Editing Invisible
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{{game|KH1|FM1|358|RCO|KHX|UCX| | {{game|KH1|FM1|358|RCO|KHX|UCX|HD1}} | ||
{{suite}} | {{suite}} | ||
{{ | {{Expand|create=Standardize strategy section}} | ||
{{Enemy | |||
|name=Invisible | |name=Invisible | ||
|katakana=インビジブル | |katakana=インビジブル | ||
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|game3=Kingdom Hearts Re:coded | |game3=Kingdom Hearts Re:coded | ||
|game4=Kingdom Hearts χ | |game4=Kingdom Hearts χ | ||
|type=Pureblood Heartless | |type=Pureblood Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1= | |s1=Orcus | ||
|journalKH=Heartless wielding a large sword. These winged Heartless can move freely through the air. Besides their sword, they attack with their tail and wings. With their high attack power, they often defeat their foes quickly. | |journalKH=Heartless wielding a large sword. These winged Heartless can move freely through the air. Besides their sword, they attack with their tail and wings. With their high attack power, they often defeat their foes quickly. | ||
|journal358=Both fast and strong, these Heartless pose a serious threat. They attack with a fearsome shockwave.<br>Time your combo finisher so it connects right after they catch their sword. This will cancel the shockwave and leave them open. | |journal358=Both fast and strong, these Heartless pose a serious threat. They attack with a fearsome shockwave.<br>Time your combo finisher so it connects right after they catch their sword. This will cancel the shockwave and leave them open. | ||
|journalCOD=Powerful Heartless equipped with long, hefty swords. They can levitate and move swiftly through the air. Magic will slow them down, but be careful when you move in for the strike. Get too eager and Invisibles will counterattack—and boy, does it hurt when they do. | |journalCOD=Powerful Heartless equipped with long, hefty swords. They can levitate and move swiftly through the air. Magic will slow them down, but be careful when you move in for the strike. Get too eager and Invisibles will counterattack—and boy, does it hurt when they do. | ||
|KHHP1=N/A | |||
|KHHP1= | |||
|KHHP2=300 | |KHHP2=300 | ||
|KHATK1= | |KHATK1=N/A | ||
|KHATK2=35-40 | |||
|KHATK2=40 | |KHDEF1=N/A | ||
|KHDEF2=27-30 | |||
|KHDEF1= | |KHMP1=N/A | ||
|KHDEF2=30 | |||
|KHMP1= | |||
|KHMP2=55 | |KHMP2=55 | ||
|KHEXP1=N/A | |||
|KHEXP1= | |||
|KHEXP2=120 | |KHEXP2=120 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
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|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x0.8 | |KHgrav=x0.8 | ||
|KHstop=x0.6 | |KHstop=x0.6 | ||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
| | |KHreward=(5) HP Ball x 3<br>(15) MP Ball x 1<br>Gale (6%), Orichalcum (1%) | ||
|KHworld=End of the World | |KHworld=End of the World | ||
|KHcup1=Hades Cup | |KHcup1=Hades Cup | ||
|KHseed11=14 | |KHseed11=14 | ||
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|KHteam15=Final Battalion | |KHteam15=Final Battalion | ||
|KHnum15=10 | |KHnum15=10 | ||
| | |heart=— | ||
| | |munny=— | ||
|358HP= | |358HP=12.00 | ||
|358EXP=16.05 | |358EXP=16.05 | ||
| | |358DEF=3.24 | ||
|358STUN=— | |||
|358M1=70 | |358M1=70 | ||
|358LVL1=41 | |358LVL1=41 | ||
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|358M4=90 | |358M4=90 | ||
|358LVL4=60 | |358LVL4=60 | ||
|358fire=x0.72 | |358fire=x0.72 | ||
|358bliz=x0.80 | |358bliz=x0.80 | ||
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|CODSSLVL3b=75 | |CODSSLVL3b=75 | ||
|CODSScol3b=bug | |CODSScol3b=bug | ||
|CODSSloc4=Hollow Bastion | |CODSSloc4=Hollow Bastion | ||
|CODSSsec4=B | |CODSSsec4=B | ||
|CODSSrow4=3 | |CODSSrow4=3 | ||
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|CODSSLVL4c=87 | |CODSSLVL4c=87 | ||
|CODSScol4c=bug | |CODSScol4c=bug | ||
|COD3Dloc1=Hollow Bastion | |COD3Dloc1=Hollow Bastion II | ||
|COD3DHP1=460 | |COD3DHP1=460 | ||
|COD3DSTR1=98 | |COD3DSTR1=98 | ||
|COD3DDEF1=107 | |COD3DDEF1=107 | ||
|COD3DEXP1=1340 | |COD3DEXP1=1340 | ||
|COD3Dreward=HP | |COD3Dreward=HP Ball x30-40, Munny x88 | ||
|CODlabHP=2.06 | |CODlabHP=2.06 | ||
|CODlabDEF=0.75 | |CODlabDEF=0.75 | ||
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|CODlabloc2=Layers 26-29 | |CODlabloc2=Layers 26-29 | ||
|CODlabLVL2=40 | |CODlabLVL2=40 | ||
|CODlabreward=HP | |CODlabreward=HP Ball x11-13 | ||
|CODfire=x1.20 | |CODfire=x1.20 | ||
|CODbliz=x1.20 | |CODbliz=x1.20 | ||
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|CODstun=O | |CODstun=O | ||
|CODmagn=X | |CODmagn=X | ||
|CODreward=HP | |CODreward=HP Ball x8-12, Munny x88 | ||
|CODreward1=Aero Blast (1.00%) | |CODreward1=Aero Blast (1.00%) | ||
|CODreward2=Aero Blast (1.00%) | |CODreward2=Aero Blast (1.00%) | ||
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|CODreward4=Random Stat Chip (0.05%)<ref>Excluding LV Up, Trophy, Blank, or Lucky Strike chips.</ref> | |CODreward4=Random Stat Chip (0.05%)<ref>Excluding LV Up, Trophy, Blank, or Lucky Strike chips.</ref> | ||
|CODworld=Olympus Coliseum, Castle Oblivion | |CODworld=Olympus Coliseum, Castle Oblivion | ||
|CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion | |CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II | ||
}} | }} | ||
The '''Invisible''' is a [[Pureblood Heartless]] | The '''Invisible''' is a [[Pureblood Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts coded]]'', and ''[[Kingdom Hearts χ]]''. | ||
==Design== | ==Design== | ||
The Invisibles are reminiscent of [[Darkside]]s, possessing black skin, a similar muscular frame, and a heart-shaped hole in their torsos, but are smaller and more embellished. They have sharp purple and blue horns that form the outline of a curled heart similar to the ones found in the ''Kingdom Hearts'' games' logos. They also have small blue bat-like wings on their back, gold-tipped feathered wings on their forearms, and bluish-purple fireballs under their feet, presumably assisting them in their fast movements and tying into their dark fire attack. Their long tails appear scaly, and end in a sharp, crescent-shaped blade. | The Invisibles are reminiscent of [[Darkside]]s, possessing black skin, a similar muscular frame, and a heart-shaped hole in their torsos, but are smaller and more embellished. They have sharp purple and blue horns that form the outline of a curled heart similar to the ones found in the ''Kingdom Hearts'' games' logos. They also have small blue bat-like wings on their back, gold-tipped feathered wings on their forearms, and bluish-purple fireballs under their feet, presumably assisting them in their fast movements and tying into their dark fire attack. Their long tails appear scaly, and end in a sharp, crescent-shaped blade. | ||
Unlike many Heartless, which tend to attack with natural weapons like claws or magic-based powers, the Invisible bears a scalloped, blue-bladed sword, which appears blunt, but can unleash powerful physical blows. In ''Kingdom Hearts'' and ''Kingdom Hearts 358/2 Days'', the kanji for {{nihongo|"Hard Core"|硬核| | Unlike many Heartless, which tend to attack with natural weapons like claws or magic-based powers, the Invisible bears a scalloped, blue-bladed sword, which appears blunt, but can unleash powerful physical blows. In ''Kingdom Hearts'' and ''Kingdom Hearts 358/2 Days'', the kanji for {{nihongo|"Hard Core"|硬核|Koukaku}} are written on the hilt of its blade. | ||
The Heartless's name references its ability to disappear when using its " | The Heartless's name references its ability to disappear when using its "Ring of Fire" curse attack. | ||
== | ==Abilities== | ||
The Invisible fires dark energy every now and then, and uses its sword to slash at their target. One of its special attacks includes throwing its sword in the ground, while the main body turns into a ring of dark fire surrounding their target. The ring of dark fire appears to circle the one closest to the Invisible. Once the time is up, the curse explodes, dealing large damage to any member of the party. This can be avoided by jumping, using [[Superglide]], or using [[Dodge Roll]]. Like [[Angel Star]]s, they have a high rate of dropping a [[Gale]] once defeated. | |||
The Invisible fires dark energy every now and then, and uses its sword to slash at their target. | |||
In ''Kingdom Hearts 358/2 Days'', the Invisible has much more health and strength. It can still perform its basic slash attack, but is given an "improved" arsenal of abilities from its ''Kingdom Hearts'' version. Its "Ring of Fire" attack is upgraded to cause its weapon to fly at their target up to five times while the beast is invisible, before surrounding Roxas with the ring and striking down with a long-range shockwave as a result. Striking the Invisible before it sends the shock waves will momentarily stun it. It will fire a consecutive string of energy spheres, dealing a high amount of damage and possibly lowering Roxas's Defense to Lv. 1. | |||
== | ==Strategy== | ||
Invisibles are a difficult type of Heartless to defeat due to their high hp and strength; they almost always appear in groups and thus can be a huge problem if the player gets overwhelmed. Fights with Invisibles can be made easier through the use of [[Thunder]], [[Gravity]], and [[Aero]] magic. Once an Invisible uses its "Ring of Fire" attack the player should keep using Dodge Roll to circle the sword it leaves behind and use Dodge Roll as the attack ends, this gives the player to attack the Invisible and ultimately defeat it. | |||
==Notes and references== | ==Notes and references== |