Editing Kingdom Hearts (series)
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There are many allies that aid the playable characters. Typically, the allies rely fully on A.I. controls, with later entries allowing for limited customization of their behavior. In addition to accruing [[party member]]s, allies can be called into battle through the [[Summon]] system. Alternatively, the player can temporarily expand the main playable character's array of abilities through use of [[Drive Form]]s, [[Dimension Link]]s, or the [[Link System]]. | There are many allies that aid the playable characters. Typically, the allies rely fully on A.I. controls, with later entries allowing for limited customization of their behavior. In addition to accruing [[party member]]s, allies can be called into battle through the [[Summon]] system. Alternatively, the player can temporarily expand the main playable character's array of abilities through use of [[Drive Form]]s, [[Dimension Link]]s, or the [[Link System]]. | ||
Another recurring element of the ''Kingdom Hearts'' series is the [[Report]]. It records information about the characters, | Another recurring element of the ''Kingdom Hearts'' series is the [[Report]]. It records information about the characters, storying, and enemies, as well as providing simple hints, tracking progress through mini-games and side quests, and recording various other gameplay statistics. | ||
Some entries in the ''Kingdom Hearts'' series have a specialized or alternative battle system. ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' all use the [[Deck Command]] system, placing all abilities other than basic movement and attacks into a customizable "deck". ''[[Kingdom Hearts Chain of Memories]]'' uses a {{c|Card|com|card-based}} combat system, while levels and abilities in ''[[Kingdom Hearts 358/2 Days]]'' are handled through the [[Panel System]]. The games in the [[χ series]] use Cards and {{c|Medal|ucx}}s for combat, with actions being performed purely through menu selection instead of moving the character in the environment. Finally, ''[[Kingdom Hearts Melody of Memory]]'' features rhythm-based gameplay instead of traditional combat. | Some entries in the ''Kingdom Hearts'' series have a specialized or alternative battle system. ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' all use the [[Deck Command]] system, placing all abilities other than basic movement and attacks into a customizable "deck". ''[[Kingdom Hearts Chain of Memories]]'' uses a {{c|Card|com|card-based}} combat system, while levels and abilities in ''[[Kingdom Hearts 358/2 Days]]'' are handled through the [[Panel System]]. The games in the [[χ series]] use Cards and {{c|Medal|ucx}}s for combat, with actions being performed purely through menu selection instead of moving the character in the environment. Finally, ''[[Kingdom Hearts Melody of Memory]]'' features rhythm-based gameplay instead of traditional combat. | ||
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*In ''Kingdom Hearts Birth by Sleep'', Maleficent uses the word "Hell" (albeit referring to the plane of afterlife) before facing Aqua and [[Prince Phillip]] in battle. | *In ''Kingdom Hearts Birth by Sleep'', Maleficent uses the word "Hell" (albeit referring to the plane of afterlife) before facing Aqua and [[Prince Phillip]] in battle. | ||
*"Hell" is again used in ''Kingdom Hearts 3D: Dream Drop Distance'' by [[Sam Flynn]] when he argues with his father, [[Kevin Flynn]], in one of the game's flashback sequences. | *"Hell" is again used in ''Kingdom Hearts 3D: Dream Drop Distance'' by [[Sam Flynn]] when he argues with his father, [[Kevin Flynn]], in one of the game's flashback sequences. | ||
*The field theme for [[Beast's Castle]], debuting in ''Kingdom Hearts II'', is named "[[Waltz of the Damned]]" (although the title itself would not be visible in a game until ''Kingdom Hearts Melody of Memory''). | *The field theme for [[Beast's Castle]], debuting in ''Kingdom Hearts II'', is named "[[Waltz of the Damned]]" (although the title itself would not be visible in a game until ''[[Kingdom Hearts Melody of Memory]]''). | ||
==Games== | ==Games== | ||
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The chronology of the ''Kingdom Hearts'' series is separated into three phases, according to series director Tetsuya Nomura. | The chronology of the ''Kingdom Hearts'' series is separated into three phases, according to series director Tetsuya Nomura. | ||
*The ''[[χ series]]'' is set in the ancient past, long before the adventures of Sora. It consists of ''Kingdom Hearts χ'' and its related titles. | *The ''[[χ series]]'' is set in the ancient past, long before the adventures of Sora. It consists of ''Kingdom Hearts χ'' and its related titles. | ||
*The ''[[Dark Seeker Saga]]'', or the ''1st Phase'', portrays the conflict against Master Xehanort and his various incarnations. It spans all | *The ''[[Dark Seeker Saga]]'', or the ''1st Phase'', portrays the conflict against Master Xehanort and his various incarnations. It spans all titles between the first ''Kingdom Hearts'' game to ''Kingdom Hearts III''. | ||
*The ''[[Lost Master Arc]]'', or the ''2nd Phase'' began with | *The ''[[Lost Master Arc]]'', or the ''2nd Phase'' began with ''Kingdom Hearts III Re Mind'' and will contain future titles of the series. | ||
==Story== | ==Story== |