Editing Inferno
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{{game|358}} | {{game|358}} | ||
{{ | {{expand|create=Improved Gameplay description section}} | ||
<div class="tabber" style="float: right;"> | |||
<div class="tabbertab" title="Inferno" style="width:234px"> | |||
{{InfoWeapon358 | {{InfoWeapon358 | ||
|name=Inferno | |name=Inferno | ||
|katakana=ブレイズ | |katakana=ブレイズ | ||
| | |japname=Blaze | ||
| | |image=Inferno.png | ||
|size=* | |||
|desc= A weapon that possesses high Strength. Useful against tough enemies. | |desc= A weapon that possesses high Strength. Useful against tough enemies. | ||
|str=+44 | |str=+44 | ||
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|bonus=+5 | |bonus=+5 | ||
|bonusunit=+1 | |bonusunit=+1 | ||
|ability1= | |ability1=[[Defender (ability)|Defender]] | ||
|get= [[Valor Gear ②]] (Axel) | |get= [[Valor Gear|Valor Gear ②]] (Axel) | ||
|char=Axel | |char=Axel | ||
}} | }} | ||
</div><div class="tabbertab" title="+" style="width:234px"> | |||
{{InfoWeapon358 | {{InfoWeapon358 | ||
|name=Inferno+ | |name=Inferno+ | ||
|katakana=ブレイズ+ | |katakana=ブレイズ+ | ||
| | |japname=Blaze+ | ||
| | |image=Inferno.png | ||
| | |size=* | ||
|desc= An upgraded Inferno. <br>Possesses high Strength. <br>Useful against tough enemies. | |desc= An upgraded Inferno. <br>Possesses high Strength. <br>Useful against tough enemies. | ||
|str=+46 | |str=+46 | ||
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|bonusunit=+1 | |bonusunit=+1 | ||
|ability1=[[Striker]] | |ability1=[[Striker]] | ||
|get= [[Valor Gear+ ②]] (Axel) | |get= [[Valor Gear|Valor Gear+ ②]] (Axel) | ||
|char=Axel | |char=Axel | ||
}} | }} | ||
{{ | </div></div> | ||
'''Inferno''' is a pair of | {{nihongo|'''Inferno'''|ブレイズ|Bureizu|lit. "Blaze"}} is a pair of Chakrams that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Inferno+'''. | ||
When equipped in either regular or "+" form, it shortens Axel's three-hit combo into one with only one hit, followed by a combo finisher in which Axel throws the weapons. His aerial combo is also switched to a simple downward toss of the Chakrams. | When equipped in either regular or "+" form, it shortens Axel's three-hit combo into one with only one hit, followed by a combo finisher in which Axel throws the weapons. His aerial combo is also switched to a simple downward toss of the Chakrams. | ||
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==Design== | ==Design== | ||
An Inferno Chakram's design consists of a black outer wheel with four large spikes along the edge. The handle in the center is a black cross. The design in the middle consists of four red, vaguely teardrop-shaped loops of metal that connect to the handle by the tips and to the spikes on the outer edge by the wide end. | An Inferno Chakram's design consists of a black outer wheel with four large spikes along the edge. The handle in the center is a black cross. The design in the middle consists of four red, vaguely teardrop-shaped loops of metal that connect to the handle by the tips and to the spikes on the outer edge by the wide end. | ||
==Gameplay== | ==Gameplay== | ||
The ground combo is very simple, starting out with a simple slash to the left. It ends by throwing the Chakrams while spinning. | The ground combo is very simple, starting out with a simple slash to the left. It ends by throwing the Chakrams while spinning. | ||
The aerial combo is even simpler. It is simply throwing the Chakrams | The aerial combo is even simpler. It is simply throwing the Chakrams strait to the ground. | ||
==Etymology== | |||
"Inferno" is a Latin name for the Christian [[wikipedia:Hell|Hell]], and has come to be a synonym for an intense, raging fire. | |||
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{{ | ==See Also== | ||
*[[Doldrums]] | |||
{{AxelWeapons}} | |||
{{ValorGear}} | {{ValorGear}} | ||
{{Weapon-stub}} |