Editing Julius
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'''Julius''' is a vicious artificial monster that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. He first appeared in the Disney animated short film ''{{w|Runaway Brain}}'', and can be fought as a boss once the story has been completed. It is required to defeat him once to access and traverse through the Fountain Plaza. | '''Julius''' is a vicious artificial monster that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. He first appeared in the Disney animated short film ''{{w|Runaway Brain}}'', and can be fought as a boss once the story has been completed. It is required to defeat him once to access and traverse through the Fountain Plaza. | ||
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Julius's attacks change depending on his stance. He has a small chance to change stance after each attack, with certain attacks having a high chance. Sora and Riku are also forced to fight Julius alone, though the abilities provided by their dream eaters remain. | Julius's attacks change depending on his stance. He has a small chance to change stance after each attack, with certain attacks having a high chance. Sora and Riku are also forced to fight Julius alone, though the abilities provided by their dream eaters remain. | ||
In order to provide for adequate defense, both Sora and Riku should equip [[Leaf Bracer]], [[Once More]], [[Second Chance]], [[Blindness Block]], {{c|Poison Block|ddd}}, and [[Confusion Block]] | In order to provide for adequate defense, both Sora and Riku should equip [[Leaf Bracer]], [[Once More]], [[Second Chance]], [[Blindness Block]], {{c|Poison Block|ddd}}, and [[Confusion Block]]. Equipping several [[Thunder Screen]] is beneficial too, as it will reduce the damage inflicted by Julius's thunder-enhanced punches, as will be maxing out [[Magic Haste]] to lessen the reloading time of [[Cure]] commands and spells. Their decks should both have at least Curaga or two [[Elixir]] commands; as Elixirs are item commands and have no reload time, they would be unaffected by the reload-slowing effect and would be the best command to have active if it is inflicted. Increasing the Max HP of both characters is important, so make sure to clear both characters' Secret Portals for another boost. Although the character's Spirits will not be able to assist them directly, all active abilities will remain enabled during the battle. | ||
Continue dodging Julius's combos and attack when possible, and eventually, he will be defeated, unlocking the Ultima Weapon. | Continue dodging Julius's combos and attack when possible, and eventually, he will be defeated, unlocking the Ultima Weapon. | ||
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{{atk|{{nihongo|'''Elbow Drop'''|肘落とし|<br>Hiji Otoshi}}|{{AT|att}} None|—|1.5|X|Jumps towards the opponent and performs an {{w|elbow drop}}.|Only used while in a standing position.}} | {{atk|{{nihongo|'''Elbow Drop'''|肘落とし|<br>Hiji Otoshi}}|{{AT|att}} None|—|1.5|X|Jumps towards the opponent and performs an {{w|elbow drop}}.|Only used while in a standing position.}} | ||
{{atk|{{nihongo|'''Crush Press'''|クラッシュプレス|<br>Kurasshu Puresu}}|{{AT|att}} None|—|2.0 per hit|X|Jumps to a high place, and falls down at the opponent's position, then bounces on the ground to chase the opponent.|Only used while in a standing position. Used when the opponent is at a high place, or at the same height when electrified.}} | {{atk|{{nihongo|'''Crush Press'''|クラッシュプレス|<br>Kurasshu Puresu}}|{{AT|att}} None|—|2.0 per hit|X|Jumps to a high place, and falls down at the opponent's position, then bounces on the ground to chase the opponent.|Only used while in a standing position. Used when the opponent is at a high place, or at the same height when electrified.}} | ||
{{atk-m|{{nihongo|'''Electrification Enhancement'''|帯電強化|<br>Taiden Kyōka}}|Lightning|{{AT|att}} Thunder|—|1.0 per hit|△|Electrifies his body, and shoots out numerous lightning bolts. While electrified, his attack power multiplies by 1.3, and various attacks become {{c|Thunder|element}}-elemental and emit shock waves.|Only used while in a standing position. Used regularly after HP drops below 50%. When at lower than 200 HP, Julius keeps his electrified mode until the battle ends. If Julius staggers during this attack, the electrified | {{atk-m|{{nihongo|'''Electrification Enhancement'''|帯電強化|<br>Taiden Kyōka}}|Lightning|{{AT|att}} Thunder|—|1.0 per hit|△|Electrifies his body, and shoots out numerous lightning bolts. While electrified, his attack power multiplies by 1.3, and various attacks become {{c|Thunder|element}}-elemental and emit shock waves.|Only used while in a standing position. Used regularly after HP drops below 50%. When at lower than 200 HP, Julius keeps his electrified mode until the battle ends. If Julius staggers during this attack, the electrified status won't get cancelled despite the visuals telling otherwise.|Shock Wave|{{AT|att}} Thunder|[[Status effect#Unnamed Julius status|Unnamed]]<ref>Caused only by Crush Press, whether Julius hits the enemy or destroys a pole of the arena.</ref>|1.0 per hit|△}} | ||
{{atk-m|{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}|Grab|{{AT|att}} Physical|—|1.0|△|Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.|Only used while in a stooped position.|Stinking Breath|{{AT|att}} None|Blind, Confuse, and Poison (100%/10s)|0|X|Backhand Blow|{{AT|att}} Physical|—|1.0|△}} | {{atk-m|{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}|Grab|{{AT|att}} Physical|—|1.0|△|Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.|Only used while in a stooped position.|Stinking Breath|{{AT|att}} None|Blind, Confuse, <!--"and" or "or"?-->Poison (100%/10s)|0|X|Backhand Blow|{{AT|att}} Physical|—|1.0|△}} | ||
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|{{AT|att}} None|—|1.5 per hit|X|Runs towards the opponent and hits them with his shoulder. Julius may change direction or run in the opposite direction midway through.|Only used while in a stooped position.}} | {{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|{{AT|att}} None|—|1.5 per hit|X|Runs towards the opponent and hits them with his shoulder. Julius may change direction or run in the opposite direction midway through.|Only used while in a stooped position.}} | ||
{{atk-c|ddd}} | {{atk-c|ddd}} |