Editing Julius

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
|company=Disney
|company=Disney
|java=Tōru Ōhira
|java=Tōru Ōhira
|enva=
|game1=Kingdom Hearts 3D: Dream Drop Distance
|game1=Kingdom Hearts 3D: Dream Drop Distance
|DDDbattlename=The Encounter
|DDDbattlename=The Encounter
Line 95: Line 94:
His most dangerous attack at first is a barrage of swinging punches as he moves forward, telegraphed by him punching his fists together. The attack is very difficult to dodge unless the player is a significant distance from Julius when he begins the attack, as he will quickly turn to keep coming at the player. All of these attacks except for the elbow drop and his running around the arena can be blocked, but only Riku can block the barrage of punches using Dark Barrier, as the quick turn Julius performs causes him to attack from other directions other than head-on, which Sora's normal Block command cannot stop. Julius may also perform a slower attack in which he smacks the ground, then unleashes a one-two punch. If the first punch connects, he will grab the character and belch on them, inflicting {{c|Blind|status}}, {{c|Poison|status}}, and {{c|Confusion|status}}. His most powerful attack involves him jumping to the tallest building, and then leaping through the air to crash down. The punches can be blocked but the ground smack and aerial crash cannot. The aerial crash is also very difficult to dodge. Using [[Superglide]] for Sora is recommended to dodge it safely. Flowmotion for both characters is also an option to dodge it, but is not always reliable, as Julius can break the poles around the arena to limit Flowmotion's effectiveness.
His most dangerous attack at first is a barrage of swinging punches as he moves forward, telegraphed by him punching his fists together. The attack is very difficult to dodge unless the player is a significant distance from Julius when he begins the attack, as he will quickly turn to keep coming at the player. All of these attacks except for the elbow drop and his running around the arena can be blocked, but only Riku can block the barrage of punches using Dark Barrier, as the quick turn Julius performs causes him to attack from other directions other than head-on, which Sora's normal Block command cannot stop. Julius may also perform a slower attack in which he smacks the ground, then unleashes a one-two punch. If the first punch connects, he will grab the character and belch on them, inflicting {{c|Blind|status}}, {{c|Poison|status}}, and {{c|Confusion|status}}. His most powerful attack involves him jumping to the tallest building, and then leaping through the air to crash down. The punches can be blocked but the ground smack and aerial crash cannot. The aerial crash is also very difficult to dodge. Using [[Superglide]] for Sora is recommended to dodge it safely. Flowmotion for both characters is also an option to dodge it, but is not always reliable, as Julius can break the poles around the arena to limit Flowmotion's effectiveness.


When Julius falls to half his HP, the screen will darken and Julius will summon lightning bolts to bombard the arena, supercharging his fists with electricity. All of Julius's punch attacks now create shockwaves to increase their range, and his elbow drop and aerial crash create shockwaves in his wake, each one now inflicting additional Thunder damage. His lightning-charged Crush Press will also reset the reload bar of the currently selected command while multiplying its reload time by 8, signified by the disabled command turning black and red. If the selected command is still reloading, the doubled reload time will take effect for the remainder of the reload time. After a period of time, Julius will lose his lightning and his attacks return to normal. However, he will continue to periodically charge himself back up throughout the rest of the fight. If Julius charges himself with the lighting while on his last bar of HP, he will not lose the charge.
When Julius falls to half his HP, the screen will darken and Julius will summon lightning bolts to bombard the arena, supercharging his fists with electricity. All of Julius's punch attacks now create shockwaves to increase their range, and his elbow drop and aerial crash create shockwaves in his wake, each one now inflicting additional Thunder damage. His lightning-charged aerial crash will also reset the reload bar of the currently selected command while doubling its reload time, signified by the disabled command turning black and red. If the selected command is still reloading, the doubled reload time will take effect for the remainder of the reload time. After a period of time, Julius will lose his lightning and his attacks return to normal. However, he will continue to periodically charge himself back up throughout the rest of the fight. If Julius charges himself with the lighting while on his last bar of HP, he will not lose the charge.


==Strategy==
==Strategy==
[[File:Versus Julius KH3D.png|thumb|right|Julius engaging in combat in Traverse Town.]]
[[File:Versus Julius KH3D.png|thumb|right|Julius engaging in combat in Traverse Town.]]
Julius's attacks change depending on his stance. He has a small chance to change stance after each attack, with certain attacks having a high chance.
Julius's attacks change depending on his stance. He has a small change to change stance after each attack, with certain attacks having a high chance.


In order to provide for adequate defense, both Sora and Riku should equip [[Leaf Bracer]], [[Once More]], [[Second Chance]], [[Blindness Block]], {{c|Poison Block|ddd}}, and [[Confusion Block]]. Equipping several [[Thunder Screen]] is beneficial too, as it will reduce the damage inflicted by Julius's thunder-enhanced punches, as will be maxing out [[Magic Haste]] to lessen the reloading time of [[Cure]] commands and spells. Their decks should both have at least Curaga or two [[Elixir]] commands; as Elixirs are item commands and have no reload time, they would be unaffected by the reload-slowing effect and would be the best command to have active if it is inflicted. Increasing the Max HP of both characters is important, so make sure to clear both characters' Secret Portals for another boost. Although the character's Spirits will not be able to assist them directly, all active abilities will remain enabled during the battle.
In order to provide for adequate defense, both Sora and Riku should equip [[Leaf Bracer]], [[Once More]], [[Second Chance]], [[Blindness Block]], {{c|Poison Block|ddd}}, and [[Confusion Block]]. Equipping several [[Thunder Screen]] is beneficial too, as it will reduce the damage inflicted by Julius's thunder-enhanced punches, as will be maxing out [[Magic Haste]] to lessen the reloading time of [[Cure]] commands and spells. Their decks should both have at least Curaga or two [[Elixir]] commands; as Elixirs are item commands and have no reload time, they would be unaffected by the reload-slowing effect and would be the best command to have active if it is inflicted. In ''[[Kingdom Hearts Dream Drop Distance HD]]'', the reload-slowing effect instead fully disables the currently-selected command. Increasing the Max HP of both characters is important, so make sure to clear both characters' Secret Portals for another boost. Although the character's Spirits will not be able to assist them directly, all active abilities will remain enabled during the battle.


Continue dodging Julius's combos and attack when possible, and eventually, he will be defeated, unlocking the Ultima Weapon.
Continue dodging Julius's combos and attack when possible, and eventually, he will be defeated, unlocking the Ultima Weapon.
Line 122: Line 121:


After about six of Julius's HP bars have been depleted, the battlefield grows dark and Julius surrounds his fists with electricity. Carefully time Dark Rolls to avoid the lightning bolts that come crashing down on Riku, or chain several Dark Barriers together to defend against them. If he manages to make Julius flinch while he's charging up, the charging effects won't be canceled. Because Julius's attacks are much more powerful in his charged-up state (adding Thunder damage on top of physical) and come more frequently with greater range (and also have a chance of slowing down command reload times), the player should disregard offense for the time being and merely chain Dark Rolls together to avoid the boss (be extremely careful not to accidentally trigger Flowmotion, as this leaves Riku vulnerable). Julius leaps off of the building more often in this state, so always remember to disengage Lock-On and get as far away from him as possible when this happens. When Julius's fists cease to glow, resume the previous strategy of dodging his attacks and following up with Balloon-type spells or Dark Firaga. Julius will enter this more powerful state at random intervals from this point onward as his HP continues to dwindle, but once he is on his last couple of bars, his last charge will remain until the end, so continue using Balloon and Dark Firaga from a distance until his HP finally hits 0.
After about six of Julius's HP bars have been depleted, the battlefield grows dark and Julius surrounds his fists with electricity. Carefully time Dark Rolls to avoid the lightning bolts that come crashing down on Riku, or chain several Dark Barriers together to defend against them. If he manages to make Julius flinch while he's charging up, the charging effects won't be canceled. Because Julius's attacks are much more powerful in his charged-up state (adding Thunder damage on top of physical) and come more frequently with greater range (and also have a chance of slowing down command reload times), the player should disregard offense for the time being and merely chain Dark Rolls together to avoid the boss (be extremely careful not to accidentally trigger Flowmotion, as this leaves Riku vulnerable). Julius leaps off of the building more often in this state, so always remember to disengage Lock-On and get as far away from him as possible when this happens. When Julius's fists cease to glow, resume the previous strategy of dodging his attacks and following up with Balloon-type spells or Dark Firaga. Julius will enter this more powerful state at random intervals from this point onward as his HP continues to dwindle, but once he is on his last couple of bars, his last charge will remain until the end, so continue using Balloon and Dark Firaga from a distance until his HP finally hits 0.
[[File:Unnamed Julius status KH3D.png|thumb|right|Two commands affected by Julius's Crush Press attack while he is electrified in ''Kingdom Hearts Dream Drop Distance HD''.]]
[[File:Electrified Crush Press Status KH3D.png|thumb|right|Two commands affected by Julius's Crush Press attack while he is electrified in ''Kingdom Hearts Dream Drop Distance HD''.]]
{{atk-o|ddd}}
{{atk-o|ddd}}
{{atk|{{nihongo|'''Left Upper'''|左アッパー|<br>Hidari Appā}}|{{AT|att}} Physical|—|1.0|△|Swings his left fist up vigorously.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Left Upper'''|左アッパー|<br>Hidari Appā}}|{{AT|att}} Physical|—|1.0|△|Swings his left fist up vigorously.|Only used while in a standing position.}}
Line 128: Line 127:
{{atk|{{nihongo|'''Sweep Down'''|払い落とし|<br>Harai Otoshi}}|{{AT|att}} Physical|—|1.0|△|Swings his right hand diagonally down.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Sweep Down'''|払い落とし|<br>Harai Otoshi}}|{{AT|att}} Physical|—|1.0|△|Swings his right hand diagonally down.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Turn Around Punch'''|振り向きパンチ|<br>Furimuki Panchi}}|{{AT|att}} Physical|—|1.0|△|Turns around and swings his left arm down. Julius has a high chance of switching to stooped position after the attack.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Turn Around Punch'''|振り向きパンチ|<br>Furimuki Panchi}}|{{AT|att}} Physical|—|1.0|△|Turns around and swings his left arm down. Julius has a high chance of switching to stooped position after the attack.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Continuous Hook'''|連続フック|<br>Renzoku Fukku}}|{{AT|att}} Physical|—|0.4 per hit|△|Swings his left and right fists around while moving towards his enemy.|Only used while in a standing position. Julius may only move forward instead of following the opponent, and will only move forward when his hits connect with the target.}}
{{atk|{{nihongo|'''Continuous Hook'''|連続フック|<br>Renzoku Fukku}}|{{AT|att}} Physical|—|0.4 per hit|△|Swings his left and right fists around while moving towards his enemy.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Both Hands Slam'''|両手叩きつけ|<br>Ryōte Tatakitsuke}}|{{AT|att}} None|—|1.0|X|Swings both arms down as if falling down. Julius has a high chance of switching to stooped position after the attack.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Both Hands Slam'''|両手叩きつけ|<br>Ryōte Tatakitsuke}}|{{AT|att}} None|—|1.0|X|Swings both arms down as if falling down. Julius has a high chance of switching to stooped position after the attack.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Elbow Drop'''|肘落とし|<br>Hiji Otoshi}}|{{AT|att}} None|—|1.5|X|Jumps towards the opponent and performs an {{w|elbow drop}}.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Elbow Drop'''|肘落とし|<br>Hiji Otoshi}}|{{AT|att}} None|—|1.5|X|Jumps towards the opponent and performs an {{w|elbow drop}}.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Crush Press'''|クラッシュプレス|<br>Kurasshu Puresu}}|{{AT|att}} None|—|2.0 per hit|X|Jumps to a high place, and falls down at the opponent's position, then bounces on the ground to chase the opponent.|Only used while in a standing position. Used when the opponent is at a high place, or at the same height when electrified.}}
{{atk|{{nihongo|'''Crush Press'''|クラッシュプレス|<br>Kurasshu Puresu}}|{{AT|att}} None|—|2.0 per hit|X|Jumps to a high place, and falls down at the opponent's position, then bounces on the ground to chase the opponent.|Only used while in a standing position. Used when the opponent is at a high place, or at the same height when electrified.}}
{{atk-m|{{nihongo|'''Electrification Enhancement'''|帯電強化|<br>Taiden Kyōka}}|Lightning|{{AT|att}} Thunder|—|1.0 per hit|△|Electrifies his body, and shoots out numerous lightning bolts. While electrified, his attack power multiplies by 1.3, and various attacks become {{c|Thunder|element}}-elemental and emit shock waves.|Only used while in a standing position. Used regularly after HP drops below 50%. When at lower than 200 HP, Julius keeps his electrified status until the battle ends. If Julius staggers during this attack, the electrified status won't get cancelled despite the visuals telling otherwise.|Shock Wave|{{AT|att}} Thunder|[[Status effect#Unnamed Julius status|Unnamed]]<ref>Caused only by Crush Press, whether Julius hits the enemy or destroys a pole of the arena.</ref>|1.0 per hit|△}}
{{atk-m|{{nihongo|'''Electrification Enhancement'''|帯電強化|<br>Taiden Kyōka}}|Lightning|{{AT|att}} Thunder|—|1.0 per hit|△|Electrifies his body, and shoots out numerous lightning bolts. While electrified, his attack power multiplies by 1.3, and various attacks become {{c|Thunder|element}}-elemental and emit shock waves.|Only used while in a standing position. Used regularly after HP drops below 50%. When at lower than 200HP, Julius keeps his electrified status until the battle ends. No matter when Julius flinches during this attack, the electrified status won't get cancelled.|Shock Wave|{{AT|att}} Thunder|<ref>With a high probability, Crush Press starts reloading one battle command that has already been reloaded (the selected command has the highest priority). If Julius hits a pole instead of the target, their command becomes affected as well. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command becomes completely disabled instead. Item commands are not affected. Esuna and Panaceas cannot cure this status effect.</ref>|1.0 per hit|△}}
{{atk-m|{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}|Grab|{{AT|att}} Physical|—|1.0|△|Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.|Only used while in a stooped position.|Stinking Breath|{{AT|att}} None|Blind (100%/10s)<br>Confuse (100%/10s)<br>Poison (100%/10s)|0|X|Backhand Blow|{{AT|att}} Physical|—|1.0|△}}
{{atk-m|{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}|Grab|{{AT|att}} Physical|—|1.0|△|Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.|Only used while in a stooped position.|Stinking Breath|{{AT|att}} None|Blind (100%/10s)<br>Confuse (100%/10s)<br>Poison (100%/10s)|0|X|Backhand Blow|{{AT|att}} Physical|—|1.0|△}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|{{AT|att}} None|—|1.5 per hit|X|Runs towards the opponent and hits them with his shoulder. Julius may change direction or run in the opposite direction midway through.|Only used while in a stooped position.}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|{{AT|att}} None|—|1.5 per hit|X|Runs towards the opponent and hits them with his shoulder. Julius may change direction or run in the opposite direction midway through.|Only used while in a stooped position.}}

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)