Editing Ira
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{{Game|KHX|UCX|XBC|KH3 | {{Game|KHX|UCX|XBC|KH3}} | ||
{{suite}} | {{suite}} | ||
{{Character | {{Character | ||
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|game1=Kingdom Hearts χ | |game1=Kingdom Hearts χ | ||
|game2=Kingdom Hearts III | |game2=Kingdom Hearts III | ||
|journalUX=Status enhancements and powerful special attacks are a main part of his strategy. Focus on healing and defensive tactics to survive this battle. | |||
|journalUX= | |||
|journalXBC=One of the Master's disciples who receives a copy of the Book of Prophecies.<br>He is a reliable Keyblade Master and leader of the Union Unicornis. The Master often makes fun of his serious nature.<br>His role is to become the new leader of the foretellers after the Master vanishes. | |journalXBC=One of the Master's disciples who receives a copy of the Book of Prophecies.<br>He is a reliable Keyblade Master and leader of the Union Unicornis. The Master often makes fun of his serious nature.<br>His role is to become the new leader of the foretellers after the Master vanishes. | ||
}} | }} | ||
'''Ira''' is a [[Keyblade Master]] who appears in ''[[Kingdom Hearts χ]]''. As a [[Foreteller]], he leads the [[Unicornis Union]] and is an apprentice of the [[Master of Masters]]. | '''Ira''' is a [[Keyblade Master]] who appears in ''[[Kingdom Hearts χ]]''. As a [[Foreteller]], he leads the [[Unicornis Union]] and is an apprentice of the [[Master of Masters]]. | ||
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===''Kingdom Hearts χ[chi]''=== | ===''Kingdom Hearts χ[chi]''=== | ||
{{canon | {{canon | ||
|[[File:The Power of Friendship 02 KHUX.png|thumb|Ira meets Player in Daybreak Town.]] | |[[File:The Power of Friendship 02 KHUX.png|thumb|right|Ira meets Player in Daybreak Town.]] | ||
Having watched {{c|Player|KHχ}} defeat countless [[Heartless]] throughout [[Daybreak Town]], Ira commends them on their abilities. Ira suggests that Player should fight alongside the other Unicornis Union members to defeat larger Heartless and then leaves them to defeat a [[Darkside]]. Once the Darkside is defeated, Ira reappears and warns Player that there are others who collect light for nefarious purposes. He allows Player to discern who walks the path of darkness before he departs.{{storylink|Quest 3: Combat 102}} | Having watched {{c|Player|KHχ}} defeat countless [[Heartless]] throughout [[Daybreak Town]], Ira commends them on their abilities. Ira suggests that Player should fight alongside the other Unicornis Union members to defeat larger Heartless and then leaves them to defeat a [[Darkside]]. Once the Darkside is defeated, Ira reappears and warns Player that there are others who collect light for nefarious purposes. He allows Player to discern who walks the path of darkness before he departs.{{storylink|Quest 3: Combat 102}} | ||
|Player joins the Unicornis Union. | |Player joins the Unicornis Union. | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
Ira meets with | Ira meets with the other Foretellers, excluding Ava, and Luxu in the Keyblade Graveyard. | ||
==Design== | ==Design== | ||
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==Personality== | ==Personality== | ||
Ira is a dependable individual with a no-nonsense attitude. As leader of the Foretellers, he displays this attitude when he rebukes Aced for raising his Keyblade against another. He is a mindful individual; he takes care to preserve the events that lead to the future, and tries not to upset the balance between the Unions when Gula starts collecting more Lux. | |||
Ira is a | |||
He can, however, be quick to make assumptions about people and about the state of affairs. He is quick to assume that there is a traitor among the five Foretellers, and he is also quick to assume that the traitor is the [[Gula|person in possession of the Lost Page]]. | He can, however, be quick to make assumptions about people and about the state of affairs. He is quick to assume that there is a traitor among the five Foretellers, and he is also quick to assume that the traitor is the [[Gula|person in possession of the Lost Page]]. | ||
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Foreteller Ira wields a Keyblade that has a black handle, contrasting with a silver white pommel and guard resembling clouds. The curvature of the guard resembles a harp or lyre. The base is an etching of a white unicorn with a silvery mane and horn and yellow eyes and with red and black detail. Around the horn are rings of red, black, and silver spikes separated by gold. The shaft of the blade is silver with shining white edges. Etched into the shaft in gold and filled with black are four elongated heart-like shapes, the fourth of which resembles [[Terra's Mark]]. Eight silver spikes shoot out from around the final etching. From the uppermost spike of one side to the bottom of the other a black semicircle with silver edges appears to go through the spikes. This and a few additional spikes set in the ring form the teeth. The Keychain is made of white crystals, and the token on the end features five white spikes encircled by a white ring, with the [[Gazing Eye]] at the center. | Foreteller Ira wields a Keyblade that has a black handle, contrasting with a silver white pommel and guard resembling clouds. The curvature of the guard resembles a harp or lyre. The base is an etching of a white unicorn with a silvery mane and horn and yellow eyes and with red and black detail. Around the horn are rings of red, black, and silver spikes separated by gold. The shaft of the blade is silver with shining white edges. Etched into the shaft in gold and filled with black are four elongated heart-like shapes, the fourth of which resembles [[Terra's Mark]]. Eight silver spikes shoot out from around the final etching. From the uppermost spike of one side to the bottom of the other a black semicircle with silver edges appears to go through the spikes. This and a few additional spikes set in the ring form the teeth. The Keychain is made of white crystals, and the token on the end features five white spikes encircled by a white ring, with the [[Gazing Eye]] at the center. | ||
Ira is a overall well rounded fighter, being capable in both magic and melee combat. | Ira is a overall well rounded fighter, being capable in both magic and melee combat. As a main attack, Ira conjures pillars of light to trap his opponent and then shatters them with a light wave, dealing massive damage. | ||
<center><gallery> | <center><gallery> | ||
File:Foreteller Ira's Keyblade KHX.png|Ira's Keyblade. | File:Foreteller Ira's Keyblade KHX.png|Foreteller Ira's Keyblade. | ||
</gallery></center> | </gallery></center> | ||
==Notes and references== | |||
{{reflist}} | |||
{{XChi}} | {{XChi}} | ||
{{KH3}} | {{KH3}} | ||
[[Category:Keyblade Masters]] | [[Category:Keyblade Masters]] |