Editing Iron Imprisoner
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{{Game|BBS|FMB}} | {{Game|BBS|FMB|HD2}} | ||
{{ | {{expand|create=Mirage Arena stats for all forms and all match fought in.}} | ||
<div class="tabber" style="float: right;"> | |||
{{ | <div class="tabbertab" title="Iron Imprisoner I" style="float: right; background-color:white"; width="300px"> | ||
{{Enemy | |||
|name=Iron Imprisoner I | |name=Iron Imprisoner I | ||
|katakana=アイアンプリズナーI | |katakana=アイアンプリズナーI | ||
|romaji=Aian Purizunā I | |romaji=Aian Purizunā I | ||
| | |japname=Iron Prisoner I | ||
|de=Eisenwärter I | |de=Eisenwärter Stufe I | ||
|image=[[File:Iron Imprisoner I KHBBS.png|350x400px]] | |image=[[File:Iron Imprisoner I KHBBS.png|350x400px]] | ||
|FMimage=[[File:Iron Imprisoner I KHBBSFM.png|350x400px]] | |FMimage=[[File:Iron Imprisoner I KHBBSFM.png|350x400px]] | ||
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|spec=UnversedBoss | |spec=UnversedBoss | ||
|journalBBS=A special Unversed that can only be found in the Mirage Arena. The chains around its body keep its true power contained. It can, however, use the cage it carries to trap you and deny you freedom. | |journalBBS=A special Unversed that can only be found in the Mirage Arena. The chains around its body keep its true power contained. It can, however, use the cage it carries to trap you and deny you freedom. | ||
| | |BBSloc1T=Mirage Arena (Day of Reckoning) | ||
| | |BBSloc1V=Mirage Arena (Day of Reckoning) | ||
| | |BBSloc1A=Mirage Arena (Day of Reckoning) | ||
| | |BBSloc2T=Mirage Arena (Villains' Vendetta) | ||
| | |BBSloc2V=Mirage Arena (Villains' Vendetta) | ||
| | |BBSloc2A=Mirage Arena (Villains' Vendetta) | ||
| | |BBSHP1=1200 | ||
| | |BBSSTR1=13 | ||
| | |BBSDEF1=4 | ||
| | |BBSHP2=1200 | ||
|BBSSTR2=40 | |||
|BBSDEF2=20 | |||
|BBSphys=x1.0 | |BBSphys=x1.0 | ||
|BBSfire=x1.0 | |BBSfire=x1.0 | ||
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|BBSmagn=x0 | |BBSmagn=x0 | ||
|BBSwarp=x0 | |BBSwarp=x0 | ||
| | |BBSworldT=Mirage Arena | ||
| | |BBSworldV=Mirage Arena | ||
|BBSworldA=Mirage Arena | |||
}} | }} | ||
</div><div class="tabbertab" title="II" style="float: right; background-color:white"; width="300px"> | |||
{{ | {{Enemy | ||
|name=Iron Imprisoner II | |name=Iron Imprisoner II | ||
|katakana=アイアンプリズナーII | |katakana=アイアンプリズナーII | ||
|romaji=Aian Purizunā II | |romaji=Aian Purizunā II | ||
| | |japname=Iron Prisoner II | ||
|image=[[File:Iron Imprisoner II KHBBS.png|350x400px]] | |image=[[File:Iron Imprisoner II KHBBS.png|350x400px]] | ||
|FMimage=[[File:Iron Imprisoner II KHBBSFM.png]] | |FMimage=[[File:Iron Imprisoner II KHBBSFM.png]] | ||
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|spec=UnversedBoss | |spec=UnversedBoss | ||
|journalBBS=A special Unversed that can only be found in the Mirage Arena. Both its arms have been freed of their chains, allowing the brute to use an enormous hammer to attack. | |journalBBS=A special Unversed that can only be found in the Mirage Arena. Both its arms have been freed of their chains, allowing the brute to use an enormous hammer to attack. | ||
| | |BBSloc1T=Mirage Arena (Sinister Sentinel) | ||
| | |BBSloc1V=Mirage Arena (Sinister Sentinel) | ||
| | |BBSloc1A=Mirage Arena (Sinister Sentinel) | ||
| | |BBSloc2T=Mirage Arena (Villains' Vendetta) | ||
| | |BBSloc2V=Mirage Arena (Villains' Vendetta) | ||
| | |BBSloc2A=Mirage Arena (Villains' Vendetta) | ||
| | |BBSHP1=1250 | ||
| | |BBSSTR1=21 | ||
| | |BBSDEF1=10 | ||
| | |BBSHP2=1250 | ||
|BBSSTR2=40 | |||
|BBSDEF2=20 | |||
|BBSphys=x1.0 | |BBSphys=x1.0 | ||
|BBSfire=x1.0 | |BBSfire=x1.0 | ||
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|BBSmagn=x0 | |BBSmagn=x0 | ||
|BBSwarp=x0 | |BBSwarp=x0 | ||
| | |BBSrewardT=[[Xehanort's Report#Xehanort's Report V|Xehanort's Report V]] | ||
| | |BBSrewardV=[[Sky Climber]] | ||
|BBSworldT=Mirage Arena | |||
|BBSworldV=Mirage Arena | |||
|BBSworldA=Mirage Arena | |||
}} | }} | ||
</div><div class="tabbertab" title="III" style="float: right; background-color:white"; width="300px"> | |||
{{ | {{Enemy | ||
|name=Iron Imprisoner III | |name=Iron Imprisoner III | ||
|katakana=アイアンプリズナーIII | |katakana=アイアンプリズナーIII | ||
|romaji=Aian Purizunā III | |romaji=Aian Purizunā III | ||
| | |japname=Iron Prisoner III | ||
|image=[[File:Iron Imprisoner III KHBBS.png|350x400px]] | |image=[[File:Iron Imprisoner III KHBBS.png|350x400px]] | ||
|FMimage=[[File:Iron Imprisoner III KHBBSFM.png]] | |FMimage=[[File:Iron Imprisoner III KHBBSFM.png]] | ||
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|spec=UnversedBoss | |spec=UnversedBoss | ||
|journalBBS=A special unversed that can only be found in the Mirage Arena. Both arms and both legs have been freed of their chains, rendering the Iron Imprisoner more powerful than ever before. | |journalBBS=A special unversed that can only be found in the Mirage Arena. Both arms and both legs have been freed of their chains, rendering the Iron Imprisoner more powerful than ever before. | ||
| | |BBSloc1T=Mirage Arena (Harsh Punishment) | ||
| | |BBSloc1V=Mirage Arena (Harsh Punishment) | ||
| | |BBSloc1A=Mirage Arena (Harsh Punishment) | ||
| | |BBSloc2T=Mirage Arena (Keepers of the Arena) | ||
| | |BBSloc2V=Mirage Arena (Keepers of the Arena) | ||
| | |BBSloc2A=Mirage Arena (Keepers of the Arena) | ||
| | |BBSloc3T=Mirage Arena (Villains' Vendetta) | ||
| | |BBSloc3V=Mirage Arena (Villains' Vendetta) | ||
| | |BBSloc3A=Mirage Arena (Villains' Vendetta) | ||
| | |BBSHP1=1300 | ||
| | |BBSSTR1=24 | ||
| | |BBSDEF1=13 | ||
| | |BBSHP2=1300 | ||
| | |BBSSTR2=36 | ||
| | |BBSDEF2=19 | ||
|BBSHP3=1300 | |||
|BBSSTR3=40 | |||
|BBSDEF3=20 | |||
|BBSphys=x1.0 | |BBSphys=x1.0 | ||
|BBSfire=x1.0 | |BBSfire=x1.0 | ||
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|BBSmagn=x0 | |BBSmagn=x0 | ||
|BBSwarp=x0 | |BBSwarp=x0 | ||
| | |BBSworldT=Mirage Arena | ||
| | |BBSworldV=Mirage Arena | ||
|BBSworldA=Mirage Arena | |||
}} | }} | ||
</div><div class="tabbertab" title="IV" style="float: right; background-color:white"; width="350px"> | |||
{{ | {{Enemy | ||
|name=Iron Imprisoner IV | |name=Iron Imprisoner IV | ||
|katakana=アイアンプリズナーIV | |katakana=アイアンプリズナーIV | ||
|romaji=Aian Purizunā IV | |romaji=Aian Purizunā IV | ||
| | |japname=Iron Prisoner IV | ||
|image=[[File:Iron Imprisoner IV KHBBS.png|350x400px]] | |image=[[File:Iron Imprisoner IV KHBBS.png|350x400px]] | ||
|FMimage=[[File:Iron Imprisoner IV KHBBSFM.png]] | |FMimage=[[File:Iron Imprisoner IV KHBBSFM.png]] | ||
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|spec=UnversedBoss | |spec=UnversedBoss | ||
|journalBBS=A special Unversed that can only be found in the Mirage Arena. Chains no longer keep this ultimate adversary's power in check. It exists on a higher plane, to which lesser creatures may never aspire. | |journalBBS=A special Unversed that can only be found in the Mirage Arena. Chains no longer keep this ultimate adversary's power in check. It exists on a higher plane, to which lesser creatures may never aspire. | ||
| | |BBSloc1T=Mirage Arena (Keepers of the Arena) | ||
| | |BBSloc1V=Mirage Arena (Keepers of the Arena) | ||
| | |BBSloc1A=Mirage Arena (Keepers of the Arena) | ||
| | |BBSloc2T=Mirage Arena (Villains' Vendetta) | ||
| | |BBSloc2V=Mirage Arena (Villains' Vendetta) | ||
| | |BBSloc2A=Mirage Arena (Villains' Vendetta) | ||
| | |BBSHP1=1300 | ||
| | |BBSSTR1=36 | ||
| | |BBSDEF1=19 | ||
| | |BBSHP2=1300 | ||
|BBSSTR2=40 | |||
|BBSDEF2=20 | |||
|BBSphys=x1.0 | |BBSphys=x1.0 | ||
|BBSfire=x1.0 | |BBSfire=x1.0 | ||
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|BBSmagn=x0 | |BBSmagn=x0 | ||
|BBSwarp=x0 | |BBSwarp=x0 | ||
| | |BBSrewardT=[[Ultima Cannon]]<br />[[Ultima Weapon]] | ||
| | |BBSrewardV=[[Multivortex]]<br />[[Ultima Weapon]] | ||
|BBSrewardA=[[Lightbloom]]<br />[[Ultima Weapon]] | |||
|BBSworldT=Mirage Arena | |||
|BBSworldV=Mirage Arena | |||
|BBSworldA=Mirage Arena | |||
}} | }} | ||
</div></div> | |||
The '''Iron Imprisoner''' is an [[Unversed]] that is found in ''[[Kingdom Hearts Birth by Sleep]]''. It is one of the bosses at [[Mirage Arena]]. When it is first fought, it is chained and imprisoned in a gibbet, but it gradually releases itself over the course of its battles. | The '''Iron Imprisoner''' is an [[Unversed]] that is found in ''[[Kingdom Hearts Birth by Sleep]]''. It is one of the bosses at [[Mirage Arena]]. When it is first fought, it is chained and imprisoned in a gibbet, but it gradually releases itself over the course of its battles. | ||
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==Strategy== | ==Strategy== | ||
The Iron Imprisoner is one of the more powerful bosses in the game. The player should have | The Iron Imprisoner is one of the more powerful bosses in the game. The player should have its strongest [[Shotlock]] equipped, but should use the basic form of its dash ability, which will be used to avoid damage. It is also vital that the player equip the [[Once More]] and [[Second Chance]] abilities, and have several [[Cure]]-type Commands in its deck. [[Vanish]], which keeps the Iron Imprisoner from targetting the player, is also a very good idea. | ||
The Iron Imprisoner is | The Iron Imprisoner is stunned by any successful use of [[Firaga]], [[Triple Firaga]], [[Sonic Blade]], [[Meteor]] or a finishing attack from certain Command Styles, especially Firestorm. | ||
Note that for all forms, while playing as | Note that for all forms, while playing as Aqua, [[Firaga Burst]] will damage and remove the cage when it is summoned. | ||
====Iron Imprisoner I==== | ====Iron Imprisoner I==== | ||
In its first form, the Iron Imprisoner is chained and trapped in a gibbet. It attacks mainly by swinging the gibbet at you or spinning around like a fiery tornado. It can also entrap you in a cage or erupt out of the ground like a volcano. The best way to start the battle is to use your Shotlock to shave away at its HP bar, then attack normally. Beware when its HP is low. It shoots lasers from the bottom of its gibbet, dealing fire damage on impact. | |||
Overall, it is the easiest of the four forms. Merely dodge the lasers and attack. Alternatively, if you wish to stop any one of its attacks and keep it immobilized, cast Firaga on it repeatedly. | Overall, it is the easiest of the four forms. Merely dodge the lasers and attack. Alternatively, if you wish to stop any one of its attacks and keep it immobilized, cast Firaga on it repeatedly. | ||
====Iron Imprisoner II==== | ====Iron Imprisoner II==== | ||
In its second form, the Iron Imprisoner's arms are free, and it holds a massive hammer. It can also spin with the hammer outstretched, dealing fire damage on contact. It retains all of its attacks from its first form, only that it moves slightly faster. Simply dodge, attack and use Shotlocks or cast multiple Firagas on it when possible. | In its second form, the Iron Imprisoner's arms are free, and it holds a massive hammer. It can also spin with the hammer outstretched, dealing fire damage on contact. It retains all of its attacks from its first form, only that it moves slightly faster. Simply dodge, attack and use Shotlocks or cast multiple Firagas on it when possible. | ||
====Iron Imprisoner III==== | ====Iron Imprisoner III==== | ||
In this form, the Iron Imprisoner's legs are now free of its gibbet. As a result, it is much faster, but it cannot shoot lasers. It retains its other moves so the strategy is the same. Shotlock commands are the most effective way to damage the Iron Imprisoner, and as a result the Damage Syphon ability is very useful. While it will pause periodically, the window of attack is very small, and it is safer to use the time to heal, use a Shotlock or cast multiple Firagas | In this form, the Iron Imprisoner's legs are now free of its gibbet. As a result, it is much faster, but it cannot shoot lasers. It retains its other moves so the strategy is the same. Shotlock commands are the most effective way to damage the Iron Imprisoner, and as a result the Damage Syphon ability is very useful. While it will pause periodically, the window of attack is very small, and it is safer to use the time to heal, use a Shotlock or cast multiple Firagas. | ||
There are three safe windows of attack: after the Iron Imprisoner summons its cage, immediately after it emerges from the ground, or when it is very far from the player. The first two instances are safe for the player to use Shotlocks; the last instance requires multiple Firagas to subdue the Iron Imprisoner. | There are three safe windows of attack: after the Iron Imprisoner summons its cage, immediately after it emerges from the ground, or when it is very far from the player. The first two instances are safe for the player to use Shotlocks; the last instance requires multiple Firagas to subdue the Iron Imprisoner. | ||
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Evading the cage is difficult unless the player is executing a finishing command or a Shotlock. If timed correctly, one can avoid the cage by attacking the Imprisoner with a combo. | Evading the cage is difficult unless the player is executing a finishing command or a Shotlock. If timed correctly, one can avoid the cage by attacking the Imprisoner with a combo. | ||
There is a foolproof way of dodging the cage and preventing it from imprisoning the player: when the cage is still in the ground following the player, dodge in the | There is a foolproof way of dodging the cage and preventing it from imprisoning the player: when the cage is still in the ground following the player, dodge in the ''opposite'' way in which the cage is going. That way, the minute the cage meets the player, it will rise from beneath the ground and no longer chase the player around. The player, having dodged, will be free to move. This move, however, is not recommended when the Iron Imprisoner is down to its last two bars of health, due to its more vigorous attacks. | ||
====Iron Imprisoner IV==== | ====Iron Imprisoner IV==== | ||
In its final and most powerful form, the last pieces of miscellaneous binding have been removed, enabling its full moveset. The cage it traps you with is now on fire and will damage you on contact. | In its final and most powerful form, the last pieces of miscellaneous binding have been removed, enabling its full moveset. The cage it traps you with is now on fire and will damage you on contact. It also has an attack where it sucks you in close before releasing a large explosion. During another new attack, it will possess the room, turning it red and causing the tiles to fly off and attack. The strategy for the third form is also effective here, and the boss can still be stunned by a successful Firaga or Sonic Blade. However, because of the Iron Imprisoner IV's increased strength and ferocity, the player should be more cautious. When the boss possesses the stage, the player can either choose to stay in one place and block constantly to defend against the flying debris, or simply Dodge Roll, Cartwheel, or Slide around to evade damage. It would also be wise to equip a Vanish command, which can be bought in the medal store, as when the character is invisible, the Iron Imprisoner mostly avoids them, giving you a chance to heal or use a shotlock. | ||
===Attacks=== | |||
*'''Gibbet Swing''': (Iron Imprisoner I) Swings its gibbet at players. | |||
*'''Fire Tornado''': Spins around while on fire. | |||
*'''Gibbet Laser''': (Iron Imprisoner I, II) Shoots lasers from the bottom of the gibbet. | |||
*'''Hammer''': (Iron Imprisoner II, III, IV) Repeatedly pounds players with its hammer. | |||
*'''Cage''': Entraps players in a flaming cage. | |||
*'''Eruption''': Bursts out of the ground, attacking players from below. | |||
*'''Explosion''': (Iron Imprisoner IV) Sucks players in, then causes a damaging explosion. | |||
*'''Possession''': (Iron Imprisoner IV) Possesses the room, causing the tiles to fly off the wall and attack. | |||
== | ==Video== | ||
< | <center> | ||
{|border="1" style="text-align:center; border-radius:10px" | |||
|style="border-radius:10px"|'''Iron Imprisoner I (''Kingdom Hearts Birth by Sleep'': Day of Reckoning)''' | |||
|style="border-radius:10px"|'''Iron Imprisoner II (''Kingdom Hearts Birth by Sleep'': Sinister Sentinel)''' | |||
{| | |||
| | |||
|- | |||
| | |||
|- | |- | ||
| | |style="border-radius:10px"|<youtube width="320" height="240">NJih7sL8Mlo</youtube> | ||
| | |style="border-radius:10px"|<youtube width="320" height="240">itsaDByNOKo</youtube> | ||
|} | |} | ||
<!--need Harsh Punishment (1), Keepers of the Arena (2: III, IV), and Villains' Vendetta (4: I, II, III, IV), for a total of seven more videos--> | |||
</center> | |||
{{BoxTop}} | |||
{{ | |||
{{UnversedDirectory}} | {{UnversedDirectory}} | ||