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| {{game|358}} | | {{translation}} |
| {{tab|o-info}}
| | {{expand |
| {{tab|Interlude}}
| | |create= Everything.}} |
| {{InfoWeapon358 | | {{-}} |
| |name=Interlude
| | {{images|Kingdom Hearts 358/2 Days images}} |
| |katakana=インタリュード
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| |romaji=Intaryūdo | |
| |fr=Interlude
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| |de=Intermezzo
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| |es=Interludio
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| |desc=A weapon that enables your attacks to reach a wide area and deal heavy damage.
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| |str=+30
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| |strunit=+1
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| |ultima=+70
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| |mag=+0
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| |magunit=+1
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| |def=+4
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| |defunit=+2
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| |rate=+2
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| |rateunit=+1
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| |bonus=+4
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| |bonusunit=+1
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| |ability1={{c|Defender|ability}}
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| |ability2=[[Offensive Block]]
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| |get=[[Wild Gear ③]] (Demyx)
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| |char=Demyx
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| |v1=Up to Eleven
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| }} | |
| {{tab|c}}{{tab|+}} | |
| {{InfoWeapon358
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| |name=Interlude+
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| |katakana=インタリュード+
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| |romaji=Intaryūdo+
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| |image=Interlude
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| |desc=An upgraded Interlude.<br>Enables your attacks to reach a wide area and deal heavy damage.
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| |str=+48
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| |strunit=+1
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| |ultima=+52
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| |mag=+0
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| |magunit=+1
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| |def=+4
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| |defunit=+2
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| |rate=+2
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| |rateunit=+1
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| |bonus=+3
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| |bonusunit=+1
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| |ability1={{c|Defender|ability}}
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| |ability2=[[Combo-Block]]
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| |get=[[Wild Gear+ ③]] (Demyx)
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| |char=Demyx
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| |v1=Up to Eleven
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| }} | |
| {{tab|c}}{{tab|c}} | |
| The '''Interlude''' is a [[Sitar]] that can be wielded by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Interlude+'''.
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| ==Design==
| | {{nihongo|'''Interlude'''|インタリュード|Intaryūdo}} is a weapon that can be used by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. |
| The Interlude has a two-pronged headstock and a neck with concave edges. The prongs on the headstock have pink inner edges and indigo outer ones. The neck is indigo. The sitar's body resembles an upside-down “V”. The upper half of the body is rounded and lavender, while the lower half is pink. The entire body has indigo edges. The Interlude has three white strings that are anchored to the body by a gold, triangular piece.
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| Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody. | | Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody. |
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| ==Gameplay==
| | {{DemyxWeapons}} |
| Inderlude's ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the sitar, followed by the same attack, but in the opposite direction. The combo ends with another 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him.
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| The aerial combo consists of four quick blasts of yellow shockwaves in an outward direction, followed by a blast of three yellow shockwaves forwards.
| | {{Weapon-stub}} |
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| {{Sitar}} | |
| {{WildGear}}
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