
*[[Roxas]] | *[[Roxas]] | ||
;[[Castle Oblivion]] | ;[[Castle Oblivion]] | ||
*[[Ventus]] | *[[Ventus]]--> | ||
|} | |||
==Reception== | ==Reception== | ||
The Tokyo Game Show had a playable demo, which earned the game top honors as "Best 3DS RPG"<ref>[http://rpgland.com/news/best-rpgs-of-the-tokyo-game-show/ Best RPGs of the Tokyo Game Show]</ref> in RPG Land's Tokyo Game Show Awards, following a hands-on report that praised the boss fights.<ref>[http://rpgland.com/kingdom-hearts-dream-drop-distance/kingdom-hearts-dream-drop-distance-hands-on-tgs/ Kingdom Hearts Dream Drop Distance hands-on]</ref> RPG Site also had good things to say in its impression, calling the demo bits "refreshing".<ref>[http://ds.rpgsite.net/articles/313-kingdom-hearts-3d-tokyo-game-show-handson Kingdom Hearts Tokyo Game Show hands-on report]</ref> Reception to the game's released trailers, demos | The Tokyo Game Show had a playable demo, which earned the game top honors as "Best 3DS RPG"<ref>[http://rpgland.com/news/best-rpgs-of-the-tokyo-game-show/ Best RPGs of the Tokyo Game Show]</ref> in RPG Land's Tokyo Game Show Awards, following a hands-on report that praised the boss fights.<ref>[http://rpgland.com/kingdom-hearts-dream-drop-distance/kingdom-hearts-dream-drop-distance-hands-on-tgs/ Kingdom Hearts Dream Drop Distance hands-on]</ref> RPG Site also had good things to say in its impression, calling the demo bits "refreshing".<ref>[http://ds.rpgsite.net/articles/313-kingdom-hearts-3d-tokyo-game-show-handson Kingdom Hearts Tokyo Game Show hands-on report]</ref> Reception to the game's released trailers, demos and general information has been generally positive, and the game is ranked among ''Famitsu's'' 25 most wanted list in October 2011.<ref>[http://rpgland.com/famitsu-updates/famitsus-most-wanted-oct-16/ Dream Drop Distance 22nd most wanted]</ref> | ||
In the first review, ''Famitsu'' gave ''Dream Drop Distance'' a rating of 10/9/10/9, or a total of 38/40, in their March 22, 2012 issue. This review makes ''Dream Drop Distance'' the second highest rated game in the series, after ''Kingdom Hearts II''.{{fact}}<!--<ref>http://kh13.com/news/27375-kingdom-hearts-3d-in-march-22-issue-of-famitsu-weekly/#601293</ref>--> | In the first review, ''Famitsu'' gave ''Dream Drop Distance'' a rating of 10/9/10/9, or a total of 38/40, in their March 22, 2012 issue. This review makes ''Dream Drop Distance'' the second highest rated game in the series, after ''Kingdom Hearts II''.{{fact}}<!--<ref>http://kh13.com/news/27375-kingdom-hearts-3d-in-march-22-issue-of-famitsu-weekly/#601293</ref>--> | ||
--> | |||
==Packaging Artwork== | |||
<center> | |||
<gallery> | |||
File:Kingdom Hearts 3D Dream Drop Distance Boxart JP.png|Japanese cover art. | |||
File:Kingdom Hearts 3D Dream Drop Distance Boxart NA.png|North American cover art. | |||
File:Kingdom Hearts 3D Dream Drop Distance Boxart EU.png|European cover art. | |||
File:Kingdom Hearts 3D Dream Drop Distance Mark of Mastery Edition Boxart.png|Mark of Mastery Edition cover art. | |||
File:Kingdom Hearts 3D Dream Drop Distance Kingdom Hearts Edition.png|Japanese Kingdom Hearts Edition. | |||
File:Kingdom Hearts 3D Kingdom Hearts Edition 3DS.png|Kingdom Hearts Edition Japanese 3DS. | |||
File:Kingdom Hearts 3D Dream Drop Distance Mark of Mastery Edition.png|North American Mark of Mastery Edition. | |||
</gallery> | |||
</center> | |||
==Trivia== | |||
<!--this should be in an ending video section, maybe? it doesn't belong here. | |||
*During the game's ending credits, the characters of the game are shown sequentially alongside a series of letters. When spelled in order, they read "''This leads to KINGDOM HEARTS''".--> | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|1}} | ||
==External links== | ==External links== | ||
Line 236: | Line 221: | ||
*[http://www.kingdomhearts3dgame.com/ Official EUR Site] | *[http://www.kingdomhearts3dgame.com/ Official EUR Site] | ||
*[http://na.square-enix.com/kh3d/ Official NA Site] | *[http://na.square-enix.com/kh3d/ Official NA Site] | ||
{{BoxTop}} | |||
{{KH series}} | |||
{{DDD}} | {{DDD}} | ||
[[fr:Kingdom Hearts 3D: Dream Drop Distance]] | [[fr:Kingdom Hearts 3D: Dream Drop Distance]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance]] | [[Category:Kingdom Hearts 3D: Dream Drop Distance]] |