Editing Jestabocky

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{{game|DDD|DHD|MOM}}
{{game|DDD}}
{{cleanup|improve strategy}}
{{Unreleased}}
{{Character
{{translation}}
  |name=Jestabocky
{{stub|we have enough for a rudimentary infobox, design, and other appearances}}
{{Enemy
  |name=Obake Piero
  |katakana=オバケピエロ
  |katakana=オバケピエロ
  |romaji=Obake Piero
  |romaji=Obake Piero
|jpname=Obake Pierrot
  |image=[[File:Obake Piero (Nightmare) KH3D.png|200x200px]]
|de=Lausegraus
|fr=Moquetout
  |image=[[File:Jestabocky (Spirit) KH3D.png|300x400px]]
|nightmareimage=[[File:Jestabocky (Nightmare) KH3D.png|300x400px]]
  |game1=Kingdom Hearts 3D: Dream Drop Distance
  |game1=Kingdom Hearts 3D: Dream Drop Distance
|game2=Kingdom Hearts Melody of Memory
  |type=Nightmare Dream Eater
  |type=Spirit/Nightmare
  |spec=DreamEater
  |spec=DreamEater
|s1=Ghostabocky
|journalDDD='''Reports entry'''<br>When this spoofy spook isn't pretending to be prizes, it's trying to nab the real ones...and there's your opportunity to strike.<br><br>'''Recipe entry'''<br>When this spoofy spook isn't pretending to be prizes, it's trying to nab the real ones.
|DDDSEXP=0.99
|DDDSHP=37.0
|DDDSSTR=10.0
|DDDSMAG=9.2
|DDDSDEF=6.2
|DDDfire=x0.90
|DDDbliz=x1.40
|DDDthun=x0.45
|DDDwater=x0.90
|DDDdark=x0.90
|DDDlight=x0.90
|DDDlink=Vacuum Ghost
|DDDatt=Thunder
|DDDstyle=Thunder
|DDDdream=Vibrant Fantasy
|DDDdisp1=Picky Eater
|DDDdesc1=When at a distance it transforms into a prize, then attacks when enemies get close
|DDDdispab=hat
|DDDdispac=face and belly or back
|DDDdispad=face and belly or back
|DDDdisp2=Flake
|DDDdesc2=Well balanced but only attacks at random
|DDDdispba=face and belly
|DDDdispbc=hat or back
|DDDdispbd=hat or back
|DDDdisp3=Chicken
|DDDdesc3=Keeps its distance and attacks
|DDDdispca=back
|DDDdispcb=back
|DDDdispcd=hat or face and belly
|DDDdisp4=Gourmand
|DDDdesc4=Frequently tries to chomp or slurp enemies
|DDDdispda=face and belly or back
|DDDdispdb=face and belly or back
|DDDdispdc=hat
|DDDNLVL1=18
|DDDNLVL2=20
|DDDNLVL3=20
|DDDNLVL4=24
|DDDNLVL5=26
|DDDNLVL6=30
|DDDNloc1=Prankster's Paradise
|DDDNloc2=Traverse Town
|DDDNloc3=Country of the Musketeers
|DDDNHP=29.6
|DDDNSTR=11.1
|DDDNMAG=10.3
|DDDNDEF=4.5
|DDDNEXP=1.2
|DDDNtime=x1.0
|DDDNigni=x1.0
|DDDNpois=x1.0
|DDDNmagn=x1.0
|DDDNstun=x1.0
|DDDNsleep=x1.0
|DDDNconf=x1.0
|DDDNblind=x1.0
|DDDNbind=x0
|DDDNzero=x1.0
|DDDNzant=x1.0
|DDDNmini=x1.0
|DDDNstop=x1.0
|DDDNslow=x1.0
|DDDNfree=x1.0
|DDDNrewards=HP Orb x2 (30%), Munny x3 (40%), Droplet x2 (30%)<br>Ice Dream Cone 2 (3%), Treasure Goggles (1%)<br>Vibrant Fancy (12%), Wondrous Figment (6%)
|DDDNworlds=Prankster's Paradise, Traverse Town, Country of the Musketeers
|MOMattack=Weak
|MOMground1=Standard
|MOMground2=Ranged Attack
|MOMstage={{ns|Game|Traverse&nbsp;in&nbsp;Trance}}, {{ns|Game|Hand&nbsp;to&nbsp;Hand}}, {{ns|Game|La&nbsp;Cloche}}, {{ns|Game|Le&nbsp;Sanctuaire}}, {{ns|Game|The&nbsp;Fun&nbsp;Fair}}, {{ns|Game|Prankster's&nbsp;Party}}, {{ns|Game|One&nbsp;for&nbsp;All}}, {{ns|Game|All for One (track)|All&nbsp;for&nbsp;One}}, {{ns|Game|Majestic&nbsp;Wings}}, {{ns|Game|The&nbsp;Eye&nbsp;of&nbsp;Darkness}}, {{ns|Game|CALLING -KINGDOM MIX-|CALLING&nbsp;&#8209;KINGDOM&nbsp;MIX&#8209;}}
}}
}}
The '''Jestabocky''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.
The '''Obake Piero''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.


==Design==
==Design==
Jestabockies are small, ghost-clown like Dream Eaters that resemble a jester or a puppet.
{{section-stub}}


The Dream Eater's name uses the Japanese word for {{nihongo|"Ghost"|御化け|Obake}}. Its name also contains the French word ''{{w|pierrot}}'', which is a stock character in pantomime, denoting a sad clown with a whitened face. It is one of the few Dream Eaters whose design is not based on some sort of animal, though its physical appearance resembles an egg, which is produced by certain animals. The English name is a portmanteau of "{{w|jester}}" and "obake", here romanized as "-abocky".
==Other appearances==
 
===Spirit===
Spirit Jestabockies have an egg-shaped body with a white 'skin-tone', red markings that look similar to a vest, and a yellow chest with the Spirit Dream Eater symbol sitting squarely on its chest. Its yellow eyes are oval with black rims. Its overly large tongue is half yellow and half pink, situated in a dark magenta mouth. It has nubby little arms the same color as its 'skin-tone' and equally small, light blue feet. It has an iconic, red jester's hat on its head dotted with light blue and yellow spots. The balls (or bells) on each tip of its hat are blue, yellow, and red striped. Its "clothes" change color when the player uses [[Paint Gun]]s.
 
===Nightmare===
A Nightmare Jestabocky is just a palette-swap of light green-blue "skin-tone" and red, pink, and purple "clothes", as well as red feet. It wears a big jester's hat that is purple with magenta and sea green spots. On the ends of the hat are red and yellowish-green balls or bells. It has a purple colored mouth with a large green and blue tongue. It also has pink and orange cheeks and black rimmed red eyes.
 
==Story==
===''Kingdom Hearts 3D: Dream Drop Distance''===
A few Nightmare versions appear in [[Prankster's Paradise]], transformed into miscolored copies of [[Pinocchio]]. When Sora investigates, they discard their disguises and summon other Nightmares to help battle him.
<!--this should talk about EACH ONE that appears in a cutscene, not lump them all together-->
<!--talk about ending-->
 
==Strategy==
As an enemy, the Jestabocky will often disguise itself as HP orbs, Munny, Drop Points, or a treasure chest, but will shed its disguise and attack when the protagonist attempts to retrieve the prize.
 
As an ally, the Spirit will attempt to swallow prizes and enemy Nightmares for the protagonist, but only if it does not have the Picky Eater disposition.
{{sec-stub}}
 
==Abilities==
===Ability Link===
{{AbilityLink
|DDDname=Jestabocky
|icon1=attack
|prize1=Collision Magnet
|icon2=magic
|prize2=Balloon
|icon3=magic
|prize3=Balloonra
|icon4=magic
|prize4=Spark
|icon5=magic
|prize5=Bind
|prize6=Attack Haste
|prize7=Attack Haste
|prize8=Magic Haste
|prize9=Magic Haste
|prize10=Magic Boost
|prize11=Magic Boost
|prize12=Thunder Screen
|prize13=Thunder Screen
|prize14=Thunder Screen
|prize15=Blindness Block
|icon16=support
|prize16=Treasure Magnet
|A1color=#FF1493
|A1image=Start Icon KH3D.png
|A1background=Ability Link (Down).svg
|A2name=Balloon
|A2type=Magic Command
|A2lp=10 LP
|A2color=#E6E6FA
|A2image=Command Icon 2 KH3D.png
|A2background=Ability Link (Up+Right+Down).svg
|A3name=Magic Boost
|A3type=Stat Ability
|A3lp=100 LP
|A3color=#E6E6FA
|A3image=Ability Icon 6 KH3D.png
|A3background=Ability Link (Up+Down).svg
|A4name=Spark
|A4type=Magic Command
|A4lp=50 LP
|A4color=#E6E6FA
|A4image=Command Icon 2 KH3D.png
|A4background=Ability Link (Up+Down).svg
|A5link=
|A5name=Checkpoint
|A5type=Quota
|A5lp=Level 10
|A5color=#E6E6FA
|A5image=Quota Icon 1 KH3D.png
|A5x=5
|A5background=Ability Link (Up+Down).svg
|A6name=Bind
|A6type=Magic Command
|A6lp=50 LP
|A6color=#E6E6FA
|A6image=Command Icon 2 KH3D.png
|A6background=Ability Link (Up+Down).svg
|A7link=
|A7name=Checkpoint
|A7type=Quota
|A7lp=Level 15
|A7color=#E6E6FA
|A7image=Quota Icon 1 KH3D.png
|A7x=5
|A7background=Ability Link (Up+Down).svg
|A8name=Balloonra
|A8type=Magic Command
|A8lp=150 LP
|A8color=#E6E6FA
|A8image=Command Icon 2 KH3D.png
|A8background=Ability Link (Up).svg
|B2link=
|B2name=Checkpoint
|B2type=Quota
|B2lp=Link x1
|B2color=#E6E6FA
|B2image=Quota Icon 2 KH3D.png
|B2x=5
|B2background=Ability Link (Left+Right).svg
|B3name=Thunder Screen
|B3type=Stat Ability
|B3lp=20 LP
|B3color=#E6E6FA
|B3image=Ability Icon 1 KH3D.png
|B3background=Ability Link (Left+Right).svg
|B6link=Thunder Screen
|B6name=Thunder Screen<ref group=n name="blue">Becomes available when in Chicken disposition.</ref>
|B6type=Stat Ability
|B6lp=40 LP
|B6color=#00CED1
|B6image=Ability Icon 1 KH3D.png
|B6background=Ability Link (Right+Down).svg
|B7link=Magic Haste
|B7name=Magic Haste<ref group=n name="blue"/>
|B7type=Stat Ability
|B7lp=50 LP
|B7color=#00CED1
|B7image=Ability Icon 1 KH3D.png
|B7background=Ability Link (Up).svg
|C2name=Treasure Magnet
|C2type=Support Ability
|C2lp=50 LP
|C2color=#E6E6FA
|C2image=Ability Icon 4 KH3D.png
|C2background=Ability Link (Left+Right).svg
|C3name=Magic Haste
|C3type=Stat Ability
|C3lp=30 LP
|C3color=#E6E6FA
|C3image=Ability Icon 1 KH3D.png
|C3background=Ability Link (Left+Down).svg
|C4name=Attack Haste
|C4type=Stat Ability
|C4lp=30 LP
|C4color=#E6E6FA
|C4image=Ability Icon 1 KH3D.png
|C4background=Ability Link (Up+Down).svg
|C5name=Magic Boost
|C5type=Stat Ability
|C5lp=200 LP
|C5color=#E6E6FA
|C5image=Ability Icon 6 KH3D.png
|C5background=Ability Link (Up+Down).svg
|C6name=Blindness Block
|C6type=Stat Ability
|C6lp=30 LP
|C6color=#E6E6FA
|C6image=Ability Icon 1 KH3D.png
|C6background=Ability Link (Up+Left+Right).svg
|D2link=
|D2name=Secret: Green
|D2type=Secret
|D2lp=10 LP
|D2color=#E6E6FA
|D2image=Secret Icon 1 KH3D.png
|D2background=Ability Link (Left+Right).svg
|D5link=Thunder Screen
|D5name=Thunder Screen<ref group=n name="yellow">Becomes available when in Flake disposition.</ref>
|D5type=Stat Ability
|D5lp=60 LP
|D5color=#FFFF00
|D5image=Ability Icon 1 KH3D.png
|D5background=Ability Link (Down).svg
|D6link=Attack Haste
|D6name=Attack Haste<ref group=n name="yellow"/>
|D6type=Stat Ability
|D6lp=50 LP
|D6color=#FFFF00
|D6image=Ability Icon 1 KH3D.png
|D6background=Ability Link (Up+Left).svg
|E2link=
|E2name=Checkpoint<ref group=n name="secret">Becomes available after unlocking Secret: Green at D-2.</ref>
|E2type=Quota
|E2lp=Level 20
|E2color=#228B22
|E2image=Quota Icon 1 KH3D.png
|E2x=5
|E2background=Ability Link (Left+Right).svg
|F2link=Collision Magnet
|F2name=Collision Magnet<ref group=n name="secret"/>
|F2type=Attack Command
|F2lp=150 LP
|F2color=#228B22
|F2image=Command Icon 1 KH3D.png
|F2background=Ability Link (Left).svg
}}
 
===Attacks===
{{DESO|PE|F|C|G}}
{{DESL|n=Pirouette|e=Dark|lv=1|d1=*|d4=*}}
{{DESL|n=Chomp|e=Dark|lv=1|d1=*|d2=*|d3=*|d4=*}}
{{DESL|n=Tongue Tie|e=Dark|lv=1|d2=*|d4=*}}
{{DESL|n=Noisy Slurp|e=Dark|lv=1|d1=*|d2=*|d4=*}}
{{DESL|n=Icy Reflux|t=m|e=Blizzard|lv=1|d1=*|d2=*|d3=*}}
{{DESL|n=Go Go Ghostling|e=Dark|lv=1|d2=*|d3=*}}
{{DESL|n=Sneak Attack|e=Dark|lv=1|d1=*|d3=*}}
{{DEST|PE|F|C|G}}
{{DESLF|n=Chomparound|e=Dark|lv=1|d1f=35%|d2f=15%|d3f=10%|d4f=35%}}
{{DESLF|n=Tongue Tie|e=Dark|lv=1|d2f=20%|d3f=10%|d4f=20%}}
{{DESLF|n=Noisy Slurp|e=Dark|lv=1|d1f=15%|d2f=10%|d3f=10%|d4f=15%}}
{{DESLF|n=Icy Reflux|t=m|e=Blizzard|lv=1|d1f=15%|d2f=35%|d3f=30%|d4f=10%}}
{{DESLF|n=Go Go Ghostling|e=Dark|lv=1|d1f=15%|d2f=20%|d3f=30%|d4f=10%}}
{{DESLF|n=Sneak Attack|e=Dark|lv=1|d1f=20%|d3f=10%|d4f=10%}}
{{DESC|n=Thundaga|e=Thunder}}
 
==Recipe==
===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
Sora receives the [[Jestabocky Recipe]] after defeating the Dream Eaters pretending to be Pinocchio at the [[Amusement Park]]. The Jestabocky can be created through four different recipes.
{{section-stub}}
 
{{SynthKH3D
|name=Jestabocky
|rank1=E
|mat11=Rampant Figment|qty11=4
|mat12=Vibrant Fancy|qty12=3
|rank2=C
|mat21=Fleeting Figment|qty21=2
|mat22=Vibrant Fancy|qty22=11
|success2=30%
|chance2=Escarglow
|rank3=B
|mat31=Rampant Figment|qty31=8
|mat32=Vibrant Fantasy|qty32=2
|rank4=A
|mat41=Charming Fantasy|qty41=1
|mat42=Vibrant Fantasy|qty42=2
|recipe1=*
}}


{{enemy-stub}}
{{DreamEaterDirectory}}
{{DreamEaterDirectory}}

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