Editing Invisible

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  |game3=Kingdom Hearts Re:coded
  |game3=Kingdom Hearts Re:coded
  |game4=Kingdom Hearts χ
  |game4=Kingdom Hearts χ
  |game5=Kingdom Hearts Dark Road
  |game5=Kingdom Hearts Melody of Memory
|game6=Kingdom Hearts Melody of Memory
  |type=Pureblood Heartless
  |type=Pureblood Heartless
  |spec=Heartless
  |spec=Heartless
  |s1=Ogre
  |s1=Orcus
  |journalKH=Heartless wielding a large sword. These winged Heartless can move freely through the air. Besides their sword, they attack with their tail and wings. With their high attack power, they often defeat their foes quickly.
  |journalKH=Heartless wielding a large sword. These winged Heartless can move freely through the air. Besides their sword, they attack with their tail and wings. With their high attack power, they often defeat their foes quickly.
  |journal358=Both fast and strong, these Heartless pose a serious threat. They attack with a fearsome shockwave.<br>Time your combo finisher so it connects right after they catch their sword. This will cancel the shockwave and leave them open.
  |journal358=Both fast and strong, these Heartless pose a serious threat. They attack with a fearsome shockwave.<br>Time your combo finisher so it connects right after they catch their sword. This will cancel the shockwave and leave them open.
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  |KHteam15=Final Battalion
  |KHteam15=Final Battalion
  |KHnum15=10
  |KHnum15=10
  |358HPs=4
  |heart=
  |358HPb=3
  |munny=
  |358HP=15.00
  |358HP=12.00
  |358EXP=16.05
  |358EXP=16.05
  |358flinch=X
  |358DEF=3.24
|358STUN=—
  |358M1=70
  |358M1=70
  |358LVL1=41
  |358LVL1=41
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  |358M4=90
  |358M4=90
  |358LVL4=60
  |358LVL4=60
|358partdef1=3.24
  |358fire=x0.72
  |358fire=x0.72
  |358bliz=x0.80
  |358bliz=x0.80
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  |CODSSLVL3b=75
  |CODSSLVL3b=75
  |CODSScol3b=bug
  |CODSScol3b=bug
  |CODSSloc4=Hollow Bastion Part I
  |CODSSloc4=Hollow Bastion
  |CODSSsec4=B
  |CODSSsec4=B
  |CODSSrow4=3
  |CODSSrow4=3
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  |CODSSLVL4c=87
  |CODSSLVL4c=87
  |CODSScol4c=bug
  |CODSScol4c=bug
  |COD3Dloc1=Hollow Bastion Part II
  |COD3Dloc1=Hollow Bastion II
  |COD3DHP1=460
  |COD3DHP1=460
  |COD3DSTR1=98
  |COD3DSTR1=98
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  |CODreward4=Random Stat Chip (0.05%)<ref>Excluding LV Up, Trophy, Blank, or Lucky Strike chips.</ref>
  |CODreward4=Random Stat Chip (0.05%)<ref>Excluding LV Up, Trophy, Blank, or Lucky Strike chips.</ref>
  |CODworld=Olympus Coliseum, Castle Oblivion
  |CODworld=Olympus Coliseum, Castle Oblivion
  |CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
  |CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II
|DRep1=Episode 3|DRep1r=2
|DRslv1=40|DRsbp1=380
|DRslv2=55|DRsbp2=583
|DRep3=Episode 5
|DRslv3=40|DRsbp3=380
|DRep4=Episode 7|DRep4r=2
|DRslv4=40|DRsbp4=380
|DRslv5=55|DRsbp5=583
|DRep6=Last Episode
|DRslv6=40|DRsbp6=380
|DRw1=Agrabah|DRw1r=2
|DRwrank1=★★★|DRwlv1=40<ref name="LVL">55 prior to August 12, 2020.</ref>|DRwbp1=380<ref name="BP">583 prior to August 12, 2020.</ref>
|DRwrank2=★★★★|DRwlv2=55|DRwbp2=583
|DRw3=Wonderland|DRw3r=2
|DRwrank3=★★★|DRwlv3=40<ref name="LVL" />|DRwbp3=380<ref name="BP" />
|DRwrank4=★★★★|DRwlv4=55|DRwbp4=583
|DRe1=Winning Streak
|DRelv1=55|DRebp1=583
|DRe2=Daily Enemy Quest
|DRelv2=30|DRebp2=176
|DRe3=Daily Challenge
|DRelv3=40|DRebp3=380
|DRe4=<small>'''World Battle: Wonderland'''</small><br>Get King Mickey!
|DRelv4=40|DRebp4=380
|DRt1=21-29
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=40|DRtbp1=380
|DRt2=30
|DRtper2=1, 3, 5
|DRtlv2=40|DRtbp2=380
|DRt3=31-49
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=55|DRtbp3=583
|DRt4=51-89
|DRtper4=2, 4
|DRtlv4=55|DRtbp4=583
|DRt5=91-94
|DRtper5=1, 3, 5
|DRtlv5=55|DRtbp5=583
|DRpoison=Resist
|DRsleep=Resist
|DRpara=Resist
|DRblind=Resist
|DRfire=Resist
|DRdark=Resist
|DRwind=Weak
|DRlight=Weak
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=Defense +1
|DRpass3=Strength +1
|DRpass4=Strength +1
|MOMattack=Strong
|MOMair1=Multi-Attack
|MOMair2=Ability
|MOMstage={{ns|Game|Hollow Bastion (track)|Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KH)}}, {{ns|Game|End of the World (track)|End&nbsp;of&nbsp;the&nbsp;World}}, {{ns|Game|Fragments&nbsp;of&nbsp;Sorrow}}, {{ns|Game|Squirming&nbsp;Evil}}, {{ns|Game|Guardando&nbsp;nel&nbsp;buio}}, {{ns|Game|Another&nbsp;Side}}, {{ns|Game|Castle&nbsp;Oblivion}}, {{ns|Game|Forgotten&nbsp;Challenge}}, {{ns|Game|The&nbsp;Force&nbsp;in&nbsp;You}}, {{ns|Game|Lord&nbsp;of&nbsp;the&nbsp;Castle}}, {{ns|Game|Sanctuary&nbsp;~opening&nbsp;version~}}, {{ns|Game|The&nbsp;13th&nbsp;Struggle}}, {{ns|Game|Vector&nbsp;to&nbsp;the&nbsp;Heavens}}, {{ns|Game|Another Side|Another&nbsp;Side&nbsp;&#8209;&nbsp;Battle&nbsp;Ver.&nbsp;&#8209;}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Wave&nbsp;of&nbsp;Darkness&nbsp;I}}, {{ns|Game|Rise&nbsp;of&nbsp;the&nbsp;Union}}, {{ns|Game|Dark&nbsp;Domination}}, {{ns|Game|Medley&nbsp;of&nbsp;Conflict}}
}}
}}
The '''Invisible''' is a [[Pureblood Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The '''Invisible''' is a [[Pureblood Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts coded]]'', and ''[[Kingdom Hearts χ]]''.


==Design==
==Design==
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Unlike many Heartless, which tend to attack with natural weapons like claws or magic-based powers, the Invisible bears a scalloped, blue-bladed sword, which appears blunt, but can unleash powerful physical blows. In ''Kingdom Hearts'' and ''Kingdom Hearts 358/2 Days'', the kanji for {{nihongo|"Hard Core"|硬核|Kou Kaku}} are written on the hilt of its blade.
Unlike many Heartless, which tend to attack with natural weapons like claws or magic-based powers, the Invisible bears a scalloped, blue-bladed sword, which appears blunt, but can unleash powerful physical blows. In ''Kingdom Hearts'' and ''Kingdom Hearts 358/2 Days'', the kanji for {{nihongo|"Hard Core"|硬核|Kou Kaku}} are written on the hilt of its blade.


The Heartless's name references its ability to disappear when using its "Dark Transformation" attack.
The Heartless's name references its ability to disappear when using its "Ring of Fire" curse attack.


==Strategy==
==Strategy==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
The Invisible fires dark energy every now and then, and uses its sword to slash at their target. His Dark Transformation attack includes slamming its sword in the ground, while the main body turns into a ring of dark fire surrounding their target. The ring of dark fire appears to circle the one closest to the Invisible. Once the time is up, the curse explodes, dealing large damage to any member of the party. This can be avoided by jumping, using [[Superglide]], or using [[Dodge Roll]]. Like [[Angel Star]]s, they have a high rate of dropping a [[Gale]] once defeated.
The Invisible fires dark energy every now and then, and uses its sword to slash at their target. One of its special attacks includes slamming its sword in the ground, while the main body turns into a ring of dark fire surrounding their target. The ring of dark fire appears to circle the one closest to the Invisible. Once the time is up, the curse explodes, dealing large damage to any member of the party. This can be avoided by jumping, using [[Superglide]], or using [[Dodge Roll]]. Like [[Angel Star]]s, they have a high rate of dropping a [[Gale]] once defeated.


Invisibles are a difficult type of Heartless to defeat due to their high hp and strength; they almost always appear in groups and thus can be a huge problem if the player gets overwhelmed. Fights with Invisibles can be made easier through the use of [[Thunder]], [[Gravity]], and [[Aero]] magic. Once an Invisible uses its "Dark Transformation" attack, the player should time their jump right to avoid the attack, since Dodge Rolling requires more strict if not impossible timing to avoid it; this gives the player the chance to attack the Invisible and ultimately defeat it.
Invisibles are a difficult type of Heartless to defeat due to their high hp and strength; they almost always appear in groups and thus can be a huge problem if the player gets overwhelmed. Fights with Invisibles can be made easier through the use of [[Thunder]], [[Gravity]], and [[Aero]] magic. Once an Invisible uses its "Ring of Fire" attack the player should time their jump right to avoid the attack, since Dodge Rolling requires more strict if not impossible timing to avoid it; this gives the player to attack the Invisible and ultimately defeat it.
{{atk-o|kh1}}
{{atk|{{nihongo|'''Shake Off Attack'''|振り払い攻撃|<br>Furiharai Kōgeki}}|None|x0|4|Repellable<br>(Recoil: 100)|Swings its sword while spinning sideways.}}
{{atk|{{nihongo|'''Thrust Attack'''|突き攻撃|<br>Tsuki Kōgeki}}|None|x0|2|Repellable<br>(Recoil: 100)|Flies with its sword facing forward.}}
{{atk-m|{{nihongo|'''Dark Transformation'''|闇変化|<br>Yami Henka}}|Sword|None|x0|6|Repellable<br>(Recoil: 100)|Thrusts its sword in the ground, then becomes a purple shadow and surrounds the opponent to attack.||Shadow|Dark|—|4|—}}
{{atk|{{nihongo|'''Dark Ball'''|ダークボール|<br>Dāku Bōru}}|Dark|x0.1|2|Returnable<br>(Recoil: 0)|Fire 6 purple spheres from above.}}
{{atk-c|kh1}}


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
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It is recommended to equip gear with proficiency in aerial combos, as most of the combat with an Invisible takes place in the air. Watch for when it begins its attacks, and either air slide or return to the ground to block according to the situation. When it vanishes and flies its sword around the area, get ready to glide and make sharp turns when the sword charges.
It is recommended to equip gear with proficiency in aerial combos, as most of the combat with an Invisible takes place in the air. Watch for when it begins its attacks, and either air slide or return to the ground to block according to the situation. When it vanishes and flies its sword around the area, get ready to glide and make sharp turns when the sword charges.
{{Atk-o|358}}
{{Atk-o|358}}
{{Atk|{{nihongo|'''Mow Down'''|なぎ払い|Nagiharai}}
{{Atk|{{nihongo|'''Mow Down'''|なぎ払い|Nagiharai}}<br>''Attack''
|{{AT|att}}
|—
|—
|—
|1.45
|1.45
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|Quickly moves to strike the target.
|Quickly moves to strike the target.
}}
}}
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}<br>''Attack''
|{{AT|att}}
|—
|—
|—
|1.46
|1.46
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|Thrusts the sword forward at a high speed.
|Thrusts the sword forward at a high speed.
}}
}}
{{Atk-m|{{nihongo|'''Shockwave'''|衝撃波|Shōgekiha}}
{{Atk-m|{{nihongo|'''Shockwave'''|衝撃波|Shōgekiha}}<br>''Attack''{{note|Magic for the shockwave attack}}
|(sword)
|(sword)
|{{AT|att}}
|—
|—
|—
|1.03
|1.03
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|
|
|(shockwave)
|(shockwave)
|{{AT|mag}} Nil
|Nil
|Null Defense (100%)
|Null Defense (100%)
|1.64
|1.64
|X
|X
}}
}}
{{Atk|{{nihongo|'''Angry Lightning Strike'''|怒りの落雷|Ikari no Rakurai}}
{{Atk|{{nihongo|'''Angry Lightning Strike'''|怒りの落雷|Ikari no Rakurai}}<br>''Attack''
|{{AT|att}} Lightning
|Lightning
|Jolt (100%)
|Jolt (100%)
|1.64
|1.64
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|Causes lightning to strike around itself after being stunned.
|Causes lightning to strike around itself after being stunned.
}}
}}
{{Atk|{{nihongo|'''Time Bullets'''|時の弾|Toki no Dan}}
{{Atk|{{nihongo|'''Time Bullets'''|時の弾|Toki no Dan}}<br>''Attack''
|{{AT|att}} Time
|Time
|Rewound Defense (50%)
|Rewound Defense (50%)
|0.67
|0.67

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