Editing Iron Imprisoner
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The '''Iron Imprisoner''' is an [[Unversed]] that is found in ''[[Kingdom Hearts Birth by Sleep]]''. It is one of the bosses at [[Mirage Arena]]. When it is first fought, it is chained and imprisoned in a gibbet, but it gradually releases itself over the course of its battles. | The '''Iron Imprisoner''' is an [[Unversed]] that is found in ''[[Kingdom Hearts Birth by Sleep]]''. It is one of the bosses at [[Mirage Arena]]. When it is first fought, it is chained and imprisoned in a gibbet, but it gradually releases itself over the course of its battles. | ||
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The Iron Imprisoner is one of the more powerful bosses in the game. The player should have their strongest available [[Shotlock]] equipped, but should use the basic form of the available evasive [[ability]], as the offensive versions do not provide invincibility frames to avoid damage. It is also vital that the player equip the [[Once More]] and [[Second Chance]] abilities, and have several [[Cure]]-type [[Commands]] in its deck. [[Vanish]], which keeps the Iron Imprisoner from targeting the player, is also a very good idea, but is not necessary. The [[Damage Syphon]] ability is also mandatory as the protagonist can absorb the damage taken to charge the Shotlock. | The Iron Imprisoner is one of the more powerful bosses in the game. The player should have their strongest available [[Shotlock]] equipped, but should use the basic form of the available evasive [[ability]], as the offensive versions do not provide invincibility frames to avoid damage. It is also vital that the player equip the [[Once More]] and [[Second Chance]] abilities, and have several [[Cure]]-type [[Commands]] in its deck. [[Vanish]], which keeps the Iron Imprisoner from targeting the player, is also a very good idea, but is not necessary. The [[Damage Syphon]] ability is also mandatory as the protagonist can absorb the damage taken to charge the Shotlock. | ||
The Iron Imprisoner is | The Iron Imprisoner is stunned by any successful use of [[Firaga]], [[Triple Firaga]], [[Sonic Blade]], [[Meteor]], [[Double Impact]], most projectile Shotlocks, or a finishing attack or combo finisher from certain [[Command Style]]s, especially [[Firestorm]]. | ||
Note that for all forms, while playing as [[Aqua]], [[Firaga Burst]] will damage and remove the cage when it is summoned. While playing as [[Ventus]], [[Multivortex]] can deal the most damage for all forms. While playing as [[Terra]], [[Double Impact]] is guaranteed to stun all forms, and can be used to stun-lock the Iron Imprisoner until it is defeated. | Note that for all forms, while playing as [[Aqua]], [[Firaga Burst]] will damage and remove the cage when it is summoned. While playing as [[Ventus]], [[Multivortex]] can deal the most damage for all forms. While playing as [[Terra]], [[Double Impact]] is guaranteed to stun all forms, and can be used to stun-lock the Iron Imprisoner until it is defeated. | ||
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Overall, it is the easiest of the four forms. Merely dodge the lasers and attack. Alternatively, if you wish to stop any one of its attacks and keep it immobilized, cast Firaga on it repeatedly. While this will inevitably trigger the Firestorm Command Style (or [[Bladecharge]]), do not bother too much about attacking with Command Styles ''unless'' the player character's Command Style finisher is available for use, as he/she is invincible when performing finishes. | Overall, it is the easiest of the four forms. Merely dodge the lasers and attack. Alternatively, if you wish to stop any one of its attacks and keep it immobilized, cast Firaga on it repeatedly. While this will inevitably trigger the Firestorm Command Style (or [[Bladecharge]]), do not bother too much about attacking with Command Styles ''unless'' the player character's Command Style finisher is available for use, as he/she is invincible when performing finishes. | ||
====Iron Imprisoner II==== | ====Iron Imprisoner II==== | ||
In its second form, the Iron Imprisoner's arms are free, and it holds a massive hammer. It can also spin with the hammer outstretched, dealing fire damage on contact. It retains all of its attacks from its first form, only that it moves slightly faster. Simply dodge, attack and use Shotlocks or cast multiple Firagas on it when possible. | In its second form, the Iron Imprisoner's arms are free, and it holds a massive hammer. It can also spin with the hammer outstretched, dealing fire damage on contact. It retains all of its attacks from its first form, only that it moves slightly faster. Simply dodge, attack and use Shotlocks or cast multiple Firagas on it when possible. | ||
====Iron Imprisoner III==== | ====Iron Imprisoner III==== | ||
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Once it unleashes its true strength and ferocity due to less HP, it is mandatory to block and remain in the stance until he finishes the attack. Keep moving as its movement speed increases. | Once it unleashes its true strength and ferocity due to less HP, it is mandatory to block and remain in the stance until he finishes the attack. Keep moving as its movement speed increases. | ||
====Iron Imprisoner IV==== | ====Iron Imprisoner IV==== | ||
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It also has an attack where it sucks you in close before releasing a large explosion. It is wise to keep a further distance away from the boss. If the protagonist is sucked in, it should not be troublesome as the explosion can be blocked. During another new attack, it will possess the room, turning it red and causing the tiles to fly off and attack. The strategy for the third form is also effective here, and the boss can still be stunned by a successful Firaga or Sonic Blade. However, because of the Iron Imprisoner IV's increased strength and ferocity, the player should be more cautious. When the boss possesses the stage, the player can either choose to stay in one place and block constantly to defend against the flying debris, or simply [[Dodge Roll]], [[Cartwheel]], or [[Slide]] around or run to evade damage. It would also be wise to equip a Vanish command, which can be bought in the medal store, as when the character is invisible, the Iron Imprisoner mostly avoids them, giving you a chance to heal or use a shotlock. | It also has an attack where it sucks you in close before releasing a large explosion. It is wise to keep a further distance away from the boss. If the protagonist is sucked in, it should not be troublesome as the explosion can be blocked. During another new attack, it will possess the room, turning it red and causing the tiles to fly off and attack. The strategy for the third form is also effective here, and the boss can still be stunned by a successful Firaga or Sonic Blade. However, because of the Iron Imprisoner IV's increased strength and ferocity, the player should be more cautious. When the boss possesses the stage, the player can either choose to stay in one place and block constantly to defend against the flying debris, or simply [[Dodge Roll]], [[Cartwheel]], or [[Slide]] around or run to evade damage. It would also be wise to equip a Vanish command, which can be bought in the medal store, as when the character is invisible, the Iron Imprisoner mostly avoids them, giving you a chance to heal or use a shotlock. | ||
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===Attacks=== | |||
*'''Gibbet swing'''{{?}}: (Iron Imprisoner I) Swings its gibbet at players. | |||
*'''Fire tornado'''{{?}}: Spins around while on fire. Movement speed increases as its HP dwindles. | |||
*'''Gibbet laser'''{{?}}: (Iron Imprisoner I, II) Shoots lasers from the bottom of the gibbet. | |||
*'''Hammer'''{{?}}: (Iron Imprisoner II, III, IV) Repeatedly pounds players with its hammer. Movement speed increases as its HP dwindles. For the third (last two to three HP bars) and fourth forms, it releases its true strength and ferocity, exerting more strength as it perform a few upswings before repeatedly pounding the ground. | |||
*'''Cage'''{{?}}: Entraps players in a flaming cage. | |||
*'''Eruption'''{{?}}: Bursts out of the ground, attacking players from below. | |||
*'''Explosion'''{{?}}: (Iron Imprisoner IV) Sucks players in, then causes a damaging explosion. | |||
*'''Possession'''{{?}}: (Iron Imprisoner IV) Possesses the room, causing the tiles to fly off the wall and attack. It ends with the with the tiles flying from all four corners of the room towards the center, ending the phase. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Iron Imprisoner (Art).png|Concept art of the Iron Imprisoner IV. | File:Iron Imprisoner (Art).png|Concept art of the Iron Imprisoner IV. | ||
File:Iron Imprisoner Cage KHBBS.png|The Iron Imprisoner's cage in ''Kingdom Hearts Birth by Sleep Final Mix''. | |||
</gallery> | </gallery> | ||
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